Final version of the star wars ship made for and it is something different compared to what I do normally. It was quite fun to work on this one and provided me another look into 'futuristic' designs for Star Wars.
Armed with 2 small triple barrel ion cannons, 2 medium single ion cannon and 8 dual barrel turbolasers the Dagger class corvette sole purpose is to hunt and destroy fast ships like the blockade runner. Fast and agile it sees action against both pirates, smugglers and rebels alike.
Final version I hope everyone likes how it turned out. It is the best Star Wars design I made thusfar in my opinion.
The SF-22A Thunderchief is the current primary aerospace superiority fighter of the North American Union. Unlike most nations who- largely for convenience and partly out of tradition- still manufacture fighters based on the centuries-old horizontal axis airframe, the NAU has long used vertical axis designs for fighters primarily deployed in space. While perfectly capable of atmospheric operations due to streamlining and a combination of AG fields and gravitic engines, the Thunderchief is primarily geared for space combat. Deployed from stations and carriers, it does not land, but locks into a docking cradle. The Thunderchief was developed in the wake of the Freeman War for Independence to replace the aging Kiowa aerospace fighter. While retaining the vertical frame of the older fighter, the NAU took many lessons from the slaughtering abuse the Kiowas had endured at the hands of heavier Freeman fighters. The Free Systems Alliance was able to produce fighters quickly and easily in hidden factories, and what they lacked in capital warships they more than made up for in heavily-armed and armoured fighters. The Kiowas- and NAU fighters for nearly a century, in fact- had been built with a focus on agility and precision attack capabilities, which did not fare well against the flying tanks produced by the Freemen. As a result, the NAU developed a fighter that had heavier armour, greater firepower, and advanced ECM and ECCM systems, all without compromising agility and speed. Advances in onboard AI computers and miniaturization of power plants over the last decade of the 23rd and first decade of the 24th centuries made this possible. The result is a cockpit sitting in front of dual reactor cores surrounded by advanced gravitic engines and armed to the teeth. The dorsal wing and rotating port and starboard wings mount medium PPCs while the ventral wing mounts dual heavy AP lancers with their own independent microreactors. While it does not have any internal missile batteries, it can carry up to eight LRMs on each the side wings, and twelve more on each of the vertical wings via magnetic locks. Unlike warfare of the 20th through 22nd centuries, advances in industrial nanotechnology have led to a situation where replacing the fighter is cheaper than replacing the pilot. As a result, preserving the life of the highly-trained man or woman in the cockpit necessitated the development of new safety features. Chief among them was the linking of the onboard AI to the ejection system. Upon receiving critical damage, the AI is able to act independent of the pilot- primarily because it can do so before the pilot can even perceive that his fighter has been hit- and trigger the ejection of the cockpit module. After a few border skirmishes with the Naradi, the NAU also upgraded the shields, layering an energy-absorbing ablative shield under the standard deflector shields. This helps mitigate punch-through by concentrated fire of beam weapons designed to overwhelm shields at a precise point and take out the generator. Rounding out the defenses are half a meter thickness of atomically-bonded carbon-turidium battleplate, advanced ECM designed to wreak merry havoc on the guidance systems and AIs of missiles, and a rearward-mounted anti-missile particle beam turret for the ones that get through. The Thunderchief has yet to see exposure to protracted warfare, and while it has been used in many engagements against pirates, Bythrani raiders, and even a few skirmishes with the Byntai and Naradi, its true worth in full-scale warfare has yet to be determined. NAU admirals swear by them, however, and they have fully replaced the Kiowa fighters. Due to the newness of the fighter, and the draconian controls the NAU military keeps over its toys, no Thunderchiefs have managed to find their way to the black market (though a glut of Kiowas lends some credence to the speculation that the NAU figured they would gain more profit from black market sales than legitimate ones), nor in the private sector.
Copyright 2009-2011 Dark Nova Games This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
Finished the work on the armed freighter for :iconKralithus: Made a few slight changes like more detail on the heavy gun in the middle and obviously colors
Information provided by Kralithus: Name: Profit Margin Owner: Ebris Dhifi Make: Corellian Engineering Corporation Model: YZ-1025 "Aurochs" Armed Freighter Dimensions: I'm envisioning it at 72m in length - large enough to contain all the weapons and components it has, as well as all of its armoring, but also not so huge as to be unnecessarily ponderous. As for width and height, those can be up to you based upon the design you come up with. Skeleton Crew: 1 Pilot, 1 Co-Pilot/Navigator Optimal Crew: 1 Pilot, 1 Co-Pilot/Navigator, 2 Gunners, 1 Engineer Maximum Crew Size: 10 Crew/Guests, 5 Prisoners Complement: 1 Speederbike (stored on ceiling hooks in cargo hold), 1 Landspeeder, 2 Class-5 Escape Pods (holds 5 each max) Armor: Alusteel/Durasteel composite, with Impervium plating covering critical components Cargo Cargo Space: 150 tons (smaller than a vessel for its size due to increased weapons/components/armor) Provisions: 3 months worth Speed: 70 MGLT Atmospheric Speed: 1,300 km/h Hyperdrive: Class 1.5; Class 7.5 Backup
The information provided was really helpful in getting everything smoothed out and it was a pleasure to work on this ship
Final version for the ever expanding universe and story lines is creating. Be certain to look up what he is doing
SOme background information provided bij Shogun Eagle about these ships. Both were fun to work on The Legend-class frigate is 360 meters in length, 142 meters in width, with 24 point-defense lasers, 6 anti-ship particle cannons, 4 long-range anti-ship launchers, and 4 long-range anti-ship laser cannons, propelled by 3 thermonuclear fusion engines. As a line vessel, it is designed to dish out anti-warship weaponry and absorb enemy fire. It possess one hangar for shuttles and transports.
The second ship is the Swordsman-class light cruiser, 248 meters in length and 106 meters in width, with 20 point-defense lasers, 12 heavy-electromagnetic project guns, 3 long-range anti-ship lasers cannons, and 3 long-range anti-ship missile launchers. with one small hangar for transports/shuttles. It has two thermonuclear fusion engines. The Swordsman-class functions as either a line ship or an independent patrol ship, designed to be fast and maneuverable. While durable, its role is best served to deal damage and evade enemy counter-fire.