Luxus and Luxrender Beginner's Guide - DAZ Studio
Reality 2 might be the king of LuxRender plugins for DAZ Studio, and with Reality 3 on the horizon, that is not likely to change, but for those of us looking for something a little more flexible in the way it interfaces with LuxRender, the recently released Luxus is very a very attractive option. A number of LuxRender's features are not supported by Reality, but Luxus opens the options all the way out, and even has fields for entering newly released code to incorporate the latest LuxRender features.
The problem here is that configuring LuxRender's render engine and materials are complex tasks, and can be daunting to DS users that are used to the relative safety of the neat and simple interfac
[Tutorial] Transferring Character Morphs G1 to G2(Updated for new features in DS 4.6.2.)[Tutorial] Transferring Character Morphs G1 to G21 year ago in Personal More Like This
I've been hearing a fair amount of complaints about Genesis 2 Female lately, and I understand; I said many of the same things when it first came out. I should've known better, because I also did this when Genesis came out, but sometimes we live and learn slower than we'd like.
One of the most common, and most easily answered, is "I already have a bunch of characters for G1 that I can't recreate on G2." For this purpose, G2 refers to Genesis 2, not the old Poser G2 figures.
Well, as a matter of fact, you can. With practice you can do it in seconds per FBM (don't let the length of the tutorial fool you). The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
Here's what I've been doing myself.
First of all, however: there are two ways to recreate a character. There is the easy wa
Morph Transfer Options Added to DS 462That's DAZ Studio 4.6.2, the latest version as of this writing.Morph Transfer Options Added to DS 4621 year ago in Personal More Like This
If you transfer morphs with Transfer Utility, you might previously have noticed that you have no option to only transfer SOME morphs. This can particularly be annoying with Genesis morphs, where you end up transferring hundreds and then have to sort out and save to library just the one you want.
Well, the newest version of DAZ Studio has an additional feature to help with this.
In the Parameters tab, when you've found the dial for a particular morph, right-click on it. One of your options is "Favorites." Hover over that and you can choose "Add Selected Properties to Favorites."
On most items, all morphs are not favorited by default, including Genesis. Mark just the morph or morphs you want to transfer as favorites in the manner described.
Now when you start Transfer Utility, uncheck everything but the "Morph Targets" option. You need to have the "Show Options" button checked to expand that par
[Tutorial] The Map Transfer UtilityThe Map Transfer utility in DAZ Studio 4.5 Pro is used to convert textures from one UV to another. In this instance I will use the example of converting M4 textures to the M5 genitalia UV, since that's what I've been using it for recently. I've used this to create M5 gens from the m4 textures I did for all of my character packs as well as to convert M4 Albane's gen textures for M5 use.[Tutorial] The Map Transfer Utility2 years ago in Personal More Like This
You will need:
The M4V4 UV Mapped M5 Gens (here: https://sites.google.com/site/crblackthorne/downloads )
The M5 Gens from DAZ3D (we won't be using them directly, but you have to have them to use the above)
The GIMP or Photoshop, for cleanup. Instructions will be for the GIMP.
OR if doing this with another figure: You need the figure to have BOTH the original UV you're converting FROM and the new one you're converting TO. So if you're using Genesis, you probably can convert Gen 4 to Gen 5 UVs, but not Gen 3 to Gen 4/5 (unless you know of a Gen 3 UV for Genesis set I'm un
[Tutorial ]Saving Gen 4 Custom Bones on ConversionTo convert from M4 or V4, you need M4 or V4 for Genesis 2.[Tutorial ]Saving Gen 4 Custom Bones on Conversion1 year ago in Personal More Like This
There is a huge amount of clothing content for Michael 4 and Victoria 4. Some of it is by really outstanding artists who do not or have only recently worked with G1 or G2, and some is quality work that was never updated but is available cheaply, including many of DAZ's Platinum Club items. You can take best advantage of this by using Transfer Utility in addition to AutoFit. This tutorial will show you how to use Transfer Utility to preserve skirt handles, fancy sleeve rigging, or basically any extra bones that are normally lost in the conversion process. I've done a different tutorial for converting custom bone items between G1 and G2 already and a post on
[Tutorial] Creating A [Smart]prop With DS4.5 ProRequested via note. This is the method I use. Not everyone is this thorough, but I firmly maintain that everyone should be. This will work for regular props as well, just disregard the part about putting them in the character's hand.[Tutorial] Creating A [Smart]prop With DS4.5 Pro2 years ago in Personal More Like This
I will refer to Genesis, but this will work with any figure in DS4.5 Pro. Gen 4 and 5 have the same bone names so smartprops for them are interchangeable for the most part.
First, in your modeler:
Model your item flat on the ground. Yes, I said flat on the ground, not in the hand. If you've already modeled it in the hand, move it back to the ground and redo the object center. Trust me, you'll thank me later. Export it flat like this. Name the obj ItemNameCTR or ItemNameCenter.
Second, in DS4.5:
Import your new mesh.
Load an UberEnvironment light and render it from different angles to make sure the normals are correct. If they are correct it will render white. If it renders black
[Tutorial] Requested: Loading Morphs in DAZ StudioThis is useful even to those working with Generation 4, because you can create and morph Gen 4 clothes in DS4.6 just as you can Genesis 1 and 2 clothes, and its free built-in creation tools are more robust and powerful than those that come by default with most versions of Poser. So even if you want to render in Poser, it makes sense to do your morphing in DAZ Studio.[Tutorial] Requested: Loading Morphs in DAZ Studio1 year ago in Personal More Like This
The first thing you will need to do is to load the clothing item you would like to morph in DAZ Studio.
If it is set up with multi-resolution (I have no clear idea whether Poser can do that), you need to set the resolution to Base and the Subdivision to 0. You can do this in the Parameters tab to the right of the screen. If there is no Parameters tab, you can create one using Window--Panes/Tabs.
If it is morphed or posed by default, you should also set those dials to 0. Most clothing is not, but just to cover my bases.
Once the figure is fully zeroed and at base resolution, go to File--Export.
Iray Surfaces And What They MeanI've updated and corrected this article based on DAZ's documentation. You should read that if you want more information. This will continue to be more of a "plain talk" breakdown.Iray Surfaces And What They Mean3 weeks ago in Personal More Like This
Let us begin with the different types of shaders from the "Base Mixing" dropdown at the top. Choosing one of these will hide or gray out some options and reveal others.
The Iray shader behaves as though it has three layers: The "base" layer, the "metallic flakes" layer on top of that, and the "top coat layer" on top of that. It is possible to turn off the top two layers and not use their settings, but the ability to use them is a property this shader has that 3Delight did not. This makes using shaders made for Iray very important when rendering to get the best look in Iray!
[Tutorial] Getting Started With IrayIntroduction[Tutorial] Getting Started With Iray3 weeks ago in Personal More Like This
Here is the tutorial on YouTube.
Here is a .pdf version.
This is for those of you who are looking at the interface going, "Now what?" This covers how to convert existing shaders and how to set up lighting for your render. Please be gentle about the vocal quality; I've been ill, but people are asking, and I just couldn't wait! Iray is so exciting and there's so much that we can do, and, well, we lost another one of our heroes today, and maybe we can use some cheering up.
Here is a text version that, while different from what I'm saying in the video word by word, contains the same information.
To use this you need DAZ Studio 4.8 Pro Public Beta, or if it is much later than March 2015, any current version of DAZ Stud
Displacement MappingSickleYield writes wonderful little journals where she explains things to the 3D world and tells stuff she has just learned to the people who watch her. I love that she does that, so why shouldn´t I try to do the same... because this is how we all grow, yes? Learning from each other is very important and I myself had wonderful teachers. So...Displacement Mapping2 years ago in Personal More Like This
Here is a little crash course about displacement mapping or better - how those are made and set up in Photoshop / Gimp and DAZ.
In Daz Studio, displacement maps work pretty much like bump maps. Light areas render as positive while dark areas render as negative. To make a map for veins on arms, for example, I load the limbs texture into Photoshop as a guide layer, create a transparent layer above it, and simply airbrush the veins (white) using the texture as a guide. Some textures have veins that are visible and very easy to follow, while others do not and you just have to kinda wing it. It always helps to look at photos of very defined