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Similar Deviations
Some transport designs (colony ship, troop transport, and modular transport) for Sven Olsen's starship combat game project (same as ship designs here). Cruiser at lower center included for scale.
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Set of Phidi ship assets for Sven Olsen's starship combat game project (same as ship designs here). Updated with the second set, including the colony ship and heavy carrier.

The Phidi are an aquatic race of traders. They have essentially three multipurpose hulls: courier, tradeship and supership, which are modular and can be configured for warfare, commerce, or anything in between. The Phidi prefer to hire alien mercenaries to do most of their fighting for them.

Being aquatic, the habitation sections for the Phidi are filled with seawater. The caustic pattern on the sea pods is animated in the game engine; it looks pretty cool.

Stars in Shadow: Phidi Scientist by AriochIV 

See the Phidi concept sketches here.
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Some carrier designs for Sven Olsen's starship combat game project (same as ship designs here). Cruiser at lower left included for scale.
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Stars in Shadow (formerly code-named "Hawkfleet") is an independent game title under development by Sven Olsen, tentatively scheduled for initial release some time in early 2014. It is a turn-based space 4X strategy game in the style of Master of Orion, with a strategic mode and a tactical combat mode.  I'll post more information about the game here as it becomes available.

Stars in Shadow Gallery Index

Official website: starsinshadow.com

This is the first set of ship sprites for the tactical combat portion of the game. They belong to the Ashdar, who are a race of imperialistic space dinosaurs. :D

All images ©Sven Olsen.
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A sheet of base design thumbnails for the "Stars in Shadow" project.

Related ship graphics from the same project
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Concept art for Sven Olsen's starship combat game project (same as ship designs here).

A collection of design iterations for the Phidi, an aquatic race of traders. The Phidi ships are designed around commerce, and can be modified for warfare, but the Phidi prefer to hire alien mercenaries to do their fighting for them.

This one took quite a few iterations to get to the look we wanted.
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Concepts from Stars in Shadow, a space 4X strategy game currently under development.

Like the Ashdar and Gremak, Human starfaring culture predates the ancient disaster that caused the collapse of galactic civilization. Unlike the other elder races, however, Humanity's remnants are completely displaced, without a home to call their own. They are found as refugees scraping out an existence on remote worlds, or limping from port to port in their ancient, barely functioning colony ships, trading or offering their services as mercenaries. Theft and piracy seem to come naturally to them, and they are tenacious close-quarters fighters.

You can see finished ship graphics here.

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A collection of design sketches for Sven Olsen's starship combat game project. See more here.
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Concept art for Stars in Shadow, of how stars and planets are represented in the game.

** WARNING: SCIENCE CONTENT **

In the game, star systems are abstracted to have four orbital slots, which can each have a planet or be left empty. Based on the star type (some being hotter or colder), each orbit has a heat zone which determines what kind of planet can exist in it (you can't have an iceball in a hot zone, for example). Not all orbits are valid for all star types; for example, a tiny red dwarf only has 3 orbits, to represent its smaller size, and a red giant is missing its inner two orbits, representing the fact that it is a dying star that has swelled to consume any planets that might have been in those orbits.

The planets themselves are abstracted into a range of set sizes, the terrestrial habitable worlds being in the range from small, medium, and large. The diagram at upper right shows a variety of planet types, and demonstrates how they relate to each other in terms of temperature, atmosphere thickness, and amount of surface liquid.

The "exploitation" concept addresses how the planet graphic changes due to player habitation and development. When a colony is established and as it grows, expanding cities become visible on the surface (and light up the night side). Particular types of development can change the surface; industrial development may result in visible pollution, and terraforming efforts may show the greening of otherwise barren landscapes.

You can see more planet concepts here, and how the planets actually appear ingame here.

Stars in Shadow is a space 4X strategy game currently under development. 
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Based loosely off of the antiquated North American Union Cheyenne-class dropship, the Apache was developed by Professional Military Solutions Corporation as part of their naval support operations for other, more ground-combat-oriented mercenary firms. Designed to pacify an LZ and deliver a platoon of power armoured troops dirtside in a hurry, the Apache possesses substantial firepower, tremendous armour for its size, and is as agile as many fighters.
Armaments on the Apache are mostly hidden, deployable weapons arrays designed to survive incoming fire under the thick hide of the hull plating and be deployed as needed. Two dual light naval APPC turrets forward are able to hammer enemy fighters and corvettes with astounding firepower. To devastate ground-based anti-air/space facilities, the Apache mounts four retractable missile pods loaded with specialized AGMs (Air-to-Ground Missiles) can unleash volleys of nine missiles each, with four volleys per launcher in a standard load. Under the cockpit is an AP lancer ball-turret emitter designed to sweep the LZ on final approach, and also doubles as a potent anti-missile battery.
The Apache’s primary job, however, is not combating enemy ships, but delivering its payload to the ground. The troop bay of the Apache can carry either two platoons of conventional troops or one platoon of power armoured troops with support personnel, and can carry one support walker in the rear under the tail via maglock anchor points. Due to the AG field emitters and the twin dual-core gravitic engines, weight is not a problem for the Apache, and field refit experiments by PMSC have proven that one can carry three additional support walkers or one assault walker underneath the vessel. Said walkers are dropped prior to landing, using grav chutes to slow their descent at the last second and land at combat readiness.
The Apache sports a hide thicker than many corvette-class vessels. The entire hull is comprised of atomically-bonded metallic hydrogen battleplate with carbon interweave and tenser field structural support, one-to-three meters thick. Even the cockpit viewscreen is a transparent form of the battleplate, one meter thick, but molded in such a way as to remove any visual distortions due to the thickness. Potent triple-layer deflector/ablative/deflector shields and advanced ECM and conventional countermeasures round out the defenses to maximize the Apache’s chances of getting to the ground safely in a furball.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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