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Here is a Steppe Wizard for Fantasy World CCG.
Character for Berserk CCG. 2012 Fantasy World, Inc
Hope you'll like it!

Webpage: www.guzboroda.com
CGhub: guzboroda.cghub.com/
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I painted this a long time ago.. on Oct 2010! as concept art for Etheron Online, a game developed by Cubinet Interactive Studio.

Mercurian is the name of her race, the name came from the word Mercury, the original concept was to give her metallic skin texture, look like mercury, but at the end we change it, make her skin look extremely pale.

She is a sorceress and she's using a mask as her magical weapon.

Colored in Photoshop CS3.
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Dryad concept for the game "Spirits of Mystery - Song of the Phoenix" I've tried to experiment with different textures and brushes here. I got the brushes from :iconmar-ka: [link] Check also my sketchblog, there's a rough sketch for that work: [link]
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the cover design for chinese version <way of kings> volume I (writer:Brandon Sanderson)
and now in published by Chongqin University Publishing.but the design of the title has changed.but i like mine much~
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For WotC
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For WotC
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nanana :>

Steps and details on my blog here: [link]
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another one character for Substrata - Groun the Puppetmaster
He made golem slaves, using heads of defeated enemies and some magic. He's not really good at fighting (see he has one leg))) but his slaves fighting for him
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1 of about 6 separate commissions I had the pleasure of illustrating for Magic the Gathering's 2014 Duels of the Planeswalkers campaign.
This one was really hard to nail down. It was one of those pieces where you basically have to choose how you're going to lose; because she is an extremely difficult character to work with.
She's gotta be:
-Tough, but not too tough.
-Aggressive, but not too aggressive.
-Pretty, but not too pretty
-Tom-Boy, but not too tomboy

You get the idea.

Yes, I know there is some anatomical and perspective stuff that is out of wack here, but it is what it is.
I'm one of those people who sees only the failures in my art and how it "coulda, shoulda, woulda been better", which is ultimately good; it always keeps me striving for excellence, which is a great place to be if you ask me.

So I learned a lot on this one...

After I threw my chair against the wall a few times.

Copyright Wizards of the Coast LLC
Art Director: Jeremy Jarvis
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Created for the Dragon's Maze set of Magic: The Gathering.
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