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Read more about our contest:
:bulletwhite: Theme :bulletwhite: Rules :bulletwhite: Submitting :bulletwhite: Prizes :bulletwhite: Judging :bulletwhite: Feature :bulletwhite:

Over 1000:points: and Art!!!

After all this time of planning and waiting... IT'S FINALLY HERE!!! Our first Contest.

Contest has ended!

:new:The winners will be announced in about 2 weeks

Contest starts July 1st
Contest ends August 31st
Contest ends September 30th

The contest will be canceled if we don't have at least 20 participants.

:bulletred::bulletred::bulletorange::bulletorange::bulletyellow::bulletyellow::bulletgreen::bulletgreen: Theme Of the Contest :bulletgreen::bulletgreen::bulletyellow::bulletyellow::bulletorange::bulletorange::bulletred::bulletred:

:bulletred::bulletred::bulletorange::bulletorange::bulletyellow::bulletyellow::bulletgreen::bulletgreen: Elves :bulletgreen::bulletgreen::bulletyellow::bulletyellow::bulletorange::bulletorange::bulletred::bulletred:

So, our contest will be all about elves. Now it's not going to be so easy as drawing a well dressed elf ;P, you will have to do more.

:bulletred:   There must be at least 1 elven character in your drawing.
:bulletgreen:   Main color pallet must be red:bulletred:green:bulletgreen:yellow:bulletyellow:. One of the colors can be more present than the others as long as all 3 are the dominant ones. Also that doesn't mean you can't use other bits of the other colors as well, but if you can integrate yourself in only the 3 main colors even better.
:bulletyellow:   Your character/s must be in a summer scenario

01.   Your deviation must be NEW;submitted after the date June 01st 2014. And you can enter only 1 time.
02.   You have to be a member of our group or member of an affiliate that is participating in the contest, you can find the participating groups below.
03.   We accept Digital and Traditional Art; Pixel Art is also accepted. Only finished products are accepted; sketches, line-art, unfinished works will be ignored.
04.   We do NOT accept Photomanipulations, 3D art.
05.   Fan Art is accepted, but that doesn't mean you can "copy paste" from an manga/anime/game/movies.
06.   Collaborations accepted, please give the necessary credits in your comment.
07.   If you are doing traditional art make sure your scan/photo is high quality, low quality scan/photo is not accepted.
08.   In your comment specify that it's for our contest, please include our groups name or icon ( ShinesOfMystery or :iconshinesofmystery:)
09.   We do NOT accept stolen art, copying, tracing..., BE ORIGINAL and create your own.
10.   If you are a judge/prize donor you are allowed to participate but please respect the rules:
        :bulletwhite:    Judges can NOT vote for them selfs.
        :bulletwhite:    Prize donors will NOT receive the prize donated by them if they win, it will go to someone else.
11.   Respect the dA rules:…

If you will participate in the contest please let us know by posting a comment here at the journal.

:bulletred::bulletred::bulletorange::bulletorange::bulletyellow::bulletyellow::bulletgreen::bulletgreen: Submitting :bulletgreen::bulletgreen::bulletyellow::bulletyellow::bulletorange::bulletorange::bulletred::bulletred:

Send a note to our group, in the note add a thumb of your entry.
All entries can be found here:

-- View All Entries --

:bulletred::bulletred::bulletorange::bulletorange::bulletyellow::bulletyellow::bulletgreen::bulletgreen: Prizes :bulletgreen::bulletgreen::bulletyellow::bulletyellow::bulletorange::bulletorange::bulletred::bulletred:

:bulletyellow::bulletyellow: 1st :bulletyellow::bulletyellow:
350:points: from ShinesDonations
130:points: from Bliood-Kira
1 digital painting from Bliood-Kira
1 digital painting from Asderuki
1 art piece from buenodavista
:new:1 pixel art from Twin-Trinkets
:new: 1 chiby from Cardenia
:bulletgreen::bulletgreen: 2nd :bulletgreen::bulletgreen:
330:points: from ShinesDonations
130:points: from Bliood-Kira
1 colored character design from Bliood-Kira
1 lineart from Asderuki
1 character sketch from Flane-kanja
:new:1 animated pixel icon from Cardenia
:bulletred::bulletred: 3rd :bulletred::bulletred:
320:points: from ShinesDonations
120:points: from Bliood-Kira
1 lineart from Bliood-Kira
1 character sketch from Asderuki
:new:1 art piece winner's choice from RebbyLou

Winner's Package to all winners from :iconanothercontestgroup:
1 month feature to all winners from :iconshinesdonations::iconshinesofmystery:
1 feature to all winners from :iconbliood-kira:;:iconrebbylou:;:iconfairy-tale-fantasy:; :icontimeless-elves:; :iconden-of-elves:; :iconfreeyourfantasy:; :iconoriginal-fantasy:; :iconasangelsareborn:; :iconfantasycreators:; :iconfantasy-dwellers:
1 mention to all participants from :iconbliood-kira::iconshinesdonations::iconshinesofmystery:
:new:Comments and Favorites from :iconrebbylou:
:new: Llama Badges to all winers from :iconbluebitart:

If you want to donate a prize please comment below or send us a note.

:bulletred::bulletred::bulletorange::bulletorange::bulletyellow::bulletyellow::bulletgreen::bulletgreen: Judging :bulletgreen::bulletgreen::bulletyellow::bulletyellow::bulletorange::bulletorange::bulletred::bulletred:

1st Phase:

Our Judges will choose their favorite top 5 entries, which will then be sorted out by the number of votes and the first 10 will be displayed in a journal.
If we think there are some deviations that truly deserve a chance and didn't make it into the top we will put a pool voting as well.

Also in this phase the judges will have to give a small comment on the first 3 entries they choose, why do they think they deserve to win, some of these messages will be displayed to let people know why they where chosen.

2nd Phase:

Bliood-Kira MaddalinaMocanu will choose the top 3 winners.

The Judges:
:iconbliood-kira: :iconmetal-quill: :iconfiercebabydoll: :iconwindklang:
:icontwin-trinkets: :iconbuenodavista: :iconangevere:
We are still looking for judges, if you are interested. Please let us know by leaving a comment or sending a note to our group.

Why is the judging so elaborated?
We want it to be as fair as possible because everyone deserves a chance.

A big thank you to all the groups helping us with the contest.

:iconfairy-tale-fantasy: :icontimeless-elves: :iconden-of-elves:
:iconfreeyourfantasy: :iconoriginal-fantasy: :iconasangelsareborn:
:iconfantasycreators: :iconfantasy-dwellers:

You don't know what to do???
Here is some inspiration for you, just don't forget about our rules :D
Also if you have any questions, don't be shy to ask :)

You need heal by KEKSE0719 Elf princessA by zinnaDu lulu-Legend of the Cryptids1 by liangxinxin Nissa, Worldwaker by PeteMohrbacher
Blood Elf Hunter by AnaZC elf in wood by jasson78 Cirandiel Starhawk by Serathus Tyrande Whisperwind by Nightblue-art
Elf by asuka111 Luka by Zolaida Meredit by DianaKeehl Spellbound by Zephyri
notherrrr Elf by DavidRapozaArt Elf cleric by SKtneh Commission - In the Eversong Woods by LiberLibelula Commission: Ehri Skywing by Kurtssingh
Blood Knight in vacation by lazyseal8 Summer Night by SonyaM Arenthia by Clouded-3D

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Dust, Gas, Dirt, Grass
Comes from stars from afar
Back in time which at one time did not exist
Now pass the torch to us for the time we persist
Here on this pale blue dot
To make our mark, to stay or not.
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Suggest a DD stamp by Thiefoworld

Need Help?

What is a Daily Deviation?

The Daily Deviation is a daily feature chosen from the galleries here on deviantART.

A small assortment of submissions are chosen each day by a select group of staff/volunteer members who wish to showcase an image which they found impressive or otherwise interesting enough to deserve being brought to the attention of the community-at-large.

The staff/volunteer members responsible for selecting submissions for the daily feature often are open to suggestions and individual community members may direct their attention by noting the appropriate Community Volunteer or staff member with a direct link to the deviation which you are suggesting and a brief description about why you think the work in question should be featured.

FAQ #61: What is a Daily Deviation?
FAQ #18: Who selects Daily Deviations and how are they chosen?
FAQ #313: How can I find out if someone already has a Daily Deviation?
FAQ #873: What do I do when I disapprove of a Daily Deviation feature?

How To Suggest a Daily Deviation:

:pointr:-Find a deviation on deviantART that you would like to see featured.

:pointr:-Take notice of the deviations category. Example: Traditional, Digital etc

:pointr:-Find the appropriate deviantART Gallery Moderator that Moderates the category that the deviation is in.
Links are provided in this Blog that show every Moderator and their Respective Sections.

:pointr:-Send a note to the Gallery Moderator. Title: "Daily Deviation Suggestion" or something to that effect

:pointr:-Make sure you paste the link and/or thumbnail of the deviation you are suggesting in the note (preferably a thumbnail)
The "thumb" code is on the right side of each image description. Copy the thumb code, it will show a thumbnail of the image when pasted in the note.

:pointr:-Leave a short description of why you think the piece should become a DD if you wish.

:pointr:-Send note

Some things you should know

Anyone can suggest a daily deviation. Suggesting someones work for a DD could give that artist the opportunity to reach a much larger audience and gain more exposure. It only takes a few minutes, and it will really make someones day. Try to suggest one as often as possible!

Remember that as a general rule recipients must wait at least 3 months from receiving their last DD before they are eligible for a new one. So if a person has received a DD in the last 3 months, wait a while before suggesting another of their works.

Certain Gallery Moderators and Staff may have specific details on how to suggest Daily Deviations to them. I suggest that you scan their front page for any specific information before suggesting one.

Moderators do receive a lot of suggestions, so not every piece that you suggest may become a DD.
Also keep in mind that due to the sheer volume of notes that Gallery Moderators receive, you may or may not receive a reply.
So be remain both persistent and patient, and your diligence will pay off!
Remember that you are doing this as an act of kindness.

More Helpful Links:

Suggesting DDs For Dummies by Thiefoworld

Still have questions?
Send me a note

Need Help?

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aaand 11 years of work  finaly comes to fruition...

now to walk the full 12 issue journey.

and  to get it to here....whooo boy it took its steps
ooold ravine pages by nebezial
10 years ago this is how it looked....
and then got redrawn, changed and upgraded about 20 times, hundreds of pages discarded as i progressed
but now, it finally started. over these 4 years i have to get all twelve 160 page issues out... and the last one 200 pages

lots of work to do!
  • Listening to: rhapsody of fire nightwish
  • Reading: scripts by my writer
  • Playing: diablo2
  • Eating: much less
  • Drinking: cofee
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Themed Art Competition!

SMASH! wouldn’t be the same without our Themed Art Competition, now would it? So step right up, get your thinking caps on and get that creative spark on fire! This year we want to see your imaginations run wild and take our lovable mascots to places they’ve never been. This year’s theme is…

Fairytale SMASH!

Did Cyrus and Skadi grow up reading fairy tales like we did? Well, they’ve discovered a few Grimm tales and want to export some of them to their home planet. Help them illustrate these tales for their people and work them into one! Do what you will with the fairytale – reverse it, twist it, flip it on its head. As long as our sibling mascots are involved (and that we can tell it’s a fairytale), let the magic come alive!


To be announced. Watch this space for wishing stars!

Submission Guidelines

• To enter your artwork for Fairytale SMASH!, please bring your art submission to the art room and speak with one of our staff. You will be provided with a competition entry form to fill out and you will be in.

• Traditional medium artworks or digital prints are welcome!

• So you’re not inundated with ideas on what tales to pick, here’s a list of fairy tales that we’ll accept into the competition:

    ◦Snow White
    ◦The Frog Prince
    ◦Hansel and Gretel
    ◦Puss in Boots
    ◦Sleeping Beauty
    ◦Little Red Riding Hood
    ◦Three Little Pigs
    ◦The Little Mermaid

• Entries can either be an illustration or sequential artwork (i.e., comic-book style).

• Be aware that your submission will be on display at the event. This may involve tape or thumbtacks, so we highly recommend that you bring a copy of your submission for display purposes. Please bring along the original for verification.

• Our judging criteria for Fairytale SMASH! are as follows:

    ◦ Execution: Technical expertise and mastery of the medium.
    ◦ Concept: Originality of your concept in adherence to the given theme.
    ◦ Aesthetics: How well your skill is applied to illustrate your concept and the overall visual appeal of your work.

Submissions close on Saturday, August 10 at 3:30pm.

Winners will be announced on the day.

Please keep in mind our art competition terms and conditions when deciding to participate.

Check out last years competition winner here: Crossover Winner 2012

SMASH! 2013 Themed Art Competition

Digital Art Competition!

Are you looking for the DeviantArt competition? Well, the digital landscape moves on and we’ve broadened the scope this year to include all online submissions. But wait, what’s the difference between this and our Themed Art Competition? The answer: You don’t have to attend SMASH! to enter! (Not that we encourage that, far from it!) If you can’t make it on SMASH! day, or you’d prefer a different theme, then this is the competition for you!


Our worst fears have come to life! The Zombie Apocalypse is upon us. What awaits our beloved mascots Cyrus and Skadi as they try to outwit the zombie horde? Help them survive the apocalypse and show us how you think they would face the walking dead! Are they running for their lives? Are they survivors running on supplies? Or have they found the cure under the umbrella of a large evil corporation? Whatever zombie cliché there is, we want you to show our mascots the meaning of Double Tap.


To be announced! Watch this space for brains!

Submission Guidelines

• To enter your artwork for ZOMBIE APOCALYPSE, please save your artwork as a PNG or JPG. Attach it to your email entry and send it off to our Arts Event Coordinator.

• Although this is a digital art competition, it doesn’t mean you can’t use a traditional medium - both digital artworks and scanned traditional artworks are welcome!

• Entries must be of reasonable size. Please keep dimensions below 3000x3000 pixels or below 5MB (megabytes). SMASH! reserves the right to resize your artwork if you do   not comply with this rule. If you do not wish for your artwork to be resized, we cannot accept your entry.

• Please note that in submitting your artwork for ZOMBIE APOCALYPSE, you agree to allow the hosting of your entry on the SMASH! website.

• Our judging criteria for ZOMBIE APOCALYPSE are as follows:

   ◦ Execution: Technical expertise and mastery of the medium.
   ◦ Concept: Originality of your concept in adherence to the given theme.
   ◦ Aesthetics: How well your skill is applied to illustrate your concept and the overall visual appeal of your work.

Digital submissions close on Sunday, August 4 at 11:59pm.

Winners will be announced at SMASH!

Please keep in mind our art competition terms and conditions when deciding to participate.

SMASH! 2013 Digital Art Competition
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I'm so far off from so many things in my life. I'm so far off from being where I want to be. I'm so far off from being who I want to be. I'm so far off from having my shit together, emotionally, physically, financially, and artistically. I'm so far off from finding the love of my life. I'm so far off from feeling mature enough to take care of children. I'm so far off from feeling mature enough to take care of myself. I'm so far off from liking who I am. I'm so far off from liking who's around me. And what scares me most about all of these things, is not how far away they are, but how close they really might be.
  • Listening to: Your Mom
  • Reading: Your Mom
  • Watching: Your Mom
  • Playing: Your Mom
  • Eating: Your Mom
  • Drinking: Your Mom
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There is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.

:bulletblue: How to measure that you are ready?

You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hours.

:bulletblue: What to show in your portfolio?

Don't show to many artworks, you will always be judged by your worst piece.
Show the work that is suitable for the company's you'd like to work for. Show work that they would be able to fit in to their game right away, proving you are the right person to do so. Did you know that if you're a paid DA member you can make a portfolio website through DA? You will find it in the menu :)

:bulletblue: What to write in your CV?

Don't write about those years you worked in the supermarket or you black belt in karate, they will not care and again it looks unprofessional. Don't share your high school information or grades. If you have done a uni course related to art, you should put that information in there.
Other sections will be: Languages, Software, Art achievements( like book/magazine features.) art-courses and previous clients. Are there no previous clients? That is okay.
Don't advertise yourself as a freshly graduated person, you don't have to lie about it, but avoid the mention if possible.

:bulletblue: How to approach a company for work?

Never come across as a fan. You, of course like their work, and would like to create artwork for them, but don't phrase your fandom to them, it will come across as inexperienced. 
Explain what you can offer the company or the company's art-team with your personality and passion. 

:bulletblue: How to calculate your basic freelance rate?

The price must include: Your rent, other living costs like food & bills, equipment(pc,software and Wacom), training-days(the days you wont be working for clients) and taxes( add 21%, this variate's per country so do your research).
1 year of rent (500x12)+ (600x12)1 year of living expenses+(1500) 1 year of equipment= 14700 euro.
The year has 365 days approximately 250 workdays. 50 days will probably be spend, without a client to work for, sick, or holiday. But those days will still need to be covered so they will stay included.

14700 euro : 250 days= 58.80 euro a day. + 21% taxes(12.34 euro) =  71.14 euro.

That 71.40 a day will give you a very basic living in a country such as the Netherlands. However, if you'd like to be able to pay a vacation, a nice Christmas, a car? You have a child to take care of?
Don't forget you need to save up for a pension too! As a freelancer that needs to come from your own wallet!!
This will most certainly higher the price to a 120 euro a day easily. 
Most professional rates are between 120-500 euro a day! But these are from experienced artists and you should be able to achieve that within 1 year. But please don't ever work for lower than this previous calculation has shown you. Flipping burgers would be more sustainable otherwise XD.

These website's feature okay freelance work from individuals from time to time:
DA jobs forum.
CGhub jobs forum.

Ofcourse you will always have to keep honing your skills and strive to become better every day to climb up the career ladder :D

I wish you guys goodluck!! :D
Let me know if you have some other questions about this that I haven't covered :D

More journals for artists and creatives :D (Big Grin)
The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they  would understand.

  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around  anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps y
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us  keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Devia
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive critique instead
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's  feedback.
:bulletblue: You can search online (wit
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away

Thanks for reading, you amazing people! ^^ !
I write these journals to note down my thoughts and experiences and am really humbled by the fact it draws to many readers ^^ 
so issue 1 is finally coming out this Wednesday and the reviews are pouring in…



aaand they seem to like it XD

buut for a democratic balance, i did find one  that pretty much reviews it as worst comic aver XD…

this is a very good thing. hype needs to be kept in check.

ultimately tho , like any other story, ravine is what you bring with you into it.
if you enter as a cynic, refusing to suspend your disbelief, it will be a pile of ass. same can be said for pretty much any story.

so good, reviews, bad reviews.. it ultimately doesn't matter, it is what you get from the story :)
i certainly do hope you enjoy it :)

3 out of 5 rating here, and i loved the review, because the writer of it gets the challenge of writing a new world. fantasy books always take that bit of a first read adjustment... hell. first time i tried reading the game of thrones i gave up after 60 pages.. same goes for hobbit... but fantasy... good fantasy, takes its time to spread its wings.. and when it does.. well....
  • Listening to: rhapsody of fire nightwish
  • Reading: scripts by my writer
  • Playing: diablo2
  • Eating: much less
  • Drinking: cofee
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so im gonna be starting to make some tutorials soon
before that you should look up some informations

you probably noticed that in my work it is often hard to distinguish if im using a zbrush model or just painined it all in photoshop

reason for that is simple.

my realism rendering is greatly based on 3 d rendering processes.

by this i mean as i learned 3d i became aware of the stuff we usually visually take for granted.

qualities of material, importance of reflectivity, ambient occlusion, and subsurface scattering.

to any 3d  artist these are everyday terms, while 2d artists usually paint them without often even being aware of wheat they are really doing

for instance , a 3d artist will at any given point use 2 types of shadows. cast shadows from a direct lightsource, and ambient occlusion shadows which naturally appear  more intensively  the closer planes of an object are together.

i can get into this  and make it a long discussion , but easier way is to google some ambient occlusion  images and examine them hard

its not a hard thing to figure out.

then once you did ta proper  ambient occlusion   on your painting, you proceed  to cast direct light shadows.

then there is reflectivity. at any given point you are drawing characters or objects in an environment. important reminder is that environment exists even beyond the visible frame of the picture

and it reflects all over your character, amount of reflection of course dictated by the reflective nature of the surface.

look up hdri  on google

and then there are material qualities one of the usually  overseen ones and simply drawn  from a reference without even realizing it, is subsurface scattering. it is a quality you will find in different materials, among which are basically all organics. google subsurface scattering.

after you get informed on this  you will understand my videos even better once we get to spamming them :)
  • Listening to: rhapsody of fire nightwish
  • Reading: scripts by my writer
  • Playing: diablo2
  • Eating: much less
  • Drinking: cofee
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I've been notified about some art thief posting pictures from Google on to their gallery. There were comments complaining about this on their profile. Either nobody knows how to report them or the DA committee won't take action.

Just in case if you encounter something such as this, here's how you can report them:
1. Go to "Help and FAQ" from the DA drop-down menu that's beside the logo
2. Click "Contact the Help Desk". It's on the left side in bold.
3. So know it would tell you to send a note to them. For the category, click "Abuse Report" under "Copyright and Etiquette". What they mean by abuse report means is reporting on abusive and unacceptable behavior that goes AGAINST their policies. For example, stolen art.
4. Now write the report.*
*Don't forget to put a subject on it. They may not take it as seriously.
  • Mood: Tired
  • Listening to: Your Song-Elton John cover by Ellie Goulding
  • Reading: Manga
  • Playing: Kingdom Hearts: Birth by Sleep :3
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