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Similar Deviations
This is a preview wallpaper from my upcoming mecha art book, Mecha Zone 1.5

:star: full size is 1280 wide

That's the new Police Mecha I made just for the book. I finished coloring it about an hour ago.

The book will be available mid-October, but you can pre-order it now and get a free sketch inside. A link is on the image.
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This is the PGA-02 Undine, a prototype frontal combat and multi-role GA created by Sky Duciel to combat the need for a GA for use in the vanguard. But it's its multi-role capabilities that really set it apart. It is the most versatile of any unit. It is completely capable of aquatic function as well as terrestrial and aerial. It can manipulate every weapon designed for a GA in the Lyatnian military, making this the best unit to pit against any challenge any time, anywhere, with anything.
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This is another mecha design in my "Mecha Zone" series from back in 2004. I made prints of this to sell at the Wizard World Philadelphia Comic Con. The design was inspired by paintball gear!

I have some issues with the proportions of the legs compared to the upper body but I never managed to rework it. I might try redrawing this one someday.

Oh yeah- YOU CAN BUY A PRINT of this!
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This mech was originally from MechWarrior Dark Ages, but has been integrated into the Battletech universe. This art was made for Battletech TRO 3085.
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Another of the 6 mechs I made earlier this year. This is the medium class mech that goes with the light mech (freelance 01)
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Mecha - Phantom

commissioned by :icondeathd02:

He wanted Armored Core-ish speedy stealthy (it has cloaking system) mech ;d

It's about 10+m tall
Also has stiletto-like blades, phase cannons on the front shoulders, CIWS on the head, and 6 folded cannons on the back, and finally, thrusters everywhere :D

Hope you like!

2b mechanical pencil on A4 paper, some edits with photoshop
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After the miserable failures of the Arbalest battlewalker in the Freeman Rebellion, the North American Union was determined to update its ground forces’ equipment along with their naval upgrades. Due to the extremely high number of casualties inflicted by the heavily-armed, more agile and super-heavily-armoured Freemen, the NAU military engineers were tasked with developing a support walker capable of carrying substantial firepower and balancing mobility against defense effectively. The AW-23 Grizzly was the result.
If any one lesson was learned in the Freeman Rebellion- other than “do not orbitally bombard civilian population centers, it pisses your enemy off into a psychotic berserk rage and loses you popular support with other nations”- it was the effectiveness of a balance between agility and armour in prolonged engagements. When it came down to it the Freemen won seven out of every ten battles on the ground simply by being able to avoid more hits and endure more of a pounding than the much slower NAU units, who focused on armor at the expense of maneuverability. Tactical data gathered during the war gave the engineers at Kirkland-Drummond Military Robotics new insight into layering armour that pretty much everyone else had already figured out years prior.
Let it never be said that the Americans do things the easy way.
Prior to the development of the Grizzly, NAU walkers- especially the Arbalest- had a thick shell of armour over a relatively light superstructure. This was to allow for maximum lightness, ammunition bins, reactor cores, etc. However, once the outer shell was breached, the walkers were easily lit up by well-placed shots into the resulting holes. Freeman walkers, on the other hand, used Ahrugan design principles of a honeycomb superstructure, multiple layers of armour, and a decentralized infrastructure of a higher number of much smaller reactors spread throughout the walker rather than one monolithic one. They also integrated move-by-thought systems and a lighter, more agile frame to literally leap and dance around the slower, ponderous walkers of the NAU.
Unwilling or unable to attempt to duplicate the agility of the Freeman walkers, KDMR focused on their armour designs. Even when the outer shell of armour on a Freeman walker was breached, no vulnerable insta-kill shots presented themselves as the exposed area just led to more armour and a dense, honeycombed superstructure. The Americans literally had to beat down and tunnel their way through the walker at multiple points to disable them, and took considerable losses trying to do so.
KDMR used reverse-engineered battlefield wreckage of one of these Freeman walkers as the inspiration for their “new, advanced layered armour synthesis”, which is a fancy way of saying they copied the Freeman design and slapped their own patent on it. However, the overall design of the walker is most definitely NAU. Weapon systems are pretty standard- PPC arms and point-defense cannon under the cockpit, AP lancers for anti-missile defense, and LRM/SRM missile loadouts. One new weapon system, however, was first fielded on the Grizzly when it hit the fields in 2317- the HVMAC, or "Hive-Mack", High Volume Mass Accelerator Cannon.
Unlike conventional MACs- and, frankly, just about every Gauss weapon out there- the HVMAC does not attempt to use a gravitic pulse to through a huge, super-dense projectile at a target at half the speed of light. Instead, it throws a metric ass-tonne of smaller ones in a sheet of turine death at a rate of 200 rounds per second. The HVMAC mounted on the Grizzly is a double-barrel 30mm hypervelocity hose of death, according to anyone who gets in its way. Firing in bursts, the HVMAC can sweep an area, creating the projectile equivalent of the cutting sweep of a particle beam or AP lancer. It also completely buggers the flicker rate on most shields, bypassing them with a much higher percentage of rounds than conventional Gauss systems. The biggest drawback is obvious- it is an ammo-dependent weapon, and with its rate of fire it depletes its ammunition bins relatively quickly.
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:skull: tools: ballpen[outline+crosshatching]

:skull: Armament: Dual LRPLC (Long Range Pothon Laser Cannon), PPGW-03 (Particle Phase Gatling Weapon), Proton Charged Particle Rifle.
:skull: I cannot estimate the exact measurements of this model, it came from my mind.
:skull: First, the funniest thing was I'm about to imagine the Ballpen wht I'm using that seems to be a cannon lol, then I draw the whole thing.
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This is a re-design of this mech... [link]

The re-design really shows my change in style since I did the first mech. I used to use a lot of organic shapes but now I am much more angular and mechanical.

There's some cool stuff happening on the torso, but overall I think this mech needs a lot of work. I would like to re-design it again if I ever get the chance.
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This is the SG-10 Scorpio. The bigger badder version of the SG-08 [link] It's quadrupal like the rook, but the thing is its much bigger, more survivable, has more weapons, and a larger psychological profile. In other words, its scary as hell. Its equipped with a 50mm gatling cannon on one of the shoulder hardpoints, and a rocket pod that holds up to 125 heat seeking micro rockets. on the lower head it has two swiveling 30mm miniguns for anti-personnel and close quarter defense. All of the Scorpio's four legs have a 90 degree turn radius allowing for a free range of movement either forwards, backwards, or sideways, but the agility of this unit is unhampered by this ability as well.Because the size of this unit is about 3 times heavier than the orion, the survivability of this unit is rationally triple that of the smaller unit. The thicker armor makes this unit have an overall weight of 15tonnes, but in effect are more suited for combat with Zygotian GA's. The Scorpio's main job is close ground support and siege warfare. Like the Orion, this unit follows the 2 pilot configuration, and are located like so. This units capabilities may be impressive, but the bigger the unit, the more expensive it is to maintain. And that is the main reason the Orion units outnumber the scorpio units 10 to 1 in the Symbiotian military. It's also known as "Crab" to the Zygotian military

Performance:
Land- 60MPH (with a range of 1600 Miles)
Air- Gallop only, anything other than a small jump cannot be attained without assistance.
Marine- 10 knots (wading only)
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