Computer Graphics assignment. We had to think of an electronic device such as a phone or iPod, and create a design for it and then illustrate it digitally.
My concept was a Nintendo phone, that combined a Game Boy with a phone. This is a mock-ad that I made for my product.
Here is my creative brief:
The new Koopa Cell Phone by Nintendo combines two devices into one extraordinary machine. The idea for the Koopa Cell was created by imagining a phone design that could incorporate other desirable and unique features. The Koopa Cell combines the two concepts of cellular phone and the Nintendo Game Boy.
The product is designed as a small, rounded square phone that, while closed, has a Nintendo logotype painted on the front. The sides of the phone include a variety of features including; headphone jack, power cord jack, small speaker, power light, memory stick slot, and "L and R" buttons for game play. The phone has a strong, inner antenna and rechargeable battery. The battery lasts for up to 10 hours of continuous game play. "Phone Mode" uses less battery power than "Game Mode." The phone flips open to reveal a numeric keypad and a lit screen. The keypad also includes a Power, Send, and End buttons, along with two buttons allowing the user to toggle between "Phone Mode" and "Game Mode." The keypad comes complete with the D-Pad" arrow directions, and "A and B" buttons in the form "* and #" buttons. This allows for optimal game play.
This product includes a variety of features. The first set of features includes voice mail, speed dial, phone book, and text message capabilities. The next set of features the Nintendo Koopa Cell includes is several gaming options. The phone comes included with several Nintendo ringtones, including the well-known "Super Mario Bros." theme. And perhaps the product's greatest feature is its ability to play Nintendo Game Boy, Game Boy Pocket, Game Boy Advance, and a variety of other Nintendo games.
The phone allows the owner to use Game Boy games he/she already owns by using a unique online feature. Each Nintendo Game Boy game has a serial number on the back. The owner will create a secure profile on Nintendo.com, and in doing so will enter their specific cell phone number. The user will then go to a special section of Nintendo.com, enter the game name and enter the serial number of the game. The system will then send a special, phone-capable game file to the user's phone, allowing them to download the Game Boy game for free. The user can also purchase other classic Nintendo games, such as Mario Bros. for the NES, via Nintendo.com and the file will also be sent to the user's phone.
The Nintendo Koopa Cell has enough game memory to store up to 20 full game files. After that, the user can purchase one of two small memory sticks that are inserted into the side of the phone. There are memory sticks available in an extra 20 or 40 game slots.
Since the Nintendo Koopa Cell has two user modes, "Phone Mode" and "Game Mode," the phone has a special capability that will allow the user to pause or save their game if the user needs to switch to "Phone Mode."
Closer View: [link]
Prototype of actual approx. size: [link] (prototype made from foam core board and spray paint)
PLEASE DO NOT USE MY CONCEPT OR STEAL MY IMAGES FOR ANY REASON WITHOUT PERMISSION!!! I worked REALLY hard on this, so please have a little respect and don't use it, okay?
Concept, Art, Design all (c) ME
Nintendo Characters, the Nintendo Logo (c) Nintendo
(The Mario and Luigi are drawn by Nintendo, not me)