A watercolour comics, where events take place sometime after the disappearence of Nightmare Moon. It's my version of the story how Luna has found the ability to see and intervene in the dreams of ponies.
Damn, this took awhile to make, this is actually a remake because the first one was 1. Not working and 2. Everything was all blah. So yeah enjoy the game and sorry for everything being all crappy, I would have drawn it and all but I suck at drawing with a mouse and I don't have a tablet. Also there's an easter egg in the title screen
Note me or comment if there's any problems.
PS: The green button in the corner that says "Music" allows you to turn the music off and sadly you can't turn it back on.
Credit: MLP VectorClub for the backgrounds and pony vectors.
MLP:FiM belongs to Hasbro & Lauren Faust
Songs: MLP Fighting is Magic (Twilight & Rarity Stage Theme) MLP Theme Song Fluttershy's Training Montage BGM Who Likes to Party - Kevin Macleod
So, obviously, huge thanks to Fifths for a number of things, including, but not limited to: writing the song, proposing that I animate it, giving me pretty much every single idea, being patient with me as I took forever, et cetera, et cetera. Make sure you go check him out on various other websites:
More thanks go out to Zedrin () for giving me some advice when I was in a bit of a rut and to Divebomb () for letting me use his design for Braeburn's gun. All of the sound effects are royalty-free non-attribution, so we're good there. You could probably find them without too much trouble if you wanted to. The bottles belong to Tavish DeGroot.
Minesweeper, one of the other ancient computer games of yore! I decided to take a crack at programming it as a sort of 'holiday' from programming anything else. It's not the most polished game on the planet, but it does work as intended.
Features (v1.1) - The first click of the game will never be a mine from now on! - The diagonal squares will now also be revealed when you click on a square with no mines! - Polished up the graphics by a fair bit, if I do say so myself!
The main inspiration for making this came from: Luna Playing Minesweeper Made By The game also features something made by the following artist, see if you can find out how to access it!
Recent additions: *Drawing with Sweetie Belle game *Rarity's gem chest *multiple letter replies from Celestia (20 total)
Welcome to Ponyville! Twilight Sparkle has just returned from Canterlot on royal business, and now has time to relax and play with her pony friends. Play games with Applejack, hang out with Rainbow Dash, visit Rarity, see what Pinkie Pie and Fluttershy are up to, or just spend a relaxing afternoon in Twilight's library. What do YOU want to do?
**On some computers there seems to be a problem with slow movement in Fluttershy's and AJ's "2d scroller" scenes, making their walk cycles appear off. It works fine on all the PCs I've tested it on(with firefox and IE). This might be a computer or browser issue, since the code dictates the scroll movement by pixel. **I'm aware that in Twilight's book game a small book can get stuck behind a larger book. I haven't found a way around this. you'll just have to start over, sorry.
People seem to have explored everything there is to explore! If you can't seem to find one of the hidden "easter eggs," look through the comments because others have pointed them out.
-------------------------------- WOW. Finally done! I learned so much about animation while doing this project, and I feel like I improved my skills a lot in the process. It was a lot of work and the code got really frustrating at times, but it was also a lot of fun. I learned a ton about actionscript, because I started this project knowing basically none!
Made in Macromedia Flash 8 Professional(actionscript 2)
Thanks EqD for the post! Thanks everyone who's vectors/backgrounds I used. See "credits" on the main menu for list of contributors and links.
~My Little Pony: Friendship is Magic is property of Hasbro. I claim no ownership of anything here.
Thought I'd forget about the pony Doc, did you? Nope, he's back for a fantastic holiday adventure!
Here's the special. And really, the last holiday-themed work from me for this season. (I hope this works! ) I think there may have been enough.
Anyway, this is also an entry for the Zap-Apple-Acres Hearth's Warming Eve contest: [link]
It should show why this has taken me so much time. Everything is custom-vectored, mostly sans show references! But the most important thing I've learned from this project was naturally how to export flash animations from Illustrator. Hoo boy, was trying to GIF this ever a bad idea. You wouldn't believe the setbacks. I think I'll stick to this solution if I ever animate a comic again.
Anyway, hope you've enjoyed this and, again, have a ponyrific Christmas.
** IMPORTANT ** Sometimes the game clients won't connect. It usually means that the game has already started and both players already play. If you connect to a partner's ID, you receive a new ID yourself (which you can ignore). But sometimes the connection won't establish. I have no idea why this is happening. It may be a problem with your firewall or Adobe Cirrus (although I never have problems connecting with my friends). Try refreshing the page and generate a new ID or make your partner generate an ID and paste it. The game produces around 8.2KB/s traffic. If your connection is not fast enough, it might not work.
I've heard about people disconnecting during gameplay. But it's could also be possible that the connection just drops. Don't take it seriously. Sadly, I can't do anything about these connection problems
I present you: My first online mulitplayer Flash game! This is a mulitplayer version of my game Dash. You need a partner to play this one. A "Thank you!" goes to my friends Nagua, who helped me with the net code (he actually did the most important job!) and testing and Fuzzy also for testing.
You will need to send your generated connection ID to someone you want to play with. And the ID is only temporary. You receive a new ID when playing the next time. If you receive an ID from a partner, just paste it in the text field and click "Connect"
Since it's my first online multiplayer game, it sadly has some problems: * Sometimes a connection won't establish. In that case just reload the page and generate a new connection ID. * This game might lag. Depending on where you live and with who you play, you might experience weird character movements. * The game must be in focus during gameplay. Switching tabs or minimizing the window will slow down your side. * You will need a somewhat fast computer. As far as I know, Flash does not allow to change the framerate during gameplay. A fast machine allows both games to run more or less synchronously. * Sometimes you might see the other player fly through clouds without slowing down. This is a lag problem, the player doesn't really hit the cloud.
Version 1.3 changes: * Finally added W,A,S,D controls (I'm lazy) * Added Sonic Rainboom sound (also for Sonic Blaze)
Version 1.2 changes: * Added new game mechanic: You get more speed if you stay more to the right side of the screen. * Fixed beginning lag where one of the players flies away to the left/right side at the start of the game. * Blaze/Rainboom meters become more transparent if you fly into them.
Version 1.1 changes: * Added a sound when a player is connected
Feel free to use this game on your personal website if you want to.