I use Photohsop CS4 and a Hanvon "Artmaster" graphic tablet. I only use the two default airbrushes in Photoshop: hard and soft round airbrush.
After receiving so much positive feedback on my eyetutorial, I thought it would be a good idea to also make tutorials about other parts of the face! ^-^ So this is my lips-tutorial! Feel free to download it and use it on your own pictures, but please credit me and link back to this tutorial if you create something with the help of it! And I would also love to see what you created!
I hope this will be helpful for you! Comments, critiques and favs are highly appreciated!
Hi everybody! I've been asked to make some tutorials, so I finally got around to making this one! With this technique you can easily paint pearls, beads, marble balls, eyeballs or whatever round shiny thing you want to paint! You can add more layers for patterns, textures, whatever you want!
If you have any questions, feel free to ask!
Tool: PHOTOSHOP CS4
 amgfghgg!! Whatwhatwhat thank you so much for the DD! O______________________________________O
My other tutorials: Tutorial about shading with greyscale-technique: Tutorial about laying basecolors onto the greyscale: Tutorial about finishing and polishing a painting:
If there's anything in particular you want to know you'll just have to ask me specifically about it heh;;
edit: People have asked about the overlay step. Overlay brightens and darkens the colours as well as make the piece knit together more fluently??? its hard to explain. it sorta gives an overall atmosphere to the piece to make it look like everything belongs together =~=;; //shotdown
for sketching and lining i like to use the first marker tool presented in step 7!
--- i wish i could have gone to anime north or a con this year weh i want to cosplay snk =^=
Please read my commentary before asking any more questions~! thanks
Edit: I've had a few repeated question of how I work my lineart into the drawing. I'd like to clarify that i don't really actually have a clean line-art. I have clean-sketches that I work under, but they're not what I personally call lineart. If you zoom in, they are very messy. I do merge the layers together at some point in step 5, and I continue to literally work the colours of the lineart into the skin (which is why i turned the sketch layer into overlay so the colours become very similar and nice to work with). That way I can get an almost none-lineart quality.
also, if you're wondering about canvas sizes, check out my journal about them: [link]
The program I used was Painttool SAI, but I think you can achieve similar effects via photoshop with a low-opacity textured brushes.
I hope this helped : ) Sorry it's so darn long. I kept it as short as I could but it's still a pretty long process. Please keep in mind this is more of a guide to my painting process and how I technically go about doing this; It's not going to automatically teach you how to render or understand structure or anatomy (which I hope I will cover in more tutorials in the future.), which is very important, of course, to the painting itself. That's why I'll be slowly going through and doing more tutorials on anatomy and structure in the next few months, hopefully .
A good practice for rendering is actually to do still life and human sketches. preferably with a pencil, and not digitally (yet) . If you have any questions feel free to ask me
In the mean time, have some of my other anatomy tutorials: