I wasn't happy with the sculpted hair on the model so I went back, scrapped it and redid the whole thing. Rendered the hair texture out of Fibermesh in Zbrush straight into a texture sheet and modeled the hair geometry in 3ds Max. Rendered in Marmoset Toolbag 2.
UPDATE: Model improved. Better lightmaps added, seams removed, eye bug fixed and reflection to her armor applied. Thanks to Goha who made me notice that was possible to add a cool enviroment map without leaving the specs behind on Mass Effect models, I decided to try that same method on Freiya as well. I still have many tries and improvements to test, but I like how her outfit turned out.
No copyright infringement intended! I'm not redistributing these models for money nor anything. Please always credit the companies behind the models!
I've been making this model since this summer. Today I was browsing at some old unfinished projects and I decided to complete this model. Very satisfied with the result. The texture looks good even on lower resolutions, and I can easily make a lod for that.
If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you