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Yea.. a barrel, simple as it can be ;p
I have a lot of stuff currently modeling/baking ect.
So i wanred to do a quick speed texturing.
Everything made in 4h.

Viewing in Marmoset ;]

Source files
[link]
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Modeled in Maya textured in Photoshop. Realtime render Marmoset toolbag! :D
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An old polish van.

12k triangles, 1 4k map (dif + spec + nor + emmisive). Around 2 weeks.

More info: [link]

Turntable: [link]
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Just some props I've been working on for my game contract with Osiris Studios. All props are reading from the same 2k texture sheet.
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Turtle from a school project im working on together with some other students. Im doing most of the texturing for the project.
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Finished up my quick weekend project. Rendered in max using 3 point shader, based off of a concept by Artyom Vlaskin. 1200 tris/1024 texture
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[link]

Personal work for my portfolio :D

I know some artists like to make damaged or old leather chairs.

I wanted my chair model to be new and clean :D

Visit my Blog: [link]
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3dsmax and ddo
rendered in marmoset
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Final Sheet of my shotgun.
Original concept by PencilLad [link]
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Borderlands 2 is one of my favorite game of these last years, whether for the gameplay, story , and of course the amazing art!

So I decided to model one of my favorite guns in this game, a Vladof assault rifle!

Software used : Maya , photoshop , Xnormal ; ndo2 , and a little pass of Ddo!

Rifle : 12072 tris , 2048*2048 Diffuse / Gloss / Specular / Normal

Red dot sight : 1900 tris , 1024*1024 Diffuse / Gloss / Specular / Normal

(I'll post the other screenshots on my website)
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