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My submission for the Diablo 3 Reaper of Souls contest ... WOHO, I made it on time! xD
Had just a few days available, so I'm really glad to have got it done. Didn't look other submissions up until now, because I knew I'd never participate if I did. I was right, the other stuff is so amazing O_O
Well, I decided to go with the templar, but take my own spin on him. Took some concept art as reference, took the main features from there, but designed it a little bit differently. Will upload a timelapse vid in a couple of days as well ;)
Didn't want to make a too dark picture, but was aiming to get a mixture between ingame-style and Blizzards awe-inspiring cinematics, without getting it too realistic, wanted to keep the painterly look. Guess most other stuff uploaded is much darker ... well, I didn't want that this time :3

Well, hope you like it! :)
And enjoy the full-view!
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It's a goblin, with a bazooka!
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I determined to design him to be a legendary warrior. This charactor is some kind a very important and special secret charactor in the game.
He is not a juvenile warrior but has experience and genius middle-age man.
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Season Represented: Winter

(An entry to the DA calendar contest, my original submission's image size is too small for the contest, so I had to re-post these.)

Arches National Park, Utah.

To learn more about this image, check out the original post in my gallery:
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Have been a fan of the Riddick character for quite some time and love the latest itteration the new film is taking with the whole lone survivalist on hostile planet.
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submission 2
first real attempt at digital painting :D
thanks to everyone who gave crit
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Goblin "toxic bomber"
Goblin and Gnomes Hearthstone Challenge

Please click Download Image for original quality (wallpaper).
Thank you all for your kind words, criticism and comments)))

Adobe Photoshop CS5
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I have always been a huge fan of zombie movies and the 'what ifs' that come with them. The thought of the world ending with nearly every human being in existence either being turned into or devoured by flesh eating monsters is scary. Every day would literally be a fight for survival.

Copic markers and multiliners.

Edit:
Didn't win the contest but I'm extremely excited to have been chosen as one of the 25 semifinalists! Click the 'view winners' button above to see the awesome entries that oh so deservedly beat mine out for 1st, 2nd, and 3rd places. :D
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Hey!

This is my second entry for the contest and with this one I wanted to bring the action abit closer and feature some elements of the game. I hope you dig it! :9

-> My first entry! [link]
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I'm so excited to have finally finished this piece. I really wanted to do something clean and finished because when I think of the movie "Inception", the words meticulous and deliberate come to mind.

As for the layout, I decided to feature Saito as the largest character not only because he's the mark, but also because he's the mastermind behind the events that are taking place in the story. The machinations of Cobb & Co. are successful only because they fit into Saito's plan (hence the little smirk on Saito's face)

Sonia is the key to getting to Saito, and therefore she and her red dress figure heavily into the cover. As the representation of love/lust, she pops out as the only saturated bit of color on the cover other than the title. Of course she had to be beautiful, but I also wanted to make her look sweet and guilty at the same time because she may be Saito's mistress, but she's also the penitent wife of a prominent figure, and not exactly the classic femme fatale.

I made a judgment call to include the bullet train instead of the cyclists because it's the "scene of the crime" and represents the culmination of the plan.

I tried to reference facial expressions and create poses for the team members to reflect their personalities and roles in the story. Arthur: confident/suspicious; Cobb: determined/holding the key to Saito's secret hideaway; Nash: wary/lacking confidence. All the characters on the cover are facing the reader as if they're constructs in a dream that have noticed something amiss and are focusing on the intruder.

All the elements were hand-drawn in Photoshop CS5 (with the exception of the royalty-free textures) over the course of the last 2 weeks.

That's pretty much it, thanks for checking this out and good luck to everybody!
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