Here's a little something I've been working on during the weekend and finished it today. The concept is fairly simple; just a scenic image of Twilight and Applejack having a little conversation while using their modes of transportation. Felt like drawing with nice lighting and fall season late in the evening is very suited for that.
And here it is for your childish amusement, enjoy.
Anatomy/action-pose study, this time featuring Fluttershy.
Alright, so this is kind of a hybrid between the whole pegasus thing and platforming. We already had Rainbow Dash landing after a big leap, so here's a Fluttershy leaping from whatever it is she's leaping from.
Also decided to go back to my original design for Fluttershy, except that she lost a considerable amount of weight and that her skirt/dress no longer resembles a bed sheet.
Another anatomy/action pose study, this time featuring Pinkie Pie as an excuse.
Alright, there's a little bit of back-story to this one, don't worry. Basically I was listening to Mario Galaxy music, which has some of the most epic music ever put in a video game featuring a goddamn plumber, and eventually I came to draw the classic character-turns-quickly-after-running-at-full-speed pose. Also, I haven't drawn humanized Pinkie in quite some time, especially when it comes to a full-body shot.
I like to think these recent humanizations are a huge improvement over those I did for my entry into pony art, you know, my take on those ponies. To me, it certainly looks more correct, though people (and for... probability sake, mostly girls) have complained about the outfit I designed for her. To me, Pinkie's always been on the fringe between practical and girly, so my design features a flowing skirt, light pants and a short-sleeve shirt. Easy to put on, practical and pink.
Enough ramblings, enjoy.
EDIT: Some of you pointed out the error in her left hand, it should be correct now. In a way it was already correct, but only when the hand is twisted very awkwardly. This flows a lot better.
Nothing special, just a warm-up of Twilight not being too thrilled about being an alicorn now, and some concept art for humanized Chrisalys. All while testing dual-streaming with =DissOrderMedia in the same room. Unfortunately, he had problems with his setup.
I haven't really posted much art, so the best way to get back into it is to just do it. I will post a bunch of new images I did over the past few weeks in the days to come.
I've been doing a lot of anatomy and action studies, and this one came out really good, so I decided to flesh it out a bit. Originally, it was going to have a background of her landing on a roof in Ponyville, but I didn't really feel like going all out on it. It builds on my premise that humanized pegasi are less affected by gravity and can perform acrobatics impossible for regular humans.
Also, decided to draw Dash because she isn't exactly among my favorites of the main six, and I must say that I like this design more with every time I draw it. An agile woman sporting an awesome leather jacket, Dash makes it work somehow.
One day, Sweetie Belle is dumped at Carousel Boutique. Her parents tell her to look after her younger sister, for they are going out for the night. Rarity thinks the best way to spend the night is to pig out and watch a movie together. Sweetie Belle, initially excited to watch this "very serious movie for grown-ups", soon discovers that it's rather... disappointing.
The idea for this picture has been sitting on my mind for quite some time now. I did a variation of this back in 2009, but this one's different in that it is actually an effort piece with lots opportunities to play around with lighting and shadows. It really captures what I had in mind, which is one of the most satisfying things an artist can achieve. It was also an opportunity for some subtle world building and even nice throwbacks to other franchises and things I've done in the past. Also experimented with Rarity's design, once again, this time going with a more direct conversion of her hair style as seen in the show.
Anyways, I hope you enjoy it as much as I enjoyed making it.
Well, after the concept art and three big Livestream sessions, it is done, Chaos and Evil, a high effort piece featuring humanized Chrysalis and Discord.
I went all out on the shading in a similar way to Can Can Pinkie. The background is kind of abstract-ish, but fun to do nonetheless. For the character, I had a lot of fun rendering the Victorian inspired outfits, especially for Chrysalis. In all, just a big excuse to draw these two for no particular reason, and definitely my two favorite villains from the show (notice the distinct lack of Sombra).
So, I had this idea, and I had it for some time. Platforming games are fun, ponies are fun and humanized ponies are fun. This was already evident when I was doing the anatomy studies with the various key platforming moves.
The thing that lead me to actually go ahead with it was the trailer for Super Mario 3D World, in which it was shown that Peach is now a playable character, and that she controls much like in Super Mario Brothers 2 (US version). But this particular drawing is more along the lines of Rayman Origins and soon-to-be-released Rayman Legends, in which your character can float by holding the A button. In that game, all characters have identical controls, but the way they convey this to the player differs drastically. Rayman, for instance, simply turns his hair into a helicopter, whereas the much larger Globox flaps his arm to counter gravity. This concept is what I implimented in this deviation, which took way more time that I anticipated, but hey, we're not complaining, are we. So, even though in this hypothetical game in which you play as humanized ponies, these are the visualizations I have in mind.
Twilight. Twilight's main motif would be magic, of course, with her dress and long hair being a defining feature for the way she moves. Twilight's method of floating is to use her magic to turn her dress into a parachute, which can be undone simply by cutting off the magic supply. Twilight doesn't do physical attacks but uses blasts of magic as a "punching mechanism", making her quite a light spectacle.
Fluttershy. Fluttershy's characteristic is her relatively slender body build and quick but sharp attacks, and all while wearing flip flops. Fluttershy's method of defying gravity is to simply let the air fill up her over sized sweater, which can be undone simply by closing it with her arms. How this actually works is to be left to the science of video game logic.
Cutie Mark Crusaders. The CMC are a concept I took from The Cave, in which one of the playable characters is actually two characters; the twins. The CMC are controlled as a single character with the coordination that would make a drill sergeant proud. The funny thing is that none of the crusaders are doing tasks that are assigned to their "kind". Their method of floating is is for Applebloom to use her hair bow as a helicopter, while the others hold on to her. Likewise, it is Scootaloo that holds them onto ropes and ladders and it is Sweetie Belle that delivers the attacks.
Applejack Applejack is not typically associated with aviation, so coming up with a method of flight was a bit tricky. I chose to utilize her hat because it is iconic, readily available and quick to deploy. Also, it comically increases in size, which is pretty much allowed in this context. Given that each character has the same controls, Applejack doesn't have anything like a lasso, though an old-school shotgun might be a nice addition as the more powerful attack, the rest can be left up her bare fists and brute force.
Rarity The dainty lady in a platformer, think Peach, though my design for Rarity doesn't wear a gala gown, so she uses her umbrella instead (which, yes, was a thing in Super Princess Peach). It serves as a tool for attacks, to hook into loops and, of course, as a parachute. Yes, the physics don't add up and the way she's holding it is probably not related to anything resembling reality, but video game physics, I ain't need to explain shit. Also, can't imagine high heels being particularly good for running, but if Peach can pull it off, it should be no problem for Rarity.
Rainbow Dash It sure is ironic that the character that is almost entirely defined by flight doesn't have a very straightforward way to actually do the flying. This is where exaggeration comes in, where her small jacket can grow greatly in size to serve as a hang glider of sort. Also, rainbows, rainbows everywhere.
Pinkie Pie Yea, Pinkie Pie in a platformer is not weird at all and she feels right at home. At first I wanted Pinkie to use some sort of contraption to float, like her makeshift propeller-thingy she made in one of the earlier episodes to emphasize her engineering abilities, but I guess a system that can instantly inflate and deploy a bunch of balloons from nowhere will do the job. Also, imagine Pinkie shouting things like "Wheee!" and "Yay!" all the time, and her attacks being decorated with lots of streamers, and the party canon being summoned out of nowhere for the three-punches-in-a-row climax.
Done typing, enjoy.
Recommended listenings for this picture (if you're hardcore like that).
Let's take Lyra, and let's take human Lyra, and put them in the same image in this cover for ~bullet25fxbx's fanfiction entitled "Duplicity". It was a really nice excuse to draw a humanized Lyra, and of course pony Lyra and her usual human-themed hijinks. The entire process was streamed on my Livestream channel and a time lapse of the making of this and Wren will be posted on YouTube soon.