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See how this image was made here...

youtu.be/Ya1KqQSkXAA

For this project I decided to start with the 8-bit Nintendo game Contra and up the resolution to 9600x5400 pixels.

The Nintendo game Contra was one of the more popular NES games about some guys who looked like Rambo trying to defeat some aliens on an island. Or at least that is what I think it was about.

I tried to match the style of the game as close as possible, but took some creative liberties where I thought it really needed it.

I figured the Level 6 boss, who I think is a robot, would be the coolest looking boss. The last boss is a giant heart and that seems too easy. The other bosses are not really characters.

The project took 25 hours to complete over the course of 6 days.

The original image is 9600x5400 pixels and stored in 3 PSD files.
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Watch how this image was made here...

[link]

This is a remastered screenshot from the video game Super Metroid. Released in 1994 Super Metroid featured an open world where bounty hunter Samas Aran must defeat Mother Brain to keep the galaxy safe from improper use of Metroids. There are also space pirates there looking to use Metroids to gain power. I think that is right.

Super Metroid's game style has lived on in many great Castlevania games. These Metroidvania games are amoungst my favorite, but Super Metroid still stands out as the one I'd most like to see in high definition.

In order to give the screenshot a 16x9 aspect ratio this is not an actual screenshot from the game, but made up of several screenshots and sprite sets. Included in this scene is a metroid, which is not accurate to the game, but believable since there wouldn't be a logical reason that one could not wander into Mother Brain's room (And I really wanted to remake the metroid).
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Watch how this was made here...
[link]

This is a remastered screenshot from the video game Faxanadu a game made for the Nintendo Entertainment System in 1987. It is about a battle between Elves and Dwarves caused by an evil being that came to the land via a meteor. The entire game takes place inside a gigantic tree. This image depicts the root system of the tree which is dying from lack of water.

There are about 6 people in the entire world that remember this game. But it was one of my favorites. The game has a lot of room for enhancement, but the style overall I always thought was excellent in the original. The music was also one of the best for the NES. (If you're reading this and are musically inclined, please make remixes of this game!)

This scene is modified from the original game and displayed in widescreen instead of 4x3.

This image took a very long time to create (close to 50 hours).
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To see how this picture was made visit my YouTube channel...

youtu.be/ujsRnOx11qs

This is my attempt to take a low resolution video game screenshot and turn it into something much more detailed.

The arcade game Killer Instinct was displayed at an amazingly low resolution of 320x240 which was a common resolution of the time. Played on today's TVs, the game looks like a blurry mess. Rare made the game using mostly computer generated imagery which at the time looked amazing. By today's standards, not quite so much.

By using Photoshop I was able to remake a screenshot from the game the way my brain wanted to remember it.

I chose Sabrewulf because I thought it would be a good challenge to work with something that has lots of hair. I was planning on the 2nd character being Fulgore, but settled for Spinal since I couldn't find a Fulgore sprite. I think it turned out better with these two as it matches the theme better to have a skeleton instead of a robot in a setting like this.

The original image is 8000x6000 and stored in 3 different PSD files.
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I was browsing the web for some doom nostalgia and i was a bit surprised
that i didn't come across that much hell knight art. I guess fan art just didn't
happen that much back then. I decided to create some doom fan art myself
so i went seeking for some sprites. I tried as hard as i could to stay true to the
original character, or at least how i always interpreted it.

This one goes out to all the doom fanatics out there. I made this to keep
a spark of the old days alive. Let me know what u think guys.
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Imp character from DOOM
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Now where did I put my shotgun...
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Doom fan art from 2004.
I think this was one of the first pieces I produced entirely digitally, when I got my Wacom.

Please excuse the large logo watermark; this version was used for postcard prints.
The high-res original is sadly probably lost to the mists of time. If it turns up, I'll replace this with a better version.
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Mancubus:Doom (was supposed to say Mancubus : Doom)

For Game-art-HQ's Doom 20th anniversary art tribute

This is the other BFG: the big fat guy.
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When Crunch berries crunch back...
Doom's Cacodemon
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