Character Design: An introductionCharacter Design: An introduction1 year ago in Art Features More Like This
Arvalis-2012 by arvalis
What does 'Character Design' mean?
The character design is the process which comes after the characterisation and consists in defining the character through his/her physical appearance.
We need to consider a character as a little fictional creature, human or not, that aims to please its creator and the public as well.
While the basic characterization of this fictional creature (his tastes, his fears, his behaviors) may take a little mental effort, as it is a sort of list of emotions, facts and feelings that come and go in the life of a character, the process of visual realization of this creature may not be as simple. That's why many writers and characters creators prefer to rely on experienced hands.
Also many of the mental aspects of the character are not possible to gain by using 'static' visual medium. For 'static' I mean all the illustrations and drawings unable to tell a
Anatomy Lessons: How to improve faster in 6 steps!Anatomy Lessons: How to improve faster in 6 steps!1 year ago in Art Features More Like This
'Life Drawing 5' by algaegoblin
Do you know how to sketch human figures but do you want to refine your anatomy skills? Or do you not know anatomy at all and you are tired to trust your imagination? Did you notice you create disproportions in your drawings?
If you are aspiring artists and you already have your own style, you might as well believe you have no need of a guide, but you are wrong. Before exaggerating human proportions and begin to have your own style, you first have to know the basics.
This little guide is the result of an accurate research and 5 years of high school of art, and it's created for all those who want to learn something new or just make a useful review.
For those who have already studied art, my suggestion is to go to step 6 or trying to repeat all steps in Digital format.
First of all, if you want to learn faster you should draw using traditi
Women and Armor: Saying GOODBYE to Panty-Plate P1Hello ladies and gentlemen artists and designers and writers and anyone else who may want a rundown on my take on Women and Armor.Women and Armor: Saying GOODBYE to Panty-Plate P13 months ago in Personal More Like This
Beware: Here be cussin'!
I’m writing this because there is this gigantic upheaval in the comics, video game, Hollywood machine, etc. over how women are portrayed in popular media and I think these themes, themes of women in combat and having to use any sort of armor (or even simply getting dressed for combat) is a subject of major contention. I, for one, and kind of tired of seeing the Panty-plate or exposed important bits and then some dude (or publisher/company) telling me this female character is some sort of fighter.
Now, a little disclaimer before we get started:
While I may pull from sources about this issues and use examples to further my point, I am in NO way bashing someone’s art. Some of these people (mainly dudes) who draw these characters fucking rock. I mean:
Look at that thing. She’s a total badass and I of
Background TipsHey all! I've gotten a few people asking me about advice for drawing backgrounds. So instead of being a true gentleman and writing each person back separately, I figure it's easier to tackle this with an nice, impersonal journal post! Maybe one day I'll shoot a tutorial or something to actually demonstrate what I'm talking about, but for now a quick list will have to do.Background Tips3 years ago in Personal More Like This
*Before I start, a quick disclaimerby no means do I have "it" figured out. My opinions on backgrounds and how to tackle them are always changing. And a lot of what I think is based on the artists on whose shoulders I stand upon. Feel free to disagree with any of this.
Remember those point-and-click adventure games from the 90s? I loved those games! Indiana Jones and the Fate of Atlantis, Flashback, Full Throttle, Space Quest, Hero Questadventure games blew me away by how beautiful, imaginative and expansi
PE: Importance of AnatomyThe importance of anatomy.PE: Importance of Anatomy1 year ago in Art Features More Like This
Understanding anatomy is crucial to many aspects of your art.
You'll notice that anatomy is essential for drawing. It becomes difficult to accurately draw a complex pose, or even a simple one, if you don't understand what's under all that skin or fur, or even bark. Knowing how everything fits together is important.
Once you notice where that certain muscle is, shading and form become much more accurate and more natural. Knowing why the nose and eyes fall where they do make it much easier to draw from memory, and nail that natural look you were going for.
Learning the anatomy of the subject you're going to draw is quite important, and will definitely help you on several levels.
It's also easier to drawing sequences of movement. One will know what connects to what, and how they move. What is possible, and what isn't. (Range of motion)
Drawing people and other animals can be intimidating. Once you have a solid foundation, it's much easier
Did You Know - Thumbs CodeThumbs CodeDid You Know - Thumbs Code2 weeks ago in Art Features More Like This
Whenever you do a feature or maybe want to link to a certain deviation the thumbs code is a very handy feature. It allows your viewers to see a smaller version of what you are referring to directly.
But did you know that there are several ways to make thumbs appear?
The most common way is to grab the thumbs code from the sidebar of a deviation.
That way you will get a little preview no bigger than 150x150px.
Another thing you can do is to create a big thumb. For that you just need to add 'big' to the thumbcode, like :bigthumb###:
For our example it will look like this.
Big thumbs will get no bigger than 300x300px.
Alongside those and thanks to AddMedia and Sta.sh you also vary the size on your own.
Either choose deviations from the AddMedia sidebar and make use of the transformation corners or use this code
Necks for anatomy practiceI need to see loads of examples before I can get something. So here's loads of necks doing the weird necky things that necks do.Necks for anatomy practice2 years ago in Art Features More Like This
To get what's going on with the tangle of muscles and tendons catch necks in action. Watch people in cafes. Pause TV. (Buffy the Vampire Slayer has particularly good lighting for drawing.) Then check out how cartoonists simplify the confusion. Maybe even check out some anatomy to see what's going on beneath the skin. Each gives you a different piece of the puzzle.
Organized by where the head is relative to the shoulders, then by where the camera is. So each group should have the same muscles and tendons bulging out. (If you post drawings from any stock here, do check the stock artist's rules.) NOTE: Images marked with ⬅ are NOT stock. Use them for practice, but don't post. (There's only one image marked since there's so much great stock.)
If you stumble across good neck stock, especially with good shadows, I'd l
How to become a better colorist? Part 2Hey hey,How to become a better colorist? Part 22 years ago in Personal More Like This
Another bunch of hopefully useful advices. I will probably collect it all, make some nice pics and share it as a tut, but don't have a clue when. Probably on my vacation in August.
Wait, I was supposed to get some rest then Oh, well.
Don't be afraid of experimenting! Use overlay and multiply layers over the one you're working on, with different colors to see how it affects the look of your coloring. Use even dodge and burn sometimes, with different ranges (Highlights, Midtones, Shadows etc), but don't overuse it and don't use it as a main tool of your shading. Rather to highlight some element (works well with metal parts) or to add contrast. Use photo filters. Use adjustment layers. Photoshop is a powerful tool! You can be surprised of the result you wouldn't think of on your own. If you're afraid of spoiling your precious drawing, duplicate layers before experimenting or make a snapshot (the icon in the middle on the bottom of History window in PS. Saves a current
How to cope with Art BlocksAlmost every single artist has at one point or the other in their life lost motivation, inspiration or even both and without the knowledge of how to deal with what we then call an Art Block, it can take a long time to overcome this lack of artistic drive. A time that might otherwise be used for further improvement and personal artistic growth.How to cope with Art Blocks2 years ago in Personal More Like This
So today I would like to give you a few tips on how to defeat an art block. There is no definite guarantee to either of them, as everybody experiences their blocking differently but maybe you can at least find small suggestions that will eventually help.
Inspiration is literally everywhere, you just need to open your eyes to see it.
We can find inspiration through:
Letting your favourite books, movies, series or games inspire you is always one of the most obvious ways. Fan Art is a good way to retrieve inspiration because most of all y
5 Tips on Dialogue: Part TwoEDIT: If you like this journal entry, check out The Sarcastic Guide to Writing ebook http://www.amazon.com/The-Sarcastic-Guide-Writing-ebook/dp/B005TOCC1C for exclusive content on world-building, character, and dialogue!5 Tips on Dialogue: Part Two3 years ago in Personal More Like This
Not sure when the next update is; I'm probably going to be starting another novel here soon.
1. Said is king. Meyer! You little minx; thank you for providing me with a perfect reason why Said Bookisms suck so bad! http://reasoningwithvampires.tumblr.com/tagged/dialogue_tags Replacing said with anything should be done with hesitation. Dialogue stands on its own. Give your readers credit: we really can understand how something is being said by the dialogue alone. When characters whine, moan, sniff, or do anything with an adverb, their dialogue probably needs punching up. Sometimes it's unavoidable, but do try not to let yourself fall off the slippery slope.
How to become a better colorist?Hey guys and girls. Today something especially for you. Some useful tips from coloring artist.How to become a better colorist?2 years ago in Personal More Like This
Some of you asked me about tutorial. I really wanted to write one but they are so time consuming.
So let's start.
1. Make good flats at the start. Use polygonal lasso tool in Photoshop and then Paint bucket tool, it's the most accurate method. Filling areas with brushes is wrong, believe me. You will swear to gods and scream out loud trying to later fill all these tiny holes you didn't notice white painting flats with brush.
Of course don't stick to this advice too much. If you have a bunch of tiny elements it's obvious that it's better to color them with hard brush than to use lasso, especially the polygonal one
My way of doing flats is to make every particular color/character on a separate layer. For example, having two girls, sky and clouds in the picture, I make 3 groups: background, girl1, girl2. Then in each group I make layers for: sky, clouds, skin, hair, shirt, jeans... etc. May look
5 Tips On Dialogue, Part OneEDIT: If you like this journal entry, check out The Sarcastic Guide to Writing ebook http://www.amazon.com/The-Sarcastic-Guide-Writing-ebook/dp/B005TOCC1C for exclusive content on world-building, character, and dialogue!5 Tips On Dialogue, Part One3 years ago in Personal More Like This
1. Good dialogue implies more then what is being said. Dialogue is a tool for characterization, because if character is action, talking is a free action. (Heh.) What is being said not always as important as how it's being said. A character who is constantly sarcastic, or quiet in the face of fury, or downright serene and gleeful on a battlefield says a lot about their character. Dialogue can convey this easily. Some dialogue can be straight and to-the-point, like "Swerve left to avoid the deer!" but when used as characterization you should always consider the A point and B point of your dialogue. Consider point A to be the direct information that serves the story and the plot.
How To Improve Your Art"How do I improve my art work?" is one of the most asked questions in art related forums, mainly regarding drawing and painting in any media. Because the question is recurring so often, I wrote the following tips that I still copy-paste in various threads.How To Improve Your Art6 years ago in Art Features More Like This
You can apply these universal strategies not just to traditional and digital painting media, but most of them even to photography and collage.
- Look at pictures by artists you admire, and try to figure out things. How do they handle light and color? What edges are sharp, and what edges are soft? Why do they use that particular color there? What technique did they use? How did they work? The more you look at work of others, the more different kinds of styles and techniques you will see.
- Learn from the masters. Copy works you adore. Not for imitating the artist or showcasing your copy, but for the sake of learning. Don't be shy, ask your favorite artist everything you want to know, such as "What paper do you draw on?", or "How do yo
Drawing Resources, Sharing is caring!Though I would share some cool tutorials I found. This place has got some pretty boss tutorials made by pros http://www.imaginefx.com/02287754330326480692/workshops.html you can download them in pdf formDrawing Resources, Sharing is caring!2 years ago in Deviant Events More Like This
Also found some resources. Lots of people ask me where I get my brushed and tones and what not..I don't actually remember where I got the tones since I got them 3-4 years ago and I make my own Photoshop brushes but I did find some cool stuff while browsing for new stuff.
Comic book text http://www.idrawdigital.com/2010/03/download-fonts-for-comic-book-lettering/
There are lots of great brushes right here on DA. Here are a few of my favs;
Also love all these brushes http://concept-on-mac.deviantart.com/gallery/1033022
Gesture practise http://lovecastle.org/draw/
and lastly..textures! for all your free texture nee
Cultivating Your Drawing SkillsI believe drawing skills are never innate: when someone is a natural, what they really have are remarkable observational skills and the ability to apply them in their case, through drawing (it could just as well have been espionage ). Drawing skills can be cultivated by anyone able to use their minds and hands. There are basically only two approaches to do this: theory (+practice) and observation (+studies).Cultivating Your Drawing Skills7 years ago in Art Features More Like This
Theory is a structured, organised approach, learning from someone more experienced who's laid it all out for us in a course, book or tutorial.
Observation is an organic, unpredictable approach, learning directly from the real world around us and gradually deriving principles from it.
Alone, they are both incomplete; trying to work with only one of them would be like trying to walk with one foot. Studying lays down a solid foundation, which remains abstract and limited until observation brings it to life with details and real-life application
Monoprice Tablet FAQ for Windows 7If you are looking for a specific problem but don't want to read through the whole FAQ, press "Ctrl + f" in your browser. This will allow you to search for specific words (like "jitter" or "Paint Tool SAI") in the FAQ.Monoprice Tablet FAQ for Windows 71 year ago in Art Features More Like This
Got Windows 8? Head over to Jeremy's FAQ for Windows 8! (Note: A fix for Windows 8.1 is now available!) (Note 2: He's not currently troubleshooting. You can read his journal and read comments to see if he's already answered your questions though.)
Got a Tumblr account? Consider asking Morg for help at The Monoprice Messiah!
Searching for: Someone who knows Apple systems and can help Monoprice users on Mac systems!
ABOUT THESE TABLETS
All the Monoprice Graphic Tablet line are re-branded UC-Logic Tablets. This me
Artist WalkthroughThis walkthrough focuses on:Artist Walkthrough2 years ago in Personal More Like This
- guiding you as an artist and improving your artistic skills
So having said that... let's get started!
I have been drawing for a long time. Since I was little I would draw all the time on anything I could find. That passion for drawing and art has always stayed with me. But the problem is talent or potential will only get you so far. If you really want to become a great artist you will have to put in many hours of work. And you would preferably have someone there to guide you. Even now I am learning about basic skills I wish I had learned years ago. That is the problem of being self taught... you have to figure everything out yourself. Of course there are benefits to that too. Self taught artists are generally very motivated and passionate people. I have only come to the point where I am now just because I am passionate and slightly obsessed with drawing. But I want to know more, learn more and improve more. So that is why I am setting up this little drawi
Quick Tips: On Referencing AnatomyReference from real life whenever possible.Quick Tips: On Referencing Anatomy2 years ago in Personal More Like This
When you reference or copy from another artist's studies/sketches/art, you may be copying their mistakes as well. Furthermore, an artist's studies are their notes and --just like with history or chemistry notes-- copying someone else's notes will not help you fully understand the material. To completely understand anatomy, you must take your own notes and build your own understanding through observation.
This is probably a no-brainer for many artists but... scruffynerfherder and I were talking about this last night, and with the increase of "anatomy studies" showing up on dA's front page, it's been on my mind. DA's resource category has some great material, but I also feel like there is a lot of misleading information taught by amateurs who really probably shouldn't be teaching things like shading or anatomy, because they have a less-than-stellar grasp on it themselves. I'm not trying to knock anyone here, but it's a bit tr
Tip of the Day: Understanding what you're doing.Always strive to understand more and more about what you are doing. I tend not to paint anything I don't understand or know how it's supposed to feel.Tip of the Day: Understanding what you're doing.2 years ago in Personal More Like This
If you paint or draw something that you don't understand, anyone that does understand will know right away that you didn't.
See you soon Sao Paulo! http://www.melies.com.br/mega-palestra/programacao.html
The Resource Roundup #4The Resource Roundup is a regular feature showcasing some of the best resources deviantART members share with the world!The Resource Roundup #42 years ago in Personal More Like This
Whether you're a beginning artist or seasoned pro, deviantART's Resources Gallery is an inspirational and beneficial asset for art creation. Take a look at a few of the incredible submissions below – they might help enhance your next artistic creation!
This issue is all about stock photography featuring models. What should the next Resource Roundup theme be? You tell us!
• A different stock photo theme
• Crafts you can make at home
• Marketing yourself: website, logos, and business cards…oh my!
• Awesome application resources (from Photoshop brushes to Gimp scripts)
• Or, suggest another topic!
The Artist Hopsital Helpful Video Catalog!LOOOOOOOOOOOOOOOK!The Artist Hopsital Helpful Video Catalog!2 years ago in Personal More Like This
I got something!
So I made a bunch of videos plus I fav a bunch (mostly SAI but what you see can be translated form program to program). I thought I would be nice and share the ones I've found the most useful and fun to watch. I promise, these videos along with an abundance of tutorials, you won't even know which one to experiment with first!
And this is just the tip of ye old iceberg! When I find more I'll post them.
Have some videos?
Why not drop them in the comments, nyo? I'll take a look and add them to the list! I'll also try to get some more manga Studio stuff up as well.
Manga Studio EX4 Videos:
Sketching and Inking
Painttool SAI Videos:
Screentones Resource CompilationScreentones Resource Compilation4 years ago in Personal More Like This
Screentones Resource Compilation
What are they and where do I find them?
From the original article Screentone or are you...? by bakenekogirl!
What are Screentones?
"Screentone (or Halftone) is a technique for applying textures and shades to drawings, used as an alternative to hatching. In the conventional process, patterns are transferred to paper from preprinted sheets, but the technique is also simulated in computer graphics. It is also known by the common brand names Zip-A-Tone (1937, now defunct), Chart-Pak (1949), and Letratone (1966, from Letraset)."
A traditional screentone sheet consists of a flexible transparent backing, the printed texture, and a wax adhesive layer. The sheet is applied to the paper, adhesive down, and rubbed with a stylus on t
Tip of the Day: Mental BlindersSometimes you really have to just shut your brain off after making a good decision and just do it. Too many times we find that we know what to do but just don't do it. Today, come to a decision that is something you KNOW is a good one, then put on the mental blinders and just FOCUS on that task.Tip of the Day: Mental Blinders2 years ago in Personal More Like This
I think part of what success I've achieved so far has come from being able to focus on one thing for long periods of time like Forrest Gump.
Sending positive vibes to you all!