My Really Long Webcomic GuideMy Really Long Webcomic Guide5 years ago in Reviews & Guides More Like This
Jenny's Really Long Webcomic Guide
I have been getting quite a few emails and questions about starting up your own webcomic, so I decided to compile all the articles I'd written before into this one comprehensive guide.
This massive wall of text has several sections:
- How to start
- Getting the story started
- Readership & research
- The Internets!
These are my own guidelines, based on my own experiences, and these are my solutions to the problems and issues I have encountered along the way. This is not necessarily the one true way. There are probably many different solutions to any problem. And a bajillion books on this very subject too. But regardless of what I have to say, do what works for you!
So take your bathroom breaks now, because you'll be here for a bit! Sit tight and enjoy my blathering!
Part One: "How do you start a webcomic?" A Short Question... with a big, long, friggin' answer.
Okay, a l
How to start a webcomicMaking a Web Comic Part I: Finding a StoryHow to start a webcomic8 years ago in Academic Essays More Like This
The first and most important thing to start a web comic is to have a story. You could be the best artist on the West side of France, but it won't make a difference if your story sucks. People are grabbed first by good art and second by a good story. Art can only go so far; it is the story that will keep your readers reading. One fine example of this is Fox Tails by Fallon Willard. The art is lacking in quality, but the story is fantastic. This first part of "Making a Web Comic" covers the key elements of finding a story.
So, you know you want to do a web comic, but you're lacking in ideas for a story. You have a few different options:
1. Find a writer who already has a story. There are a lot of writers out there with fantastic ideas, but lack the skills to express them in art. The best place to look for these writers is usually in the
Starting a WebcomicHow to Start in WebcomicsStarting a Webcomic4 years ago in Articles & Interviews More Like This
A scientific essay by Rebecca Burg
Hello, dear artist! Are you interested in webcomics? By George, you have come to the right essay! This written material goes through a sort of "checklist" of things you should consider before diving off the deep end!
So, you got this cool story, you like drawing stuff, and you got all the time in the world (not really, but let's pretend you do)! What better way to spend your time than making silly comics for the internet? Now, now, dear artist, let's not get too hasty with this! Here's the first thing you should think about before even lifting a pencil.
NUMBER ONE: DO I REALLY WANT TO DO THIS?
You think, "Boy, what a dumb question! Of course I do, or I wouldn't be reading this! Stop being dumb!" Well, I'll be as dumb as I please, but listen here: webcomics take a lot of work.&
Fictional Nation developmentThe following questions are designed to help writers brainstorm ideas for their fictional worlds and/or nations. These questions are geared mostly toward medieval and earlier periods (that is, hunter gatherer societies, horticultural societies, and agricultural societies).Fictional Nation development4 years ago in Reviews & Guides More Like This
Very often a question might have two or more answers depending on the social class of the person/people. If this occurs circle both and write a note of which classes have what. There will also be questions where more than one answer is correct, so circle all applicable ones. I also encourage you to write in the Other option as much as possible, even if you circled one of the choices.
The name of this fictional country/nation/kingdom is _____________.
Some basic characteristics of societies: (these are not true for all societies)
Circle or write a note by anything that is a characteristic of your society.
They generally use bow and arrow for hunting.
Gather plants, no growi
Writing: A Simple GuideI do not consider myself a fantastic writer; no, on the contrary, I believe I am just a scale above mediocre. However, I do know that some basic rules I try to follow really have helped me improve in my writing skills, so I figured I might as well share them just for the hell of it. Please - keep in mind that these are all my opinions and I am only trying to help others develop better writing techniques and gain more confidence in their abilities. So, without further ado, let's get to it!Writing: A Simple Guide3 months ago in Reviews & Guides More Like This
Be consistent with your tenses and point of views.
When writing, the two most frequently used tenses are past and present. As for point of views, they include: first person, second person, and third person. It can be extremely easy to accidently slip in and out and tenses and point of views when writing because one's mind tends to wander and can stop paying close attention. For example, in terms of switching between tenses, take this sentence: I take my pencil and wrote a
Team Fortress Character GuideA Little IntroductionTeam Fortress Character Guide2 years ago in Reviews & Guides More Like This
While this is called the 'Team Fortress Character Guide', a lot of the information contained within can be applied to fan characters with many different origins.
Team Fortress 2. A team-based FPS romp through a crazy little world set in an alternate universe version of the 1960s. With a story told mostly through comics and official timelines, an economy based on hats, accessories and bizarre weapons, and a very blurred line between reality and fiction, the game has many fans and an incredible potential for fan fiction. Where there is potential, there are stories...and unfortunately, when stories are written, Mary Sue tends to rear her speshul snowflake head. Mary waltzes in through the Fortress doors and, like a black hole, she warps the very fabric of time and space around herself to fit her needs. Also like a black hole, it's hard to tell where Mary will show up next. Alright, ladies and gents. Mission begins in ten seconds. Last one alive, lock the door!
Advanced Writing TutorialWord choiceAdvanced Writing Tutorial8 years ago in General Non-Fiction More Like This
Word choice is imperative and potentially complicated. You want your language to sound in-character (it doesn't matter whether it's limited first-person or omniscient third-person; it still needs character) and intriguing without being confusing or nonsensical. It is good to have a thesaurus and dictionary nearby when deciding on word choice; neither one is more important than the other. It is very important to remember that even though words can be generally synonymous, that doesnt mean they have the same definition. This is where roots usually come into play.
Let's use the word "great" as an example; thats a pretty easy one. Imagine that you're writing a story, just typing along, and you want to substitute the word "great" with something having more intensity. Well, let's just think of a few of the synonyms you could use: magnificent, marvelous, fantastic, fabulous, amazing, awe-inspiring, breath-taking, excellent, wonderful.... The list goes on.
How To Write A PoemSee, writing is a lot like walking up to people in a bar.How To Write A Poem1 year ago in Urban & Spoken Word More Like This
Let me paint you a picture.
Imagine every action you take as your story
Or your poem.
There is always a beginning, middle & end.
Most usually in that order.
I mean…you could try to go up to a stranger & asking them to marry you.
They’ll advise you to go to a mental institution.
I walked right up to my reader in a bar
As for some reason I often do,
I said, “You must have your sky miles card on today, ‘cause you are lookin’ extra fly.”
Now I know what you’re thinking…Who the hell is this guy?
He’s trying to teach people how to write using cheesy pickup lines.
But here’s my point.
You have to have a way to attract your reader.
As shallow as it sounds, you’re first impression is everything.
You’re first words will draw people in like Moths to a flame
(As cliché as that sounds…)
And if they don’t like it, they’ll be quick to move
1 Naming Your OCNAMING YOUR OC Basic Information1 Naming Your OC4 years ago in General Fiction More Like This
This is where we cover all the basic information for your OC. Almost all of the information here is the basic stats that should give us a general understanding of your OC
Ah, the start of every character. Before you even start thinking about any other aspect of your character, their name is the first thing you'll want to decide on. They are also the first thing that people will use to judge and evaluate your character. Of course your character has to have a name, unless for some reason and it better be a good one she doesn't. It's very easy to screw up the name, so remember these important points:
Spelling: Some names have multiple kinds of spelling. Do some research to see if a name has many other forms and decide which one you want.
Meaning: A lot of people like to focus on the meaning of their OC's name. FALSE! You do not have to focus on this when naming your character. Many Mary-Sue's have hor
Flash Button TutorialFlash Button Tutorial4 years ago in Reviews & Guides More Like This
here's my explanation, key words are in bold and surperflous information is in teletype, sidenotes are in italics
first and formost...
I CAN NOT STRESS ENOUGH HOW IMPORTANT IT IS THAT YOU MAKE SURE IT IS USING FLASH ACTION SCRIPT 2.0 (if you already made your movie in another action script like 3.0, don't worry, you can change it in the settings option in the proporties panle)
you have to draw a button like you would drawing any other object (draw it in a new layer on your last frame) you can put it a frame after your animation or on the last frame of your animation depending on weather you want the screen blank while the viewer decides if they want to click that buton and watch it again...
Next select the whole thing and convert it into a button the same way you would convert any art into a symbol. (right click > convert to symbol > select Button from the list of radio buttons)
Double click on your new button
your timeline should
Ata Interview Transcript.Ata Interview Transcript.3 years ago in Articles & Interviews More Like This
Interview with Endling
Welcome to ASKtheARTIST. My name is *thefluffyshrimp and today I have the great privilege to interview `Endling, an incredibly talented comic artist and creator of many of your favorite series on deviantART.
Thank you for presenting us with this opportunity to interview you, Endling.
Hey all you folks there in AtAChat! Go ahead and start posting questions now.
Thanks for having me Fluff!
I warn everyone I'm on my second triple espresso coffee of the day. If my answers are incoherent and/or jittery you'll know why. I'M WIRED TO GO.
*RedVenture asks "How did you get started doing art, Endling?"
When I was little, my dad would bring home paper from his job. He worked with computers and stuff and often had tons of it lying around, so I'd make use of it and draw. (With his permission. Occasionally.) After a while he noticed I had a habit of doing this. Usually robot caterpillars. I'm not kidding
How to Make a WorldHow to make a worldHow to Make a World4 years ago in Settings More Like This
Table of Contents:
-Part 1: Home Sweet Home: The basics of you world
-Part 2: Into the Garden of Madness: The Human Psyche
INTRODUCTION! read this!
This is meant to be a general guide on how you can make your own planet/world and what patterns it would input onto its denizens. As well as how you can alter your world history as it goes on. PLEASE NOTE! This guide is going under the assumption that you are making an Earth/Human-like planet, if you're going to do something drastically different DON'T BE ALARMED, many pieces of this guide will still apply but just know where your world would differ from the "standard" set.
Remember, when you know the rules, you will also know how to break them. The point of this guide is not to copy the world history of our own lives but to create a new history unique to the setting which you create BASED on the trends our own species has experienced.
PART 1: Home Sweet Home, The Basics of Your World
This part of
Writer's Workshop: Fleshing out CharactersDecember 14th, 2011.Writer's Workshop: Fleshing out Characters3 years ago in Articles & Interviews More Like This
Fleshing Out Your Characters.
Some people are good at writing people. They have no difficulties conceiving of them and don't balk at doing the legwork involved in writing interesting, well-developed characters. They know what is believable and what isn't, and have some idea of how readers may react to their cast.
Other people seem to have no idea what makes people tick, what makes characters interesting, and hope that piling on enough abilities or cool traits is a workable substitute for character development.
As you might have expected, this ramble is dedicated to not being the latter. Here are some tips and tricks for dealing with the most notorious and noticeable part of your story...the cast.
1. Writing well takes a lot of work. Characters are no exception to this.
Being lazy is the death of decent characterization. In order to write interesting and well-rounded characters, you must be prepared to develop them actively and do any research necessar
ASK the ARTIST Interview - ZombiesmileASK the ARTIST Interview - Zombiesmile2 years ago in Articles & Interviews More Like This
ASKtheARTIST Interview with Zombiesmile
Welcome to ASKtheARTIST. My name is *thefluffyshrimp and today I have the great privilege to interview `Zombiesmile, a very talented illustrator and creator of many well-known works on deviantART.
Thank you for presenting us with this opportunity to interview you, Zombiesmile.
Hi, thanks for having me! :3
* Zombiesmile is super excited, oh god! * -*;
~rankirubai asks "In what ways has Shaun helped your art and creativity improve? What kinds of insights on art, character design, storytelling, etc has he given you?"
Before I met Shaun (`endling) I was pretty much on my own when it came to art, looking things up and reading tutorials etc. It's been really hard sometimes.
Nowadays, he's the person I talk to all the time, discussing art and stories and games and such. it's really important to me to have another opinion on my work, especially from someone
Writing 202: What's your Job?Couple of days ago I covered how big should your cast be and today I'll cover their functions within the story. This should be extremely helpful to see which characters should be gone and those that are key to your plot.Writing 202: What's your Job?5 years ago in Academic Essays More Like This
One of the best books I read on Character Development was "The Writer's Journey - Mythic Structure for Writers" by Christopher Vogler. He covers classic structuring as well but for me, the highlight in his book is how he maps his plot through his characters.
Basically he divides every single character in seven (7) Archetypes, the most common ones. Sometimes a character can "be" more than one thing but this helps figure out which characters are performing the same function within the story and how they can be combined to form a more complex and enjoyable one.
Vogler says: "The concept of archetypes is an indispensable tool for understanding the purpose or function of characters in a story. If you grasp the function of the archetype
Writing 203: Nice to Meet YouToday's article is extremely important as it is key for successful character development.Writing 203: Nice to Meet You5 years ago in Academic Essays More Like This
KNOW YOUR CHARACTERS INSIDE AND OUT
That's today's lesson. You have to develop all your characters well enough they become real people. Except those with one line only, like Officer #1 or Hot-Dog Dude. Those are walking puppets to populate your world.
But your primary and secondary characters must be well developed, there's no way around it. Their actions must be driven by their personality and back story. Even though most of this information will never see the light of day, it is imperative they exist through your characters' actions.
If you need a character to behave a specific way to drive the plot forward, it must be planted beforehand and be in line with the previously established personality, it can't be out of character.
My process starts with ten questions I fished here and there and a couple of reminders that form my own Character Bio Sheet. I like to answer them in excruciating detail
Things Everyone Should Know About WritingThings Everyone Should Know About Writing3 years ago in Reviews & Guides More Like This
Things That Everyone Should Know About Writing
Points of View
Things you need to be aware of before reading:
If you would like to quickly jump to a topic, press F3 on your keyboard and type in one of the preceding topics you wish to learn about.
I would like to point out that it IS possible for you to view this piece of writing with proper indenting. Just press the ¶ button in the top right corner then read away~
Points of View
Recently it has been brought to my attention that a good number of literary works that are lacking in basic skills and the fundamentals of writing. I believe that everyone, regardless of (a reasonable) age and skill level, should at least be aware the topics we will cover. We will discuss different points and simple ways to improve your overall writing skills.
First we will discuss the different narratives that you may choose to write in: first person, second per
Writing 201: Crowd or Cast?You should know your overall plot by now and I'm sure you have your cast of characters in mind, now it's time to cut your cast in half, yep, seriously, cut it in half as you have too many characters. Yep, that's right, we'll focus today's article on something most people tend to ignore: how big should your cast be?Writing 201: Crowd or Cast?5 years ago in Academic Essays More Like This
Here's the thing, the more characters you have, the more pages you will need to develop them in a satisfying manner. So, unless you're writing the next 1000+ novel I suggest you keep your cast with the minimum number of characters as possible your plot requires.
Why have two bad guys when one suffices? What's the point in having 50 mutants in a film where only one takes center stage *wink wink looking at you 20th Century Fox*?
I'm sure that when you cooked up a cool story you had about twenty characters in mind, that's perfectly natural, it's just too much fun creating people to populate your world. But there's an inherent danger in keeping such a bloated cast: the character
The Proxies- Creepy Pasta X Child!Reader- Ch. 1The Proxies- Creepy Pasta X Child!Reader- Ch. 11 year ago in General Fiction More Like This
Chapter 1 - Your Life Begins Now
She screamed this, but I didn’t care. She needed to die.
This stupid woman, why did Slendy assign me to kill her? She seemed useless, heck; she was screaming her head off! Why should I kill someone that isn’t going to put up a fight? Nonetheless, I covered her mouth with my hand, leaning my head down towards hers. I put my mouth right up next to her ear, and whispered:
My blade slashes across her throat, and she stops moving.
I stretch my arms over my head, looking at my work. The man she was with; probably her husband; was lying over on the other side of the room, forever unmoving as well. At first, I thought that she was dead too. But I heard a faint whisper from below me.
“____...be a…good girl…I…I love you…”
____? Who the hell was ____? Slendy only assigned me to
How To 'Flesh Out' an OCHow To 'Flesh Out' an OC4 years ago in Reviews & Guides More Like This
The aggregate of features and traits that form the
individual nature of some person or thing.
In this tutorial I will guide you through a way to 'flesh out' an Original Character (Also known as an OC). Before we begin, let's go through the basics.
A character is quite simply one who possesses qualities that define them from someone else. Every character is original and unique. A character can not only be human, but an animal, an alien, or anything that the imagination can come up with.
However, characters are often difficult to create, because to put it bluntly, you are in a sense creating a new being. This being needs the same kinds of traits and characteristics you possess, but can't be your own. They have to be original. In this case, many young writers and artists forget how hard it is to make a character and forget the complex details that enhance a character.
Fleshing out is a term used commonly in developing characters. It means to add additional det
The Truth About Selling FanartUpdate notice as of January 17, 2013: I have given this guide a MAJOR overhaul. It was originally written over a year and a half ago, and since then my own views and understanding of copyrights has changed. I felt that this guide should reflect those changes, so if you read this guide in the past, please take a moment to look through it again as I have added MANY new topics, information, and sources. Unlike my first draft, I have also changed my viewpoint to neutral throughout this writing.The Truth About Selling Fanart4 years ago in Reviews & Guides More Like This
Disclaimer: I am not a lawyer, nor any kind of professional that works in dealing with laws or copyrights. This guide was written based on my own research and understanding of copyright laws, and from discussions with others knowledgeable of the subject. These facts are all sourced from U.S. law. I encourage others to do their own research and draw informed conclusions on how they would like to pursue the issue of selling fanart.
The Truth About Selling Fanart
Fanart is somethin
Pmd Japanese-English操作中心 , view cnt bonePmd Japanese-English2 years ago in Reviews & Guides More Like This
上半身, upper body
上半身２, upper body2
上半身３, upper body3
前髪３, front hair3
前髪２, front hair2
前髪１, front hair1
後髪, back hair
下半身, lower body
Introduction: CharacterFirst lesson about writing: Characters are what makes the story.Introduction: Character4 years ago in Academic Essays More Like This
Think about your favorite story. Ever.
Well, I can't think about mine, so I'll go for "Which French anti-hero do I feel like fangirling for today?" Narrowly beating out the story about the tragic relationship between the bohemian sociopath with the amazing set of pipes and unfortunate skin condition (unless he's being played by Gerard Butler) and a Scandinavian soprano is The Count of Monte Cristo. That novel is, in its unabridged printing, thick enough to bludgeon a walrus with. It starts off pretty fast, but gets slow just as quickly. It's not a book for the short of attention span.
So why do I love that novel? For the titular Count. For the cast of cool main characters. For the One True Pairing of Maximilian Morrel and Valentine de Villefort. For duels and revenge and intrigue and character driven plot and a main character who is (and I am using the technical terminology, borrowed from tvtropes.org) badass enoug
Artist Alley 101Artist Alley 1013 years ago in Reviews & Guides More Like This
ARTIST ALLEY 101
Hi there deviantart guinea pigs! 8D I'm preparing an outline for a panel at A-kon! I have vast experience attending conventions and displaying my work. What I've written here are my total thoughts on how to do your first artist alley. It has not been made into an outline yet. What I'm needing is feedback, questions, and conversations about this information so I can decide what I might add or take away from this discussion before creating a final outline and hand out! Please help me! I'd really appreciate any comments you feel ready to leave! I am not really a comfortable public speaker, I only feel capable once I have prepared material extensively for the occasion.
Why to do an artist alley:
AA can turn a nice profit for a lot of people, but more often than not, First Con Ever is a learning experience more than a bountiful retail extravaganza. But before you shy away from losing money, consider that you'll probably pay more for a single college class and