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For the song "Aurora" by Gowe from the album "We Are Hypergiants"
See the animated music video here: [link]
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A close-up shot from my "Sci-Fi Corridor" scene :)

Used softwares: 3DS Max, UVLayout, Photoshop, UDK

Also check my BLOG for more.
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Hi,...! :la:

This is the WIP of upcoming mini game I made as my friend's birthday present! Will finish in a day or two.

This time it's flash game, so you may able to play it directly here on deviantART.

Stay tuned! :)



มินิเกม ทำเป็นของขวัญให้รุ่นน้องครับ คราวนี้เป็นเกมFlash ดังนั้นน่าจะเล่นได้ไม่น่ามีปัญหาเหมือนเกมที่แล้วครับ



UPDATE: It's here!
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A scene i created over a week to practice hand painting and modular level construction.

Made to hand held spec, under 20,000 triangles, 2x1024 maps and 1x256 map. Needs more work but happy so far =]

Original concept art is by Razorb - [link]žion=&q=razorb#/d2h4ad5

Polycount thread here: [link]
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Hey, hey, look at me! I actually tried to make a concept that you could give to a modeler and he would be able to make a proper model from that without getting confused :D

So now I'm going to look at this a bit, then try to model it.

Update: (Quickly) added some clarifying info and a top-view :D
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An older original vehicle design I came up with in art school.
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hey folks!
long time no see :3
all this time I was busy developing my tower defence game <3
it's still in progress, but I hope we\ll finish it til the ent of this month

well, almost finished map selection screens - just don't know what to draw on terrain parts or left it like it is now


:icondonotuseplz::iconmyartplz:
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Another render of [link] bUT WITH LENS FLARE
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the vanir dreadnoughts employed as the core of the 23rd Heavy Support Group provide a mobile artilliery base rivalled only by some of the more powerful planetary defence batteries. basically a huge gun platform with engines, the Vanir class has long been renowned for its awesome forward firepower, the massive ion arrays able to slice much larger ships into pieces in short order.

the 23rd HSG have been at the forefront of the AISN/USN conflict for several tours, participating in such conclusive conflicts as the battle of Ash Head, the Storch rim offensive and the much retold battle of Aster Bleak to name but a few.

other units of note employing the vanir (albeit not in such numbers at the specialist 23rd) include the 12th, 34th and 36th task forces, currently reserved, and of course the legendary 53rd fleet, currently in active service rimward of Elgin Banks.
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Concept art for the Bridge room from my upcoming game, Emerald

Emerald is a story-based sci-fi adventure, for PC, Mac and Linux.
Preorder Now, Support Indie Development ♥

Concept art by the infinitely talented ~Trudsss 
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