My first Daedric Helmet was my first attempt at using Pepakura Designer, and while I made it accomplish what I needed it to do I decided to unfold it again. I'm pretty proud of it, especially since it's an obvious indication of how much I've learned.
Well it's about time! I was unfolding the armor as I went so now that I've almost got everything built I thought I'd post a visual representation of a lot of different files that I've unfolded on my way to making a full set of Daedric armor.
Heya I got a complete set of Terra's armor from kingdom hearts birth by sleep pep files here.... it was a real pain getting this all done... but hey its done and its here!!! give my buddy Azurial from the site therpf some thanks!.. without Azurial's assistance this would have taken a whole lot longer then it did... so give Azurial some props!... these files contain more than 1 file for several parts such as helm, torso, and legs.... it does NOT have "left and right" because you can simply click "mirror invertion (both 3D and 2D)" to get the other side..... so good luck and have fun with makeing it... I'll post my own progress soon.... also it contains "Ends Of The Earth" keyblade made by EuTytoAlba [link] HERES TO YOU EuTytoAlba! FOR DOING A EXCELENT JOB ON THE KEYBLADE!!!!! Next up Aqua & Ventus!!!
AND FIGURED OUT THE SCALE, TOO! The default size of this template is best suited to cosplayers who are 5ft 7in tall. However, though, I've also added a 'key' to help accurately re-size it yourself if you need to.
Thrown together via request. So far only the helmet is properly organized on the print layout, but the entire suit of armor IS there. You'll just have to arrange everything yourself if you want the rest of it before I can get around to polishing this off all spiffy. Ven's armor was actually 6th down my 'To-Papercraft' list, but whatever. Quick and half-hat often actually IS better than a-year-later-and-perfect.
This is Ventus' gameplay model from "Kingdom Hearts: Birth By Sleep". Default size is 6ft 3in (190cm) tall from shoe bottoms to horn tips. I have not yet calculated what that translates to in terms of wearer-height, but I'm sure you'll manage.
INTERESTED IN TURNING YOUR PAPERCRAFT ARMORS INTO MIND-BLOWING-LY REALISTIC COSPLAYS? Click here, if thou braveth to slip from the edge of thine chair: youtu.be/a7T8rypEqs8
APOLOGIES, but I can't afford to "unlock" Pepakura Designer on my computer at this time. So, that means I cannot save .pdo files, at least for the time being. I figured a PDF would be better than nothing. First and foremost I made this for myself, as much as I do enjoy sharing, and the inconvenience doesn't actually bother me that much.
THIS WAS MADE FROM A MODEL RIPPED FROM KINGDOM HEARTS II FINAL MIX. I have the Birth By Sleep model, but the KHII version just looked more sleek, badmuffin, and mysterious. I think the "ears" are a tad longer. In all, I just liked it better. The difference could in fact just be my imagination. At the end of the day, this is still right out of the games! (The Japan-only editions, mind you.)
0. What in the unhealthy name of deep fried french fries?!!!! Wha happen to the texture?!! Sorry, it seems to have become cell-shaded in the process of uploading the PDF to DeviantArt. IT'S DEVIANTART'S FAULT! I'll try again, but if it still doesn't work, you'll just have be happy with the best I can do.
1. This is not to scale, but it is large, so take some measurements to estimate proportionately weather it will be too small or too big for you.
2. None of the glue tabs are labeled yet. *Jaws music plays*
3. The polygon faces on the .obj file were inside out, so if you know which dotted lines mean "valley fold" and "mountain fold"-----I actually don't-----then just imagine they mean the other way around.
In all.....as a total undeniable Noobus ignoramus on the subject of 3D modeling.......you happen to be looking at the result of nearly a week of solid sleepless study and tinkering with code that might as well be in written Iclandinc for all I know. Would have gone much faster and less painfully if any of the experts I write to for help ever write back. Ever.
But I would not be denied. Just lucky for me that my uncle, who happened to stop in the other day to fix our AC, happened to know his way around .mdx -> .obj file conversion. Yes, we here in AZ are still running our AC at this time of year. To us, October means that it's finally not hot outside after 10pm.
And, sorry, but I still can't spare the $40 to get the ability to save .pdo files unlocked by the Pepakura peeps. It's on my Christmas wishlist though.
======================================= WHILST I WAS SLEEPING
Part of a 2 day mentally and physically exhausting shoot with *Amazonofexeter *Tasastock ~ReapingFields my sister, and 2 step nieces Natalie and Rachel. I'm sorry the ones of me aren't a little more dynamic and inspired but I was flagging and running on empty but wanted to get at least a few shots. I can promise though that when *Tasastock posts up her shots from this shoot you will be more than rewarded for putting up with me posting these Massive massive hugs go to Claire & Nat for modelling for me, my sister for being a superstar, Rachel for being a pain in the arse, and as ever John and Lee for not quitting when the lighting was crap and the wind wasn't blowing!!
I love this dress. Its not entirely finished in this shoot but once it is, I will be selling it in my etsy store along with the others I have prepped and ready.
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4 Large textures 20/08/2013 1024x768
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I'd really appreciate a little feedback before I continue with the rest of the tutorial. Any thoughts you have reading it, like: is the format easy to follow? Are the explanations clear/detailed enough?
Linework can be a tricky thing. My best advice really is to not skimp on it. Take the time to do a good job. And practice practice practice.
Next I'll be covering: colour! Er well, my thoughts on it and tips or somesuch. I think I'll dedicate separate tutorials to hair, skin and eyes.
Also, please remember this is a How to CG tutorial, not a How to Draw tutorial. XD