DON'T GO TO ART SCHOOL- By Noah BradleyDon't go to art school
The traditional approach is failing us. It's time for a change.
I'VE HAD IT.
I will no longer encourage aspiring artists to attend art school. I just won't do it. Unless you're given a full ride scholarship (or have parents with money to burn), attending art school is a waste of your money.
I have a diploma from the best public art school in the nation. Prior to that I attended the best private art school in the nation. I'm not some flaky, disgruntled art graduate, either. I have a quite successful career, thankyouverymuch.
But I am saddened and ashamed at art schools and their blatant exploitation of students. Graduates are woefully ill-prepared for the realities of being professional artists and racked with obscene amounts of debt. By their own estimation, the cost of a four year education at RISD is $245,816. As way
TO THE ASPIRING ARTISTS...."The advice I like to give young artists, or really anybody who'll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you're sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and something else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that's almost never the case." - Chuck CloseTO THE ASPIRING ARTISTS....2 years ago in Personal More Like This
Good luck on your projects this year!
TO THE ASPIRING ARTISTS OUT THERE....TO THE ASPIRING ARTISTS OUT THERE....3 years ago in Personal More Like This
Want to make an Anime? Dai Sato tells you how.I know there are a lot of foreign art/animation fans here on DA, fans of works and artists from Europe and Japan. Dai Sato, the legendary writer for classic, foreign TV shows such as COWBOY BEBOP, GHOST IN THE SHELL and WOLF'S RAIN explains the process of creating an animated series in japan. Take notes for you students/fans out there and enjoy!Want to make an Anime? Dai Sato tells you how.3 years ago in Personal More Like This
DO YOU LIKE TO DRAW FANART?"What is FAN ART? Fan art is a statement saying: ' I LOVE YOU.' "DO YOU LIKE TO DRAW FANART?3 years ago in Personal More Like This
Like to DRAW & SELL art of characters that you don't own on DeviantArt, et al?
Know the IP laws and fan art laws. This is important to DA fan artists.
WHEN JOBS IN THE ANIMATION INDUSTRY DISAPPEAR..."....Yes, when your dream seems far away, you might experience discouragement, overwhelm or even depression. I know what that's like.WHEN JOBS IN THE ANIMATION INDUSTRY DISAPPEAR...2 years ago in Personal More Like This
However, "Will my dreams ever come true?" is not the most important question you can ask yourself right now.
The bigger question that bad news reveals is this:
" IF MY DREAM DIES, WHAT WILL I DO?"
It is wise to decide how you'll respond to failure and seemingly insurmountable obstacles before you face them" :
READ MORE HERE: http://chrisoatley.com/jobs-in-animation-industry/
STAY THE COURSE!!!
THIS is how you use the FLASH/ ANIMATION program.By being an exceptional artist/animator FIRST. Flash is just a very limited vector-based, digital graphics program. It's just a TOOL, just like pencil and paper. It's the artists using them that bring out its quality.THIS is how you use the FLASH/ ANIMATION program.2 years ago in Personal More Like This
Here's an example:
Good luck on your projects!!!
I HATE THIS GUY. Seriously. I quit, LOL.I discovered Kim Jung Gi during my years living in South Korea when I came across his first sketchbook in '09. It was a blue and red bible of non-stop art. it made me cry. SEEING him do what he does, however, makes me contemplating giving up art altogether, lol. T________T #SoGoodI HATE THIS GUY. Seriously. I quit, LOL.3 years ago in Personal More Like This
Advice on becoming a better artistI get asked by a lot of younger artists (and moms and grandmothers) for advice on getting better and becoming a professional comic artist. Hopefully this will help. Ask me more questions if I'm not clear enough and I'll try to post more about what I think makes a good artist and how to become a professional in the comic industry.Advice on becoming a better artist2 years ago in Personal More Like This
If you're not already aware, I'm a self-taught artist with little to no schooling on the subject. I thought I knew how to draw when I was a kid and I thought that drawing from shapes and building your characters out of forms was stupid. I don't know what the proper term for this is so I'm going to refer to it as construction drawing or under drawing throughout this post. My parents had purchased me some how to draw books, I also went to art class, and both of these tried to get me to use construction drawing techniques. Unfortunately I didn't understand the value of it and thus rejected it. I didn't need to build a tiger out of blocks, circles,
TO THE ASPIRING ARTISTS OUT THERE.....TO THE ASPIRING ARTISTS OUT THERE.....3 years ago in Personal More Like This
DO YOU KNOW THESE ARTISTS?It's been a while since i've shared some of my favorite deviants. Here's a list of talent that some of you may or may not be aware of that i've been drooling over lately. I love this place!DO YOU KNOW THESE ARTISTS?3 years ago in Personal More Like This
Check 'em out!:
:iconmonk-art: Fabian Schlaga. LEGEND. If you haven't heard of this guy, you're missing out!
:iconsaspy: Saspy's work is amazing. The female mega-talent from Italy shows no sign of slowing down with her bright and fun approaches to character design, expressions and energy.
:iconjoel27: Joel is currently my FAVORITE ARTIST on Deviantart. Just flip through his gallery and you might find yourself there all day.
:icontchokun: French Artist who worked on online games and flash shorts such as WAKFU is not to be missed. serious talent here
:iconrikkitikki: Rikkitikki's light hearted animation influence illustrations are something to fall in love with. He's got a detective concept he's been playing with that shows the main characters quite often and i usually fave when he draws th
TO THE ASPIRING ARTISTS OUT THERE... TEDxTEDxTalk in Sinchon, Seoul at the Seodaemun Art Center, South Korea, JULY 28thTO THE ASPIRING ARTISTS OUT THERE... TEDx3 years ago in Personal More Like This
TED.com Event information: http://www.ted.com/tedx/events/4471
Why are we slower?About a month ago I finally got to meet an art hero of mine, Klaus Janson, a well known pro who's been in the industry for over 30 years. A mutual friend introduced us, and we hit it off right away. The group of us went through the Village hitting pub after pub, and soon I was drunk enough to ask Klaus something that had been bugging me.Why are we slower?3 years ago in Personal More Like This
I asked him if modern comic artists are, on average, slower than we used to be. He said yes, and I agreed.
From the Golden Age until the 80s, pencillers were generally expected to turn in at least two pages a day, while an inker was expected to turn in around 3-4. There were a handful of exceptions, I'm sure, but most of the artists could pump out pages like human printing presses. In the current comic industry, it's completely reversed: while a handful of artists can still hit this speed, the vast majority can't. Pencillers today struggle to produce a page-per-day, while inkers (those who still ink with ink) are hitting around 2.
So what happened? I'v
production and painting approach to digitapaintingthe production approach vs the painting approach when it comes to digital painting.production and painting approach to digitapainting2 years ago in Personal More Like This
i would like to dedicate this post to emphasize the importance of both these areas. In my opinion an artists should be very clear about practicing and dedicating time to both approaches. But most importantly to keep two different approaches separate. When your in production you do things what ever makes the shot work.When your at home you practice your painting skills to improve as a painter.
So here is how i see these 2 approaches.
1. time, fast paced work for fast moving production
2. realism is achieved easily because you use the element straight away
3.its easier to convey specifics and "WOW" people with a digital image that has a high factor of realism. The viewer sees more detail in context.
1.the skill is not in the painting its about integrating elements and balancing.So it has a lower artistic painters integrity.
2.you bypass practice of certain artistic r
TO YOU ASPIRING ARTISTS...Someone just linked me to this image (even featured my artbook cover in it) this morning and I thought it spoke to what i've dealt with my entire career.TO YOU ASPIRING ARTISTS...2 years ago in Personal More Like This
Try to embrace what makes you different, even if it makes others uncomfortable.
PE: The importance of the learning processHello again my lovely readers!! I had some issues with my computer and my internet conection yesterday but I hope they are fixed already. If nothing goes wrong, we’re having another chat event today in around 5 hours from the posting of this journal (2PM PDT – Los Angeles) in :#communityrelations: chatroom! I’ll raffle another 300 among the participants and we’ll have a small critique event and trivia! Join us!PE: The importance of the learning process2 years ago in Art Features More Like This
The importance of the learning process
In the past days I’ve given you tips on how to draw, I’ve shared tutorials covering different topics and you’ve had the chance to meet professional artists who gave us valuable pieces of advice in their interviews. I want to dedicate this article to talk about the importance of the learning process and how to make the best out of every opportunity to extend your knowledge.
THE FIRST STEPS OF THE PATH
Most of us have found our favo
5 Reasons to WriteI wrote a blog once that urged comic artists to try writing their own books. I held back a bit on what I said--Punk Rock Jesus hadn't come out yet, so I didn't feel like I had the proper authority to really speak up.5 Reasons to Write3 years ago in Personal More Like This
Since then, there's been a lot more discussion about the etiquette of publishers toward their freelancers, the recent rise of creator owned books, and the effects of Hollywood moving into comics (or vice versa). And as friend of mine at Newsarama pointed out recently, I'm one of a few guys who's found a middle ground--not only because I'm writing and drawing my own book, but because my OGN is partially owned by DC Comics.
Certain events of the last year have created new concerns within our industry. Do you still need to work for big publishers if you want to "make it"? Do they deliver a better product than creator owned books? Are the Big Two treating creators as fairly as they've always been? Between the rise of digital comics and comic-based movies, are creators getting
DO YOU WANT TO ANIMATE IN JAPAN? JAPAN WANTS YOU!The Japan Image Council (JAPIC) has announced that they are now accepting applications for their "Animation Artist in Residence Tokyo 2014″ program.DO YOU WANT TO ANIMATE IN JAPAN? JAPAN WANTS YOU!2 years ago in Personal More Like This
The project, organized by the Agency for Cultural Affairs (Bunka-cho/Government of Japan) and run by the Japan Image Council since 2010, is a residency that "aims to provide three outstanding young animation artists from around the world with an opportunity to come to Tokyo and create new works while directly interacting with Japanese animation culture."
The artists selected will spend 70 days in Tokyo, between January 7 and March 17th, 2014. The program will provide travel expenses, living allowance, and rental accommodations, as well as the opportunity to interact with the Japanese animation community.
APPLY HERE: http://japic.jp/eng/2013/05/information-for-prospective-applicants-4/
4 Kinds of StorytellingHere's an old journal from 2010 about storytelling. Because I have a lot more readers these days, I think I'm going to start reposting some of my earlier posts for my newer audience. So for you old timers, feel free to skip.4 Kinds of Storytelling2 years ago in Personal More Like This
In full disclosure, I slightly edited this journal to make it a little more balanced (while also fixing a ton of typos).
I feel like the word "storytelling" gets thrown around a lot in our industry. Yet when I look out there at some comics, I don't always see a lot of evidence for it.
It feels like people in comics pros--myself included--often use the word only because we feel like we're supposed to. Over the years enough professionals have been accused of being poor storytellers to the degree that everyone is now afraid of being a pinup artist as opposed to a bona fide storyteller. But it's not enough just to claim you're a storyteller.
Most people reading this probably h
5 Art Selling TipsWhile I used to see "art sales" simply as bonus money coming in on the side, over the past few years it's become enough of an asset that it justifies an art dealer, record keeping, insurance, and taxes at the end of each year. It's currently 25% of my total income, and that has a lot of impact over my work. And just like storytelling, design and page flow--abstract principles that keep my career afloat daily--art sales also deserve to be studied, theorized, and understood.5 Art Selling Tips2 years ago in Personal More Like This
These are guidelines, not rules. And while most of them usually work for me, they might not all work for you, so keep in mind that my market might be different than yours. Because not only do we not draw the same, we probably have different sorts of buyers.
1. Don't stay on a book for too long
I find that doing mini series of 4-12 issues is optimal for selling art. If you spend a year doing one-shots or 2-3 issue minis, you'll be hard for buyers to keep track of because it's too infrequent. And it's hard to make an i
TO YOU ASPIRING ARTISTS...FROM JOE MADUREIRAHere's some of the most amazing and invaluable advice you'll most-likely ever get from one of my good colleagues and legends in comics/gaming, creator JOE MADUREIRA. It's what i've been preaching to you aspiring artists since i arrived on DA, but i think his POV says it perfectly:TO YOU ASPIRING ARTISTS...FROM JOE MADUREIRA2 years ago in Personal More Like This
*WARNING: SOME MATURE LANGUAGE*
"DO YOU REALLY WANT TO BE A SUCCESSFUL ARTIST?
Or a successful WORKING PROFESSIONAL?
Believe it or not there is a difference. I'm not usually a soapbox type guy, I don't like instructing people, and I think I'm a terrible teacher. But hey, it's Friday and I'm in a strange mood. So here goes:
I've noticed that a good number of my fans happen to be aspiring artists themselves. This is for all you guys. I get asked constantly: "Where should I go to school?" "What classes should I take?" "What should I study for anatomy?" "What pencils and paper do you use?" "Should I be working digitally now instead of traditionally?" "How do I fix my poses? Learn composition? Perspective?" "When
COWBOY BEBOP/SAMURAI CHAMPLOO DIRECTOR RETURNS!Official teaser trailer to Animation director SHINICHIRO WATANABE'S ( Cowboy Bebop, Samurai Champloo ) new action-comedy TV series "Space Dandy," production by Bones Studio.COWBOY BEBOP/SAMURAI CHAMPLOO DIRECTOR RETURNS!2 years ago in Personal More Like This
Co-directed by SHINGO NATSUME (Full Metal Alchemist: Sacred Star of Milos) & written by KEIKO NOBUMOTO ( Wolf's Rain, Cowboy Bebop, Macross Plus) & DAI SATO ( Cowboy Bebop, Ghost In The Shell: SAC, Eureka 7). Premieres in Japan in January. My body is ready.
Tip of the Day: Thoughts of dreams and problemsTip of the day: What do you fill your mind with? Dreams or problems? Time to focus on our dreams! We must always be aware of the problems in our lives but if we are not finding time to focus on our dreams and goals then we will never achieve them.Tip of the Day: Thoughts of dreams and problems3 years ago in Personal More Like This
Sending positive vibes to you all!
ANIMATION FACT....The conventional Anime style (big eyes, large heads & proportions) origin traces back to Osamu Tezuka (1928-1989/Astro Boy, Kimba The White Lion, Black Jack), unanimously known as 'The Godfather of Anime' who was heavily influenced by the style's of Max Fleischer's BETTY BOOP & Disney's BAMBI. Anime's signature style was derived from American animation styles.ANIMATION FACT....2 years ago in Personal More Like This
See how we influence each other?
5 Comic Book Truths (that I don't think are true)There are lots of tips, chestnuts, and other pieces of advice that I've heard over the years--tidbits of wisdom passed on from one generation to the next, from professional to professor to prospective student. Some of them are drawing tips, some of them are tricks to dealing with publishers, and some are general guidelines on how to survive in comics. Most of them are useful and true and will stand the test of time, but a few of them have become hackneyed platitudes and have gone unquestioned for too long. Here are 5 that I'm questioning...5 Comic Book Truths (that I don't think are true)2 years ago in Personal More Like This
1. READERS WILL ONLY LOOK AT A PANEL FOR 5 SECONDS, SO DON'T SWEAT IT TOO MUCH.
I understand the intention of this bit of wisdom, and I mostly agree with it: drawing great interiors is important, but at the same time, you don't want to get bogged down with small details that most readers won't even notice.
But here's my concern with this: if you treat every panel like it's disposable, then you're less likely to make an impact with reader