Aha! I started this one last friday from 11pm to about 4am... and it went great !... it features 3 little cute kinda-ninja-like characters (Dodge men) who try their best to avoid the mouse pointer... so there's no real goal except moving the mouse around and see what happens... which is pretty fun in my opinion. Notice that Dodge men are a bit limited on moves yet, ill certainly update before long. So that's it... thanks to SebbyTheFreak for his tips (especially "put INTERACTIVE FLASH on your logo...)
EDIT: for the rough .fla of this, just look among my others deviations //... I also explain how you can set it as a desktop wallpaper in my journal
FULL VIEW OR YOU WILL GROW A NIPPLE ON YOUR FOREHEAD, AND IT WILL BE GREEN AND PEOPLE WILL GO LIKE "oh, you have a green nipple on your forehead, how perculiar..." (DONT DRINK WHAT COMES OUT IF YOUR GREEN NIPPLE STARTS LACTATING BTW)
You have to click to spawn a bouncicle, and move your mouse when clicking to make it more fun...
I'm trying to get them to bounce off each other as well as just the walls but im having problems with memory leaks, so here is just a simple clicky bouncy thing for you
Just a little test I made before creating Duell.
There's no loss of movement, so the balls will fly around eternal.
Throw the balls!
It's simple, but I thought it's somehow a cool toy^^ Download or Full View to play of course!
you have two options for viewing:
1) warped size and lots of lag: click download
2) the executable with minimal lag: which can be downloaded from [link] (I'd go for this option )
as soon as the dAv5 flash bug is sorted there will be no need for this exta confusion
anyway, this is as far as I have gotton now, keep in mind I have yet to draw any of the backgrounds and I intend to have some moving foreground items other than the grass for things like butterflies, so even the bits that are completed are still uncomplete at the moment.
the areas available to you are the western cliffs as before, the (somewhat extensive) Poaceae plains and a small section of the hopitite mines just before a large shaft which you cant see yet because the lift doesent work
just beyond the Poaceae plains will be the abandond town of Epacse, but as I havent decided what style the architecture will be I havent done it yet.
I would appreciate if anybody finds any bugs at all if they would let me know in a comment
also you may notice that this isnt going into the games category, although the methods of interaction are similar to many games, I think that the lack of objectives or any play 'mechanic' places it more in the area of 'interactive art' than a 'game'
and last but definately not least, the music is by , I heard it a few minutes before finalizing this preview and asked if I could use it. so please go and tell him how great he is and perhaps even download the tune [link]
Controls: Space: change tool Arrow Up/Down: change radius Click: use tool. Drawing land: click and hold to draw a land Erasing: click and hold to erase Water: click and hold to create water
So 60% of today time was spent on programming my Bachelor work... There were some bugs that made me crazy ;( Also I finished only game i have on PC now. That means I can't let off steam by playing something Result is that i decided to program for fun and remake some old Pascal experiment (5 years old) After an hour of programming and hour of debugging i got this. I hope you will enjoy it.