Armed with 2 small triple barrel ion cannons, 2 medium single ion cannon and 8 dual barrel turbolasers the Dagger class corvette sole purpose is to hunt and destroy fast ships like the blockade runner. Fast and agile it sees action against both pirates, smugglers and rebels alike.
Final version I hope everyone likes how it turned out. It is the best Star Wars design I made thusfar in my opinion.
Final version of the star wars ship made for and it is something different compared to what I do normally. It was quite fun to work on this one and provided me another look into 'futuristic' designs for Star Wars.
The SF-22A Thunderchief is the current primary aerospace superiority fighter of the North American Union. Unlike most nations who- largely for convenience and partly out of tradition- still manufacture fighters based on the centuries-old horizontal axis airframe, the NAU has long used vertical axis designs for fighters primarily deployed in space. While perfectly capable of atmospheric operations due to streamlining and a combination of AG fields and gravitic engines, the Thunderchief is primarily geared for space combat. Deployed from stations and carriers, it does not land, but locks into a docking cradle. The Thunderchief was developed in the wake of the Freeman War for Independence to replace the aging Kiowa aerospace fighter. While retaining the vertical frame of the older fighter, the NAU took many lessons from the slaughtering abuse the Kiowas had endured at the hands of heavier Freeman fighters. The Free Systems Alliance was able to produce fighters quickly and easily in hidden factories, and what they lacked in capital warships they more than made up for in heavily-armed and armoured fighters. The Kiowas- and NAU fighters for nearly a century, in fact- had been built with a focus on agility and precision attack capabilities, which did not fare well against the flying tanks produced by the Freemen. As a result, the NAU developed a fighter that had heavier armour, greater firepower, and advanced ECM and ECCM systems, all without compromising agility and speed. Advances in onboard AI computers and miniaturization of power plants over the last decade of the 23rd and first decade of the 24th centuries made this possible. The result is a cockpit sitting in front of dual reactor cores surrounded by advanced gravitic engines and armed to the teeth. The dorsal wing and rotating port and starboard wings mount medium PPCs while the ventral wing mounts dual heavy AP lancers with their own independent microreactors. While it does not have any internal missile batteries, it can carry up to eight LRMs on each the side wings, and twelve more on each of the vertical wings via magnetic locks. Unlike warfare of the 20th through 22nd centuries, advances in industrial nanotechnology have led to a situation where replacing the fighter is cheaper than replacing the pilot. As a result, preserving the life of the highly-trained man or woman in the cockpit necessitated the development of new safety features. Chief among them was the linking of the onboard AI to the ejection system. Upon receiving critical damage, the AI is able to act independent of the pilot- primarily because it can do so before the pilot can even perceive that his fighter has been hit- and trigger the ejection of the cockpit module. After a few border skirmishes with the Naradi, the NAU also upgraded the shields, layering an energy-absorbing ablative shield under the standard deflector shields. This helps mitigate punch-through by concentrated fire of beam weapons designed to overwhelm shields at a precise point and take out the generator. Rounding out the defenses are half a meter thickness of atomically-bonded carbon-turidium battleplate, advanced ECM designed to wreak merry havoc on the guidance systems and AIs of missiles, and a rearward-mounted anti-missile particle beam turret for the ones that get through. The Thunderchief has yet to see exposure to protracted warfare, and while it has been used in many engagements against pirates, Bythrani raiders, and even a few skirmishes with the Byntai and Naradi, its true worth in full-scale warfare has yet to be determined. NAU admirals swear by them, however, and they have fully replaced the Kiowa fighters. Due to the newness of the fighter, and the draconian controls the NAU military keeps over its toys, no Thunderchiefs have managed to find their way to the black market (though a glut of Kiowas lends some credence to the speculation that the NAU figured they would gain more profit from black market sales than legitimate ones), nor in the private sector.
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Finished the work on the armed freighter for :iconKralithus: Made a few slight changes like more detail on the heavy gun in the middle and obviously colors
Information provided by Kralithus: Name: Profit Margin Owner: Ebris Dhifi Make: Corellian Engineering Corporation Model: YZ-1025 "Aurochs" Armed Freighter Dimensions: I'm envisioning it at 72m in length - large enough to contain all the weapons and components it has, as well as all of its armoring, but also not so huge as to be unnecessarily ponderous. As for width and height, those can be up to you based upon the design you come up with. Skeleton Crew: 1 Pilot, 1 Co-Pilot/Navigator Optimal Crew: 1 Pilot, 1 Co-Pilot/Navigator, 2 Gunners, 1 Engineer Maximum Crew Size: 10 Crew/Guests, 5 Prisoners Complement: 1 Speederbike (stored on ceiling hooks in cargo hold), 1 Landspeeder, 2 Class-5 Escape Pods (holds 5 each max) Armor: Alusteel/Durasteel composite, with Impervium plating covering critical components Cargo Cargo Space: 150 tons (smaller than a vessel for its size due to increased weapons/components/armor) Provisions: 3 months worth Speed: 70 MGLT Atmospheric Speed: 1,300 km/h Hyperdrive: Class 1.5; Class 7.5 Backup
The information provided was really helpful in getting everything smoothed out and it was a pleasure to work on this ship
Professional Military Solutions Corporation is an up-and-coming mercenary firm that focuses on providing naval asset support for independent system garrisons, ground-oriented mercenary companies, and to engage in high-threat counter-piracy and marauder eradication operations. As the core of the company’s asset profile is based around their ships, it made perfect sense for PMSC to invest the 1.2 billion credits to construct their own shipyards and armaments factories to produce vessels ranging from fighters to battlecruisers. This is one of those vessels. One of the most common problems with fighters is their lack of offensive capabilities against larger vessels, especially privateer/marauder class vessels and warships. Specially-designed fighter-mounted ship-to-ship missiles (SSMs) are often attached to fighters and fighter-bombers to compensate for this, but the end result is of middling success at best more often than not. The designers at PMSC, in their quest to develop a deployable fighter-bomber that could be a significant threat to even a warship, decided to build a fighter from the ground-up based around excessively heavy weapons that could penetrate the tremendous shielding and armour of most hostile vessels.
While SSMs were definitely incorporated into the design, PMSC military engineers wanted to develop a fighter that could be a threat to warships up to frigate-class even after their payload had been expended. The answer- integrate naval weapon systems into the Reaper. Normally, even light naval weaponry requires more power than a normal fighter can generate due to limited space to house the larger antimatter reactor cores. However, cutting-edge (and pornographically expensive) developments managed to combine miniaturized antimatter reactor cores with supplementary power from thousands of cold fusion microreactors spread throughout the hull of the ship. These microreactors fill every single gap in the Reaper, making use of formerly wasted space in a fashion not unlike those seen in starships. With the power problem largely solved- though still limiting the weapons’ rates of fire- the designers placed two spinal-mount light naval AP lancers in the hull on either side of the cockpit. While not expected to be ship-killers, these weapons are far more effective against shields, armour, shield generators, airlocks and weapon arrays and turrets than conventional fighter weaponry. This allows the Reaper to act as a force multiplier for the weapon systems of other, larger vessels, degrading shields and armour with strafing runs while simultaneously being nearly impossible to hit with the larger weapon systems of the enemy, and heavily armoured and shielded enough to withstand significant abuse by point defense weapons.
Recognizing the need for the Reaper to be able to defend itself against enemy interceptors, the engineers mounted four of the same AP lancers as her companion fighter, the ISF-20 Talon interceptor. While nowhere near as maneuverable as the Talon, these four weapons give the Talon significant additional offensive capacity against enemy fighters and small craft. Unlike the nimble Talon, however, the Reaper mounts two omnidirectional APPC turrets in the rear, one dorsal and one ventral between the SSM launchers. These give the Reaper the ability to defend itself from attacks from all sides, though with a limited forward arc of fire due to the cockpit.The Reaper wouldn’t be a fighter-bomber without some serious ordnance to throw at the enemy, however, and in that regard she shines. The Reaper mounts ten SSM launchers- four dorsal, six ventral- carrying a total payload of no less than sixteen SSMs (the ventral launchers are double-stacked dual launchers), more than any other fighter-bomber in Terran space. Only the Ungala bomber built by the missile-happy Kereshi surpasses the Reaper for SSM payload. The Reaper carries a small payload of ten SSMs for defense against fighters, but mounts hardpoints for four naval LRMs designed to knock out corvette-class vessels and marauders.
Unlike most fighters, the Reaper carries a two-person crew, a pilot and a bombardier. The former controls the fighter and all fixed-forward weapons that require the pilot to position them in line with the target. The bombardier is responsible for deploying the missile payload, and managing the turrets for defense as needed. He also doubles as an ENWO specialist, manning the ECM/ECCM systems of the Reaper (which are classified, but believed to include- signal and sensor jammers, displacement fields and even a customized short-range jump engine destabilizer) when not firing off missiles. Despite the cost, the Reaper is truly one deadly little vessel to contend with.