Shop Mobile More Submit  Join Login

Similar Deviations

Image and video hosting by TinyPic

So :iconbageltastic: didn't reply within the specified 3 days so i've had to draw another number for the grand prize, and that person is....

note has been sent!

And the winners are....

1. :iconbageltastic: 
2. :icondogiord:
3. :iconarceusgirl:

notes have been sent, remember you have 3 days to get back to me, or i pick someone else!

thanks so much to everyone who participated in this little giveaway.  i wish i had time to draw for you all!  thanks for all the watches and i hope to continue giving you guys lovely art to look at in the future!

So I just hit 1k watchers ahhh so excited!!!!  I'm going to do a little giveaway to thank you guys for being so wonderful and supportive <3
What are the prizes, you ask?

First prize: one full body of any single character in either my chibi or normal style
Runners up: two people will get 150x150 pixels of any single character

So that's a total of 3 chances to win a freebie from me!  


-You must be watching me. This is a giveaway for my watchers only, and I will be checking to make sure the people who get picked are watching me
-Winners will be chosen using a random number generator
-To enter, simply favorite this journal!
-I will send notes to the winners. If you don't answer within 3 days I will pick someone else
-If you watched me after I posted this journal you can still enter!
-Contest closes June 1

So again, thank you all so much for watching me over the years, and good luck!

  • Mood: Joy
  • Listening to: bonobo
  • Watching: sons of anarchy
  • Playing: professor layton and the lost future
Add a Comment:
No comments have been added yet.

PE - All From One Base

Sun Jun 17, 2012, 10:21 AM
A little under a week before Dolling Week began, mariiiis-dolls sent me a note with an amazing idea...

"Many people don't think dolling is very difficult, because we use premade bases and therefore don't put much effort into our dolls....But we do.

How about choosing (or creating, even though it's very spontaneous) a base, and a few dollers with diverse styles who should use the same base? Everyone would doll in their own unique style, to show that bases are more an inspiration, a point to start or a kind of 'collab' with the base maker, rather than a crutch? Maybe even a small description about the techniques the dollers use, technical details (like colors, time spent and so on). Dolling can be much more than using the base because 'we're lazy' - we use bases because we want to work with different styles, and combine styles of our own with styles of the base maker to create unique work.

mariiiis-dolls happened to be working on a base of her own, and once it was ready enough for people to use, we gathered as many dollers with their own impressive, unique style and asked them to help us with this project. I sent out the note including all the details and the base on the 6th, which didn't give people much time to work on the dolls! Many dollers spend weeks on a doll, coming up with the concept and sketching out ideas.

The following dolls are the outcome of this project! Not only have people created wonderful and diverse dolls, but they've managed to do so on a limited time-frame, making them even more impressive. I am honored to be in a community of people who are willing to get together so quickly, pulling together like a family. So many different dolls have been inspired from the same base, and we hope you can appreciate the hard work and effort all of these dollers have put into them, just as much as we do!! I'd like to thank everyone who participated in this project and helped make it successful, and especially mariiiis-dolls for the amazing idea!

:icon1995runaway:'s Elven Mother by 1995RunAway
Technique/Walkthrough: Step-By-Step by 1995RunAway
"-I guess I started with picking out the pose that suited my eyes best first since I didn't have a solid idea what I wanted to do, I flattened the colors, made the outline red, and the rest white.
-I then edited the head shape and sketched out my face. Then I took a break while I thought up the concept I wanted to go with, I decided to do something fairy or elven so I worked around with big elaborate and pretty hair, and simple but elegant (In my opinion) clothing.
-At that point it was still too boring so I sketched out the pose for a snake, a butterfly on the finger and that did it for me so I went onto the next step.
-I started working with colors, and I got the outline of the clothes, snake and everything else smoothed out, I made the hair a flat color as per my style of shading. I decided that her right hand looked to bare so I put the orb there.
-After that I started shading the skin and face, getting more colors placed and a firmer idea of what I wanted. Once the face was good enough and the skin was started I started doing the hair, pausing now and then to work on the skin or the shirt folds and get the butterflies design right. Then finished the hair.
-After that I added the shoes and did more work on the skin, and got where the folds for the bottom bit where going to be down.
-And I kept working, I didn't finish any one thing at any time, just kept working and tweaking all the bit's until it was mostly done then I sat back and decided what to do with it, because the colors weren't anywhere near as appealing shaded as they had been flat.
-So I changed the color pallet of the shirt and changed the shoes, by the time I was done with those two things the rest of the doll was done so I waited a bit to see if anything else needed tweaking, Then put my copyright on and uploaded.
:iconaerieyena:'s Project Educate Doll by aerieyena
"Basically, I used the base as a guideline for the body I drew in. I pulled an arm from one the base poses and added it to my sketch then drew in the face. I applied flat skin colors and some details to the face. I drew hair, scrapped it, then drew different hair. I did the same for the clothes but I didn't put all the original drafts in the image. Then I shaded the hair and clothes."
:iconastanine:'s Raika by Astanine
Technique/Walkthrough: "1. Open up MS Paint, decide which pose I wanted to go off of, clear the base of all shading, and find temporary color palettes (usually at KawaiiHannah's.)
2. Redo entire face, using the one from the base as a reference. Usually just finish the shading on the lips, nose, and eyes at this point.
3. With the pencil tool, I sketch over the entire thing. Figure out that I want her arms crossed, so I make that edit (hands were originally on her hips). I use the darkest shade of the palettes for each clothing item (makes it easier to differentiate later). I also figure out if I'm going to include a background or not. Couldn't think of a good one for this doll.
4. Refine the lineart until it's as it's finished. Well, not finished, as I often make small changes when shading. But, you know, close enough to done.
5. Fill with temporary colors and start shading (darkest shade first). I usually do 2 colors for shading (on clothes; skin and hair get more), so 4 all together (base color, 2 shades, outline). I sometimes dither, but did not think it fit well with this doll.
6. Open up Paint Tool Sai and make my own color palettes. Go swap the temporary colors for the permanent ones. Go back to Sai to adjust any colors that don't have enough contrast or don't look right.
7. Add extra details and patterns. I didn't want to overload this doll with a bunch of extra details, so she just got the wraps on her legs and the pattern on her robe-vest-thingy. I used to use pre-made patterns because that was easier, but now I do all my own patterns because it makes it look more natural. I can make it flow with
the clothes and folds and whatnot.
8. Take it to Photoshop and make the background transparent.
9. Upload to DA, credit the base-maker, and all that jazz."

:iconbanished-dreams:'s PE: Truest Aim by Banished-Dreams
"- Select the base, and white out all of the shading. I usually like how a base is shaded originally, but it helps me add my own style to the doll by shading everything myself.
- After that, I leave the head bald and start outlining the doll's clothing.
- I shade the skin underneath the clothing outline and start smoothing out the skin's outline with a very basic anti-aliasing method. I'm still learning the basics of anti-aliasing.
- Add on some accessories and edit the face a little at a time.
- Start shading the clothing. I started shading her armor first, then her dress and bracelets/anklets.
- I used my striping method to add the green designs and seam details on her dress. The tutorial for this method can be found here: [link]
- Added on details such as an onyx in her bracelet, wings on her anklets and stitching in her boots and dress.
- Shaded the hair and edited the face some more. Also used anti-aliasing around the hair's outline.
- Edited the hand a little and added the bow. Anti-aliased some more!
:iconbatty-mcbats:'s I can take anything you throw at me by batty-mcbats
Technique/Walkthrough: Progression by batty-mcbats
:iconbreebles:'s Timeless Beauty by Breebles
Step 1: Choose the pose. Opted for the swing one but I started without the rough sketch of a swing Mariiii provided.
Step 2: Sketched my own swing (wrongly you will see) and moved on. I used my tablet and the brush to sketch.
Step 3: Sketched out some rough idea for a pretty dress. She was supposed to be like a goddess shimmering in the moonlight when I sketched her. Notice, sketch eyes have pupils :|
Step 4: Once I had my idea, I hid that layer (each step has been its own so far) and whited out the base. I don't use outlines more often than not these days, so almost always I have to reshade the base anyway. But I find I also don't like the way most people (Anyone but me, really) shades skin ;D Stylistic choice, man. I've found when I try to do face edits, though, I always make the faces really wrong for the base, so I've begun to keep the proportions of the face even when I'm editing it. That said, I mark the pupils, nostrils, and center of the mouth when I clear out the shading.
Step 5: I start with a face edit, because it usually sets the tone of how I shade. If I use an outline on the face I usually keep an outline around everything but the hair. In this specific case, the irises weren't cooperating, so being a butt, I whited them out for kicks and kind of fell in love with her creepy eyes and creepy skintone I was using (I rarely shade in the palette I'm going to keep. I tweak after.)
Step 6: After I shaded the face, I shaded the rest of the body. Because I intended on covering her entire body with a dress, I only shaded her bust and arms. Normally, especially if it's form fitting clothing, I try to shade the entire base first, just in case something doesn't work or I get stuck on how the shading should be.
Step 7: Normally I shade the hair first, but for this doll, I started with the dress because it was the focal point. I didn't intend on keeping the blue, but I was vetoed on changing in :|
Step 8: After that I cheated and shaded the lace by using the dress palette to recolor her arms and chest, cut out the pattern, and changed the layer blend mode to overlay.
Step 9: Next was the wood swing, at which point I realized I messed up the sketch of her strings.
Step 10: Get upset and avoid her for three days because she wasn't working now. She looked like she was swinging when she wasn't. Her feet are planted on the ground, which is why nothing is moving.
Step 11: After I took a break from her, I was able to sit back down and finish her. I skipped the strings, did her cloak and hair instead. They were pretty easy. Her hair isn't my normal shading style, but no doll's hair is every the same technique. It varies on the size of the hair, the base, the overall style of the doll.
Step 12: Finally, I added her strings and decided they were spider's silk. I added spider webs at the base and then decided to cover her in webs. This fixed the "she looks like she should be moving but she's not, but we don't know because her feet are covered" issue. To do the webs, I shaded them in a white palette (I stole the palette from her eyes) and then dropped the layer opacity to 50% to get a translucent look.
Step 13: Call it done, save it, and upload.
Step 14: In two hours, see all the little flaws I should fix but can't be arsed to.

:iconcitysorrow:'s It's Not So Bad Down Here Underwater by CitySorrow
Technique/Walkthrough: "Like a good portion of my dolls, I started by taking all the shading out of the base, face included. Once I figured out my concept I then began editing the pose (in this case, I chopped off the bottom half, thickened the body a little, and made different arms). Next comes outlining, then shading last (I go from top to bottom when I work). My style is a tad sketchy and tends to change a bit with every doll I make. When I doll, my main focus is to take the base I start out with and make into something completely my own. Once I've accomplished that, I can feel satisfied."

:icondnya:'s Doll - Logan Hart by dnya
"Step 1: Edit the absolute shit out of the base, making a pretty lady to doll on. I can't help myself when it comes to base edits, I do it to my own bases as well. I'm like 'welp, time to doll, what base should I mutilate today?' u_u And like that.
Step 2: Get stuck on clothing, get talked into making a dude for the project, start over at step 1.
Step 3: Pixel clothing outlines, get distracted screw around on the internet for a while. Watch other people doll.
Step 4: Pixel the hair, with an audience because I know if I don't have one I'll never get things done. Yay for self-inflicted peer pressure!
Step 5: Shade the clothes, avoiding the shoes like the plague because shoes are evil.
Step 6: Edit the shirt palette, because instead of light blue I ended up at "trying for white, but failed at it", and that's not a good look.
Step 7: Finally do the shoes, four times because fuck shoes.
Step 8: Redo the skin palette, because the character isn't nearly as pink as the skin palette I was using, and it was looking washed out against the dark clothing.
Step 9: Add stubble, in the cheating-est way possible: adjustment layers and a 50% opacity brush.
Step 10: Post to interwebs.
Step 11: (Optional) Feel kinda guilty that the doll doesn't have a tie, when ties are sort of the character's thing.
:icondiscombobulates:'s callista by trollscarlet
Technique/Walkthrough: Process!
:iconblackfyrevalyrian:'s :thumb307673028:
"Step 1: Selected a base out of Mariii's WIP.
Step 2: Edited the face a bit
Step 3: Did a hell of a lot of different outfits
Step 4: Admired some of the other Project Educate dolls and decided I wanted to do a more personal thing. And got annoyed because it was brought up in dollchat and now everyone is doing a PE doll |:
Step 5: Decided on one outfit and sketched it out
Step 6: Base coloring on the dress and tights
Step 7: Changed the shirt color about a billion times
Step 8: Got more irritated because of random people joining in on PE and ignored dA for about three days while trying to figure out how to finish it.
Step 9: Finished the shading on the dress and tights
Step 10: Sketched out the hair
Step 11: Reshaded under the hair and clothes on the skin
Step 12: Finished the hair
Step 13: Added accessories and lace on the stockings
Step 14: Ignored it for a few hours and came back to it
Step 15: Decided that I liked it and posted it on dA
:icongrangerpixel:'s The lonely ghost by grangerpixel
Technique/Walkthrough: Progress for ghost by grangerpixel
"The first thing I did with this base was go straight to erasing the face and skin, leaving it blank. I created my own eyes, nose and mouth, obviously editing so it fits the character’s personality. Next, I spent a lot of time editing the body. I went with three different edits of her waist, how the legs would merge together and how long the tail would be (all outlined and done by mouse – no curve or straight line tools used) and decided that the third one was more pleasing. I also thought the arm on the original base looked a bit too long for my taste so I simply shorten it, as well as hiding the other arm behind the character’s back. Next I went to add the colors for the face, and shade. Hair, shade. Body, then shade. That is essentially how I work, usual time frames for each part of the body takes about an hour or two+ (A lot of it is choosing colors that look well together, things can blend really well and how to make it look somewhat ‘soft’).

The time I spent on this doll was probably about 5 hours, most of it was spent on the hair (trying to make it look as light as possible) and shading face/eyebrows. Although I cannot recall how long I spent, I do know I spent two hours on the hair, using many different techniques until I tried to keep it simple. I honestly can't get too deep into what I did because it was pretty simple! Once you get used to working with stuff like it it because such a piece of cake!
:iconariathordia:'s Educated Doll by AriaThordia
Technique/Walkthrough: "I first decided to make her hair bluish black, and for that I chose again that glass-style shading I mostly do since I know how XD. I added that double headband with that purple tone, and then thought of the right detail color. Purple fits great to green so I added the lil one wing on it. I wanted something fresh for her so clothes so I went with a airy dress and some sandals. But I didn't want the dress to look too plain, so I made those two knots. Of course I changed the breast part of the base :giggle: I wanted them bigger XD (as always you could say) Then I made the lil crystal on her shoulder and the crystal-ball she is holding. After I had all those things done, as well as the shading under hair and stuff, I thought there is still something missing, so I decided to add a little glitter to the dress..."
:iconlunar-hibiki:'s ::Verena the Lava Dragon:: by Lunar-Hibiki
Technique/Walkthrough: "I'm a pretty simple shader, I don't use that many colors to shade... Close to cell-shading I guess, which is what I did when I first started dolling, but I'm slowly starting to use more colors. I'd definitely consider myself on the "simple" side of everyone selected to play around with this base. w@; I really prefer MSpaint to Photoshop for dolls, there's just something about the control of the curve tool that you can get just the right curve. Most of the time, at least, haha~

And studying from life really does help you get those folds and shadows and body types and oh man. Even after just a semester of Life Drawing, I feel like I've got a better grasp of it all, though not perfectly, but I feel like drawing from real life can really help with everything you do. Even dolling. EVEN if you draw/doll in a cartoon or anime style, real life is super helpful for everything!
:iconchuuuuuuuu:'s feel my gun by chuuuuuuuu
Technique/Walkthrough: "Process: Took me a few days to actually decide what I wanted to do, so I decided to finish coloring in one of the bases. Even when I finished, I still had no clue. Continued to browse dA like a madwoman.

Then I was inspired by technology and Wii/XBox/PS2 gijinkas so I took my own spin and just scratched out the consolation game idea.

Threw out the first base I colored, and took another one. Altered the legs and arms around. Edited her right hand a bit. Did some lines for her outfit, got stuck so I totally reworked the face. Made her eyes more smaller and more Asian-looking, gave her plumper lips, redid her eyebrows and added a pixel to make her nose just slighter bigger. Went back to lines, finished it, started coloring. Got fed up with some lines I made, redid it. Must've done the bodice like five times. Redid an arm accessory. I kind of procrastinated on her weapon since it was difficult and weapons are not my specialty. Perspective-wise, not the best, but I tried. Finally got around to finishing it... I also like destroyed her feet. Shrunk them so small compared to the original base, so of course proportion is off at the feet, but I wanted it like that.


After I finally got the whole outfit colored in and finished, I played around with the colors (contemplating black and white, and then blue, red and lime green for whatever's blue ^). Took me forever to choose, and then just decided blue since it was my first choice. Used a  different skin palette since I wanted a more pinkish skin tone.

And then done. Whew~ I think my lighting source got lost along the way though...

I edited the crap out of the base, done a pixel that is semi-close to mecha, went through a lot of greats and bads and worse, and just had a heck of time pixeling. I put a lot of effort into this doll, so I hope you all enjoy it. :33

Quite honestly, I don't pay attention to techniques I use or plan what I will use and when. I pixel freely and nothing really goes through my mind, but anyway...

-Avoided dithering like I thought it would kill me. Since it was technology-inspired, I wanted to make the lines smooth and look like metal/glass or some-sort.
-Used straight lines to give it that sort of look, light reflection, shines, etc.
-I redid a lot of things I didn't like. Looked up references to help me get most angles/shading right.
-For base edits, specifically the face, I just removed the original facials, recolored the face, and then added my own facials to make it easier rather than going over what was already there.
-I had trouble doing the legs, so I actually started drawing her shoes than redrawing the base legs. It helps a lot also, even for coloring. Less surface area to color for the skin.
-Once I finished the doll, I did a shit-load of touch-ups. I shaded areas on the base around the outfit to make it more realistic than just clothes slapped onto the doll.
-TRIED REAL HARD to avoid clutter. I wanted to add wings, ears, and a tail, but I thought that they were going to kill it, so I just let it be.
SELF-CONTROL is key. :>
:iconlyricanna:'s SW3 Mitsugetsu Doll by Lyricanna
Technique/Walkthrough: SW3 Mitsugetsu Doll Walkthrough by Lyricanna
:iconmokia-sinhall:'s Mayan/Aztec Girl by mokia-sinhall
Technique/Walkthrough: Project Educate Your FACE - STEPS by mokia-sinhall
:iconmoonstonemarble:'s PE - Blue Riding Hood by MoonstoneMarble
Technique/Walkthrough: "One thing I do and really enjoy now is editing the face/head. I used to recolour the lips and give the doll eyeshadow or something similar, so it was really just Moe (from DHF - Doll on the Hill Factory) with different make-up. But now, I've discovered editing heads is a lot more fun than I originally thought.
When dolling something baseless, it's not that noticeable, but if you use a base, the difference between the original face and the edited one is really amusing to look at. :P

The technique I use involves the square brush, different levels of transparency and pen pressure. It's a really simple process, kind of like painting on a real canvas. This is the reason my dolls have that antique-of-sorts feel to them, as the brushstrokes remain visible.

Usually, I only work with a few colours [and the quite desaturated shades, for some reason] and I blend them with each other as I progress. It's a fun thing to do and it maintains the unity of the doll.

In this particular doll, I worked on the lightsource more than I usually do. It ended up looking interesting; at least the shadows doing it justice, unlike the design."
:iconfionacreates:'s Reev by FionaCreates
Technique/Walkthrough: Reev Step by Step by FionaCreates
"You might wonder why, despite reshading, and an ability to draw myself, I continue to occasionally delve into the realm of using bases. Here are some reasons.

a) Looking at fab poses is often the trigger for the idea. Here the decision to do this character came from the pose in the first place.
b) It's part of a community and exciting to see where different people can take the same starting point.
c) Sometimes I just want to draw pretty things without worrying about anatomy. A little lazy yes, but when it's 100% for fun? Who cares :D
:iconodyrah:'s PE Doll - Solarien by Odyrah
"Step 1: Redraw limbs and head, sketch only by paint brush tool.
Step 1 A) ody was being dolled, was going to be all skeletal but alas, I grew frustrated.
Step 2: Scrap Ody and begin Solarien.
Step 3: Ref pics of horsie legs for her lower limbs. She is shorter than the original base now. New head added.
Step 4: Sketch clothing via paint brush, no pixel for me, I paint over and my edges are never sharp so, no need.
Step 5: Sketch out clothing.
Step 6: Sketch out hair, ears and horn along with feathering on legs.
Step 7: Begin coloring in and then shading clothing on separate layer. Cheating for the win!
Step 8: Begin color lower legs, feathering included. Done about the same way I color hair. Left slightly flat tones due to the fact of going for a half hearted attempt at realism in that, she would end up dragging her fur on the ground, thus, it would never truly glossy.
Step 9: Color and shade hair on head.
Step 10: Color hooves and horn and ear tips.
Step 11: Begin coloring and shading skin. Face is done on same layer.
Step 12: View doll and grow pissed at myself because I suck at dolling on small bases and didn't listen to Duckie, Kitteh, Bree and Pyro about resizing the base.
Step 13: Combine the 4 layers I have (4 generally my max) and touch up all along the doll places I feel don't look quite right.
Step 14: Upload and mimic Duckie.
:iconpinlicous-bases:'s :thumb307909466:
Technique/Walkthrough: "1. Re-size the base
2. Sketch out possible ideas
3. Finalize final sketch
4. Outline everything in random colors to differentiate each item
5. Lay down base color ideas
6. Make up a palette of each color I use and add three shades for each
7. Shade with the first shade for basic shading, then further define other parts of the doll with the other two shades, and balance out everything with an outline.
8. Add some simple color fades to the dress as well as the top of the head and the legs covered by the dress.
9. Make the background transparent and crop.
:iconelevera:'s + Education is Key + by Elevera
Technique/Walkthrough: "I used light sourcing coming off of the blue flames, as well as making most of the lighting in shades of blue (as well as some green) to make the picture blend together. I decided not to use lines to try and give it a more eerie look. I resized the original base along the lines of ten different times until I was happy with the size, bending the arms and hands until I got the correct proportions that I wanted for the character I was dolling. I tried to limit my color use, using colors over and over in different pallettes."
:iconshixam:'s Rainbow Dash by Shixam

Technique/Walkthrough: "First, pick a base. I chose a pose that originally had wings (we'll get back to those later), because it reminded me of Rainbow Dash and made me want to make a doll of her for the project.
Second, edit the base. When I edit I start by making a new layer and going over the outline of the base, making changes as I want/need to for the doll. Then I fill it all with one color, and for the first time I completely made the face myself. Usually I make marks on the face where the features already are, but this time I decided to see how well I could do without them.
Third, flatten the layers and give the fill everything with the correct flat color.
Fourth, make a new layer for a messy, barely understandable sketch of what I want to do.
Fifth, make another new layer for the final lines of the clothes, shoes, accessories, hair, anything I need.
Sixth, Flatten all current layers and then make another new one. Fill in everything with one flat color on the bottom layer. This is the layer that I did all the initial shading of the rainbow areas. They were all done originally in red. On the second layer, I made all the rainbows in flat colors, so I had some idea of how I wanted the final doll to look. Then, after I shaded each red area on the bottom layer, I went back over them in the correct rainbow color on the top layer.
Seventh, attempt to shade the wings, realize I have no idea what I'm doing or the motivation to even shade wings, flip a table, and then get rid of them. Then, crop everything so there's only about a pixel of room around the doll and call it done.
:iconpressurized:'s :thumb307843483:

Technique/Walkthrough: "one) choose the pose, i went for one with her leg kind of sticking out because I wanted a slit dress (yes, this is a slit dress - however, since everything is the same palette as the skin it's hard to tell)
two) flatten out the colors, sorry mariiii your shading is beautiful but..
three) make edits. mostly I filled out her waist a little and adjusted her chest, and then kind of tore off an arm and left a normal hanging one (on our right)
four) find a reference. FIND A REFERENCE PEOPLE OKAY - this is how. normally when i want to doll something i go to since they have most kinds of clothes there. then, find the image of the product/clothing you want to draw and paste it into ms paint. now save it as a 256 color bitmap since this flattens out the colors and just helps a whole dang lot. example: [link] (i always draw the basic hemline over it again it a bold bright color because that's what i have the most trouble with)
five) okay, shade. this is the part i wish i had the walkthrough saved for because i mostly wing it, but the ref helped.
six) okay, skirt done. wait i need a shirt. so i decided to turn it into a dress and used the top in the above link as an iffy ref.
seven) made the head a whole lot smaller. i don't normally keep the heads on bases - they should be, realistically, 1/7 the total body height though sometimes it looks odd on the doll, so i just make it that size then readjust to whatever looks best.
eight) face, i doodled a face on and then went back and refined it. i always completely shade the body and the face before i do the hair because i'm a weirdo.
nine) hair. first i was like "ohey i should make this like snow white" so i did a dark palette and that looked AWFUL and i thought it would be neat to use the skin i did.
ten) mk add loose strands because this matters.
eleven) so the feet, i realized, were totally out of proportion with the doll and realistically you wouldn't be able to see them at all so i cut them off - thank goodness since they were being a trouble
twelve) the dress color was really pretty, but nothing else was that color and it looked out of place so i changed it. the red dress is linked below, i like how the shading looks on it better but the doll doesn't seem to agree.
thirteen) and about 2 hours of worktime later (i spend about 2-4 hours on the average doll and this is like miniscule to some people) i am done!
:iconthethirdact:'s Project Educate Zzzzzzombie by TheThirdAct
Technique/Walkthrough: Project Educate Progression by TheThirdAct
"1. Choose a base.
2. White it out.
3. Give her a new face and start some body edits. I changed her hand because the pose was too proper for a zombie.
4. Draw on some clothes, basic lines. Majority of my body edits are done in the clothes-drawing stage.
5. Place the colors. Opted for subdued palette with this.
6. Shade them clothes.
7. Shade that skin. (cover most of that with blood anyway)
8. Attack her face with wounds. I did her hair very simply, since it isn't the focus.
9. Finish up the blood and chew her leg.
:icontheultimateangel:'s The night by TheULTImateAngel
Technique/Walkthrough: "I wanted to doll something Fantasy like with a little futuristic touch  in it, this is the result of several hours of work, with patience , music and motivation as help. She is what you would call a tomb robber, or tresure hunter, in the doll, i wanted to show her love for jewelry, for wich i put a crown/tiara in her head and she has a ruby pendant in her hand, probably snatched away in her latest job. I also wanted her to look innocent, so it hides what she really is, a thief, i wanted her appeareance to be decieving, sweet on the outside, rough on the inside.

Now for the details:

:bulletred: For the hair I wanted something flowy and colorful, so in the beginning it was plain purple. For my dolls, i like the palettes to be diverse, just shading purple with a darker purple doesn't cut it for me, so I took my time into making a good palette i liked. I mixed purple with violet, blue, and pink, and made a palette with violet and blue as the darker colors and pink as the color for the highlights. In total i used from 12 to 18 colors. As you can see if you zoom in, i used the dithering technique to make the gradient in the tips of the hair, using the same palette theme for the rest of the hair, but adding darker violet and blue to make it stand out more.

:bulletred: Since I wanted her to have a kind of futuristic style, I added a lot of details to the clothes, which you can see if you zoom in. The boots, gloves and ribbon have a small pattern each, as you can see in the ribbon. I made little stars and hearts as pattern, added a circle pattern on the boots and gloves and a little gold line on the hem of the shirt and panties, each in a color that matched the purple theme i had going on.

:bulletred: For the ribbon, I used a matching blue-ish purple, but as the shading got darker I made it violet. This way it compliments the rest of the picture and the overall purple theme it has. For the gloves I lowered the saturation of the purple and made a palette with it to match the rest of the colors. The armor on her chest and ankle I colored with a gray blue color, again, as to match the rest. I like my dolls to have a color harmony, so I normally use complimentary colors, which go well with each other. Sometimes I choose a non-complimentary just to make it stand out (if that's my intention), like in the highlights, for example. Finally, I used a light blue to color some details, like the shoe sole and the panties. I colored the shirt and boots white to give the picture a less dark feeling, and also so they could stand out before the other colors.

:bulletred: For the background, I used the dithering technique again to make a night sky, going from black to purple colors to match everything and give the feeling of a true night sky. I added stars that are just beginning to show with a lighter violet color. The sun, which is just retreating into the darkness, was done with a palette of purple and warm colors, such as yellow, gold and orange. I mixed them and made a palette complimentary to the rest of the picture,  so you can see it gives off a little warm feeling. Finally I added a background in black, a mountain with trees, a wolf, bushes and some birds flying for a while before retreating into their homes.

:bulletred: For the edits of this base, I could have done more, but I liked the pose as it was. Her hands were in the perfect position to hold some items, and that worked well with me since I wanted her to hold a pendant and a fan, which has the same pattern as the rest of her clothes. I edited the eyes, but it's barely noticeable. Since the original eyes were so beautiful, I just changed their color as the one I desired and added some eyelashes and blush on her cheeks to add for her "innocent" look.

:bulletred: To finish the doll, I added a little pattern-like frame on the outside edges of the background picture in pink, plus some sparkles to the jewelry in white. All in all this doll took me:
-Sketch: About and hour and a half, since I changed things until I was satisfied with it.
-Lineart: About 3~4 hours.
-Colours: A whole day (from 8 to 10 hours). I wanted to have every little detail in place, so I took my time with each section of the doll, specially the hair, wich was, in truth, the most difficult part for me.

:bulletblue:Tricks/Techniques I used: Dithering technique for BG and gradients on the hair, lowering saturation on some colors to make a matching palette, lowering the opacity of some details so they merged well with the picture.

I hope you enjoyed this doll as much as i enjoyed making it.
:icontoxickiba:'s StoneCold by ToxicKiba
Technique/Walkthrough: Stone Steps by ToxicKiba
:iconwish04:'s Glitter me silly by wish04

Add a Comment:
No comments have been added yet.

Fan Art Fridays: Reboot

Thu Oct 24, 2013, 7:14 PM
Hello and welcome to the 32nd edition of Fan Art Fridays :wave: I'll be featuring 10-15 pieces of fan art, by fandom each week. This week will feature fanart from the show Reboot :la:

Hexadecimal by Pechan ReBoot Mucha - The Girls by EmpressHelenia reboot enzo frisket by hambot76 This is bad, very bad by Quirkilicious ReBoot: Mouse by CelestialChild Destroyer Of Systems by ArtMagix Episode: AndrAIa by rollingrabbit Jealous, Lover? by zombieskully Viral Siblings by HeidiArnhold ReBoot Pinup 3: Dot Matrix (again) by Crackerbox Viral Heart by SaraRichard Mouse by Novawuff

If you want to suggest a book/game/anime/cartoon/movie/etc to feature fan art of, please comment here:…

Fan Art Fridays Past Editions

Please fave the article and the works you like within it to promote these awesome artists :la:

90s flashback with Reboot, which is apparently being rebooted!
Add a Comment:
No comments have been added yet.

VANCOUVER, BC (September 30, 2013) – A renowned global animation brand is about to be re-booted.  Reflecting the company’s commitment to the production of animated programming for television, Rainmaker Entertainment Inc. has named its television division Mainframe Entertainment.

In conjunction with the re-birth of Mainframe Entertainment, a name celebrated for its pioneering achievements in computer-animated television, the company has unveiled the first two series in development: an all-new version of the popular ReBoot franchise and Tiger’s Apprentice, a CGI animated series based on the trilogy of young adult novels written by award-winning author Laurence Yep.

The reimagining of the venerable ReBoot series comes just in time for its 20th anniversary.  Making its debut on television screens in 1994, ReBoot was centered on the world of Mainframe, where a guardian program sprite and his friends defended the system from superviruses bent on creating havoc and destruction. Mainframe Entertainment will team with leading computer industry manufacturers to update the ReBoot universe and create a ground-breaking viewing experience for fans.

Mainframe has also partnered with Jane Startz, the multi- Emmy, Golden Globe and ACE Award-winning producer of Ella Enchanted, The Indian In The Cupboard, Tuck Everlasting and the acclaimed The Magic School Bus. Tiger’s Apprentice, a coming of age story centered around 12-year-old Tom Lee and the Guardians of the Phoenix.  Set in San Francisco, this modern-day fantasy is filled with classic Chinese lore, magic, comedy and action as Tom and the Guardians fight to protect the human race from ancient evil forces intent on its destruction.  Mainframe has optioned the animation rights to Tiger’s Apprentice as part of its commitment towards bringing popular book-based children’s properties to television.

“We are excited to focus our television production activities under the Mainframe brand with an all-new version of ReBoot as well as engage with celebrated children’s programming producer Jane Startz on Tiger’s Apprentice.  ReBoot is certain to be embraced by a new generation of fans while Tiger’s Apprentice will provide a bold and unique television experience for kids everywhere,” said Michael Hefferon, President and Executive Producer of Mainframe parent Rainmaker Entertainment

Acquired from Starz Media in 2006 by then newly-established Rainmaker Entertainment, Mainframe Entertainment was responsible for an impressive  production slate throughout the 1990’s and early 2000’s, including several seasons of ReBoot, as well as the critically-acclaimed ‘Transformers’ spin-off Beast Wars.   Mainframe credits also include Weird-Oh’s, Spider-Man, Action Man, Heavy Gear, Max Steel, Scary Godmother andBarbie.…
Add a Comment:
No comments have been added yet.

I get asked alot of questions on how to make pony plushes. I really don't think I'm the best person to ask since I'm a total noob, but I will try to help! First off, you need a pattern. I don't sell or give out my pattern, but there are plenty of nice ones online! All it takes is a bit of searching but I'm going to make that part easy for you.

Pattern Recs:

BabyLondonStar's kawaii pony -


The pattern:………

The Tutorial:…

:iconvoodoo-tiki:'s pony -

Derpy Plushie from free pattern by Voodoo-Tiki

The pattern:

The Tutorial:

:iconvalleyviolet:'s pony -

All Grown Up, Still a Blank Flank by valleyviolet

The pattern:

:iconmunchforlunch:'s pony -

Daring Do by munchforlunch

The pattern:…

:iconglacdeas:'s pony -


The pattern:…

Bitterteashop's Spike the dragon -


The pattern:…

:icondollphinwing:'s pony:


The pattern:…


Of course, there are more patterns out there. These are just my recommendations. If you know of any others and would like them featured let me know! Hopefully this will help those of you who want to make their own plushies.
Add a Comment:
No comments have been added yet.

Complimentary Badges [update]

Journal Entry: Wed Mar 20, 2013, 9:26 AM
  • Mood: Neutral
  • Watching: Happy Birthday Song
  • Drinking: Water


If you go down to the woods today
You're in for a big surprise

Keep these pearls of wisdom in mind and you shall soon reach eternal bliss! :meditation:

Hello everyone it's my birthday tomorrow which is something i have only remembered just then :B
So if you're wondering that is why this is such short notice lol.

Anyway usually i have some sort of silly giveaway thing around my bday BUT NOT THIS YEAR BECAUSE I'M LAZY haha no i lie there's still a giveaway let's not break tradition eh.

This year i'll be doing tiny digital complimentary badges (in honour of Harmony Day). And when i say complimentary i mean it more so in the way that they'll have a random compliment written on them :XD: Because you know it's nice when other people feel nice about themselves. They'll look something like this (and literally be about this size):

cute marcus badge
Aww, lookit his little T-rex arms.

I'm probably gonna do like 10 or so, so if you want to be in on it all you gotta do is:
  • Comment here so i have something to read whilst wondering what i've done with my life lol
  • Fave this journal because i'm going to use a random number generator to choose who gets one and that's the easiest way to assign a number

You have until this weekend because what is time :dummy:


According to here are the winning numbers!

From my list of journal faves this corresponds to:

:iconarthurjones93: :iconscarydestiny: :iconhecallsmehischild: :iconroslyndrey: :iconmoodyteapot: :iconkittykattat: :iconmiinyuu: :iconmary-oldacre: :icont3h-b4n3: :iconnightwind-dragon:

Please let me know what character (can be your own OC or FC, or from a show etc) you'd like on your complimentary badge :)


Add a Comment:
No comments have been added yet.

Closed for Voting :D
Thanks for all the epic entries :D


Edit 2 - Just a reminder, 3 days til the deadline if you fancy dolling a dryad or finishing up an entry in time :D

Edit 1 -
I am an idiot and forgot I was going on holiday right through the middle of the deadline so have a magic extension for those who would like a little extra time to enter :D

And here we are! May 15th! Time for a new Minishizzle Contest!!!

The theme for this contest is "Dryads" or "Tree Spirits/Fairies".
Sample Doll

This lovely lady is a Scots Pine Dryad :D

You can enter a doll on any base, in whatever colors you'd like, dressed in any sort of clothes, from any setting. You must doll a specific tree and tell us in your comments what kind of tree you have brought to life. (all trees accepted but no flowers or shrubs, just trees, giant redwoods down to apple and cherry trees all accepted!)
Your entry can be male or female, they can have wings or some magic nature power, they just have to be a humanised version of your tree of choice (though may still retain treey features too like roots or branches, be creative!)

To submit your entry into the running, upload it to your deviantArt gallery and then either submit them to the proper group folder or post a link as a reply to this journal entry!

You have until June 30th, 2013 at 8pm EST to enter.

All entries can be found here!
Add a Comment:
No comments have been added yet.

Commission Info Update

Journal Entry: Sun Sep 16, 2012, 7:22 AM

First off all of my prices are quoted on an individual basis.  General prices are $100-$350 for minky. Your plushie will have machine embroidered details unless otherwise specified.  These are general base prices only.  Accessories are extra.  I make my plushies on a first come first serve basis.  I make foals, filles/colts and mares/stallions.  I will make OC's but I reserve the right to deny any commission request.  I make other kinds of plushies too not just ponies!

When wanting a quote on your plushie please note me with the following information.  

:bulletgreen: Type ( Pony, Game Character, OC, etc.)
:bulletgreen: Style (sitting foal, standing foal, filly, mare etc.)
:bulletgreen: Vector of pony, preferably both sides if possible

When I am commissioned for a plushie I post Work In Progress (WIP) pictures on my Tumblr so you can see your plushie being made.   I try to give a general time frame but difficulties/life can happen and things can take longer than anticipated so nothing is set in stone. I am only accepting paypal for payment at the moment.

Your spot on my commission list will be saved once I have received cleared payment.  Once I have received payment I order the materials for your plushie and I will start on it as soon as I get to it on my list.  

Quoted prices are only good for a month.

Commissions - Open by SweetDuke Paypal Stamp by artist4com

Finished Commissions
OC 'Elden' Commission by Gypmina  Braeburn Apple Commission by Gypmina Babs Seed Commission by Gypmina

Fidget Commission #3 by Contest Plushies by Gypmina               OC Commission by Gypmina  
Baby Morpheus by Gypmina Baby Rainbow Dash Commission by Gypmina  Scootaloo Commission by Gypmina Baby Princess Celestia Commission by Gypmina Aww....A Baby Pinkie Pie by Gypmina Pound Cake Commission by Gypmina Baby Fluttershy Commission by Gypmina    OC Commission Iron Oxide by Gypmina Commission : Rumble MLP by Gypmina                 Commission : Tobi by Gypmina Commission : Discord Whooves Plush by Gypmina                 Commission: Baby Big McIntosh by Gypmina OC Commission Sketchy by Gypmina Baby Rarity Commission by Gypmina Twilight Sparkle Commission by Gypmina Rainbow Dash Commission by Gypmina Applejack Commission by Gypmina                 Fidget Commission by Gypmina             Big Mac Commission by Gypmina

Add a Comment:
No comments have been added yet.

Never needed to keep a journal. I decided to install it today just to post this.
There is a terrible story about an user that had a complain about copyright infringment, in which she was not the owner of the copyright over the original character as the original belongs to Lauren Faust / Hasbro. The girl unleashed her fanbase (other than all the other pricks around the internet that have no other interesting stuff to do and find it funny) against a Community Manager, Administrator of Deviantart, which i find to be an otrageous thing to do.
I searched for a simple yet effective description of what Copyright means and i found it surprisingly non other than on the respective bashed admin's journal, as a very old entry.
Probably if the people would have bothered to browse and read, they would have been illuminated why the admin took the actions he did on the so often posted screenshot.

What I want to do here is to use the overall issue to compare the differences between copying, plagiarism, and copyright infringement.
These three subjects are all tightly intertwined; sometimes they can all be the same thing and sometimes they are not but the reason I want to talk about them briefly is because the Great Campaign Against Art Theft rarely bothers to notice the distinction and for CEA in 2010 we are pushing a bit more education on these subjects out into the community.

Another problem is that the vague term "art theft" gets applied to all three of these situations and as I've pointed out the "art theft" and "stealing" terms just really don't acknowledge the sometimes subtle shades of grey (not to mention not being the right terms to use at all).

Copyright Infringement

Copyright Infringement is what most people are referring to when most people scream "art theft" or "stealing" but of course "stealing" and infringement aren't the same thing.

Copyright is a bundle of five rights which are exclusive to the copyright owner. These rights include the right to reproduce, distribute, create derivative works based upon, preform and display the protected work.

The owner controls all of these functions, subject to certain limitations and exceptions built into the law.

For most people copyright infringement involves the posting of their work or the manipulation (or "blending" or "editing" or "rendering") of their work. In these cases your actual work has been taken and directly used in some fashion.

If you created a fan art upon an original artwork, you detain no copyright over the respective image and you have no right to scream *art theft* over someone who copyied/traced over a piece of fan art of yours.

There are a bunch of different ways which an infringement can occur but there are also exceptions and other situations where infringement might not be occurring so it is really important that you recognize when actual infringement has occurred and that you know how to proceed to remedy the problem (hint: mob action and death threats is not part of the procedure)


Sometimes plagiarism and copyright infringement are the same thing; sometimes they are not.

A plagiarist is a person who poses as the originator or a work which they actually obtained from someone else; they claim to have come up with words they didn't really write, ideas they didn't think up, facts they didn't discover, etc, etc.

When you guys talks about people "stealing your ideas" you are talking about plagiarism.

Now copyright infringement and plagiarism aren't always the same thing. For the purpose of plagiarism the material "stolen" doesn't have to be protected by copyright and the plagiarist cannot be sued for copyright infringement if all that they take are unprotected ideas or facts or things which can be considered to be in the public domain.

If someone were to take and submit one of your original works to deviantART and claim it as their own work, that person would be considered to be a plagiarist as well as a copyright infringer.

If someone were to take and submit your original work but not claim it as their own they would simply be committing copyright infringement.

If that same person were to take and submit the Mona Lisa they would not be committing copyright infringement (because the Mona Lisa is in the public domain) but if they claimed that it was their own painting then they would be considered a plagiarist.


Aside from plagiarism, which is essentially copying while taking credit, we have just plain old copying.

Just like with the comparison between copyright infringement and plagiarism, simple copying is not necessarily either of those and this is where things get really, really confusing.

Artists have been copying from each other since the dawn of time but copying isn't always plagiarism and it also doesn't necessarily equal copyright infringement either.

Copying usually becomes copyright infringement when the copying is "verbatim"; the entire work is copied and copied exactly. There is usually no doubt that infringement has happened when two works are essentially identical in every way.

If there has only been "substantial" copying involved, with the works being obviously similar but not exactly the same it can become harder to have a valid claim of infringement, even more when the works are only superficially similar.

The main problem with copying is that the underlying idea behind your work, lets say a wolf howling at the moon in a dark forest, isn't protected under copyright.

Your exact rendition of the idea is protected and copyrighted to you, but anyone anywhere is free to use that idea in their own work, and many will do so without ever seeing your work and it is entirely possible that the works could simply share superficial similarities by coincidence without any copying having occurred.

Try Googling "wolf howling at the moon" and check the image results to see the sort of superficial similarities I'm talking about.

If you managed to follow all of this you'll hopefully carry away some notion of how nuanced and laced with subtleties these issues are in reality; something which the Black-or-White proclamation of "art theft" completely fails to acknowledge.

It's the biggest reason I'd love to see the community abandon use of that phrase (along with "stealing") and adopt some of the terms I've discussed here. I think once we do we might be able to see a lessening of some of what you could call "batshit insane" reactions people have to situations which don't necessarily call for such a highly dramatic reaction.

We've got millions of artists here and we get ten times that many visitors so it's high time we all started to better understand the issues which affect us as a community; we're all creative people here and we draw our inspiration from other artists even if we don't do it deliberately.

We can all probably name one person we know of who got "popular" here by copying the work of some other little-known artist and not bothering to credit them (plagiarism) and for every one of those people we can probably name five others who have obviously copied and "borrowed" ideas from works they've seen, not to mention the chronic problem of copyright infringement which is practically built into Internet use.

Famous plagiarists that i know: J.K. Rowling to name one. Though this didn't stopped people to love her characters and buy her books.
Another one is George R.R. Martin who integrated in his books an entire book of Marion Zimmer Bradley, Hawkmistress! respectively. But nobody cares as long as Martin's books are hella entertaining. This doesn't make him less a plagiarist.
And to conclude, here is a list of really famous artists that copied, and they are not less famous because of that (example Picasso, Degas, Cezanne..):…

Also you should read this journal:…
Explains very well and in detail what is dA policy about tracing!


1.J.K. Rowling's plagiarism case:………

There is plenty of material outthere that discuss the argument. Go and do a serious search without being a fanboy. I love Rowling and her books, this doesn't mean she did not copyied.

2.This applies to G.R.R. Martin as well; who did not read both authors/books cannot understand what i'm talking about. It's pointless to post links.

3.The link versus the famous artists that copied or traced photos is just one of many. I learned this in school, that was just an example.
The pictures does not belong to the respective artists, they were used as references. If you do a search you will be surprised to discover how many of them copyied.
You would want to give a watch to this video:…

I'm not gonna bother to answer to each of the comments. Google exists for this purpose, is an awesome tool, use it!
If you are an avid reader you don't need anyone to tell you what did you read is real or fake.
Add a Comment:
No comments have been added yet.

Okay, due to some flaming I've received because I brought art plagiarism to the attention of an art plagiarist... I've realized that there is more than a good number of people who don't know what art plagiarism really is--so, I've written an informative journal for you all. It's broken down into several easy to understand sections.… You might also get a good tl;dr out of reading this amazing tutorial. Hopefully, if my journal's not enough to understand the meaning of art plagiarism, then the tutorial will be (or vice versa, maybe my journal will help you understand the tutorial more). :p

:bulletblue: What Is Art Theft?
:bulletblue: What Is Tracing?
:bulletblue: What Is Art Paraphrasing?
:bulletblue: Why Can't I Use Other People's Art as "Reference" to Make My Own Art?
:bulletblue: How Can I Avoid Being Called on Art Plagiarism?

If you have any questions after reading this journal, or would like to debate with me, I'm open to helping you out.

Not Photobucket Stamp by sacredflamingheart :thumb183286051: Stamp - Tracing Fanfiction by stop-tracing

..:  What Is Art Theft?  :..

Art theft is defined as blatantly stealing a piece of artwork and posting it as your own. This includes, but is not limited to:

:bulletblue: Posting screencaptures saying that you "took them yourself" as though they were photographs, when in fact, those still images already existed--it's called a FRAME. :)
:bulletblue: Adding text, clip art or other images to a piece. Putting a witty word bubble or a sprite on something doesn't make it yours.
:bulletblue: Piecing together multiple images. No matter how cool it looks, Frankensteining multiple sprites together to make one sprite is direct art theft.
:bulletblue: Drawing on top of someone else's already existing image.
:bulletblue: Applying filters to an image, changing colors, or inverting its colors.

..:  What Is Tracing?  :..

Tracing is defined as blatantly copying the composition and structure of a work with little or no alteration, with the intent of claiming the by-product as your own. You "went through the motions" of reproducing the image, but the composition is identical to the original, with the intent for it to be identical. Examples of tracing include, but aren't limited to:

:bulletblue: Tracing the original piece. Including photographs. No, changing what media a work is presented in doesn't change the fact that you traced it.
:bulletblue: Tracing the original piece and coloring it. Yes, even applying different colors makes it art theft.
:bulletblue: Tracing the original piece and flipping it backwards. And then coloring it.
:bulletblue: Tracing the original piece and altering minor details, but leaving the same general composition. This last example leads into the concept of paraphrasing, so let's go on to that.

..:  What Is Art Paraphrasing?  :..

Literary plagiarism is a tangible, normally taught and understood moral that echoes the moral that "stealing is wrong." But, I don't get why it's not common understanding what it means to plagiarize art. So first, let's look at what literary plagiarism is: taking the original ideas in another's work and reproducing it with the intent of mimicking the original. This isn't just "tracing"--or, in the literary sense, copying word-for-word another's work, even when wording is rearranged or changed slightly. You may not be wholly quoting a work if you write it in your own words, but paraphrasing it is still stealing the ideas of the original piece. You're still stealing a paper if you keep the same thesis statement and supporting details, even *if* you wrote the paper entirely in your own words.

Similarly, art plagiarism is taking the basic composition of a piece of art and using that as basis to make your own image. Many examples I've seen of art plagiarism are really just tracings with minimal self-effort thrown in. You may not have a print-out of the "reference work" directly beneath your paper, and you may even be changing which character(s) are portrayed, but that still doesn't change the fact that the composition of a piece of art is the intellectual property of the original owner. (More on intellectual property later.) Let's go back to the example of what written paraphrased plagiarism is. You're still stealing artwork if you keep the same composition and specific details/arrangement, even *if* you changed which characters are portrayed and even *if* you drew the lines without tracing them. The specific combination of elements that together combine to form the overall composition of a work is the intellectual property of the original creator.

But, don't be fooled--just like it's art theft to combine multiple images into one image, it's art plagiarism to combine multiple "references" into a single piece. Identically copying any major element of another person's work is still art theft. (More on alluding to other works later.) If you were to give your character a keyblade that looks identical to Sora's, that's art plagiarism. You didn't make that design.

..:  Why Can't I Use Other People's Art as "Reference" to Make My Own Art?  :..

Referencing another piece of art on its own is not wrong. You may need an understanding of how a limb bends or a garment would hang/fold--it's okay to get a general idea for how tangible properties, bodies, and objects work. It's also okay to look at a body of works by a particular artist with the intent of mimicking their style for a particular piece.

It's not okay to pick up a work and "reference" the placement of essentially every element on the page, or take any one major element of that piece and say you thought of the design yourself.

Many people do not understand that all works--of any media--are protected by an understood copyright. Intellectual property is any idea that is entirely of one's own creation; an invention is a great example. You have to file for a patent so that everyone knows who got the original rights to the royalties; but, this is to protect the money involved in producing merchandise using the invention. You don't have to file for copyright every time you make something--it's understood that you had that idea, and it's yours. The "patent" is already understood when it comes to literature, art, and film--it's rarely about money when it comes to Internet media, it's about ownership.

The establishment of this inherent copyright is the reason why Creative Commons was established--it is the exception to the unspoken rule regarding the etiquette of intellectual property. Creative Commons is a form of licensing that explicitly states how the original creator will permit others to use his work. Creative Commons is NOT the standard for any piece you find online--the inherent copyright is. You must have explicit permission from the original creator of a piece in order to use it in any way that you can claim as your own.

One makes allusions, references, homages, and parodies by mimicking the original piece. This is the only acceptable reason and way to copy the original inspiration detail-for-detail, because the mere act of alluding to another work denounces your ownership of that idea. If you wanted to draw a picture of Sephiroth doing the pose for "The Vitruvian Man" as a parody of daVinci's original masterpiece, you would need to have the exact pose and style of composition in order for your audience to make that connection. Without these clues, your audience would not connect the two ideas you are attempting to link together. It's something akin to iconography in its workings.

It does NOT excuse your theft just to say that "referencing" the entirety of one picture for your own picture is "an homage to the original," or that the original "inspired you" to make the exact same piece, "only different." (More on identical reproductions later.)

Regardless, adding disclaimers to your pieces are a good way to let people know what the original work(s) was. No one could ever know every piece of art in existence--and as such, it's a good idea to explain where you got your ideas. Most of your audience will probably be very interested to read what inspired your art as well--it's no admission to guilt to explain where your inspiration came from! Background on why an artist did a piece always adds depth, value, and meaning to a piece. :)

Let's continue on to other reasons disclaimers are helpful.

..:  How Can I Avoid Being Called on Art Plagiarism?  :..

I cannot say this enough: Don't dupe your audience. If you made a work with the intent of copying or alluding to another work, SAY SO IN YOUR DESCRIPTION. deviantART gives you the ability to accompany your images with text for a better reason than tacking on Plz smilies, Internet slang, and nonsense--it's there for disclaimers!! If you made a piece with the intent of drawing it in another artist's style, then say, "Hey, I thought Dr. Crowler would look neat in Amano's style." If you are drawing a piece with the intent of making homage to a classic work, then say, "Okay, so I thought it would be awesome to draw some of Sartorius's Arcana Force Monsters like they're on a Horror Movie Poster from the 1950's. They just look like they're from that era of creature-making." And even if you were commissioned to mimic another person's artwork--even in your own style or with other characters--you need to say, "Jace commissioned me to draw Dr. Crowler in the same pose as 'The Birth of Venus'" or "Matt told me he'd like to see how I'd reproduce Jace's style, so here I am with this picture I did of Starscream and Megatron. I used his Transformers art as reference for how he draws machines."

Fan art can be drawn in the original artist's style--doing other things than the original images used for reference--because fan art in itself is a far more tolerated offense; regardless that it does breach "no derivative works" to make fan art or write fan fiction, you are never claiming the characters as your own, and you are (usually) never claiming that you designed them or the world they live in.

But, be aware that simply stating what your inspiration(s) and reference(s) were is never enough if you blatantly ripped off the original artwork. Making an identical copy of "Mona Lisa" is NOT an homage to daVinci. Drawing Dr. Crowler doing the exact same pose as the official lineart is NOT fan art of Dr. Crowler. NEITHER of these examples is an original piece, regardless that you made it--you still made it with the intent to make an identical copy of the original. The only exception to this rule--and it isn't a widely accepted exclusion, either--is when someone says, "I thought it would be good practice to paint Mona Lisa stroke-for-stroke in an exactly the same way as daVinci. The identical reproduction is a study of how I see that the artist could have composed his painting." (It's a bad example, I know, considering the blasphemy of saying acrylics/oils/etc. could ever recreate the organic palette of the "Mona Lisa." It's hard not to make a bad example here, though. Albeit mine is a bit humorous, considering why almost all of daVinci's works are incomplete...) This disclaimer discounts the artistic properties and intellectual property of the image. The sole gain of copying a piece identically is learning the process by which another artist did his works. When you start out learning to draw, it's okay to copy images identically or trace them--you learn how to do something by repeating someone else's processes over and over. Once you learn to draw, don't copy anymore--show the world what YOU can do, and make your OWN art. Walk on your own two legs--quit using someone else's for crutches. You have the power.

If you cite this article, please reference me as Francis Leverett Golden. Easy-peasy Works Cited:

Golden, Francis Leverett. "What *Is* Art Plagiarism? (READ THIS)" 11 July 2009. deviantART. [date of access] <>.
(Replace "[date of access]" with "14 January 2011" or whatever your actual date of access is.)
  • Mood: Helpful
Add a Comment:
No comments have been added yet.