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Again, one of those "why bother"-kind of deals since I really like the Pinky in Doom 3. Which was a shame since there were like 5 of these in the entire game.

Anyhow, I made the overall appearance a lot more... stubby(?) compared to the Doom 3 variant, where the monster was a tad longer and lizardlike. Also I gave this little fella some nice tusks to go, and tweaked the muscletone a bit.

Am I the only one who is reminded of the Oddworld series by this guy?
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My version of the dreaded arachnotron. I drew a great amount of inspiration from the original piece of concept art intended for Doom 3, mainly the mouth-cannon.
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Doom Guy ~ 30 min, Painter IX.5

Here's the thing. For such a simple dude, a little clay dude that is at most either a tiny sprite guy based off a little clay guy or a a guy filling up only part of a 320x200 screen, the Doom Guy is awful hard to draw right.

I think it has something to do with the really unusual center of balance, especially in the shooting sprite from which this was drawn. He's practically falling over. That and his unusually stout proportions. Doom guy: he's an original.
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With this one, I can sort of live with. I'll do some more scetching before the 3D model. The fuelpack needs some more lovin' <3

I struggled with the head a LOT. So thanks for Bokhaj, Dracon-Dragon and other watchers for their input. I made the eyes a lot sadder than rest of the Doom demons, plus I sort of broke it's jawbone, as if it had been stuffing way too big cheeseburgers into it's throat. Also to emphasize how damn fat this bloke is, I made the skin split in the middle, as if it no longer could dontain it's massive guts.

You can't spell Mancubus without "Man"! Long live us fat blokes!
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I really struggled with this one. I did like 20 different scetches before getting the result I wanted. I kept the creature as spherical as possible without making it look boring, so I went for a skull-like formation, with eye-like boneformations on it's frontal backplate. I also added a discusting looking pouch to it's buttocks, where it keeps all the lost souls before spitting them out at the player.
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A faithful watcher kilr3 appeared to me and declared that my Baron of Hell needeth some plasma on his hands. And I was like: "Right away master, please don't hurt me! Don't put me back into the trunk! I shall fix the image" and then he was like: "Very well. I shall give you this ONE chance, although you do not deserve it". Now he'll hopefully give me another bucket of fish entrails so I can feed :3

So here is the Baron himself. Again. Very much like the Hellknight, but I don't wanna try fix something that isn't broken.
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Like the Hellknight, I really like the design of the imp in Doom 3 a lot, so making this felt a little redundant. I gave this bad boy more Hellknight-esque mouth with the bare gums, so they seem like a distant relatives or something.
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Turned out crap :/ But I was tired of redoing this piece for the umpteenth million time, so whatever.

Am I the only one who loved the "Oh shit!"-sensation when you one of these bad boys appeared out of no where, and you'd desperately tried to hit the 8-key while simultaneously ran around the level like an idiot, trying to dodge the incoming rocketfire?
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With the release of Doom 3 BFG-edition, and the alledged Doom 4 leaked screenshots earlier this year I've been struck with a bit of a Doom-mania. If there's a game I'd love to get aboard to redesign some old creatures, it would be Doom.

I loved most of the creature-redesigns in Doom 3, but Revenant along with Mancubus and Archvile weren't one of those. So I thought I'd go ahead and do some fanart of Doom's enemy roster. I'm also planning to models these badboys into fully functional current gen ingame-models once I get back home from my trip to the north. These speedpaints will be just mental notes instead of actual concept-art. I like to design and detail mechanical stuff like the rocket launchers in 3D.

This should be fun :3
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