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Building Two is Done
concept-art by artificialguy [link]

made with Blender 2.64a
[link]

About us:
We are an international team of young people who want to make their own game. Our team consists of 3D modellers, 2D artists, writers, programmers, a music producer and a web developer. Currently we are working on our first project, a science fiction first-person shooter called "Panthera". The modelling work is done in Blender and we´re working on our own engine for the game.

We are Recruiting:
If you are interested in helping us with the project and joining our team you can write an application in our forum on our Website.

Website: [link]
Forum: [link]
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For optimum viewing, watch from this page. Do not download.

This animation is something I have created with my recent abundance of free time.

It is a Kinetic Typography animation (just like the Monty Python Argument Sketch animation I posted a week or two ago), only this time I have used the end sequence of Halo 3 as my audio track.

I am really happy with how this has turned out, and I believe it is definitely one of my best pieces of animation. I tried to make it as appealing to watch as I could, and put a lot of effort into every aspect, including little side-animations and nice looking graphics. I hope you enjoy.

Time taken: 30 hours-ish.
Programs used: Adobe Flash CS5.5 & Adobe Photoshop CS2.
Font used: Viper Nora (Free from dafont.com).
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This is an audio story based on the 39th episode of the Marauder Shields Comic ("The Debt, Part 1"), available here: [link]

CAST & CREW

Story / Lead: Koobismo
Audio Producer: JeffDaniel
Editor: AdoreeLyssa
Admiral Hackett: Matt "Calavera" O'Connor
Lieutenant Attlee: Phil Hornshaw

AFTERWORD

Be sure to check out the afterword provided with the original comic, here: [link]

Hope is Alive!

GENERAL INFORMATION

The Mass Effect universe, its design and characters are owned by BioWare/EA Productions. This is a work of parody and fan-fiction, created under the terms of fair use. Music track licensed in accordance with copyright laws and being good guys.

P.S. Be sure to follow me on twitter, to get all the latest info: [link]

P.S.2. Help me spread this around! Retweet, post to gaming forums, send out links to your friends!

P.S.3. If you haven't checked out our awesome interview with Obsidian's Chris Avellone, do it now! An epic hour of epic epicness: [link]
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SUBMITTED AT 4:06 PM PACIFIC TIME (-800) ON 17/2/2010
FOR THE #Flashers LOVE/HATE CONTEST

CODED BY ME (~HiddenSpartan) AND GRAPHICS BY ~yadu

UPDATE - Version 1-1
--- Love The City --- A game of love vs time.
In Love The City, you play from a bird's eye view of a small landmass where you are tasked to build and maintain a small city. To finish the game, get all your houses combined producing 200 love. If 100 turns pass before the love total is reached, the game ends.

CONCEPTS:
Love: Love is (like) a resource produced by houses in the radius of a flag (not a road). Each house produces +1 love for having access to food, access to blok and access to their interest, for +3 total. Once 200 love is being produced, the game is won.

Turns: When you have finished building for that turn, hit enter to go to the next. On a turn update, resources are calculated and set, including love. You also receive tax income from shops on the turn update.

Predicted resources: The resources that are going to be set next turn. There was a design reason for these, which I now can't remember. They aren't always 100% accurate.

Structures: Buildings basically. They are the only way you can interact with the world.
Food: Feeds citizens. Comes from farms.
Blok: A luxury. Makes people who get it happy. Comes from factory.

Fertile Soil: Slightly greener, more saturated squares. Can build farms on them
Bloksource: Tiles with that orange mound on them. Can build factories on them.

Roads: Roads are a cheap way of increasing your building radius. If you want to build on a singular square a distance away from your flags, then you could build a road out there for a fraction of the price
Houses' Interests: Every house wants a certain thing from you. Providing them with it makes them provide an extra love point. On the right hand side of the bar at the bottom of the screen there should be some text like 'struct-flag' or 'struct-farm'. This is because I was too lazy to write out a switch statement that'd put 'Flag' and 'Farm' down instead. When hovering over a house, this area shows something like 'struct-house wants struct-library'. This shows the house's interest. If the house in in range of this building, then it will provid an extra love point.

'struct-library': House is interested in education, build a library close by.
'struct-station': House is interested in protection, build a station close by.
'struct-cinema': House is interested in entertainment, build a cinema close by.

CONTROLS:
Arrow Keys: Move The Cursor
Enter: End the Turn
Backspace: Demolish buildings. You do not get any refunds for demolishing a building.
Number Keys: Build Buildings
1: House. Provides 3 Population. Costs 25 credits
2: Grocer. Provides food to nearby houses. Costs 70 credits. Provides credits on turn (equal to houses in range * a random number between 2 and 5). Needs one food to build.
3: Blokshop: Provides blok to nearby houses. Costs 75 credits. Provides credits on turn (same as grocer). Needs 1 blok to build
4: Farm: Provides 3 food to the city. Costs 120 credits. Can only be built on fertile ground.
5: Factory: Provides 3 blok to the city. Costs 125 credits. Can only be built on a source of blok.
6: Library: Makes nearby houses interested in education happy. Costs 225 credits.
7: Station: Makes nearby houses interested in protection happy. Costs 225 credits.
8: Cinema: Makes nearby houses interested in entertainment happy. Costs 225 credits.
9: Road: Can build in adjacent squares. Must be built in either flag's radius or in adjacent to another road tile. Costs 10 credits
0: Flag: Can build buildings in it's radius. Costs 515 credits.

All buildings except the Road, Flag and House require 1 population to build.
You cannot build buildings over other buildings, you must demolish them first.

FIRST TURN TUTORIAL:
You definitely need to read this, because it is extremely easy to screw yourself over in the first turn. The very first thing you need to do is place a flag. Put it somewhere where there is both fertile soil and bloksources nearby. Once build, build a couple houses around it. Then put some farms and factories down on the fertile and blok-y soil. Build some grocers and blokshops around the houses. This should start you out well for the coming turns; you now have an income of money each turn.

READING THE UI:
The grey bar at the bottom of the screen is where information about the current game is shown, it is laid out like so:
| Set resources | Predicted Resources | Love/Turns | Current structure info |

Yeah it's still buggy, but It's somewhat cleaner than the Beta. P:

UPDATE: VERSION 1-1!
Added In-Game Cheat Sheet -> No longer have to scroll down to see PRESS TAB TO VIEW
Added Radius-Viewer -> Hold SHIFT plus a number to see all the radii of those buildings. Should be close enough.
Added Something with the cursor -> Can't describe it that well, If you hover over a place in the range of a flag or road it's yellow, elsewhere red. Should be somewhat helpful.
Changed the thumbnail too something much cooler.
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This will take a while to load so please be patient.

WARNING - This glitches sometimes s if for example the little wooden man disapears when you click on him just refresh the page and it should work the second time through.

This was fun to make and the bugs that came along with the action script were a challenge (even with the script assistance). Thats OK, I like a good challenge. Basically, for this Uni assignment, I had to ';play around' in flash a bit and spit out a short little animation and already knowing a fair bi about flash I decided to...well, set myself a challenge. So I chucked a few buttons into the mix and messed around so now it's interactive.

Anyway, I hope you al like it...the guys at Uni sure did.

check out some of the other ones...

:icondarkmotiondotcom:link
:iconnandi:link
:iconl-v-k-e:link
:iconmil:link
:iconredgoat:link
:iconapefruit:link
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While I'm working on episode 43... This is an audio story based on the 27th episode of the Marauder Shields Comic, available here: [link]

VERSION A

This version is meant for a male Shepard.
FemShep version available here: [link]

CAST & CREW

Story / Lead: Koobismo
Audio Producer: JeffDaniel
Editor: AdoreeLyssa
Thane: Matt "Calavera" O'Connor
Female Shepard: BrizzyVoices
Male Shepard: Dylan Shipley

Music: Kaneda & Derek Palmer

AFTERWORD

This is the first episode of the "Narrow Path" arc of the Marauder Shields comics. This audiobook was originally published at koobismo.com - be sure to check out the site if you haven't done so already. :) Episode 43 is in the works, should be available within the next 3 days! Ooph, I think that's it? ;)

GENERAL INFORMATION

The Mass Effect universe, its design and characters are owned by BioWare/EA Productions. This is a work of parody and fan-fiction, created under the terms of fair use. Music track licensed in accordance with copyright laws and being good guys.
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BOTH ARMS AND ARMS 2 IN ONE EASILY ACCESSIBLE COMPILATION EDITION


MARVEL AS ARMS BRAVELY PLUNDERS BEANS FOR THE GLORY OF DOCTOR ROBOTNIK!

BUT WHEN ARMS FINDS HIMSELF REPLACED WITH A RIVAL ROBOT, WHAT WILL HE DO!?


These were made for the glorious Sonic Shits collaboration, the brainchild of the talented ~Bit-Master. You can watch it here.
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F**kin Spawn Campers!!!

An entry for Doors 2 to that was inspired by a botched attempt to aid my team and distract the sentry. Didn't work. D: I also didn't make it in the collab again. DD: Regardless I had fun making this.

Also with my tablet dead My "self-proclaimed series" is nothing more than 1 episode at the moment and production is at a stand still. So sit tight. :D enjoy. over and over
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Watch on YouTube!: www.youtube.com/watch?v=IlFiK4…
Sorry for the re-upload guys, the syncing was a bit off. 
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Merry Christmas, Sonic Paradox.

(Yes, I know it's the second of January. The intentions are still good :P)

When I found out that Hedgehog Holiday Hits 2 wasn't going to happen this year, I felt I needed to create SOMETHING christmassy to keep spirits high. And so, this little animate-y thing came to be. There's a few in jokes among the group and the shorts volumes, but it shouldn't be too hard to figure most things out.

Enjoy!
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