[Tutorial] Transferring Character Morphs G1 to G2(Updated for new features in DS 4.6.2.)[Tutorial] Transferring Character Morphs G1 to G22 years ago in Personal More Like This
I've been hearing a fair amount of complaints about Genesis 2 Female lately, and I understand; I said many of the same things when it first came out. I should've known better, because I also did this when Genesis came out, but sometimes we live and learn slower than we'd like.
One of the most common, and most easily answered, is "I already have a bunch of characters for G1 that I can't recreate on G2." For this purpose, G2 refers to Genesis 2, not the old Poser G2 figures.
Well, as a matter of fact, you can. With practice you can do it in seconds per FBM (don't let the length of the tutorial fool you). The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
Here's what I've been doing myself.
First of all, however: there are two ways to recreate a character. There is the easy wa
[Tutorial] Creating A [Smart]prop With DS4.5 ProRequested via note. This is the method I use. Not everyone is this thorough, but I firmly maintain that everyone should be. This will work for regular props as well, just disregard the part about putting them in the character's hand.[Tutorial] Creating A [Smart]prop With DS4.5 Pro2 years ago in Personal More Like This
I will refer to Genesis, but this will work with any figure in DS4.5 Pro. Gen 4 and 5 have the same bone names so smartprops for them are interchangeable for the most part.
First, in your modeler:
Model your item flat on the ground. Yes, I said flat on the ground, not in the hand. If you've already modeled it in the hand, move it back to the ground and redo the object center. Trust me, you'll thank me later. Export it flat like this. Name the obj ItemNameCTR or ItemNameCenter.
Second, in DS4.5:
Import your new mesh.
Load an UberEnvironment light and render it from different angles to make sure the normals are correct. If they are correct it will render white. If it renders black
Iray Surfaces And What They MeanI've updated and corrected this article based on DAZ's documentation. You should read that if you want more information. This will continue to be more of a "plain talk" breakdown.Iray Surfaces And What They Mean2 months ago in Personal More Like This
Let us begin with the different types of shaders from the "Base Mixing" dropdown at the top. Choosing one of these will hide or gray out some options and reveal others.
The Iray shader behaves as though it has three layers: The "base" layer, the "metallic flakes" layer on top of that, and the "top coat layer" on top of that. It is possible to turn off the top two layers and not use their settings, but the ability to use them is a property this shader has that 3Delight did not. This makes using shaders made for Iray very important when rendering to get the best look in Iray!