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Mass Effect References

Journal Entry: Fri Dec 9, 2011, 10:54 PM

Tools used



Requests


Requests can be made, within reason, for certain scenes to be rendered (a scene from a piece of fan-fiction, for example) and will be completely free.  However, the models themselves will not be uploaded in any format.  Requests for any model from the game to be rendered in any pose from either game will be completed as soon as possible, bearing in mind that human heads can't be done.

Author


Troodon80 - As the author of the reference sheets, all I can do is hope that they are at least somewhat useful to someone; whether that be to make a costume, a model prop, a figurine, or drawing some fan art.  So far, the list contains over a hundred reference sheets and it's still unfinished.

Copyright


All references are free to be used by anyone, linked by anyone, and altered by anyone.  No credit is required.  No permission is necessary.  All characters, animations, and textures (with the exception of one) in this list are owned by BioWare/EA.  No copyright infringement is, or was, intended.

Mass Effect Model Reference Sheets

Starting from the 19th of November, :icontroodon80: has rendered a number of references with the hope of helping other artists, this is currently still ongoing.  While not technically fan-art themselves and thus cannot be submitted to this group, hopefully this blog with links to the references will help others.  They cover a range of angles which may be difficult to see in-game -- or are, in some cases due to lighting or camera angle, almost impossible to see.

The characters from the games are generic unless otherwise stated.  So far, they also cover all major characters from both games.  Human NPCs are difficult to render due to the morphing technique that BioWare has used.  In this regard, Commander Shepard will be default for both genders.

Characters (Generic):




Characters (Plot or related to plot):




Characters (Protagonist/Squadmates):




Creatures:




Objects/Other/Misc:




Ships/Vehicles:




Weapons (Heavy):




Weapons (Standard):




Unused in-game ship models can be found here.

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500.000 KIRIBAN

Journal Entry: Sun Apr 7, 2013, 3:29 AM


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  • Listening to: My Songs Know What You Did in The Dark
  • Reading: Bambino!
  • Watching: Nothing
  • Playing: -
  • Eating: Kitchen Inn
  • Drinking: Green Tea Latte
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  • Mood: Rant
  • Listening to: "Play With Me" by the Thompson Twins
  • Reading: "Darling" by Ougi Yuzuha
EDIT 5/11/2014: Guys. GUYS. STAAAHHHP. This journal is fucking FIVE YEARS OLD, and that's about how old all of you are acting. I would say sorry for ~ruining your life~ by venting about your favorite sparkly animoo, but I'm not. And if your whole identity is really tied up in a fucking fandom, you have serious issues. Seek help. Disabling comments when I can, because whether you're trying to prove some stupid point to me, defend me, or logic this out with me, you're all equally retarded. Go home, boys and girls, show's over!

So a few friends have been asking me lately what I've got against this inexplicably popular series that seems to have popped up recently called Axis Powers Hetalia. They love it... and I HATE it. Hate it hate it hate it!!! But the mere fact that it fills me with boiling rage everytime I think about it is not a good enough reason for them, so I guess I'll try to piece together why it pisses me off so very much. -I'm- not even entirely sure why I dislike it so much, so this'll be a learning experience for everyone involved, hmm? :)

First off: the concept. Yes, it's kind of a cute idea. Anthropomorphization of anything can be fun if done well. The problem is, it's not done well. This wouldn't be such a big deal if the series wasn't so fucking popular. You can get away with some historical errors if you're a little podunk webcomicker with a solid twelve fans, but not if your series is so big that it gets turned into an anime. And the whole WWII thing is just in bad taste, especially coming from Japan, a country that, to this day, tends to deny any wrongdoing in WWII. And that's certainly not me hating on Japan, that's just a fact.

Second, the characters. Jesus-fucking-Christ-on-a-cross, the goddamn motherfucking characters. Talk about the most uninspired, unoriginal, impossible to tell apart, two-dimensional, and flat-out insulting cast of characters you've ever seen!! It pisses me off both as an artist and as a writer to see so much praise heaped upon such bland, poorly-designed characters. Yes, you can argue that they're supposed to be stereotypes or something and ignore the fact that none of them have any sort of engaging personality. Fine. Whatever. Have your Sues and eat them too. But couple that with the genericness of their aesthetic design and the already-poor art style of the original comic and you have a perfect piss-off-Lissa cocktail. Note to any budding artists out there: changing the hair/eye color/style of a person DOES NOT A NEW CHARACTER MAKE. If people tend to confuse your characters with each other, you are doing it. Fucking. Wrong.

Third, the history. Listen, Mr. Hotshot-Hetalia-Writer, if you're not going to do your fucking research, don't get anywhere NEAR the subject of world history to "satirize" (and APH is not satire, as this Deviant's journal kindly points out). The history of any given country, particularly of the powers involved in WWII, is a touchy, objective, and sometimes downright painful subject. To not handle the matter with care is a surefire way to piss off anyone whose life has been affected by things like the Holocaust or the bombing of Hiroshima and Nagasaki or September 11th. If I've heard correctly, the comic completely glosses over the Holocaust. It's a comic about fucking World War II. Either include ALL of the war, both what little good is there to be found and the bad, or don't fucking cover the war at all. See what I mean? The very idea of trying to make light of such a dark part of history is incredibly offensive... and that's coming from someone who, to my knowledge, hasn't really been affected by WWII. Hell, I don't even give a damn about history and I don't claim to know much about it, I nearly failed that class a couple times. But I DO care about making fun of people who have done nothing wrong, and a LOT of innocents were wronged in that war. To pretend their suffering just didn't happen for the sake of entertainment is nothing short of despicable.

And I've saved the pettiest reason I hate Hetalia for last: the fucking fandom. I'll readily admit that mainstream anything tends to piss me off. Not always, but pretty damn often. I wouldn't even call Hetalia "mainstream," but it's popping up in enough places I frequent to REALLY get under my skin, DeviantART being the biggest offender here. A few people don't care for Hetalia because they're squicked by the yaoi it spawns. Well guess what? I love yaoi, and that's yet another reason I'm so pissed off by APH!! It's one thing to pair up fictional characters from a story and another entirely to slash entire countries with one another... and be entirely serious when you do so. If you were poking fun in an Encyclopedia Dramatica sort of way, fine by me. "OLOLOL THAT COUNTRY IS SO THAT OTHER COUNTRY'S BITCH LOLOL" and move on. But then people write fanfics and draw fanart of these bishounen that are supposed to represent countries and make them boink? And they actually try to make it serious? Excuse me?? I'm sorry, but the idea of countries even being attracted to one another is one I find so absurd as to be laughable. Countries, even anthropomorphized ones, do not have "relationships" with each other. It's all strictly business. Sure, you CAN twist all that around to fit your sparklypoo slashfics, but then you come right back to the issue of that whole "pissing off people" thing. Let's insult an entire generation of people for a silly little yaoi story. That sounds like a wonderful idea. :|

So there you have it, my overly wordy explanation for my anti-Hetalia-ness. All of that, plus the fact that I'm just really fucking sick of hearing about/seeing APH everywhere. Sane, rational people are treating this series like it's the best fucking thing to ever happen ever and that sentiment is pissing me off. It's not cute, it's not clever, it's not well-done, and no matter how many times you say otherwise, the fandom is fucking retarded... as most fandoms are.

And now I'm going to go read some nice, unoffensive, plotless yaoi to cool my rage - yaoi that is nothing more than two guys that are hot and want to sex it up. Nothing deeper than that. WHICH IS HOW IS SHOULD BE DAMMIT.
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There is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.

:bulletblue: How to measure that you are ready?

You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hours.

:bulletblue: What to show in your portfolio?

Don't show to many artworks, you will always be judged by your worst piece.
Show the work that is suitable for the company's you'd like to work for. Show work that they would be able to fit in to their game right away, proving you are the right person to do so. Did you know that if you're a paid DA member you can make a portfolio website through DA? You will find it in the menu :)

:bulletblue: What to write in your CV?

Don't write about those years you worked in the supermarket or you black belt in karate, they will not care and again it looks unprofessional. Don't share your high school information or grades. If you have done a uni course related to art, you should put that information in there.
Other sections will be: Languages, Software, Art achievements( like book/magazine features.) art-courses and previous clients. Are there no previous clients? That is okay.
Don't advertise yourself as a freshly graduated person, you don't have to lie about it, but avoid the mention if possible.

:bulletblue: How to approach a company for work?

Never come across as a fan. You, of course like their work, and would like to create artwork for them, but don't phrase your fandom to them, it will come across as inexperienced. 
Explain what you can offer the company or the company's art-team with your personality and passion. 

:bulletblue: How to calculate your basic freelance rate?

The price must include: Your rent, other living costs like food & bills, equipment(pc,software and Wacom), training-days(the days you wont be working for clients) and taxes( add 21%, this variate's per country so do your research).
Example
1 year of rent (500x12)+ (600x12)1 year of living expenses+(1500) 1 year of equipment= 14700 euro.
The year has 365 days approximately 250 workdays. 50 days will probably be spend, without a client to work for, sick, or holiday. But those days will still need to be covered so they will stay included.

14700 euro : 250 days= 58.80 euro a day. + 21% taxes(12.34 euro) =  71.14 euro.

That 71.40 a day will give you a very basic living in a country such as the Netherlands. However, if you'd like to be able to pay a vacation, a nice Christmas, a car? You have a child to take care of?
Don't forget you need to save up for a pension too! As a freelancer that needs to come from your own wallet!!
This will most certainly higher the price to a 120 euro a day easily. 
Most professional rates are between 120-500 euro a day! But these are from experienced artists and you should be able to achieve that within 1 year. But please don't ever work for lower than this previous calculation has shown you. Flipping burgers would be more sustainable otherwise XD.


These website's feature okay freelance work from individuals from time to time:
www.elance.com
www.freelance.com
DA jobs forum.
CGhub jobs forum.

Ofcourse you will always have to keep honing your skills and strive to become better every day to climb up the career ladder :D

I wish you guys goodluck!! :D
Let me know if you have some other questions about this that I haven't covered :D
Here are more helpful journals

The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
  
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of digital artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
Shortlist:
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
https://www.facebook.com/photo.php?v=10203399746211607
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they  would understand.

:
  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around  anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps y
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us  keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Devia
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive critique instead
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's  feedback.
:bulletblue: You can search online (wit
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

 
Realm of Fantasy

The Warrior and the Mage

presented by the Realm of Fantasy

(Volume 1)





The Journey Continues...

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Be sure to visit the featured Artists, comment and fave their works.
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Legacy of The Lens

Fri Mar 22, 2013, 8:13 PM































































A study in artistic diversity, Bernardo Medina embodies the renaissance spirit of the consummate artist, always inspired and inspiring artists around him to create and capture the rhythms of life and beauty in a multitude of mediums.


At the core is his love and dedication to the realism in captured moments of humanity that only the lens of photography can provide. With a background in architecture and design underpinning his artistic journey, Bernardo joined deviantART almost a decade ago and in that time has generated a formidable and impressive body of work on his own but also through collaborative endeavors with the other members of the deviantART community. He serves as a model of not only individual personal dedication to his art – but as an artist ever ready to share from his vast reservoir of spiritual support with any deviants or other artists who need only ask.
































Bernardo specializes in building teams of artists to realize his visions when imagining public spaces filled with artwork, media, and inspiration. On a recent notable project he worked with devilicious on bringing the interior of a 25,000 sq ft nightclub to devious life. On this, as with his other creations, much of the graphics, photography, modeling, design concepts, and artworks are sourced from dA when building massive public projects.


Many are most familiar with Bernardo’s work from his collaborations and photographic journeys in association with National Geographic that have yielded such absolutely beautiful imagery.  He manages to capture the human condition and the global pulse of our living planet in an unvarnished and dramatic yet life-affirming manner. His images rank with the very best of what has made National Geographic the touchstone and authority in naturalist photography since before most of us were born.









But of all his most treasured collaborative work, Bernardo cites as his most enduring, fulfilling and inspiring the projects he shares with his son Tomas, teemoh. Like father – like son: Tomas also began his photographic journey on deviantART. Whereas Bernardo’s life in photography has focused on capturing moments in the natural world, Tomas, with his background in video and graphic design, is achieving great things in experimenting with light, form and sound. The father & son team is currently collaborating on a media show, “My Thailand Story.” Theirs is the sort of professional and spiritual relationship that best defines and illustrates in living practice what the deviantART experience and community is all about.
































Interview with Bernardo Medina








techgnotic:

When did you first realize that deviantART was becoming your support system in your artistic endeavors?




foureyes:

When I started meeting many talented artists in deviantART, passionate about their work and about sharing it. They have been truly inspirational during the last 10 years. I come to deviantART every day. As an evolving community, it has a rhythm of it's own. In a world saturated with social media, deviantART remains true to it's original intent, connecting people through art. DeviantART has always been a reflection of new art trends, what's new, what's viral. In the modern world of business it is useless to be a creative original thinker unless you can share what you create and benefit from it.






















































techgnotic:

Can you tell us a bit about your formal education and how it relates to the knowledge gained from an online community of photographers?




foureyes:

Architect by education. We have a Studio of Design and Construction in Texas. Photography is a source of inspiration for my architectural projects. It lets me play with the perception of the outside world, it's structures, forms, colors, illusions and cliches!


DeviantART artist/friends work with us on the artistic part of the architectural projects we do: graphics, photography, modeling, design concepts. The collab and team work is awesome!


Recently we worked with deviantART's devilicious on a 25,000 sq. ft. night club project in Fort Worth, Texas. We produced many deviantART inspired images. Her visual concepts had a unique deviant flair. Working with devilicious (Mary) is Nirvana!










techgnotic:

Would you like to shed some light on your relationship with National Geographic?




foureyes:

Over the last few years some of my images have received photography awards and I've traveled with Nat Geo a couple of times. We are currently working on a multi-media show that includes a photography exhibit in Houston with The TAT ( Thailand Tourism Authority ) of the 2012 Thailand trip.










techgnotic:

Do you feel like you’re an ambassador for the arts ethos of deviantART when you’re working in Thailand, etc?




foureyes:

A humble ambassador! It's always great when you have a deviantART friend tell you that your work inspired their creativity, or that they traveled to a certain place after seeing my photo.











techgnotic:

What do you tell young artists about making best use of the human resources of arts communities as they begin building their careers?




foureyes:

Connect, connect, connect with artist-friends. The sorcery and charm of sharing our view of the world make it one of the most treasured of all creative arts. Access to talented and creative people is to modern business what access to coal and iron once was to steelmaking.










techgnotic:

Can you name a photographer on deviantART whose work you admire?




foureyes:

We have followed jsmonzani for many years. The range of his work is inspiring. His work mixes photography, graphic design and cinema, and we like that!





















techgnotic:

What relationship do you see between the magic of art and the business of art?




foureyes:

To be a successful entrepreneur, one needs a vision of one's work. If we dream, we will be inspired beyond the straight jacket of the everyday world. There is a profound connection between art and enterprise, which allows businesses to overcome its limitations and break the rules. Creativity is the cutting edge of the art business.










techgnotic:

Do you have future projects in mind in collaboration with your son?




foureyes:

We're working on a media show: "My Thailand Story."










techgnotic:

Can you talk about the arc of a father and son collaboration?




foureyes:

My son Tomas (teemoh) joined deviantART 9 years ago. He went to film and photography school and now we work together on special projects. It's awesome! He is driven to create and has a passion for engaging with clients to turn their visions into striking images. As a video-photographer and graphic designer, he is working on several media projects experimenting with light, form & sound – the world in motion!






























































Interview with Tomas Medina







techgnotic:

How has your Dad's arc as a photographer influenced your career personally and professionally?




teemoh:

It’s very exciting to be a part of a creative family.  It gave me the tools to create my own vision of the world.  Professionally, it's a great start if you have 4 eyes!






















techgnotic:

Can you talk a bit about your current camera set up and also offer some travel tips for the young photographer about to set out on a first trip as a paid photographer?




teemoh:

We like Canon Equipment, and we travel light, but bring very selective gear to cover any lighting  condition.





















techgnotic:

Have you ever instantly known when you’ve captured the death of the perfect moment?




teemoh:

Yes. Sometimes you can feel that instantly! But also, many great photographs are made only after observing a subject, learning when it looks best, and returning to photograph it at its most spectacular. This is how you make anything look extraordinary.












Video Narrated by Alan Watts




CREDIT: :iconjacquelinebarkla: A Dark Horse Running in a Fantasy by JacquelineBarkla









Questions For the Reader

  1. What happened that confirmed for you that you had chosen correctly in making the arts a focal point in your life?

  2. Have you ever collaborated with a close friend or family member?  Was it a moment of growth or did it result in a retreat.

  3. Are you in the process of planning a full commitment to a career in the arts?  Do you need to choose between many talents in the arts?

  4. Do you think there is a well of inspiration waiting to be tapped by the right artistic stimulus in every human being?










A study in artistic diversity, Bernardo Medina embodies the renaissance spirit of the consummate artist, always inspired and inspiring artists around him to create and capture the rhythms of life and beauty in a multitude of mediums.

Writers: $techgnotic
Designers: $marioluevanos
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Easter Eggs!

Journal Entry: Mon Apr 21, 2014, 6:00 AM



If the easter bunny somehow skipped your house like he did mine (WHERE'S ALL MY FREE CHOCOLATE DAMMIT?), here is some scrumptious crafted eggs to feast your eyes on instead.


Easter Wishes by Minifanaticus Marvel Eggs by Red-Flare
Happy Easter in Miniature by PetitPlat Origami Easter egg by memysandi
Owl eggs by Kolokolna Bracelet Easter day by allim-lip
Bunny eggs 2 by iwoanka Pokemon Eggs by Pandaphobia
Easter egg - goose egg Poet by FizikArt
Celtic Easter egg by mikesmom37  Happy Easter! by GemDeDude
Easter Eggs 2014 by MandarinMoon Easter Nest Cupcakes by CakeUpStudio
 Hand Carved Chicken Egg 2014 ^_^ by greborast Cupcakes Easter Handmade Jewelry Earrings by LaNostalgie05
 




Skin by SimplySilent
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The Transformation Challenge

Tue Jun 10, 2014, 12:08 PM

Show us "who you are" transformed into "what you could be".

You get three panels to show us a three-stage progression into a radically different person or thing.

Use the template. Any style. Any visual medium. Any tool, any machine. If you are shy, you can use an original character or object instead of yourself.

Three grand prize winners will be selected, their entries will be featured as a billboard on deviantART and Motherboard's website linking back to the artist's deviantART account. The winners will be flown, all expenses paid, to either Brooklyn, NY, Honolulu, HI, or Los Angeles, CA to collaborate with either Dash Shaw, Jasper Wong, or Jordan Crane in their studios and will each win a Microsoft Surface Pro 3.*.

*In order to qualify as a Grand Prize Winner, you must be able to travel between July 25th - August 1st to participate in the collaboration. Winners will be assigned to a specific city.
Three Grand Prize Winners

Step 1

Download the three-panel template below and create your original entry using any static visual medium.

Download TemplateRead Official Rules »

Step 2

Show us your transformation! Remember, it must be a three-stage progression that ends with you or your original character changing into a radically different person or thing submitted as a single .JPG or .PNG file fitting on the provided template.

Step 3

Enter your artwork into the contest by using the ENTER NOW button below. Your entry should include in the deviation description your answers to the questions asked below.

Enter Now »

Three Grand Prize Winners will Receive

  • A Microsoft Surface Pro 3
  • $1000 from deviantART
  • All expenses paid trip to one of three locations: Brooklyn, NY, Honululu, HI, or Los Angeles, CA to participate in Phase 2 and collaborate with a selected artist

For this challenge, the adventure continues beyond just physical prizes. The three grand prize finalists will be flown to one of the three artists studios to work alongside either Jasper Wong, Dash Shaw, or Jordan Crane on a collaborative project. We will document your journey for you and the world to see. The joint artworks produced from the collaboration will be featured on a page on deviantART sponsored by Microsoft and also on Motherboard.

Are you up for this quest?
jordan crane
jordan crane

Jordan Crane was born in Los Angeles, California, which is still his home. He was educated in public school and attended USC for engineering. He self-published the first issue of Non in 1997. The anthology grew quickly, and by the fifth and final issue, it was an impressively designed package wrapped by a silkscreen cover, featuring top tier talent as well as his own Xeric award winning graphic novel Col-Dee. During this time, Crane published his first graphic novelette The Last Lonely Saturday, a simple story of love and death, which has become an enduring favorite.

Crane's specific particular design aesthetic could be found across his work, featuring warm covers accentuated by an eye for colors playing and fighting together. Crane's illustrated and design work has been critically recognized with several awards. In 2010, Jordan's biggest book design project, The Art of Jaime Hernandez was published by Abrams books. That same year, he launched www.whatthingsdo.com, a website portal featuring many of today's top cartoonists, a natural follow up to his previous editing work in Non.

Right now, Crane is finishing his graphic novel Keeping Two, a collection of short stories titled Lower the Living, and the fifth issue of his comic book Uptight, which will feature his first scifi story titled the Dark Nothing. His current work can be found in his ongoing comic book Uptight, published by Fantagraphics.

jordan crane

How did you use the Surface to create your artwork?

I used the Surface from start to finish. I used to work on paper, and my process is nearly the same digitally. I start by making notes, just words at this point, things that I'd like to draw, relations and associations on the topic. When a couple of interesting things start to poke out at me, I'll start sketching. At this point I do simple figure drawings to see if the idea has legs. So I open up Manga Studio, get my page sized, and start rough sketches. I push the idea through to the last panel, and when I have something that works, then reduce the opacity on the layer, and do the final tight drawing on a new layer. Then colors. I'll initially just fill the spaces with harsh contrasting colors to make sure I get all the nooks and crannies filled in. Then I'll find a pair of colors I like, something that's pleasing but still pretty argumentative. Then I will tone everything based on that pair. Then fiddle some more with the colors, and then done.

What programs did you use?

I used Manga Studio Pro from start to finish for this comic strip.

How long did it take to create the piece?

I worked on it for about 8 hours. Drawing and coloring from start to finish was about 4 hours. It was spread out over a couple of days, so I got to think about it a lot, so that'd account for another 4 hours. I do a lot of my best drawing inside my head.

jasper wong
jasper wong

Jasper Wong is an artist, illustrator, and curator. He is a man who wears many hats and best known for his art that is a unique clash of Asian-influenced pop culture on paper. Jasper has exhibited worldwide, in places such as Japan, California, France, London, Mexico, New York, Hong Kong, Chicago, and Australia and he has been selected on multiple occasions by Archive magazine as one of the 200 Best Illustrators worldwide. He has also scored press in publications such as Communication Arts, Society of Illustrators, American Illustration, Taschen's Illustration Now, Hypebeast, Booooooom, Arrested Motion, Hi-Fructose, Acclaim, Complex, Vice, Highsnobiety, VNA, Street Art News and Juxtapoz. He was recently chosen as one of the HB100. A list of Hypebeast's 100 most influential figures in the industry, which included the likes of Kaws, Pharrell, Banksy, Jay Z and Kanye West.

Jasper is also the founder of a gallery in Hong Kong called ABOVE SECOND and another creative venue in Honolulu called LOFT IN SPACE. In its existence, both Monocle magazine and CNN have chosen it as one of the best galleries in the city. Jasper is also the creator and lead director of POW! WOW! HAWAII, which is a non-profit organization of contemporary artists committed to community enrichment through the creation of art outreach programs, educational programs and engaging the community in the creation and appreciation of art.

Another venture is in the form of a community art center called LANA LANE STUDIOS. It is a repurposed industrial warehouse that has been transformed into progressive 2D/3D creative workspace and center for teaching and learning. It is a place where creative output flourishes, interacts with and inspires the community. It is a combination of private studio spaces and a fully functional art school for the youth of Hawaii.

jasper wong

How did you use the Surface to create your artwork?

It started as a sketch on paper and inked on vellum. It was then scanned on to the Surface. I transferred the same process that I normally use on the computer, but implemented the Surface instead. I was able to easily work on the illustration on the go. Something that wasn't as possible with my laptop, because it can be cumbersome taking it out while on the move.

jasper wong

What programs did you use?

I used Photoshop.

How long did it take to create the piece?

It took me about a week to complete the piece. I have a 1 and half year old daughter and she loves to play with the Surface. She likes to draw with the pen. But, it also slowed my progress. :-)

dash shaw
dash shaw

Dash Shaw is a cartoonist and animator whose last graphic novel, "New School", was named one of the best books of 2013 by NPR. His other recent books include "BodyWorld" and "Bottomless Belly Button." His animated works include the Sigur Ros video "Seraph", "Wheel of Fortune", and the ifc series "The Unclothed Man in the 35th Century AD." His new graphic novel "Doctors", about doctors who enter deceased people's afterlives to bring them back from the dead, arrives later this year from Fantagraphics Books. He lives in Brooklyn, New York.

dash shaw

How did you use the Surface to create your artwork?

I started it as a sketch and then scanned it into the Surface. Here you can see a sketch.

dash shaw

What programs did you use?

I used Photoshop. The finishes were done entirely in Photoshop, on the Surface.

How long did it take to create the piece?

That's hard to say. I did other versions. And then I stare into space for a while. I don't know. Maybe a couple days?

THE TRANSFORMATION CHALLENGE BEGINS AT 12:00 AM PACIFIC TIME (PT) on JUNE 10TH, 2014 AND ENDS AT 11:59:59 PM (PT) on JUNE 24, 2014

  • Entrants may enter as many entries as they like however duplicate entries are not allowed.
  • Entrants must be at least 18 years old as of June 10, 2014.
  • Entrant may reside anywhere in the world.
  • Entries must be received by 11:59:59 PM (PT) on June 24th, 2014 and be submitted through the contest gallery on deviantART;
  • Membership to www.deviantART.com is required to enter the Contest;
  • Membership to www.deviantART.com is free;
  • Entry must be submitted at the Contest Site as a single .JPG or .PNG file using the provided template without resizing.
  • Entry must feature yourself or an original character or object. Third party characters are not allowed.
  • Read the Official Rules carefully.

Habib has been the Creative Director at Microsoft Studios since 2010. He has over 12 years of experience in Visual Effects for film and 10 years in the games industry. Nominated for two Academy Awards and winner of two BAFTAs in Visual Effects for his work on Twister and The Perfect Storm while at Industrial Light & Magic (ILM), Habib has also worked on two Star Trek films, Star Wars Episode I, The Bourne Identity, Spawn, and Signs. Habib served as a Senior Art Director at Electronic Arts (EA) from 2002 - 2009 where he worked on Need for Speed Most Wanted, which received a Visual Effects Society (VES) Award in 2006.

As Publisher of Motherboard, Thobey Campion has seen VICE's technology and science channel grow into a tech media powerhouse, introducing a global audience to the most exciting developments from the fringes of innovation. Today, Motherboard maintains 7 international bureaus, 3.8MM uniques visitors per month, hundreds of millions of video views, multiple Webby awards, and a rock-solid reputation for hard-hitting perspectives that provide a refreshing voice amid more sterile tech news and gadget review media.

25 semi-finalists will be selected by full-time deviantART staff. From the semi-finalists, the VICE and Microsoft judges will select three grand prize winners which will be posted on deviantART.

Judges will review the entrants description of his or her creative process and will use the following criteria in whatever degree they feel appropriate:

  • Technical and Artist Skill
  • Effective Presentation of the Progression into a Radically Different Person or Thing
  • Originality


Create a whole new you in The Transformation Challenge, sponsored by Motherboard with the help of Microsoft Surface! Use the provided template to show a three stage progression, and get a chance to win a trip to Honolulu, New York, or Los Angeles to collaborate with a featured artist!
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WeChat Emoticon Sticker Challenge

Wed May 28, 2014, 12:38 PM

CONTEST CLOSED

WeChat, with 396 million mobile users, and deviantART, host to the world's largest emoticon community, invite you to create an original emoticon sticker with a chance to win major cash and a billboard of your own on deviantART's front page!

Make it happy, make it sad, make it dance, make your character express what it's got -- ready or not.

Read the Creative Assignment for instructions and guidelines on creating your emoticon sticker.

Create your emoticon sticker. Remember, stickers must be animated and feature an original character of your creation.

Enter your artwork into the contest by using the ENTER NOW button below. Your entry must be a single .GIF and must be 360x360 pixels with the total file size not exceeding 200 KB. Follow the directions in the Creative Assignment.

Three grand prize winners will receive $1,000 USD and their entry will be featured in a billboard on the deviantART homepage that links directly to the winner's deviantART profile for maximum exposure.

25 Semi-Finalists will get a one month Premium Membership to deviantART.

*Please note that you are creating a 360x360 .GIF, not a full billboard.

THE WECHAT EMOTICON STICKER CHALLENGE BEGINS AT 12:00:00 AM PACIFIC TIME (PT) ON MAY 28th, 2014 AND ENDS AT 11:59:59 PM (PT) ON JUNE 3, 2014.

  • Entrants may enter as many entries as they like however duplicate entries are not allowed.
  • Entrant must be at least 18 years old as of May 28, 2014.
  • Entrant may reside anywhere in the world.
  • Entries must be received by 11:59:59PM (PT) on June 3, 2014 and be submitted through the contest gallery on deviantART;
  • Membership to www.deviantart.com is required to enter the Contest;
  • Membership to www.deviantart.com is free;
  • Entrant must follow the instructions in the "Creative Assignment" found on the Contest Site.
  • Entry must feature an original character. Third party characters are not allowed.
  • Entry must be an animated emoticon sticker rendered as a .GIF file 360 pixels in width by 360 pixels in height with the total file size not exceeding 200k.

25 semi-finalists will be selected by WeChat judges and will be posted on deviantART. From the semi-finalists, the WeChat judges will select three grand prize winners within approximately seven days of the posting of the semi-finalist entries.

Judges will use the following criteria in whatever degree the judges believe appropriate:

  • Originality of the Emoticon Character
  • Artistic and Technical Skill
  • Sense of Fun, Action, and Engagement

Please read the Official Rules for additional judging information.



Ready or not, express what you've got! Enter the WeChat Emoticon Sticker Challenge by creating your own animated emoticon sticker. Make it happy, make it sad, make it danceit's up to you! Three winners will earn major cash and have their art featured on deviantART's homepage!
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It looks to be pretty official, according to our editor, that the MLP comic has been pushed back two weeks to Nov 28 for street release date.

Before anybody gets upset (like one jerk on Twitter did), keep in mind the scope of this production: This is not a fanmade comic as some seem to think it is: This is a fully licensed comic book from a major Comic publisher done in cooperation with Hasbro. It is also one of the most highly anticipated comics for the entire fall/winter schedule. As such, we'd rather do it well than do it fast.

The orders for this book have far exceeded what was first anticipated, so a little more padding in the schedule is going to help to ensure the product can meet the demand

I also want to remind everyone: I am NOT The distributor/publisher... I just draw it. You cannot purchase the book directly from me. Here's some ground I've covered a number of times, but I keep getting asked... so here we go:
1. WHERE IS IT SOLD? This will be sold along all the other comics out there at any given comic shop, and whatever other stores in your area that might sell comics
2. HOW DO I GET IT? See above. You can subscribe to the book at a comic shop to make sure you have a copy reserved.
3. WILL IT BE OVERSEAS? I've no clue what kind of range IDW (our publisher) has for distribution. As far as I know, I think so. Where however is out of my field of knowledge. You can order online at any number of online comic services, and have it shipped
4. IS IT CANON? The comic is set within show continuity, and is done in cooperation with the show staff. This is as close to the show as it gets without having it animated. I personally say yes, but it is really up to the individual to decide.
5. WILL YOU READ MY IDEA/FANFICTION/USE MY PONY? No, sorry, we cannot for a number of reasons, including legal. Nor will we be using anything from previous fanfiction, nor the German comics.
6. WILL THERE BE HUMANS? No. We will not be changing the direction set by the show, nor will we introduce elements that do not fit the show.

on another note, I would like everyone to welcome our newest addition to the stable, our colorist Heather Breckel! angieness.deviantart.com/
I originally intended on coloring the book myself, but the work I put into the book took the time I had scheduled away. I was extremely reluctant to give it up... and who was this Heather chick, anyway? well, Heather has made sure that this book is going to hit a home run, and has done a great job.

We have a LOT of plans for Ponyville... you're just going to have to wait two more weeks to get there!
  • Mood: Artistic
  • Listening to: Skyrim from the other room
  • Reading: Murder is Easy by Agatha Christie
  • Watching: FRINGE... always. and My Name Is Earl
  • Playing: nothing currently
  • Eating: kettle corn
  • Drinking: ice water
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