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Checked weeaboostories and saw a link to this video. A screenshot from the new-ish Vocaloid presentation.
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current features, i haven't gotten her eyes or markings in yet, but i like it enough to share it :)

ZBrushCentral Sketchbook: [link]

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Icaras - PlayStation3 In game model

WipEout HD is the first entry in the series on the Playstation 3. The game is largely a high-definition remake of past elements from the WipEout series, including tracks and teams from the Playstation Portable games, WipEout Pure and WipEout Pulse, whilst adding some new features to the franchise. The high-definition upgrade allows the game to render graphics output at 1080p resolution with a frame rate of 60 fps. My role on WipEout HD was ship artist, seeing the ingame assets through from creation to their final ingame state.

With WipEout HD being a remake of previous Playstation Portable games, our art breif was to 'res up' the existing ships. We had to take the existing ship designs from WipEout Pure and WipEout Pulse, and stick very closely to the originals, we did have some some design scope, but the finished HD ship had to look familiar to a player that will have seen the PsP version.


Images copyright - Sony Computer Entertainment - 2009
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Ran this through Marmoset 2 as well to learn the material setup.

Updated again with a better shader/map setup
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Neko means Cat in Japanese! (・∀・)

I made this model over the past week to try out some new things and practice before I made the actual design I chose for the game. It was very enjoyable!

- I tried out Zbrush's new UV Master and it instantly unwrapped the hair great, nothing else unwrapped very well in it but the hair was the only troublesome part so I was very satisfied.
- I tried Cinema4D's BodyPaint which lets you texture directly onto the model. Works soooo much better than Photoshop CS4's 3D abilities, I am so happy :cowboy:

I probably won't rig her, at least not anytime soon!
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This is a dungeon boss for Storm Legion I designed to fit an existing animation rig. Kind of a utility robot gone bad.

Maya, Zbrush, 3dCoat, Bodypaint, Xnormal, Photoshop, etc. Real time renders in Marmoset Toolbag.

Video turnarounds of my Storm Legion models:
Youtube: [link]
Vimeo: [link]

The official Storm Legion art dump thread on Polycount:
[link]
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The Omegamon model was the project that I liked most since I started modelling exactly one year ago. Unfortunately some parts of the model were totally different than the original concept. So I re-made half of the model, even if it was fully rigged and textured, and replicated every single detail of the original action figure. Still, it's not perfectly resembling the original concept, but I'm 100% satisfied of what I made so far. :)

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)
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I wasn't happy with the sculpted hair on the model so I went back, scrapped it and redid the whole thing. Rendered the hair texture out of Fibermesh in Zbrush straight into a texture sheet and modeled the hair geometry in 3ds Max. Rendered in Marmoset Toolbag 2.
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Soloyo:
Scientist have been cultivating and growing bacteria and viruses in order to find cures for all kind of diseases.
We honor their efforts,hard work and dedication.
Cultivation of bacteria a Soloyo and Albertoarni collaboration.

Soloyo Facebook:
www.facebook.com/pages/Soloyo/…

AlbertoArni Facebook:
www.facebook.com/albertoartni
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i think i've watched to much gmod nonsense again :P
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