To see how this picture was made visit my YouTube channel... youtu.be/ujsRnOx11qs
This is my attempt to take a low resolution video game screenshot and turn it into something much more detailed.
The arcade game Killer Instinct was displayed at an amazingly low resolution of 320x240 which was a common resolution of the time. Played on today's TVs, the game looks like a blurry mess. Rare made the game using mostly computer generated imagery which at the time looked amazing. By today's standards, not quite so much.
By using Photoshop I was able to remake a screenshot from the game the way my brain wanted to remember it.
I chose Sabrewulf because I thought it would be a good challenge to work with something that has lots of hair. I was planning on the 2nd character being Fulgore, but settled for Spinal since I couldn't find a Fulgore sprite. I think it turned out better with these two as it matches the theme better to have a skeleton instead of a robot in a setting like this.
The original image is 8000x6000 and stored in 3 different PSD files.
This is a remastered screenshot from the video game Super Metroid. Released in 1994 Super Metroid featured an open world where bounty hunter Samas Aran must defeat Mother Brain to keep the galaxy safe from improper use of Metroids. There are also space pirates there looking to use Metroids to gain power. I think that is right.
Super Metroid's game style has lived on in many great Castlevania games. These Metroidvania games are amoungst my favorite, but Super Metroid still stands out as the one I'd most like to see in high definition.
In order to give the screenshot a 16x9 aspect ratio this is not an actual screenshot from the game, but made up of several screenshots and sprite sets. Included in this scene is a metroid, which is not accurate to the game, but believable since there wouldn't be a logical reason that one could not wander into Mother Brain's room (And I really wanted to remake the metroid).
Dude, seriously... stop trying to look staunch and turn around!
A doom pic I threw together. Ive been playing brutal doom lately, So I felt the need. Here's doom guy with a horde of creatures behind him. Id say he's got a good 2-3 seconds before that cyber demon's rocket launcher does its job... more than enough time for some demon killing action, right?
This is a remastered screenshot from the video game Faxanadu a game made for the Nintendo Entertainment System in 1987. It is about a battle between Elves and Dwarves caused by an evil being that came to the land via a meteor. The entire game takes place inside a gigantic tree. This image depicts the root system of the tree which is dying from lack of water.
There are about 6 people in the entire world that remember this game. But it was one of my favorites. The game has a lot of room for enhancement, but the style overall I always thought was excellent in the original. The music was also one of the best for the NES. (If you're reading this and are musically inclined, please make remixes of this game!)
This scene is modified from the original game and displayed in widescreen instead of 4x3.
This image took a very long time to create (close to 50 hours).
I was browsing the web for some doom nostalgia and i was a bit surprised that i didn't come across that much hell knight art. I guess fan art just didn't happen that much back then. I decided to create some doom fan art myself so i went seeking for some sprites. I tried as hard as i could to stay true to the original character, or at least how i always interpreted it.
This one goes out to all the doom fanatics out there. I made this to keep a spark of the old days alive. Let me know what u think guys.
Nothing can save them now - they've learned a lesson in violence.
My first Doom artwork in a while, and the first to have been done with a tablet. Heavily inspired by Sodom's '10 Black Years' Album cover, with the title and description a shout-out to Exodus - A Lesson in Violence.