Women and Armor: Saying GOODBYE to Panty-Plate P1Hello ladies and gentlemen artists and designers and writers and anyone else who may want a rundown on my take on Women and Armor.Women and Armor: Saying GOODBYE to Panty-Plate P11 year ago in Personal More Like This
Beware: Here be cussin'!
I’m writing this because there is this gigantic upheaval in the comics, video game, Hollywood machine, etc. over how women are portrayed in popular media and I think these themes, themes of women in combat and having to use any sort of armor (or even simply getting dressed for combat) is a subject of major contention. I, for one, and kind of tired of seeing the Panty-plate or exposed important bits and then some dude (or publisher/company) telling me this female character is some sort of fighter.
Now, a little disclaimer before we get started:
While I may pull from sources about this issues and use examples to further my point, I am in NO way bashing someone’s art. Some of these people (mainly dudes) who draw these characters fucking rock. I mean:
Look at that thing. She’s a total badass and I of
PE: Importance of AnatomyThe importance of anatomy.PE: Importance of Anatomy2 years ago in Art Features More Like This
Understanding anatomy is crucial to many aspects of your art.
You'll notice that anatomy is essential for drawing. It becomes difficult to accurately draw a complex pose, or even a simple one, if you don't understand what's under all that skin or fur, or even bark. Knowing how everything fits together is important.
Once you notice where that certain muscle is, shading and form become much more accurate and more natural. Knowing why the nose and eyes fall where they do make it much easier to draw from memory, and nail that natural look you were going for.
Learning the anatomy of the subject you're going to draw is quite important, and will definitely help you on several levels.
It's also easier to drawing sequences of movement. One will know what connects to what, and how they move. What is possible, and what isn't. (Range of motion)
Drawing people and other animals can be intimidating. Once you have a solid foundation, it's much easier
Tips on How to ImproveMy good friend, Draethius, had posted a DA journal a long time ago (almost a whole year) that he has long since removed that was about how he didn't feel like a real artist and wasn't sure how he could improve. So I wrote him anTips on How to Improve4 years ago in Personal More Like This
essaylengthy Note in reply. And I kind of forgot about it since it happened along the time when I was throwing a tantrum over that one chick I call Otto.
But I was going through some documents from my Back Up files and found the document I wrote to Drake and decided "Hey, I should post this! " Granted, there's moments when I kind of go off on a tangent, but I think this could be helpful to someone...maybe?
Here it goes:
I can't tell you how to feel like a real artist, but most cases, artists are never satisfied with their work and are constantly pushing themselves to get better. This is a good thing, otherwise we'd never improve. But it can also be a bad thing, if you push yourself too much, you can essentially burn out. So
How to become a better colorist? Part 2Hey hey,How to become a better colorist? Part 23 years ago in Personal More Like This
Another bunch of hopefully useful advices. I will probably collect it all, make some nice pics and share it as a tut, but don't have a clue when. Probably on my vacation in August.
Wait, I was supposed to get some rest then Oh, well.
Don't be afraid of experimenting! Use overlay and multiply layers over the one you're working on, with different colors to see how it affects the look of your coloring. Use even dodge and burn sometimes, with different ranges (Highlights, Midtones, Shadows etc), but don't overuse it and don't use it as a main tool of your shading. Rather to highlight some element (works well with metal parts) or to add contrast. Use photo filters. Use adjustment layers. Photoshop is a powerful tool! You can be surprised of the result you wouldn't think of on your own. If you're afraid of spoiling your precious drawing, duplicate layers before experimenting or make a snapshot (the icon in the middle on the bottom of History window in PS. Saves a current
Drawing ResourcesHey people,Drawing Resources4 years ago in Personal More Like This
I started this journal because I had been dissatisfied with my art skills so since May 28, 2011, I've been on the hunt for material to help me out. PLEASE NOTE: This journal gets UPDATED! So check back every few months or so for anything new! And if you find something useful, please suggest it! If you have your own collection of resource links, please share them! And if you're browsing this list and encounter a site link that no longer works, let me know.
ANNOUNCEMENT! My journal is becoming too big. So soon in the future, I will be making a PART 2 to this journal. Some of these sections will be moved there, and the ones left behind will be expanded upon!!! Please continue to leave suggestions. Let me know what has helped you out. I would love to know.
UPDATE! December 29, 2014: Instead of making a PART 2, I will be moving all current information found here and will be making all future updates on my website,
How to become a better colorist?Hey guys and girls. Today something especially for you. Some useful tips from coloring artist.How to become a better colorist?3 years ago in Personal More Like This
Some of you asked me about tutorial. I really wanted to write one but they are so time consuming.
So let's start.
1. Make good flats at the start. Use polygonal lasso tool in Photoshop and then Paint bucket tool, it's the most accurate method. Filling areas with brushes is wrong, believe me. You will swear to gods and scream out loud trying to later fill all these tiny holes you didn't notice white painting flats with brush.
Of course don't stick to this advice too much. If you have a bunch of tiny elements it's obvious that it's better to color them with hard brush than to use lasso, especially the polygonal one
My way of doing flats is to make every particular color/character on a separate layer. For example, having two girls, sky and clouds in the picture, I make 3 groups: background, girl1, girl2. Then in each group I make layers for: sky, clouds, skin, hair, shirt, jeans... etc. May look
Tutorials feature 1Watercolour tutorials!Tutorials feature 12 years ago in Personal More Like This
I posted my first 'tutorial' yesterday, and even if my intention was good, I know that it isn't the best one, so I'd like to share with you some tutorials that I have in my favourites. This time I've focused only in watercolours, but I plan to make more tutorial features with other materials. I hope you find this selection useful and inspiring!
Watercolors+Masking fluid tut. by Martina-G negative painting tutorial by koyamori
Watercolor Tutorial by Loonaki Watercolour walkthrough by martinacecilia Watercolor Tutorial by Claparo-Sans Watercolour Tutorial by AuroraWienhold Poured Washes Tutorial by p-e-a-k Tutorial: Mood in Watercolour by Gold-Seven
Trying to Improve?Are you trying to improve?Trying to Improve?4 years ago in Art Features More Like This
Looking for new ways to improve?
Just to IMPROVE?
There's one thing that people always repeat(I'm not trying to offend anybody) is that when they watch another artist who's art is very good, they either think, "I won't be able to be that good" and feel like they will never improve.
Sad thing, but true.
Only a few people think about improving to get to the same level as their favorite artist.
BUT! There's always room for improvement! ;D
Well, then. I'm not so sure if this is helpful or not and if you will learn something new or not, but, continue on, please. c:
Ever heard of 'practice makes perfect'? I know some people out there practice until they hands feel dead(not literally) but don't give up! Like I said, there's always room for improvement! c: And it doesn't matter if you waste paper. Paper can always be recycled. If you think you're wasting paper, try finding old envelopes and doodle on them!
Don't give up! EVER! Be strong and
Art and arroganceI originally posted a version of this in my journal, but the reaction has been so positive that I decided to make it a news article, at Rockinfroggi's suggestion. And thank you to everyone who commented on the original journal!Art and arrogance4 years ago in Art Features More Like This
I've been spending more time around dA lately, and while most of it is very positive, some of it... well, isn't. People telling each other their work sucks, stop drawing, etc. Or even people looking at my work and saying or thinking that they'll never be as good and getting discouraged.
Please, please, don't. No one is born perfect. No one is born able to compete in the Olympics or paint a masterpiece. I first picked up a pencil when I was one year of age I've had over twenty-two years of near-constant practice, and I have a mother who's an art teacher. I had a load of encouragement and constructive criticism and advice. And I'm still hugely critical of my own work and see a hundred flaws in everything I do. I'm nowhere near reaching my full p
PE: Learning to paint with deviantArtA lot of people want to learn to draw and paint better but they just don't know where to start. You don't need an expensive art course to learn and progress, sometimes the answers are not far away. On DeviantArt, artists not only share their artworks but many of them are willing to share their working secrets, they create tutorials and FAQ journals or simply answer to your notes if you ask them. When you know what you want to improve, searching for a good tip gets even easier.PE: Learning to paint with deviantArt2 years ago in Art Features More Like This
Improve your drawings & sketches
Improve your watercolor painting
School or self-teaching?What is the best way to move toward being the most talented, marketable artist you can possibly be? To school or not to school... that is the question.School or self-teaching?3 years ago in Personal More Like This
There are many many variables to consider. Schools vary broadly in terms of courses offered, quality of education, teaching staff, class size, and cost. Students vary widely in terms of motivation, study habits, interest in their courses, and income level. School can be an easier learning environment than self-teaching if you have a great teacher who is teaching what you want or need to learn. A teacher sets goals and holds you accountable. This arrangement can help maximize the learning experience by providing structure and accountability for the student. However, a student with sufficient motivation and enthusiasm (and internet access) can self-teach very well. One benefit of self-teaching is that you can pick your topics. You can identify your own weak points, or desired skill sets and focus on improving them.
Anatomy Lessons: How to improve faster in 6 steps!Anatomy Lessons: How to improve faster in 6 steps!2 years ago in Art Features More Like This
'Life Drawing 5' by algaegoblin
Do you know how to sketch human figures but do you want to refine your anatomy skills? Or do you not know anatomy at all and you are tired to trust your imagination? Did you notice you create disproportions in your drawings?
If you are aspiring artists and you already have your own style, you might as well believe you have no need of a guide, but you are wrong. Before exaggerating human proportions and begin to have your own style, you first have to know the basics.
This little guide is the result of an accurate research and 5 years of high school of art, and it's created for all those who want to learn something new or just make a useful review.
For those who have already studied art, my suggestion is to go to step 6 or trying to repeat all steps in Digital format.
First of all, if you want to learn faster you should draw using traditi
Quick Tips: On Referencing AnatomyReference from real life whenever possible.Quick Tips: On Referencing Anatomy4 years ago in Personal More Like This
When you reference or copy from another artist's studies/sketches/art, you may be copying their mistakes as well. Furthermore, an artist's studies are their notes and --just like with history or chemistry notes-- copying someone else's notes will not help you fully understand the material. To completely understand anatomy, you must take your own notes and build your own understanding through observation.
This is probably a no-brainer for many artists but... scruffynerfherder and I were talking about this last night, and with the increase of "anatomy studies" showing up on dA's front page, it's been on my mind. DA's resource category has some great material, but I also feel like there is a lot of misleading information taught by amateurs who really probably shouldn't be teaching things like shading or anatomy, because they have a less-than-stellar grasp on it themselves. I'm not trying to knock anyone here, but it's a bit tr
Tips and Tricks (tutorials)All of my tips and tricks sheets:Tips and Tricks (tutorials)9 years ago in Personal More Like This
pencil crayon baics
the white pencil crayon
layering pencil crayons
digital colour basics
applying digital colour</b>
lighting (digital media)
basic digital textures
Did You Know - Thumbs CodeThumbs CodeDid You Know - Thumbs Code1 year ago in Art Features More Like This
Whenever you do a feature or maybe want to link to a certain deviation the thumbs code is a very handy feature. It allows your viewers to see a smaller version of what you are referring to directly.
But did you know that there are several ways to make thumbs appear?
The most common way is to grab the thumbs code from the sidebar of a deviation.
That way you will get a little preview no bigger than 150x150px.
Another thing you can do is to create a big thumb. For that you just need to add 'big' to the thumbcode, like :bigthumb###:
For our example it will look like this.
Big thumbs will get no bigger than 300x300px.
Alongside those and thanks to AddMedia and Sta.sh you also vary the size on your own.
Either choose deviations from the AddMedia sidebar and make use of the transformation corners or use this code
Concept Cookie 2013 RecapTo see the full post and recap click HERE!Concept Cookie 2013 Recap1 year ago in Personal More Like This
Below are samples of each of the posts and submissions that were posted over the past year. Check out to see what made Concept Cookie such a fun site to run and manage and let me know what you want to see in 2014!
The Top Tutorials of 2013
The Interviews of 2013
The Exercises of 2013
The Contests of 2013
The Resources of 2013
Thanks for checking out this journal entry for the highlights of 2013. Looking forward to another year filled with tutorial
HOW TO BREAK INTO AMERICA'S TV ANIMATION INDUSTRYHey gang, here's a brief, but informative video on a panel held at the Anime Expo in Los Angeles, regarding breaking into the American TV Animation industry in the pre -production process ( not Main or Post, to clarify ).HOW TO BREAK INTO AMERICA'S TV ANIMATION INDUSTRY5 years ago in Personal More Like This
Featuring tips from current, working professionals at Stars/Cartoon Network/WB TV animation studio in Burbank, California : Will Feng, Lori Lane, Brianne Drouhard, Jay Olivia, Valerie Fletcher, Alan Wan, Irineo Maramba, and George Krstic.
* Special thanks to PotatoFarmGirl for the link *
What are your thoughts?
Learning Experience #1: 10 Ways To Better Your ArtThis is my first News Article, and why not start out with something that will benefit not only myself, but others as well! I welcome all types of feedback, though there is no way to go about bettering your art, I am in no way claiming to be a professional, just spreading some tops I think myself and some of you could use as well! I'm sure most of you have probably done many of these tips already, some might not have! Overall Enjoy!Learning Experience #1: 10 Ways To Better Your Art4 years ago in Deviant Events More Like This
10. View Many Tutorials!
I can't stress this option enough, I love going onto many art pieces and profiles of deviantart, and going to see if they have tutorials or not. A well formed tutorial can be SO beneficial to you. it can help in so many ways, not only can it help better your art but help create new techniques in combining them with your own.
9.Browse Others Art
In the search bar, placing in what art piece pertains to you weather it be, digital art, phot
The Artist Hopsital Helpful Video Catalog!LOOOOOOOOOOOOOOOK!The Artist Hopsital Helpful Video Catalog!3 years ago in Personal More Like This
I got something!
So I made a bunch of videos plus I fav a bunch (mostly SAI but what you see can be translated form program to program). I thought I would be nice and share the ones I've found the most useful and fun to watch. I promise, these videos along with an abundance of tutorials, you won't even know which one to experiment with first!
And this is just the tip of ye old iceberg! When I find more I'll post them.
Have some videos?
Why not drop them in the comments, nyo? I'll take a look and add them to the list! I'll also try to get some more manga Studio stuff up as well.
Manga Studio EX4 Videos:
Sketching and Inking
Painttool SAI Videos:
Let The Light In: Art Features:icongood-intention:Let The Light In: Art Features2 years ago in Deviant Events More Like This
'Let The Light In (LTLI) is a new tutorial series from the group Good-Intention that will focus on the hows and whys of committing good deeds around the deviantART community.
The first edition of this series will focus on how to create an art feature in order to help fellow friends and artists gain some exposure for their work, regardless of the media. This is a fantastic way to brighten someone's day, and promote some positivity.
What Is An Art Feature?
An Art Feature is a journal (blog / article) that showcases deviations from one, or multiple artists. You may peruse the Art Feature Folder for some examples. Users choose to create art features for a number of reasons, from showcasing artwork they admire, to helping under-appreciated artists gain more views, to promoting art from their friends or watchers. No matter what the motivation, art features are a great way t
Know your Basics - TexturesThere are a lot of tutorials out there on how to create / photograph texture as well as how to use them on a technical level, but the question of why and when to use textures is rarely touched. This article wants to fill that gap and therefore looks at texures from a slightly different perspective.Know your Basics - Textures2 years ago in Art Features More Like This
Textures in Manips as you know them
For a photomanipulator, the first thing that comes to mind when hearing the word "texture" are images that can be used in soft light or overlay mode to texture a manipulation or parts thereof. What most manipulators therefore have in mind, are images like the following:
Beautiful textures, sure, and useful, too, but have you ever thought of doing more with them than the aforementioned overlays? And have you ever considered using other kinds of textures, too?
A more objective look at Textures
The following definition is an excerpt
Types of Artist blues, what helped, what didn'tThere are several artist blues I know of, since I have experienced practically all of them during the past few months since 2011. I will write about how I got them, how I overcome them. What helped, what didn't.Types of Artist blues, what helped, what didn't2 years ago in Personal More Like This
Some of these blues are professional freelance blues, happens to those who are making their own series/productions and when there's money and risk involved.
Some of these blues are shared by all artists.
Before the production even starts, the fear of it failing caused me to think about failing instead of success. It makes me hesitate about actually working on the project before I even produce anything.
What helped- Refocus on what I am making the project for, what's the true message I try to convey with the project, make that shine, and try to choose a cheap launch platform that makes it cost-effective.
What didn't help- trying to level up on art skill. It helped with my overall art as work for hire, it didn't help with
So you wanna be a Graphic novel artist?So... you want to be a comic artist?So you wanna be a Graphic novel artist?7 years ago in Art Features More Like This
heres a handy but totally disorganised load of information on the subject
possibly the most useful guide in existance
and its FULL of links...
some of them are quite old and may not exist anymore but there are so many i cannot be bothered sorting them out
*dn't awww at me you should know how lazy I am*
Panelling and Planning
-Drawing : Panels, shading, angles, techniques, and so forth:
1) Plan your comic out carefully first- just do a few scribbles on what is happening in your comic (are they talking? Any action?)
2) If you're not "good" at drawing people/animals/whatever, get a book on anatomy, watch anime/read manga to get a fair idea on what things should look like- PRACTICE MAKES PERFECT.
3) Camera angles: watch tv/movies/read manga to see how the camera is featured: Is it close-up? Birds eye view? Front on?
-Drawing : Panels, shading, angels, techniques, and so forth
Time and Pacing
The smaller the gutter, the shorter amount of time is taken up
Animating in PhotoshopJumping ahead a little bit into using photoshop to animate. Since I noticed....Animating in Photoshop1 year ago in Personal More Like This
some people still need to know some small tricks here and there to make their process faster animating in photoshop.
What this tutorial covers:
1. Animation tool - briefly
2. using layer function to animate
3. 3 passes of rough animation
This is what I do with mine currently.