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Hey guys. I've written about copyright law in the past, but there are some things I just.. never thought to mention. However now that Sarah and I are working together, we're dealing with several types of art theft at once. Everything from the recast dolls situation (where someone buys your doll, makes casts of it, then sells it to the public. Yes this is illegal, more on that later), to someone submitting my art to a game company as their own for a job. In many cases we are dealing with ignorance, so I thought I would clarify a few things.

This is going to take a while.

The Recast Situation
There is a new trend in the ball jointed doll industry, where people are taking dolls and sending them to 'professional recasters'. These people then make a mold of someone's doll, and recast it. They then proceed to sell the doll to their customers. The artist receives no compensation for this, nor is allowed to even have a say in anything from the quality of the resin, to the color, to if this should even happen. There is heated debate on both sides, and it's been breaking my heart to find out that many friends were not fully educated on copyright law, and were beginning to think that this was an acceptable practice.

Now, Grace, who is the artist of Jpopdolls, has hired a lawyer to deal with the situation regarding the recasts of the dolls. THAT is a piece of work that you should all read and learn about, and I will link the letter from the lawyer breaking this all down. The reason I ask you to educate yourselves on this is because people can sound very, very, very persuasive when they are doing something wrong. But the act of buying a doll that you *know is stolen*.... makes you an accessory to the crime. And I assure you it is actually considered a crime. So please, please before you buy something you know is a 'knock off', make sure you know exactly how the law stands on issues like this. If not for the artist, for yourself in case the artist (like Grace), chooses to pursue legal action.

This is the letter. Please read it thoroughly and pass it along to others. This is real and legitimate information about copyright law that is important to know.…

The biggest thing I want to say is.. when in doubt? Don't take the word of the person you are doubting. Research it. Look into both sides. If one side is using copyright law of the fashion industry, or things that have nothing to do with the subject at hand, then back away slowly. I say this because *fashion law does not apply to other art forms*. The laws are different depending on what the medium/artform is. If you aren't 100% sure, then better to be safe then sorry, you know?

But recasting doesn't hurt the artist!
This has come up several times from several people. I want to correct this interpretation now. It hurts the artist. It hurts their current career *and their future career*. The catch with doll artists is that they rely on the resale value of their dolls.

What's this? But Jessica! The artist gets nothing from the resell of a doll!

That's not entirely true. What the artist receives is proof of value. This is wildly important to collectors who both love the dolls but *also* want to have a valuable collection. People will choose to buy limited edition dolls with the assurance that they will not be re-released, because over time their value not only holds, but increases. Think of it like buying antiques. They are worth some now, but in later years they are worth so much more to collectors because they are rare and precious.

How this affects the future of the artist is that once they have established that their dolls hold value *by the way they sell in the resell market*, future dolls are desired and purchased regularly. It is possible for an artist to build a very successful career based in part on how well their dolls hold value over time. But to do that, this means certain things have to be in place. The doll has to be quality. The resin can't break down in a few years, rendering the doll's value moot. The doll can't just be an easy commodity, open to the public. It has to be no longer offered. If a doll is limited, it's a rare item. If a doll is not, then resells are of 'used' dolls (because you can buy a new one for x amount of dolls, so why pay more for one that was opened?), and the price is generally lower. The doll no longer holds their resell value. Are you starting to see where recasts of limited dolls hurt the resell value? Why buy a limited edition El doll that's no longer available, when you can get a recast for next to nothing? In fact.. why buy the doll from the artist *at all*, when re-casters sell it for cheaper?

It doesn't take long to take an already fragile business and cause it to crumble. Even the 'big' companies are playing a delicate balance of making sure all their bills are met, their employees are paid and they have enough going that they can continue selling the dolls. Because dolls are NOT a necessity for living, it's a fickle business and a sculpture that's not appealing to the audience can result in a huge loss in money, sometimes even a business destroying loss.

There are other effects to doll artists when their work is stolen, but I would like to move on to another subject now.

"Borrowing" art for portfolios
Welp, I've talked about dolls. But now I want to talk about something else. A situation has come up not too long ago where a young lady placed pieces of my work in her portfolio, that she then submitted to a gaming company for consideration and review.

This has happened in the past, with people submitting my work as their own for things like college applications, gaming jobs and so on. The response I've gotten from them when confronted was usually "Well it's not like it hurt you or anything".

I want to address that now.

That's wrong.

The effect of portfolio theft on the artist
It hurts the artist in really subtle ways. For example, when I applied for the visual art's institute a second time to continue my career, the dean recognized my work. Why? Because someone had used it weeks before and gotten accepted into the school. They proceeded to lecture me on theft, and fraud, and I was declined from the school outright. It took months for me to get the dean calmed down enough to show her my body of work and prove to her that I was not a thief, was in fact the legitimate artist. Then she had to find the artist who DID lie, and had to do a ton of pretty horrendous paperwork and legal crap to remove her from the school.

I did not end up continuing my education. It was my personal choice, but it took so much out of me to get this done, that I was worn out and simply didn't want to continue. This was years ago but it still burns me to this very day.

In the case of people who use your work for gaming companies, it puts the company at very real risk. I assure you that if I saw my work on their games, I would come after them for theft. Then that would involve a very,very, very expensive court battle, and a loss of my creative time. That art that is so precious and worth enough to that person that they stole it? I cannot create more of it while I'm going to court regularly to deal with this issue. The company that is liked enough that this person wants to work for them? They can't release/continue selling that game while the legal issues are taken care of. Both sides lose a great deal of money, more then the thief received/will lose (because they will end up in the court case too). It hurts, but it's something we would have to do in order to protect ourselves. (the person who submitted my work to the gaming company did not know that the company owner's daughter a. knows me and b. has watched me painting. So she was busted immediately. Not all artists and gaming companies are that lucky.)

A friend of mine tried to apply to a company as one of their illustrators who does t-shirt designs for their company. She submitted her art.. and was promptly rejected. She found out later that it was because *her design was already on their competitors t-shirts* and they thought she was trying to be underhanded. It took a great deal of time to sort out the mess, get the stolen art off of the other company's shirts, and get things straightened out. But by the time it was done? The job had already been offered to someone else and she missed out on a great opportunity.

Just think. That's all I can ask anyone to do. Please think. Artists defend their copyright, not because they are 'greedy' or 'zealots'... but because they have to. When we work in this industry, what happens to our art has far reaching consequences that only the artist can really analyze and work with. It's more then just the art.. that piece of work that was put on a pro gay hate board without the artist's consent can result in difficulties for them later, perhaps even very real physical harm (this also happened to a friend). It can ruin contracts, destroy reputations, fragment the value of the artist's work.

I understand that art is a wonderful thing, and it's natural to desire it, want it in your hands and on your walls. And I get that it's easy to think 'it's just a drawing' or 'it's just a doll'. Too many people think of artists as not actually being a real job or a real business. The fact is.. it is a real job. It's a real job with consequences that are not easily seen on the surface. And when we reach out and say "Stop." It's not to try and hurt you, and certainly not over something petty. It's because we have to, this is our livelihood.

So please care for your artists

When I researched moving to another country, I found something interesting.

Artists are considered cultural assets. In the immigration paperwork on DOZENS of countries, an artist is often as valued as a doctor or a scientist. Just like them, the artist has to prove their worth, show that they are truly a creature of creation and expression that moves the world. But the important part is *they are a cultural asset*. They are an expression of the uniqueness of our civilization. A country's value as a civilized society goes up *if they are rich in art, music, dance, CULTURE.* Tourism increases when countries have these things, when the beautiful art and sculptures lure them, the native dances, the incredible expressions convince them to step out of their country and come to another.

Protect them. Protect them, value them, cherish them. They are what brings light and beauty to the world, be it dance, music, art, sculpture. There is no limit to the beauty and creativity that will be your reward for their care. No price that can be put on the joy and inspiration that you will feel when you look at what has come from their gifts. That's what an artist gives to the world, and you. That's why they are a cultural asset. It's as close to magic as we will ever get in this world, so take it and keep it safe.
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Found this on tumblr..... and I find it incredibly relevant. Especially since I've been preaching that subject to a few others recently, myself. Though this illustrates it perfectly.

I also find it amusing and painfully true, at the mention of the 'DeviantArt mentality'.
If you are looking to make honest money with honest, art/writing work.. don't undersell yourself just because some kids that only get an allowance from their parents think its too much. (And don't get me wrong. I was that myself for a long while. Your perception of money's worth changes -allot- as you grow up though.. so don't tell someone something isnt worth it just because you see something like 100$ as allot.. it is to a younger person with no bills. To me though? that's not even 1/4th of my monthly car payment.. )

Most people trying to make decent money by putting more than decent effort into their work have grownup stuff to pay for.. And better ways to make money than wasting time for even less.
of course that means, for the most part we wont sell at all because a majority of the buyer base is people just like stated above... but eh.. what you gunna do.

(pardon some rough tumblr language 8'D..)

Anonymous asked: $100 is a lot of money for a single page.







how much is a loaf of bread? hm? $3? $5? 

At my local grocery store, bread is about $4.50 for a decent size italian loaf. If I make $7.25 and hour, that means I’d have to work 37 and a half minutes for a Loaf of bread.

but hey, that’s not so bad right? Work two hours and you’ll have a sandwich, eh?

Oh hey, turns out I also need toilet paper, rice, chicken, some veggies, a can of soup, and some cereal. (to name a few basic groceries one might need on a budget) we’ll round those things down to $25 just to make the math easier.

at $7.25 an hour I’ll have to work about 3 and a half hours for basic groceries.

That doesn’t include bills or gas or all the other groceries I need, That’s ONE quick trip to the store and I already have to work half a day just for that.

You don’t understand Anon, my pages could take HOURS if not DAYS. Between the sketching, inking, colouring, lettering, and finishing it’s taken at least a full two day’s work if not longer for each page.

I have a job that pays me beans, I cannot afford to post more pages a week without compensation. I literally cannot afford to do that. Not to mention the idea that art is only worth minimum wage cheapens the amount of work and effort that goes into producing it. I should be making WELL ABOVE minimum wage for my art via page count and commissions but it’s this damn “deviant art” mindset that makes people feel like they’re being swindled for paying a livable wage to artists. It’s rude and childish and I ask that you please stop considering artists as less worthy of affording a normal life.

You can either pay me what I ask for what you want or stop complaining about what I already give you for free.


I cannot fucking stand people who tell illustrators that something they produce is too expensive.

Yall motherfuckers want cheap? Go get some paper, get a fucking pencil and then draw it your motherfucking selves because nobody freelancing on the internet who hasn’t even half made it in the illustration world is charging you ANYTHING close to industry pricing even when some of us are as good if not better. Why? Because of people like Anon. Your name must be out there and known to charge anything close to what your time and skill is worth. Yet still? You are paying for my effort, my time, my blood, sweat and tears and a lifetime of learning my trade.

A cheap page for yo ass is a piece of paper I haven’t touched yet.


(As a freelancer I cannot staaaaaaaaaaaaaand people who pull this dogshit.)

$100 is pretty cheap for a page.

Basic math, for Anon up there: Break that $100 down into an hourly rate. Factor in materials. Factor in skill and schooling and experience. Bear in mind that a page rate *at all* means there’s a good chance it’s work-for-hire, which means that $100 a page might be all the artist gets, ever.

And then, when you’ve done that math, think about what that means in terms of how few comics artists make a living hourly wage.

Want a pro artist, anon? Pay them like a fucking pro.

I’d like to add the a professional of any stripe has the duty to themselves, and the right to charge a rate based on his skill level and the work he or she puts in.

dammit.. my journal skin ruins the tiers *PIF* so for this one only, I'll put to default.. *looks at her ruined front page* QQQQQ
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2 raffle winner re-roll annouced !

Journal Entry: Mon Jun 9, 2014, 8:57 AM

since 2 people not sending a reff for 48hour , so i re-roll 2 winner !!


Congratulation !

people that have send me a reff

1) :iconnattchin: (CHIBI)

2) :iconstitchilicious: (CHEEBS)

:new: winner

are number 57 and 5 !! which mean

 Sakokii  and Siffachi !! getting a cheebs ! ,, please send me a reff in 24hour !

please send me a ref in 24 hour !! or i will roll the prize again !

stay tune for more freebis from me <33 !!


Hi !!! I wanted to do a raffle , because today is my one year of activity on DA !!
IDK A perfect words to Saids other than thank youuu , For you guys who been supporting me all this long !!

Feels by Izukun


1 lucky person will get,,

a free Chibi Commision !

II IKEMEN totemo kawaii desu ne   DAMN II NOPE by Izukun

and 3 lucky person will get,,

a cheebs ! like this , using my own base

Cheebs by Izukun

i might doo- more , stay tune !

- So How to enter ?

- Wacther only ! - new wacther are welcome !

- Favorite this journal to enter the raffle (you automatically gets a number) <3
I'll select 3 person with random generator from this site

- advertise this raffle trough journal or polls. , and link back here ! *im wacthing

- give me love and hug

- il close this raffle in 3 days !

thats it !

you guys can read this or not, if you do, i will surely happy ! ,
but sorry english is not my basic language , so it kinda messy ! but i do my best !...

First time Joining Deviantart ,, i was only intrested in RP-ing and improving my art,
and this are my first deviation that i submit,,

ID : dr . pinku by Izukun 

as you can see the line are preety messy--

i have many deviation that eagerly wanted to submit  but i don have any confident submiting it- as such

Illusion by Izukun School Doouble Trouble by Izukun Request by Izukun

i keep drawing till my heart content fill... but it cant ! , i keep dissapointed with my artwork since all of the style is such MOE ,, im mad ! i just realy want to draw thing like ikemen or bishie but i cant ! , than i stop drawing ,, 

stoping my self for believing that i can,,  ahaha, i was so stupid back than....

than,, :iconrashirou: (sorry for summoning you i hope this not disturbing you 
opening some AT ,, i offer my self than she accept , you guys cant imagen how happy i was back then , than my nerve to draw back-- 
here her part
Dr.Pink-art trade by Rashirou
i still treasuring the drawing till now ,, thank you so much !

month go on then i realise , if i cant draw bishie,, draw boys would be enough,,
and thing turn funny when i turned to be a shotacon style bastard xDD

damn,, xDD hahahaa,, atleash i feel sastified now ,
you guys might want to see my old art,, here
my very old account :icontreelinedstreet:

im serious ! that my old account  !! , i use it when i still a mouse user , and i don wanna count it xDD with how long im in DA , that will be turn out like 1 year and 5month ,,  andd NOOO--

Old artsu,

Sandy - koko zhang by TreeLinedStreetzero and  nora by TreeLinedStreet etc

and also ,, thanks for this guys that making my experience in DA turn out to be awesome ,,
i love you guys !!

:iconslapmyface: :iconrurumie::iconneospice12::iconrikurikuri::iconhisagiku::iconossanslegs::iconatarashine::iconohsquishy::iconrakkuofspades::icondiedreidia::iconyousachi::iconlinked-memories::iconrakkuofspades::iconfricoritto::iconmaccalon::iconkiyopee::iconpiyuka::icongiannysuki::iconpiyodayo::icontare-hare::iconbijutsuryuu::iconbrimochi::iconfuwami::iconbelzoot::iconthejaguar9::iconossanslegs::iconlehmurix::iconneospice12::iconpindanglicious::iconakirawr::iconharu-run::iconkanoir::iconruuchiya::iconglass-moon-neko::iconmiurin::iconmezamete-akai--tsuki::iconookurikurioo::icondxiya::iconufokitten:

and also for the guys that make my deviantart experience turn out to be real intresting

Edebel ViaBakura Avaloki RikkuOfHearts piijenius renoruu s102912 Tera-ai Sukisshui kura-ou 

and still many other people there that i cant mention due , lack of my time!

thank you for reading till this far !


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This was one of my favourite features! :D
And yes, i included two of my own photos... usually i don't do that, but i needed a filler and they fitted in quite well (:
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Realm of Fantasy

The Warrior and the Mage

presented by the Realm of Fantasy

(Volume 1)

The Journey Continues...

Please Support The Featured Artists

Be sure to visit the featured Artists, comment and fave their works.
And if you like this art feature please :+fav: this blog to help spread the word.

More RoF Feature Series:

"Of Angels and Demons"
Volume 1
"In the Shadow of Dragons"
Volume 1
"From Myth and Legend"
Volume 1

"Free your imagination, and the world will follow"

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On pricing your artwork and creating a career...

Journal Entry: Thu Mar 21, 2013, 8:28 AM

I am going to be speaking at an "Entrepreneurship In The Arts" program later today, and I've been organizing my thoughts.  One subject that is certain to come up; "how do you arrive at a fair price for your original artwork?"  I have some definite ideas regarding that question.

I was always told that the accepted model for artists and artisans, when it comes to pricing, was double your costs for materials, figure out an hourly price (double that for your retail price if you plan to have wholesale/retail differentials), add it up and there's your item price.  I think this model is pure bullshit.

I was also told "charge what the market will bear!"  Again, vague bullshit.  What if you live in a depressed area?  What if you live in a third world country?  What if you're at some artist's ally at a little convention and there is a kid sitting next to you selling her character sketches for $5 each?  

Here is what I think.  There are so many variables when it comes to pricing original art.  You shouldn't base your prices on materials.  Some artwork, like watercolors for example, can be produced with very little overhead.  Some art is entirely supplies necessary whatsoever!  Some artwork is created with found objects or natural objects...what if your art costs absolutely nothing for you to create it?  It's really what you DO with your materials that creates the value.  Charge for your skill...not your materials.

If you pay yourself by the hour, you might as well go into some other skill trade.  Be a plumber or a lawyer or a factory worker.  You are ~incredibly fortunate~ to be an artist.  You're in a trade where your hours DO NOT MATTER.  You are not trading time for money, like almost everyone else in the world has to, or at least you shouldn't be.  You're trading skill, vision, and technical artistic ability for money, and those are rare commodities.  Don't you dare price your art based on how long it took you to make it.  Do you really think it's okay to charge $20 for a drawing because it only took you a few minutes to do it?  That's a mistake.  Add all the years of your life, plus a few minutes, because that's really how long it took you to do that drawing.  Add the value of your innate ability to create art, plus the few minutes (or hours, or days) that you took to create that art.  Add every mistake you ever made, every sketch you messed up, every practice piece you did, all the hours of sweat and failure you endured while striving to create your own unique style. What is that worth?  $10 an hour?  $20?  $50?  And what if you get better at it, faster at it as the years go by and you perfect your you charge less because it took less time?  It's an exercise in futility to come up with a formula for pricing your artwork based on the time it took you to make it, so don't even bother.

Instead (and here is where we are all incredibly fortunate to be born in the time we live in) base your price on what the GLOBAL market will bear.  You have the tools handy to do this pricing research right here at your fingertips; just fire up your laptop/tablet/PC and get to searching.  Look for artwork you like, look for artisan crafts similar to your own.  Figure out what your genre is and go there for answers.  Compare prices (there will be a range) and be critical of your own work as it pertains to the global conglomerate of all the other similar artwork out there.  Is your stuff still amateurish?  Are you still learning?  Is it derivative/heavily influenced by a particular style that you see everywhere?  Then price yourself at the lower range while you continue to develop as an artist.  If your pieces are unique, you're creating them in a professional way, your quality is as good as you can possibly produce (and consistent!) and your work ethic is strong, you should be charging at the high end.  

You may just be the person who is happy creating mediocre, poorly-executed character drawings/ cheaply made crafts for fun, and in that case by all means, charge a few bucks for your work and enjoy the pocket change you are making.   I have known very few true artists who feel that way...most of the good ones are driven to improve and excel and won't even consider selling the work they don't feel good about.  So I really don't think that someone who considers him or herself "an artist" should ever be underselling their work to get by if they are confident in their artistic vision, ability to execute, and quality of work.   If you're making beautiful, unique work and you're still not happy with the amount you are getting paid for it, you're doing something wrong.  If you say "but I CAN'T charge more for my work because then no one will buy it", then you have to ask yourself three questions: Is your work not as good as you think it is?  Are you taking the time to showcase your work in the most professional manner possible?  Are you selling your work in the wrong place?  All those problems can be fixed if you just work harder and smarter...if you are truly an artist, you'll be willing to do both those things.

The biggest mistake (and I've been very guilty of this in the past, though in my defense it was because the venue simply didn't exist when I was "coming up" as an artist) is pricing yourself for a certain market.  It'll almost always warp your perception of your art's value.  If you live in an economically depressed area, you may be told to "be happy" with whatever you can get at the local art fair.  If you sell at conventions you'll be competing for the limited funds that young people/students will be able to spend on art.  If you're doing the craft show thing...good luck.  Everyone wants a bargain basement deal.  You might have fun hanging out at the art fair (and for that reason alone it might just be "worth it" for you, if that's your goal), but if you want to really make a LIVING as an artist you'll come away feeling undervalued, and your idea about what art is worth will suffer.  

Instead, price yourself for a GLOBAL market.  Do those out other professionals on line.  Forget about what's happening in your local scene.  The tools are all there for you to use, so use them!   There's never been a better time to be a self-representing artist.  You don't need an agent, you don't need a gallery to represent you, you don't need a storefront (I have none of those things).  You just need your skill and your vision and the willpower to go to work in your own best interest.  Learn how to create accurate digital images of your best work (photoshop skills are a must), learn how to write decent copy, learn how to use social networking to your advantage, and get working.

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by techgnotic
Wed Feb 01, 2011, 11:00 PM

In researching the history of pin up art I found that before there were the “centerfold girls”
there were the “pin-up calendar girls” – the semi-nude young women in lingerie whose photographs
adorned calendars sold semi-legally from under the counters of gas stations and truck stops. In
fact, the Marilyn Monroe nudes that established the “Playboy” magazine centerfold were actually
taken years before for just such a “men’s calendar.” From “French postcards” to calendars to men’s
magazines, there has always been a special relationship between photography and the male obsession
with the female form. These photos were pinned in soldiers’ lockers and even carried into combat.
The iconic pin-up images were even painted on the nosecones of many U.S. Air Force bombers.

Playboy 1938 by walker1812Marilyn in white by salvatoredevito20s glamour girl by mEtZGERbRauTRosie The Riveter by Miss-Drea

Why the male obsession of covering his walls, jackets, cars, advertising, gadget skins and
screensavers with photos and artworks depicting variations and arrangements of female anatomy?

At least through the “Playboy” era (1960s-70s) the depictions of the female were extremely “objectified”
– the “quality” of the female subject’s body parts taking precedence over any other information about the
subject. But something interesting happened as the generations progressed. Pin-up art has greatly evolved
not only from how idealized females are depicted, but also in that so many women themselves are now the artists
creating pin-up art.

The Little Mermaid FTF 2012 by J-Scott-CampbellLara Croft TR underworld by illyneLady in the Red Dress by blacklashjoUnderworld - Selene by beethy

Furthermore, the pin-up models themselves are no longer mute, anonymous “objects” for manipulation –
they have their own identities, websites and businesses based on how they choose to represent their female form.

When young men choose pin up totems of their preferred pop culture prey to adorn their man-caves these days, the
“pin-up girl” ideal is more likely to be closer to Lara Croft or Gina Carano or the Kate Beckinsale character in
“Underworld” or Milla Jovovich in “Resident Evil” than to some full bodied but otherwise expressionless model. Even
the most macho men today seem to want their “dream girl” to be smart and tough and resourceful.

The pin-up image has greatly evolved from a fluffy slice of “cheesecake” to a self-reliant, self-defined, physically
fit female whose hotness is exceeded only by her ability to kick any unworthy man’s butt. As more and more female artists
create pin-up art, and more female models for this art become self-empowered in co-creation of the “message” going out
from this art, the more the “objectification” past can be redeemed by the “empowerment” future – and the wonder and power
of the female subject – body and soul – can be free to evolve ever closer in its depiction toward ultimate revelation.


Because of the comments this article is generating, many directed at the “voice” of the article instead of its subject, this has turned into a great opportunity to talk a bit about the process of these articles and why they are presented the way they are.

The purpose of my essays and articles on HQ is to shine a spotlight on amazing artists on deviantART as well as all of the different types of art represented on our site and hopefully spark real dialogues between deviants and others.  Sometimes this works “too well” and community members take me to task for pushing some sort of private agenda that would better be suited to my personal journaling.  But I have no agenda other than to provoke the lively exchanges that, like this one on pin-up art, are giving off such great passion, heat and light.  The shared comments, especially from contributors like SparrowSong, are the other half of what the “articles” are about.

The articles are not personal “think pieces” or statements of official deviantART opinion or policy about “positive" or “negative” art.  The articles are meant to bring out your feelings and opinions.  In this pin-up piece I was worried that my own, sometimes buzz-kill, feminist sentiments (especially when it comes to objectifying women into sex toys) were going to overly darken my notes on “pin-up” - -  a major field of art on deviantART - - and make me look biased against it and its artists.  I obviously bent the rhetorical stick too far the other way.  I’m relieved that there’s still enough passion out there for female equality that I’d be called a sexist for not totally trashing “pin-up” and its fans.

What I really wasn’t trying to say in the article is that I think “pin-up” used to be sexist, but it’s all good and even empowering of females now with sexism “gone.”.  I thought I was saying that pin-up objectificaton will always exist so long as testosterone exists, but now at least there is a substantial portion of it that at least values (or intends to value) other aspects of the female subject (i.e., leadership, independence, physical and mental acuity, etc) and these were completely absent in pin-up just a few decades ago.  I always look to the rays of light emerging from the darkness, rather than the depressing persistence of the darkness.

What started out as an invitation for all of us to express, yet also question, our feelings and personal thesis about the validity, purpose, intent, and artistic merit of nudity in the arts (and subsequently our everyday lives) quickly turned into a wildfire global conversation that ran across every age, race, religion, gender, and ideology we have on the Earth Sphere. Just an incredible conversation that had a significant impact on many of us in the community who were following each and every comment.

One other angle I edited out of the article at the last minute: there is a direct thread from the Pin-up era all the way through to the insurgent Cosplay movement currently raging across the globe. The comment from $Dollwithagun presents first hand perspective regarding the pin up centric, barely there outfits, and decidedly erotic undercurrents permeating the Con circuits along with the meteoric rise and integration of the cosplay aesthetic into the mainstream of our pop-culture narrative.
To this point, Heidi and I returned from a fact finding mission at Dragon Con last year with multiple eye opening experiences illustrating this surging phenomenon.

I would like to extend this invitation to you to share responses to this article with links to artwork, sources, statistics, etc., that strengthen and support your positions and thoughts on any matters related to this now diverse conversation, and I will then update this article next week highlighting all of those well thought out and detailed responses.

Questions for the Reader


Many of you have commented about the inclusion of weapons as props in today's pin up art.  What would you say is the ultimate impact of that element on the viewers experience?


What female pin-up from movies, comics, fashion, etc, has always best represented your idea of the ideal female?  How much of your choice is based on sheer physical attractiveness and magnetism, and how much on other factors (what you know of her ideas and attitudes, her causes and concerns, etc)?


How much “political” thought ruins an artist’s muse?


Would you consider posing for a pin up if asked?  Do you think that posing for a painitng or drawing is different than posing for a photograph?


Do you feel it’s a generally positive thing that female artists create powerful independent female characters in their art that are still ultra-sexy and alluring?

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:iconbreznicakreshnik: :thumb353341615: :thumb353340901: :thumb353341167: :thumb353340978: :thumb353340739:

:iconalinabagheera:Addictid to Coca-Cola by AlinaBagheeraFlowers. by AlinaBagheera

:icondiegokoi:Gli attrezzi del mestiere by DiegoKoiEinstein by DiegoKoiSensazioni by DiegoKoiSensazioni by DiegoKoi

:iconmuhammad-ejleh:Venice by Muhammad-Ejlehhole in a paper by Muhammad-Ejlehlet's get the hell outta here !!! by Muhammad-EjlehEiffel tower other angles by Muhammad-EjlehPaper monster 2 by Muhammad-Ejleh

:iconiskarlata: Parrot parade by iskarlataSummer colours by iskarlataSummer colours by iskarlata:thumb321795226:

:iconileanahunter:Commission WIP by IleanaHunterScarlett Johansson study by IleanaHunterKate Beckinsale Minimal by IleanaHunter


:icontelemaniakk:... by TelemaniakkPrincess Merida (Brave) by AmBr0Princess Merida (Brave) by AmBr0:thumb352748326:Untitled by Telemaniakk
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I believe that Minecraft is the future of massive multiplayer games, and I'm surprised that none of the big developers/publishers have cottoned onto it yet.
They look at Minecraft and think its success is down to its business model, or to its blocky, retro charm.
It's not.
It's down to the fact that you get out of it what you put into it.
With a MMORPG, there are pre-scripted quests. With Minecraft, you set the quests yourself or others.
User created content is the key. All you have to do is provide the players with the tools to build.

There are two types of gamer: wall builders and wall breakers.
Wall builders are the ones that spend an age in an RTS game getting their base just right. They play SimCity and act as Dungeon Master during an RPG.
Wall breakers are the type to follow the mission brief. They get set a quest and they follow it. They're the Call of Duty crowd and they're never more happy than when they're making progress through a game world.
If a title existed that allowed the former to create content for the latter to play through, with all the trappings of a big title like World of Warcraft, you'd have a killer game. One that would never run out of content.

They were talking about a possible online version of Fallout a little while back. My dream version of this game would be akin to Minecraft: There are no missions. You are simply ejected into the wasteland and told to fend for yourself. Players would gather to build villages and scour the environment for resources. Stories and narrative would be born purely of this player interaction, not pre-scripted missions.
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Hello deviantART. Hello deviantART staff.

Fuck you.

No, I am not going to be polite. Fuck you.

I am saying that that because I don't know how else to. Do you know why?

Because dA does only love kids and their parents income.

So, dA has implemented a new feature that lets you search for commissions within certain price ranges. That's great, right?
Not really. Because some solvent-abusing staff member on dA felt like it was a really, really good idea to yet again pander to the kids to squeeze every kind of cheap penny of out them.

You know, it's fine. It's something I would expect from SheezyArt or whatever that piece of shit is called.

So, why am I angry again? It's only been a week since my last outburst, right?

Well, dA has this thing of completely fucking over every update they make.

The system itself is fine. It's great. But I'll tell you what isn't: dA IS ACTIVELY DEVALUING THE PRICE OF ART ON ITS OWN SITE WITH IT.

Now, I might seem all bitter and hateful as usual, but let's take a look at it.
As it is right now, the price gaps between searches are as follows:

1-29          ($0.01 - $0.29)
30-99        ($0.3 - $0.99)
100-249     ($1 - $2.49)
250-999     ($2.5 - $10)
1000+        ($10+)

Am I just the only cynical person in the world, or is this completely batshit bonkers?

I know, before more angry morons that missed the point of my short rant before I went to bed, I am aware that the limit you can make a dA commission for with the system is 8000 points. But that doesn't matter in this context. Why?

Because dA is trying its fucking best to pander to the kids right now. When 3/5 of the options for search refining is less than a pack of fucking bubble gum, you have fucked up.

I mean, who the fuck's going to click on the 1000+ tab when you have the other four to pick from ? People who play fair, that's it.
Why is the first two steps even options? Do you guys really need two sorting columns for things worth less than a dollar?

You know, fuck you. Fuck you so much, staff. I don't even care about you anymore. You can all go suck a fat one now.

But remember, dA :heart: you! Hahahahaha. No.

P.s. I would appreciate a fave+comment on this so it reaches the dA front page so the staff will have a harder time ignoring my plea for a better dA.

EDIT: People seem to think I am against the function itself. I am not. It's an awesome thing, but the price tiers, however, aren't.
EDIT2: I got the permission to post the really brilliant comment of Paladin-Ciel here in the journal:

I am more pissed off about having to give up 20% of my earnings to this system.

Its hard enough to find people with the proper funds necessary to pay for a professional level commission without DA taking a huge chunk of what funds I would be making after taking into account the cost of supplies, time, and training.

If I'm expected to push this fee onto my clients I am certain it would cause the prices to quickly fall outside the respective budgets of a large number of people.

This whole system feels like its pandering to this growing crowd of amateurs who think "Art is Easy" and after seeing a professional rake in several hundred dollars from a single commission think they can do the same with next to no training or practice.

Many major artist industries have been suffering from these types flooding the market with mediocre works at prices that do not properly reflect quality of work being produced. Then we got quality artist who don't have a clue how to price their work undercutting what should be a standard asking price to the point where the value of all professionals are diminished.

Its bad enough that the managers of Marvel and DC treat their artist like crap and underpay, lock them into cheating contracts, or fire them on a whim without DA cutting off our legs from the other side. > .<

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