When building animation assets, you'll discover that the number of drawings you end up with can easily overwhelm you if you do have them properly organized. The best way I've learned to keep drawings from getting lost in the shuffle is to embrace a very strict naming convention. By now, I'm sure you noticed that each illustration has a label on it; those are how I name them.
0F is the front angle, and 4B is the back angle. 1Q is the three-quarter front-right angle, 3Q is the three-quarter back-right angle, 5Q is the three-quarter back-left angle, and 7Q is the three-quarter front-left angle. 2S is the side-right angle, and 6S is the side-left angle.
The next letter identifies which shape series these drawings are in (in this case the full closed fist, represented with the letter B), The number 01 is the neutral, straight angle, while 02 and 03 are tilted in and out respectively. The one identified as 04 is the bottom angle.
Feel free to use this as a reference for your projects. Even trace it if you want (tracing DOES help beginners improve). Just remember to credit me in your comments and link back to either this deviation or my account page.Hand Study Angle Chart 1Hand Study Angle Chart 3Hand Study Angle Chart 4Hand Study Angle Chart 5Hand Study Angle Chart 6Hand Study Angle Chart 7Hand Study Angle Chart 8
Shoe Study Angle Chart
Toonboom Animate 2 Pro
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