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Similar Deviations
This was the last project I worked on when I was studying in FZD. It was angled towards making assets for social games, such as those found on Facebook and smartphone devices. I forced myself to work with colours that are brighter and more vibrant.

There was no specific game per se. We came up a vague premise of a game ourselves, and worked from there. In my case, I wanted something like a resource management game, with all these peculiar alien inhabitants roaming about.
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This was the last project I worked on when I was studying in FZD. It was angled towards making assets for social games, such as those found on Facebook and smartphone devices. I forced myself to work with colours that are brighter and more vibrant.

There was no specific game per se. We came up a vague premise of a game ourselves, and worked from there. In my case, I wanted something like a resource management game, with all these peculiar alien inhabitants roaming about.
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This was the last project I worked on when I was studying in FZD. It was angled towards making assets for social games, such as those found on Facebook and smartphone devices. I forced myself to work with colours that are brighter and more vibrant.

There was no specific game per se. We came up a vague premise of a game ourselves, and worked from there. In my case, I wanted something like a resource management game, with all these peculiar alien inhabitants roaming about.
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This was the last project I worked on when I was studying in FZD. It was angled towards making assets for social games, such as those found on Facebook and smartphone devices. I forced myself to work with colours that are brighter and more vibrant.

There was no specific game per se. We came up a vague premise of a game ourselves, and worked from there. In my case, I wanted something like a resource management game, with all these peculiar alien inhabitants roaming about.
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This was the last project I worked on when I was studying in FZD. It was angled towards making assets for social games, such as those found on Facebook and smartphone devices. I forced myself to work with colours that are brighter and more vibrant.

There was no specific game per se. We came up a vague premise of a game ourselves, and worked from there. In my case, I wanted something like a resource management game, with all these peculiar alien inhabitants roaming about.
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Russian Civil War
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Another space suit design. This one is meant to allow better mobility while still offering physical protection. I see it as sort of a survival suit.
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Somewhere in Petrograd.
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same
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Ahlgh.
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