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Don't bother trying to figure out what this game is about, just play it and enjoy it. I'll explain the story in a bit, the goals I had and all that good stuff, but first the credits.

Art by Kevin Barrios
Programming by some dude named David Silver.

Ok now thats out of the way, here's the basic story:
Its the sequel, so it picks up where we left off. Dino has evolved a bit, he's a come a long way and I felt he needed a tail and some angry eyes to make him a little more manly. So you're running around in the forest, jumping on these goo things that seem to have made it their home. Dino stomps the baddies, and then goes into a cave where he meets some big black thing that wants a mushroom. What for? I have no clue, but he wants it, and Dino being such a good dinosaur seems to feel like risking his life to go get it. You come back and throw it into his mouth. Mushrooms of course, have some weird side effects, and he starts wigging out and shoots you with his laser, which in turn sends you into the future. The rest you'll have to play to see.
The game was requested to us by Armor Games (Dan Mcneely) and we agreed since we were lacking a new project to work on. Anyways, once we had started, I set out a layout that looked nice, the character was all shiny and new or whatever and I was ready to go. The story wasn't really developed until I had already started, and it originally went other ways, but we stuck to the one have as of now. A bit into creating the game I got the idea of sticking in some pop culture references in since our goal was to somewhat reflect the future. I threw some robots in there of course, but the real essence was more about the future as of now, with the little hints of other games and stuff you find all over nowadays. The art was pretty easy to come up with, it was all there for me, just had to mess with it a little really. The backgrounds were the most fun to do cause I tried to make them all completely different. Since in the first game every level had a different color scheme I figured I could do something similar for this game. Anyways, I'm not even sure how this came to be, and I don't remember making half of the sprites and whatnot, all I know is it was a painful process and we hope you enjoy it.

- Kevin Buzzwerd Barrios

Controls

arrow keys to move
space or up to jump
a to stomp
s to pick up and throw items
p to pause and check your kill status

Also, we put a easter egg somewhere in the menu. (Secret Ending :O)

Spaceship:
Space to fire

Up or Space Twice to double jump as Yellow DIno

Slappybot:
a to slap
s to shoot
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:iconkakbarnf:
Can you open the stone portal and unleash the power within? I bet you can't.

So, this is my little flash game. Not so much a game, I suppose, as a little interactive world of bizarity. But it is possible to 'win', so it's going under games. If you want help, click the little question mark.
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Oh My God, how would you feel when you wake up...and you see a lot of favs! then you realise you just got a DD!
this is the best day of my life... (on DA) hahaha thanks ^Age2003

enjoy the game mateys! :ninja:
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French Harvest moon style game I made for my Macromedia Flash class. Simple but fun!
About 30 hours of work.
BTW, the sheep and chicken both eat chicken food. You must have empty hands to pick up yor vegetables. Magasin=Shop. Marché=Animal shop.
Also, I know, I didn't include a number so you know how many you have of each item. Sorry :)
All graphics were made by me! As well as all the programmation.

Tell me what you think heehee.

I'll be working on a more complete harvest moon style game this semester! To be continued :)
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:iconivorydrive:
this is my experiment with the color orange. I think I'm getting the hang of this.
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instructions: use the arrow keys to control gubby. collect the leaves.

ok guys please don't take this game seriously

i never thought i was even going to upload it, because it's more of a test then anything, just to see what i could do or something, i mean i didn't even bother shading, you know?

there is really no challenge or anything

it was really fun to make :( but i'm not adding any more levels or anything, so,

the song is called "Lucky Bugs Win Prizes" by Hassle Hound from the Childish Music comp [link]

i will make a better game soon
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Build as quick as you can, as high as you can!
Game Instructions:

Click to add a new pylon, click one bolt, then another to join them together. Hint: Use triangles!

Extra Controls: Shift+click - delete pylons Space - freeze time (if you have a full special meter) P - toggle pause game M - mute in-game music (if there's any streaming at the moment)
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This has been in the works for a while; I just had that final motivation to finish it today. It's like my other games on here, but with more Lemmings and less Samorost. Enjoy.

If I ever end up updating this it'll be the version at [link] , not here.

Edit: You'll need Flash Player 8.

Please don't ask me how to solve it. That defeats the purpose of a game.
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Whee net is back to normal speed! 8D

anyway another game for Fuzz academy! Sign up here >>>> [link]

This was fun to make, specially the bonuses. My fav is the attract 8D

the slow bonus is a bit weird... if you get it in level 1 i think, sometimes it makes the bears drop a bit faster o.o but in other levels it should be fine :D

you get a :cookie: if you can complete all 10 levels! (which i cant OTL i keep dying on lv 10 :()

Fuzz Academy is created by :iconmree: check her out!

anyway enjoy! :D

Other Fuzz Academy games:

FA Memory Game
Jellytris
Boboli Says
Dance Dance Boboli
The Great Escape
Jelly Shooter
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:iconbuzzwerd:
Counting sheep, sounds boring doesn't it. It is, don't even try it.

No seriously, we think the simplest games are always the most fun. The first few levels are just to get you used to the gameplay, but a few levels in you'll find yourself barely able to keep up. Have fun, and don't forget to blink.

Programmed by Nicholas Barrios
Art by Kevin Barrios (Buzzwerd)
Music by Stephanie Fung

Sponsored by Armor Games.
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