Costume description: While we didn\'t keep an accurate count of how long we spent on this costume, Emmy and I spent well over 100 hours on it.
was responsible for the patterning, heat forming, and base foam work when putting the armor together. She patterned each piece by hand, created the piece out of foam, and attached it all together to get it as form fitting as possible on me. She also did the wiring for the LED\'s in the backpack.
was responsible for all of the detailing on the costume. This includes all dremel work, sealing the foam, craft foam details, painting, weathering, harnessing, etc.
We both have such different skill sets that this really was an ideal project for us to not only learn, but also utilize those skills to produce something above and beyond what we could have done individually. I\'m forever grateful to Emmy for being willing to help me tackle such a large project, and it wouldn\'t have been half as good as it is without her assistance.
here`s one of our Studio`s greatest game: SHOP EMPIRE., we`re working on the sequel right now
Build the biggest, most luxurious and extremely profitable shopping malls around the world. Deploy and upgrade boots, restrooms, elevators and restaurants to make your vistors spending lots and lots of money. Hire cleaners to keep it tidy, technicians for dealing with power failures and security against the shop lifters.
instructions Use your mouse cursor to play the game. A,S,W,D or arrow keys to scroll the screen Click the '?' button at the top right of the screen to see the help 'restart button': click the menu button and you will see the restart button
Note: Guys if you had any difficulties to click the employes, you can can click the 'Employes button' at the top of the screen to access employes menu.
sorry for the large file size. hope the pre-loader helps. btw first time using flash ever really i did it this way cos DA is picky it seems about who can upload videos so this was the best way to do it.
I decided to make it an animation because i felt showing a still of a flying book would have been far less interesting than an animation also it was to try and make a rig that will make animating and posing a book and its pages easier for future projects.
Autodesk Maya After Effects Photoshop Flash Mudbox(though i skipped this part cos i was spending too much time on it and when with a simple texture)
Alll Modeling,Texturing, Lighting, Animation, Rigging, Rendering, Comping was done by me
Most of the texture i use were from random 3d mags and 3D total but all edited and i generated normals and spec using Xnormal
I highly recommend playing this superb piece of music in the background, I've been using this as a guide whilst working on the extended animation - [link]
First 40k triage, now this.... I'm currently working on a Warhammer 40k animation project, entirely for my own enjoyment.
This piece started out as an attempt to do an exposition of some of my fluff in a 1980 Hitch-hiker's Guide style animation.
I did that, and may share that later, but this is what started out as the "front end" of it - inspired by the monochrome screens of my yoof , but is now going to be recycled in an animated short story revolving around the Adeptus Mechanicus I've wanted to do for some time.
Much of this was done frame by fame and the skull and cog was hand drawn
There will be a lot of Delia Derbyshire inspired music in the soundtrack
Legal Disclaimer: This artwork is and unofficial creation by Light-Tricks, derived without permission, upon the Warhammer 40,000 intellectual property owned by Games Workshop Ltd.
This piece is completely unofficial and in no way endorsed by Games Workshop Limited.
I actually finished on time?! No wai--the night before, and I'm rushing, and it's actually sufficiently finished. Left becomes right, up becomes down, et cetera.
ANYWAY. As anyone who's heard me whine about it knows, this is the 'opening sequence' animation that I PLAN to submit to colleges about a year from now. For vanity's sake, I decided I would also show a very rough version--basically just sketches and rough timing estimates--at my school talent show thing, which is actually meant for people singing and stuff.
....and HAHAHAH WOW the .mov version does NOT work even in the slightest. I really, really hope the school computers play flash versions, and that I can figure out this .mov thing before I have to actually submit it. Tee hee. *death*
In other news, I feel really really crappy today. It hurts EVERYWHERE. D: This week is really bad to come down with a cold. I could talk about this animation a lot more, but I'm tired.
YAY. So I've gotten the scoop from the admins on Pandora's Book (and pretty much all my other animations)-- so all of my music-accompanied pieces from here on out are going to be posted silent on DA. Please don't let that stop you from faving or commenting on it here, because I still appreciate your feedback. I'm not a musician, and I'm a broke college student, so I can guarantee you that I will not have the means for obtaining said music license from each and every famous composer out there. That's life, folks.
So! If you want to see the complete animation (*soundcoughsound*) please go here:
This was my flash animation final two quarters ago, when I was first learning the flash interface. I had prior experience with toon boom, so that helped. This took about 8 weeks from concept to completion. . .and a few sleepless nights. The characters are 100% traditionally animated in flash--no tweens, no rotoscoping. . . so that's a lot of drawings, as you can imagine. Hella lotta fun, though. I'd say it's worth the extra work to breath a little more life into a character. Grab some popcorn and please enjoy the movie!