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This is my first set of Gimp brushes.
I thought I'd do a little something for Halloween.
This set includes seven brushes of head stones and statues.

Please feel free to use as you like, I've got no silly rules. Though, comments are appericated very much.
So, let me know what you think (like I said, this is my first set).
I'm considering the idea of doing more, if these are liked.
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Photoshop 7
12 brushes.

The rules is simple:

don't use my resources containing,original works to others Artists, Photographs, Painters
to make your owns creations.

you can use in dAprints and outside dA

and use your imagination.

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How To: Remove Group Affiliation

Thu Nov 22, 2012, 4:16 AM
Here is a short and simple tutorial on removing an affiliation with another group.

Step 1

Go to your group's Home Page.

Step 2

Scroll down to the affiliation widget on said group's page. If you do not have it installed, you will need to do this in order to manage your group's affiliates.

Click the little pencil icon in the top-right corner of the widget and select 'Edit Widget'

Step 3

Once the widget is in Edit Mode, click the "Edit Affiliates" button.

Step 4

A new pop-up window will appear on the screen. This window will have every affiliation your group currently has. To remove an affiliation, click the small arrow next to the group you wish to cancel the affiliation with - then select 'Remove Affiliation'

Finally, click 'Save' to ensure your recent changes are saved.

A tutorial for the +Groups system.

Have a question? I don't bite! :)
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I know its been said before that we're going to get sticky threads in the Stock Forums (clicky clicky) about outlining how to make GOOD stock requests but as it hasn't happened yet - I figured I'd step up and give an explanation.

I think it turned out pretty detailled - but all the better :D

Please note that requests for textures, fonts, and such are to go to the RESOURCES forums

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You may have heard...

From the most novice to the most accomplished, dA is home to artists of all types and skills. This mish-mash of talent, experience, knowledge, and eagerness to learn creates a beautiful opportunity for mentorships between those who are learning and those who are willing to lend their time and patience to a burgeoning new artist or writer. But forming those relationships can be daunting for those looking for help and unfulfilling for those offering that help. 

This is the first of a two part article series that aims to address a few key points of miscommunication that seem to be common between those willing to offer critique and constructive commentary and those seeking feedback. You may have heard that the critique community on deviantART "sucks" or "doesn't exist", but I'll humbly beg to disagree. I've been an active participant in the critique community of dA for going on five years, and I can tell you that it has never been a dormant or non-existant part of this website. Just a severely misunderstood one. ;) 

What is Critique?

In the simplest terms, critique is feedback meant to help a writer or artist improve in their craft. It often contains criticism of a specific aspect of the art ("the hands seem unrealistic") as well as specific feedback about how to improve ("you might want to look at some photographs of hands in the pose you're going for as reference"). Online critiques have the added benefit of being able to provide links to further resources for the artist to read or study. 

Critique is never aimed at a person. It should not include critical statements about the artist's personality, race, religion, sexuality, gender, etc. It should focus solely on the piece of art in question. If you run across comments that are derogatoy or inflammatory toward a particular deviant, it should be reported to deviantART. FAQ #238: How do I report people for abuse, harassment, or another issue I think is a problem?

Critique is the most valuable resource a learning artist can seek. We do not learn or grow if we never ask for help. So, let's talk about how to do just that.

For those looking for feedback:

So, you've uploaded your deviation. The masses will soon see your work and recognize your need for improvement. The comments should start flowing any minute now! 

....not so much. Getting useful critique on a website as huge as deviantART takes a little work. The people who tend to leave good critique tend to be in high demand, so it also takes a little patience. But it is worth the time and effort, and these simple steps may help you on your way to getting great feedback:

:bulletgreen: Use Your Artist Comment

The artist comment is that little description box under your deviation. When you're uploading your deviation to deviantART, use that box to ask for feedback. And be specific about the kind of feedback you want. For example, if you're a photographer you may ask about focus, post-processesing, composition, or contrast. If you're a writer, you might ask about word choice, line-breaks, sentence structure, or character motivation. 

If there's an area of your work that you already know you need to improve, ask for specific ideas about how to go about it. If there are areas you're not sure are working, ask for feedback about that. Give your potential critics a launching pad from which to begin their comments. It will give you better, more focused information as well as ensure that your critic knows you're serious about getting in-depth feedback. 

:bulletgreen: Use Groups

Unless you already have a good following of active commenters, you're not likely to get your work noticed just by leaving it in your own personal gallery. DeviantART implemented the groups platform specifically to help the community get their work noticed. Many groups offer feedback or have folders specifically for deviants who want feedback. After you've made sure your artist comment includes some specific feedback requests, submit your deviation to a few of those groups. Here are just a few to get you started:


:bulletgreen: Reciprocate

I really cannot stress this enough. On deviantART, you get what you give. If you want to receive comments one the fastest ways is to give them. Now there are some pretty big roadblocks that a lot of deviants run into when they start thinking about commenting (many of which will be addressed in part 2 of this article). The most common is feeling that you have nothing of value to offer.

This is categorically untrue. Even if you don't have something constuctive to say, sometimes showing your appreciation or stating why you thought something was really great is just as important as leaving tips for improvement. I think MadHat11D6 put it best:

I've had days where I felt a bit hopeless in the improvement area. Reassurance and compliments are often as important as stark honesty.

Keep in mind that if you expect to receive good feedback, you should pobably be leaving a little more detailed comments than "oh my god, this is so good!!" Take your feedback seriously. Say something more along the lines of: "I really connected with your main character because you avoided using typical cliches for women in the 1800s. Good work!" If you can explain why you liked or didn't like something, you are leaving invaluable feedback for that deviant - whether it is criticism or praise. 

Additionally, think about where you are leaving your feedback. If you are simply commenting on random things, your chances of getting good feedback in return are relatively low. Go into those groups we talked about before and leave comments on those deviations. Use your energy in places that have a high chance of a return on your investment. 

:bulletgreen: Respond

At long last! Someone has taken the time to leave a detailed comment or critique on your work. Fireworks are entirely appropriate at this moment. All your hard work has paid off! You have some solid advice for improvement just sitting there in your inbox. There are so many things to do at this point, but the absolute no-no of all no-no's is to do nothing. 

Deviants who don't respond to comments within a reasonable amount of time don't get critique from the people who actually like giving critique. As C-A-Harland says:

 ...if a deviation has received a few comments over a period of time, and the author [or artist] hasn't bothered to reply to any of them, even to say thank you, I won't bother. If the artist isn't taking the time to read their feedback, why bother leaving any?

Whether you agree with everything your critic has to say or not, taking a moment to say thank you is important. Someone took a portion of his or her day to attempt to help you in your progress as an artist. That is huge, and you should be grateful. After that, you can get down to specifics. There are lots of guides on deviantART already about how to respond to critique (see the artist comment for thumbs) but a few important points to note here:

:bulletblack: Be respectful in your reply. Sometimes critique can bruise your ego, especially if someone is critical of skill you have worked hard to improve already. Take a moment to step back and be objective. If you think your critic is correct, you may want to ask for more specific advice or resources to continue growing in that area. 
:bulletblack: It is okay to ask for clarification. If your critic made a statement or used a term you don't understand, ask about it. As my grandpa used to say, the only stupid question is the one that never gets asked. 
:bulletblack: Remember to say thank you. Seriously. Just make sure you do that. 

:bulletgreen: Be Proactive
While critique and comments are absolutely an amazing resource for any artist, there are lots of other ways to improve on deviantART. You can start by browsing the Tutorials Gallery and keeping an eye on improvement related groups like projecteducate and browsing for groups related to tutorial and resource gathering. 

You can also read critiques left on other people's work for pointers about how you might improve your own. Browse the recent critiques to get started. (I usually look for the critiques with star ratings less than five for the actual useful feedback.) You can also follow the CVs for the resources gallery, Elandria, CelticStrm-Stock and PirateLotus-Stock, to stay up to date on all things improvement. 

In Conclusion

Your growth as an artist is ultimately your responsibility. Getting good feedback is one of the great elements of this website, but it doesn't happen magically. If you want good comments, you have to put in the work to get them. Hopefully this little guide will help those who are serious about getting feedback find their niche in the critique community of deviantART. :) I'll leave you with a great summation from LockedBox:

The main thing to take away from deviantart, I think, is that if you want feedback you really have to solicit it. Join groups, make forum threads, organise feedback trades and swaps, actively ask for feedback in your description, and if there's something specific that bothers you be sure to specify. You can get a lot out of this place if you go looking for it.

If you have questions or other points of advice, please do leave a comment! 


The first of a two part article series aimed at addressing the misunderstandings and difficulties of finding good critique on deviantART! Part 1 addresses those seeking critique, and part 2 (coming out next Monday) will address those who want to leave critique. 

Guides about accepting critique (as noted in the article):
Deviant Guide: Good Responses by bringbackart How to Accept A CritiqueFirst, there's a common misconception that I want to address before I even begin.  I've heard way too many people try to claim that they don't write for an audience or that they only write for themselves.  In my mind, this usually translates to something like, "You or someone else gave me a critique I don't agree with, so I'm trying to justify why I'm going to ignore it."  You're going to have a hard time convincing me that you don't care about anyone else's opinion of your work if you PUBLICALLY SUBMIT IT ONLINE.
I don't know if you've noticed, but dA (and any other site like it) is essentially structured to be used for peer review.  That's the main point of the ability to leave comments in the first place.  If you're really only writing for yourself, you would keep your stories in a shoe-box hidden under your bed.  And, no, the "I was posting it so my very bestest friend Mary Sue could read it" excuse doesn't fly either.

That totally counts as part of dALinkSystem right? ;) 

Many thanks to Drake1 for the fantastic skin, found here:

Part 2!…

:new: 8-17-14: Label me gobsmacked! :lol: Thank you to neurotype (I miss your heart already) and ginkgografix!! I hope it comes in handy, folks. :heart: Lemme know if you have any questions. And don't forget!!! The Great Lit Crit Event IS STILL OPEN FOR COMMENTS!! And that's how you win the prizes. So yes. Do that! :D 
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Update 1.1:

  • Added what is now step 1

  • Added further explanations in some places

  • Added green highlights to make text more readable

This took a hell of a long time to put together and with Corel Draw crashing on me on more than one occasion I'm seriously surprised I even made it this far.

At any rate, I wish you enjoy this tutorial a lot more than I enjoyed making it.

You may repost this tutorial or modify it as long as you credit me and share it forward.

If you have questions or requests please leave them in the comments.

P.S. Yes, that is the new PS :D - I'm trying it out.
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A Quick Tutorial for my Nekotalia papercrafts...
I basically just skratched it down in 10 minutes.

Italy, Japan, Germany: [link]
Romano, Spain: [link]
Austria, Hungary, Prussia: [link]
England, France, America: [link]
Denmark, Norway, Iceland: [link]
Sweden, Russia, Finland: [link]
Greece, Turkey, Monaco: [link]
S. Korea, Taiwan, China: [link]
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Merchant Resource: Get Grunge

This is a resource for commercial and personal use.
You can purchase it here [link]

Whats Included:

- 60 800x800 Seamless Tiles
- Each one 300DPI

ALL of these .jpg tiles will pattern seamlessly, you can overlay them onto your favorite floral fabrics, leathers, prints and more for a unique effect and a grungy worn look. Perfect for use in creating clothing textures for models, perfect for creating papers and backgrounds!

This is a merchant/artist resource, you may use this resource to make new items for sale.

Create artworks, images, greeting cards, website templates and layouts, and more with this versatile package!

Create for both on and offline projects!
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Special thanks to Stephanie (aka redheadstock [link]) for allowing me to convert and host this set of brushes she created! Please stop by her site and tell her thanks! She deserves the credit, not me. Please make sure you use these brushes in accordance with the terms and conditions listed on her site.

The original set of PS brushes can be found here:

You can also visit her on the web at this location: [link]

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A papercraft of Terui Ryu/Kamen Rider Accel from Kamen Rider W, which has to be my favorite toku series. Attracted to all the leads *w* I would have started with Philip or Shoutarou, but Terui seemed like the least pain in the ass to design (FEDORAS D8). This was an experiment with a new model base, and I think it came out pretty good. Not terribly happy with the angle the arms attach to the body, but other than that he came out really cute!

The really nice thing about this kind of model is that the hair/face/body aren't glued to each other, allowing you to switch out faces/outfits! So you really only need to print the first three pages to get everything, but print the fourth if you want two whole dolls.

Pattern includes:
- Three Faces
- Two outfits (Red version and Blue Version)
- Extra hands (if you don't want one to be for holding things)
- Accel/Trail memories
- Driver
- Engine Blade

Please let me know if the instructions aren't clear or if there's anything off with the pattern so I can fix it!

More Pictures of the Finished Product

Based on this pattern: [link]

Programs Used: Paintshop Pro 8
Time Taken: 24+ hrs
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