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Kujikawa Rise render by Me

I only rendered it, which means I deleted the background and only left the part I wanted, so I didn't color nor made this :3

Original Picture: [link]
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Shin Megami Tensei: Persona 4, originally released in Japan as simply Persona 4 is a role-playing video game developed and published by Atlus for Sony's PlayStation 2, and chronologically the fifth installment in the Shin Megami Tensei: Persona series.
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Credit isn't needed but appreciated
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Amagi Yukiko & Satonaka Chie render by Me

I only rendered it, which means I deleted the background and only left the part I wanted, so I didn't color nor made this :3

Original Picture: [link]
--
Shin Megami Tensei: Persona 4, originally released in Japan as simply Persona 4 is a role-playing video game developed and published by Atlus for Sony's PlayStation 2, and chronologically the fifth installment in the Shin Megami Tensei: Persona series.
--
Credit isn't needed but appreciated
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-Traditionnal art - Ink -

:star: This drawing was requested by the lovely :iconvinpip: who patiently wait for her Auction winning request for months now!
She asked for a " dancing child ballerina with shoulder length hair in pigtails with curly ends and a curl for a fringe. She wanted her to have horizontal striped long sleeved leotard, a tutu and horizontal striped tights and a little ballerina doll or teddy" I really hope  she'll like it after all this time! :hearth:



:iconyouareplz::iconallowedplz:

If you would like to color my lineart...

1. Please take the time to check the "READ ME - Please follow the rules!" box on my profile.

2. When you have posted the colored version please note/message me to let me know you are done. I want to comment and fav!

4. You must add a link to my direct page in the artists description.

Thank you all!

-PLEASE READ-
This line art may be colored for personal use only. No one has permission to use this image without written consent from myself for commercial/business use or to make a profit.




:star: To see more Cutie Pie linearts: jadedragonne.deviantart.com/ga…
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I've had a number of requests to explain how I do my portraits So here goes -- please be kind. (This is my first time doing this type of tutorial.) Now, to make matters easier, I chose a digitally done portrait because that was what I was working on at the moment. My traditional realist-styled work -- from the ink sketches to the pastels usually involve a similar technique.

(This'll be a straight render -- with not too much on the interpretation side of things. There'll be some but not too much.)

The nice thing is that I'm so used to working this way that I work pretty rapidly on a piece using this sort of technique. :-)

PREPARATION
Now, before I start, I gather together what I need -- my drawing/painting materials, a reference ( [link] ) and one of my graticolas/Durer grids. You can buy them commercially but being the cheapskate that I am, I just copied them onto some acetate transparencies that I picked up at the nearest Staples. The squares can range in size from 1cm x 1cm to 4cm x 4cm depending on the amount of detail and the size of the piece I'm trying to interpret.
After that is done, I overlay the grid on my original and create another one on either my drawing page or my screen. Here, I uploaded the grid as a layer on Artrage. I then leave this grid alone -- only turning it on and off to help me with the perspective and measures of the piece.

Step 1: On a layer above the grid, I work out the placement of the skull, torso and arms. Once that is done, I measure out the placement of the eyes, nose and mouth using the grid as a guide. (Note: The grid I was working from had smaller squares allowing me to measure this out even easier. (REMEMBER: for greater detail, use a smaller grid.)
I also rough out the hair and eyebrows.

Step 2: On a new layer, I now work out Liv's features by roughly fleshing out the skeleton and reworking the parts of the face. I overlay the hair making note of the flow of the hair -- hence the reason for the arrows. Note that the ears are included in Steps 1 and 2 to help give me a sense of direction for the face (even though they don't appear in the final piece).

Step 3: On another new layer, I now put in the flats using Artrage's crayon tool -- approximating some of the colours I found in the original and start planning out the shaded areas. Taking a leaf from Greg Horn, I too like to darken the eyes and then apply lighten colours. (I find it helpful when I start to round out the eyes.)

Step 4: Keeping with the head, shading and hues are added in a chunky manner. The hair itself is conceived in portions to assist me in adding the appropriate colours. Eyes are worked out as is the nose.

Step 5: Hair is refined further - lips are roughly shaped. (I turn off the grid at this point to give me a sense of how the work is going. Grids are great at helping you focus on small parts -- but they make it much harder to see the grand scheme.)
I also do the outlines of the face in warm greys and flesh tones.
(You can also see that I was trying to work out how to do the scarf at this point. ):whisper:

Step 6: Turning the grid back on, I now start moving away from the face and start to fill in the clothing. (A knit pattern at a lower resolution can be emulated quite nicely by carefully adding small lines in close proximity, following the flow along the fabric.)
I also went back and tinkered with the highlights a little. (At this point, I am still not entirely happy with the lower parts of the hair though.)

Step 7: Fill in more of the fabric - at this point, I decide that I no longer need my skeleton. I add the part of the scarf which is lying on the ground. I keep the sweater a bit on the rough side texture-wise.
As I move to the next step, I go back to the face for one last cleanup around the mouth, lips (and philtrum) and the forehead.
I also cleanup the hand and the gaps around the figure to make sure that the background I'm adding will not show through the figure.

Step 8: I now switch from the pen and the crayon which I've used up til now and move to the paintbrush (which is now set to autodry).
The original photo had a simple background -- some grass and a floral backdrop against a sky. This was done using three colours for the grass, three colours for the green of the flowers with a simple pink for the flowers. The sky itself was a uniform cyan.

After that, I give the piece one last check and then sign my name.

Done. :party:

Tools: Artrage (pencil, crayon, paintbrush)
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[link] is the reference for this tutorial.

Part 2 is here: [link]

These should be viewed as two halves of the same tutorial.

I apologize for the file-size. I had to save big so that you could read everything.

I understand that this is in the middle of the "paintovers are not a real art form" arguement, but I don't really care anymore. Doing one for this tutorial showed me that the arguements people use against paint-overs are so much BS anyway.

I am not encouraging people to use this type of thing for ever, for no other reason than because this painting was the single, most annoying thing I've done in a long time. What it is good for, however, is to show yourself what realistic color is, and help you with the anatomy of things like faces and hands when you run into difficulty. It takes just as much work, however, to do a color-pick paint-over as it does to work with your own colors. It is NOT easier, it is NOT simpler, and it sure as hell is more frustrating.

If you're adamantly against paint-overs and want to give me a hard time about this, do one first, so that you understand what you're arguing against.

And please, do not work this way or long. Not because it's wrong, but because working with your own colors is much more satisfying, not to mention more flexible and LESS work in the long run.
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The making process of my work entitled: Batik Day
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Well that took a lot of effort to upload. DA refused to do it for ages.
Anyway as promised part one with some basics : )
Just lineart, skin and hair.
If you have any questions, comments or requests for next tutorials do not hesitate to comment. I'd be happy to reply.
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My Friend ~rumifalcon asked me to help her about luminosity effect on SAI. So I decided to make this simply tutorial. Maybe it will helpful to others :D
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Buy SAI : [link]
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Further stages will be added to this deviation. Stay tuned for updates as the piece progresses... :w00t:

(Apologies to all my devwatchers for the barrage of deviations. I've had a productive weekend. This is the last one. For now... :faint:)


:bulletblue: Digital Painting Tips tutorial --> [link]
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click download and use it as you want. that's all ............
( sorry, this time it isn't a 60x80 cm ... but 40x120 )



click this link for more
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