Artist Alley 101Artist Alley 1012 years ago in Reviews & Guides More Like This
ARTIST ALLEY 101
Hi there deviantart guinea pigs! 8D I'm preparing an outline for a panel at A-kon! I have vast experience attending conventions and displaying my work. What I've written here are my total thoughts on how to do your first artist alley. It has not been made into an outline yet. What I'm needing is feedback, questions, and conversations about this information so I can decide what I might add or take away from this discussion before creating a final outline and hand out! Please help me! I'd really appreciate any comments you feel ready to leave! I am not really a comfortable public speaker, I only feel capable once I have prepared material extensively for the occasion.
Why to do an artist alley:
AA can turn a nice profit for a lot of people, but more often than not, First Con Ever is a learning experience more than a bountiful retail extravaganza. But before you shy away from losing money, consider that you'll probably pay more for a single college class and
.the acoustics in this bathroom.5 months ago in Free Verse More Like This
make me feel as if i'm
in a chapel
singing about the angels
like i did in third grade
when you told me one would always be
watching out for me
the acoustics in this bathroom
remind me that i'm not
in a place that might hate me
i grew up
stopped singing about the angels
because you died and i
only sang because it made you happy
the acoustics in this bathroom
do nothing for me, now
because i've stopped breathing
[ i burnt my name into your coffee table,
because if i didn't, you'd forget about me. ]
Tips: Big Creative ProjectsWhen working on a big project, whether it be a comic, novel, video, complex painting etc, it's very common to find yourself stuck at any given point. It happens to everyone; maybe you're unsure of where to go next, or working on it has become more of a chore and less fun But there are some simple things you can do to make sure that you get through your project in the most easy and enjoyable way.Tips: Big Creative Projects2 years ago in Reviews & Guides More Like This
Before you get started
Before you even begin working on your project, there are a few things you should do to make it a little easier on yourself and to help keep things going smoothly.
~ Write down your ideas
This one is a bit of a no-brainer really. Make a mind map or some bullet points of all of the things you want to include in your project. Events, themes, character profiles; no idea is too insignificant. You won't remember every idea you come up with, so writing it all down will make sure you never forget the best ones.
~ Plan ahead
Remember when you were a kid and y
AskTheArtist InterviewInterview with *JonasDeRo 11/11/12AskTheArtist Interview1 year ago in Articles & Interviews More Like This
<thefluffyshrimp> Welcome to ASKtheARTIST. My name is ~thefluffyshrimp and today I have the great privilege to interview *JonasDeRo, a very talented artist and creator of many well-known works on deviantART.
<thefluffyshrimp> Thank you for presenting us with this opportunity to interview you, JonasDeRo.
<JonasDeRo> Hello all, the pleasure is all mine!
<thefluffyshrimp> ~Fisharto asks "Without sharing too much of your ways to making environments how do you come up with ideas for painting?"
<JonasDeRo> Hello Fisharto, good question!
<JonasDeRo> I would say my main source of inspiration is traveling. I love painting but I love to travel even more; seeing cities, towns, nature really inspires me in the first
Tips For succeeding as an ArtistSucceeding as an artist: These are just the thoughts that come immediately to mind.Tips For succeeding as an Artist3 years ago in Reviews & Guides More Like This
1.) A very important and often overlooked aspect of the art industries is networking. Get to know people and especially get to know who is important to know. Acquire a list of contacts and MAINTAIN those contacts. Don't call someone up after ten years of radio silence then be like "hi, remember me? Need job now, can has?" Also, don't be a dick to people and don't burn bridges. You'd be surprised how quickly that can get you blacklisted from a variety of places. Even if someone is a rampaging, fiery doucheflute, cope..... pretty much like any other job. keep your contacts list nice and organized. Sounds like frivolous advice but trust me, it's not. When you have several hundred contacts, being able to go "who's the guy I did that porn mural with.... *scrolls down to PORN category* oh right, HIM," can make networking much more efficient and a lot less confusing.
2) PORTFOLIO! It must
How to Design complex characters using core beliefHow to Design complex characters using core belief8 years ago in Editorial More Like This
A character is basically formed by three things: Personality, Beliefs, History
After designing the character's story and personality, what will help them stay in character is designing the layers of their core beliefs.
The key thing is, these core beliefs are never, ever spoken by the character themselves. They just behave in this belief like it's normal and not even think it's there.
Of course you can still choose to have them say it, they will just be a simpler open book type character. Or say it partially hiding its true statement, you can also use a character's core belief statement to make it a story statement if you see fit.
A core belief system is the thing that will make the character see the world around them differently from one another; thus making their judgement and decisions differently as well.
Everyone (real people) operates this way. Core belief can be formed as early as babies. So watch out of the kids.
After the first layer of core belief is formed, the
Writing 202: What's your Job?Couple of days ago I covered how big should your cast be and today I'll cover their functions within the story. This should be extremely helpful to see which characters should be gone and those that are key to your plot.Writing 202: What's your Job?4 years ago in Academic Essays More Like This
One of the best books I read on Character Development was "The Writer's Journey - Mythic Structure for Writers" by Christopher Vogler. He covers classic structuring as well but for me, the highlight in his book is how he maps his plot through his characters.
Basically he divides every single character in seven (7) Archetypes, the most common ones. Sometimes a character can "be" more than one thing but this helps figure out which characters are performing the same function within the story and how they can be combined to form a more complex and enjoyable one.
Vogler says: "The concept of archetypes is an indispensable tool for understanding the purpose or function of characters in a story. If you grasp the function of the archetype
Words To Avoid"Words To Avoid In Creative Writing"Words To Avoid4 years ago in Reviews & Guides More Like This
We've all heard there are some no-no words in creative writing - these are words that you want to avoid "at all costs" some people say, but do you know which they are, and why you should avoid them? Well, I didn't the first time I saw a list of "words to avoid", and not surprisingly, a lot of people who write these lists don't know why either. (I know, SHOCK! GASP! just because someone wrote a guide doesn't mean they know what they're talking about.)
So, this morning I went on a word-finding spree to find these "word lists" and find out WHY I was supposed to avoid these words - and more importantly, HOW. This guide will explain what I discovered.
WARNING: Quite often in this guide I am going to use words I say you shouldn't. Do as I say, not as I do. I address one problem at a time so as not to confuse people, so yes, some of my examples will have several mistakes in them even if I only address one of those mistakes.
Team Effort 101So you've just completed your masterpiece, the script is just out of the oven and you can't wait to start working on the art.Team Effort 1014 years ago in Academic Essays More Like This
Did you carefully lay out the path ahead? As much fun as working in comics is, there's still a lot of logistics to handle, especially if you got a team working on the same title.
First off the bat, my advice is to always team up, even if you're like a Swiss army knife with ten thousands utilities and talents, crafting a comic book from beginning to end is just too much work, and that is the main reason I believe people quit halfway through.
If only you had access to an amazing community of talented artists you could bounce ideas off, collaborate and help achieve more, oh wait, you do have access, in fact, if you're reading this text you're lucky to be connected right now to thousands of deviants eager to work in comics just like you and me.
Writing is a solo endeavor, even when other people are kind enough to read and give notes, a writer still sits in
ATA Interview with theCHAMBAATA Interview with theCHAMBA1 year ago in Articles & Interviews More Like This
Interview with =theCHAMBA
Welcome to ASKtheARTIST. My name is ~thefluffyshrimp and today I have the great privilege to interview =theCHAMBA, a very talented artist and creator of many well-known works on deviantART.
Thank you for presenting us with this opportunity to interview you, theCHAMBA.
~BaneNacent asks Chamba “Are you going to do new Darkstalkers art for the XBLA release next year?"
Darkstalkers on the XBLA release : I WISH
No news on that if UDON is doing anything on it
If they are, I've not been told
But that would be neat!
~jel asks "Hi Chamba! Can you talk about what professional projects you're working on right now? What can we hold in our hands in the near future?"
Digitally : there's the Shiftylook stuff which has been fun
In Print: there's that Street Fighter next generation Trade
and that's it as far as I know
there could be more
but again, I'm usually told just before I need to do it
and since I tend to get things done very promptly, it'
Writing 302: Action in PanelsYou may think this is solely up to the illustrator of the book but in fact it's actually a shared responsibility between writers and pencillers.Writing 302: Action in Panels3 years ago in Academic Essays More Like This
Camera Angles and Storytelling through Panels
As a writer it's your job to define the pacing and flow of the page and how your story will reach the readers. The artist's job is to take those directions, execute them as best as he can and apply his vision on top of the writer's. It is a collaborative effort and that's why writers and artists have to keep a constant communication.
Drawing a pin-up is one thing, telling a story through pictures is something else entirely. All your choices have weight and they should mean something, you should be very conscious of every single decision you take as an artist/writer when working on a comic book.
A close up has a very different desired effect than a wide shot for instance, and they each communicate something specific to your readers. So always keep in mind, "What do I want to communicate wi
Writing tutorialSo you wanna write huh? You got your pen/ keyboard ready? well slow down there because the first rule of writing is to think.Writing tutorial8 years ago in Editorial More Like This
Well screw that the first rule is to have inspiration, you need inspiration? Sit down at your tv watch your favourite tv show/movie or go read your favourite book, try and figure out why you like such and such genre and what parts you like about it. Yes it's copying but that's what writing is about, it's about taking things you like and putting them into your own plot. Ever heard of the book "A hero with a thousand faces?" there are only so many plots out there what's important is to mould it into your own creation. However this doesn't mean you write a book called Mayor of the Bracelets and set it in Higherearth -_- you need to use your imagination! and take this hint, often made up names of places and cities sound stupid, look at an atlas or handy dandy ancient name list and mould it into your own. Always always mould! You can find inspiration in even the smal
Quick Guide: Story OrganizingA Quick Guide to Organizing Your Fantasy/Sci-Fi NovelQuick Guide: Story Organizing3 years ago in Reviews & Guides More Like This
I'm going to try and briefly cover World Building specifically for Fantasy and Science Fiction (though it will apply in general to any setting), both major and minor Characters, and some basics of Timeline here. I am not going to walk you step by step through how to write your own story, but you should (hopefully) get some useful tips out of this.
I never used to organize my novels before I started writing. I have so many stories in my head, I would just pick one and start writing. I didn't have trouble keeping to the same details of a given character because I knew them so well. But after taking such a long break from writing Missing Puzzle Pieces, I really needed to do some serious work. I don't remember all the details I had in my head back when I started... in fact, I've completely forgotten the original ending. For those of you who don't know my story, which starts
YaoiI press up against youYaoi3 years ago in Free Verse More Like This
I nibble on your ear
I lift you of the bed
I make you hold me in your arms
You protect me like no other
You love me like nobody else can
You care when nobody else does
Who knew this could all happen between to boys
What Is A Copyright?What Is A Copyright?8 years ago in Academic Essays More Like This
Copyrights: What Artists Ought To Know
What is a copyright?
n. Abbr. c. or cop.
The legal right granted to an author, composer, playwright, publisher, or distributor to exclusive publication, production, sale, or distribution of a literary, musical, dramatic, or artistic work. " (Dictionary.com)
As the definition states, copyrights exist to assure that the creator of the copyrighted material is the individual who gets to earn the profit from their work, and gives them the legal control over what they created. The control it grants is the right to decide when, where and how the creation is used or published within the United States and other countries.
This means that when you create something such as a Furcadian portrait, or a piece of character art, you initially hold the right to decide what to do with it – upload it to a web space, let a friend use it, stick it on DeviantArt or your own website, or even to sell the piece itself. When uploading the piece to places such as
Writing Tips -1Writing TipsWriting Tips -13 years ago in Reviews & Guides More Like This
Okay, so writing. Something you are interested in? Well,
lets get to grips with just some of the basics of great writing. These tips
will transform your attitude from "How can I fill this page?" into "How can
I fill this page with good quality writing?"
Part One: Initial Idea
Why is it that finding an idea can be so hard?
Why does everyone else have the power to come up with amazing ideas, and what
are you left with? Nothing... Well, to you, that may be what it seems
like, but I'm sure if you dig deep enough, you don't really lack in
ideas, you just have a hard time bringing them to the surface. Here
are some ways to bring out that buried inspiration:
Base some ideas on real life events
Its probably the easiest way to write, you may have experienced what you are
writing about, this helps the mind describe the situation, it also makes it
sound much more realistic.
Use inspiration from other pieces of writing
My Writing Process: Fanficsfleets' Guide to Writing Long FanfictionMy Writing Process: Fanfics3 years ago in Reviews & Guides More Like This
I was asked what I do to organize my stories, and I thought it would be useful to write it all out (for myself, too). As a disclaimer, I am by no means perfect at following these little guidelines or writing the best stories. This is what I do, for anyone who was curious.
Start with the characters
I always start planning my stories by thinking of what character(s) I want to write about. (Vaati~!)
Okay, so I have a character I want to write about. Maybe even two. But what's going to happen to them? Now I have to
Think about the Plot, and Think about it some More
I can't stress this enough. One of the worst things you can do is start writing a story without knowing clearly what the plot is going to be. No one wants to read a story that doesn't have a plot: it's not going to be interesting! Also, you will become confused on where to focus the story and thus you will confuse your readers. And they will not be happy about that
Before you make a suitThings to think about before making a suit costumeBefore you make a suit2 years ago in Reviews & Guides More Like This
Here's a whole list of questions of possibilities that I'd highly recommend anyone take a look at and answer if they plan on making a suit. It might bring up some problems to think about before they happen during the process of making a costume.
I'd copy/paste and print this off and answer to any questions that apply to your future project.
1. Do you relate to the creatures physical traits in any way?
2. Do you have any physical problems? ( allergies, loss of breath, heart problems, flexibility, claustrophobia, bowel/bladder problems, etc)
3. Where will be an air vent(s)?
4. Where will the vision be?
5. Can you hear well in the suit?
6. Can people hear you clearly if you should speak?
7. How will the suit be taken apart in case of quick relief?
8. In what rooms or areas can you travel in your suit?
9. How heavy will some pieces of the suit be?
1. Can you sit on the floor in the suit?
2. Can you sit in
Html codes and Visual Poetry A lot of great writers on dA don't know how to use html codes, which is a real shame, because these codes can really be used to bring out a writer's words. This tutorial will go through several basic codes, good places to use them in your writing, along with spacing and other aspects of visual poetry & writing.Html codes and Visual Poetry3 years ago in Reviews & Guides More Like This
If you haven't noticed, when you open an "Add text" devation, there's a list of HTML codes at the bottom. Most of them look like this . A lot of these match up with the names used for them in Microsoft Word documents, so they should be easy to use. So, let's start off with the basics!
1. Italics <i>
</i>is simply, italics. Got it? Put the i inside the s. See, it's easy! To end any Html code, one puts a slash before the letter i, </i>. Now, for the Visual impact of italics.
Emphasis and Motion
Which means that a good place to use i
Papel de arroz -2 de 3-Segunda partePapel de arroz -2 de 3-6 years ago in Horror More Like This
El sacerdote pidió una consulta a los entes superiores; dejaba ofrendas en las tumbas y rezaba frente a tablillas de ancestros. Eventualmente encontró una respuesta.
Esto es lo que H. supo, y lo que yo supe antes de tiempo. Mi padre se lo dijo en el ático mientras yo fingía arreglar las redes. H., con un cuchillo de burdo metal oxidado, tenía que matarme antes que llegaran las lunas de noviembre.
Años después, en un encuentro fortuito con la historia de mi aldea, encontré un mito que explicaba las decisiones de esos años. Se decía que los dioses habían creado seres únicos, y que los narjah, una especie de demonios en la tradición antigua, confundían a la gente emulando a otras personas; la definición más cercana sería la de un doppelganger europeo
Intro to PropmakingIntro to Propmaking3 years ago in Reviews & Guides More Like This
FX School of Hard Knocks: Intro to the world of Propmaking.
OK a lot of nice people have written to me saying they want to learn how to do what I do and was wondering if I can share some secrets over NOTEs.
I don't want to seem like I'm blowing off you guys who are noobs to the Prop making but there are a few things you need to know before you waste money and time to find out this is not what you had in mind. So this is me giving you a basic picture of what it is like - in words.
First thing you guys need to know is "Prop Making" deals with making REAL LIFE PHYSICAL PROPS THAT ARE MADE WITH CHEMICALS AND A LOT OF MONEY COSTING MATERIALS THAT COULD BE HAZARDOUS TO YOUR HEALTH. We make Real Things that can be seen and touched. We are not making drawings or concept art or some imaginary thing. So anything that is physical will need a lot of production time, creative skill, mental energy and a Whole Lotta materials!
Materials cost money:
- If you want to get into prop making, yo
From Beyond the GraveI can't believe youFrom Beyond the Grave7 years ago in Science Fiction More Like This
Of all the people in the universe
You were the one to resist this temptation
Once upon a time I thought of you as a rival
Someone to beat
But now, looking back on it
You were always the stronger one
I remember that last mission
I vowed to be better than you
I would tease you
And call you 'Sammy'
When I knew you hated it
But I wanted to beat you
And say that I was the better hunter
And in a way
We were both good
Because your strengths weren't mine
And mine weren't yours
We were individuals striving for the same goal
When I awoke after that
I don't know when the thought of you crossed my mind
I only knew that your body lay in that cold metal chair
Your heart barely beating
I thought I had won, because I was alive
How nieve I was
Eventually I felt myself changing
Thoughts of destruction crawled under my skin
So when she temped me
I fell so hard
How could I resist the darkness?
But that day
When I fooled you into thinking I was in need of your help
I saw you