Hello, Here is my fourth work for the contest on LARA CROFT TOMB RAIDER REBORN organized by Deviant Art. Software used: Painter 11 + Photoshop + Tablet Intuos 4L. Estimated time: about 70 hours. (it becomes a very hard to estimate, because as I work simultaneously on two or three illustrations together for a month 10 hours a day so as not to saturate and lose observation at first glance...). Size : 3543 x 4724 x 300 dpi
The character Lara Croft is and remains the property of TOMB RAIDER, Square Enix Ltd., Crystal Dynamics realized within the contest "TOMB RAIDER REBORN Contest" by DEVIANT ART. I would like to thank the official partners that allow us to participate in our turn and artistic way to this wonderful universe and realize our own vision of Lara Croft.
As you can see, I continue my exploration and my quest for a "realistic art style." This time, I wanted more jungle atmosphere, with background scenery quite rich. I treated him like a visual kind promotional poster. The idea of this illustration (like the others) came on me when I watched the trailer: Lara stolen in the jungle and hunted like a prey in a hostile middle, where she meets the darkness to better raise and reborn ...! This work was (as the other) accomplished in part with my own custom brushes, as well as my own personal textures.
I hope you like this illustration, ... until the next ...! (phew ...! I getting tired ...!) XD
This is probably the biggest and most ambitious artwork that I ever done, the process to getting this result is pain in the ass. I start to think for something cool that I can put on my bedroom wall , I came out with the idea that was quite simple actually, the shipwreck and Lara, and done. But trust me its way harder to translate those idea into a blank canvas, I almost give it up and plan to recreate the new idea. It simple but it pretty much define the new Tomb Raider is. I love the whole concept of the new Tomb Raider game, I think its brilliant . Being a fan of miss Croft over 10 years, I never been so happy to see her in this new game
This is my final version of Trebuchet - a heavy siege ship, armed with 5 siege weapons on each rotating platform and 5 support turrets. It is also capable of carrying up to 8 support fighter ships. The cargo bay is placed between main engines. Here's a more detailed blueprint/my wip entry - [link]
This game features a younger, more vulnerable Lara Croft; and that's exactly how I've decided to portray her in my painting-- by giving her the strong look she's always known to have, yet at the same time allowing this new, fearful and insecure expression visualize on her face. I tried lots of gestures and poses to complement this.
From that I went for one showing her escaping a terrifying fiery situation.
She was painted pretty much entirely from Scratch. No screenshots/photographs were used for tracing/matting etc. I used my own photographs to add texture to her top and to make the gun. Stuff like dirt, blood, bandage texture, bow texture, wounds etc. were all achieved using dual brush. Needless to say I gave the highest importance to her facial features and expression (especially her eyes).
Many hours and nothing but passion was put into this piece. Hoping for the best outcome-- and for you all to enjoy.
My really big entry for the good vs. evil contest...
I have been working on this for some time now, and I thought I'd explain this piece a little bit.
I didn't want to do the classic devil vs. angel interpretation, or the face split into two pieces... This piece is supposed to be more than that...
It represents evil through greed. Greed is the desire for greater and greater wealth and power. In this scene, the hands desperately cling to precious stones, coins, and jewelry as it falls like sand through their fingers. The sand represents the worthlessness, and inconstancy of all evil and selfish desires.
The sand falls through the fingers showing how their greed is never satisfied, and simply grows on itself. The sand pools at the bottom, surrounding everything, and suffocating those trapped beneath it. None of the greedy hands try and help the one struggling from underneath. Both this and the suffering faces emerging from the dunes represent the consequences of sin and reckless greed.
But where does good come in. I struggled with this for some time before deciding, and eventually decided to leave it up for interpretation. Is good simply the absence of evil, or is it more than that?
Humans with their hands designed for taking, grasping, and stealing, represent evil in this picture. The good, therefore, is the one thing devoid of human influence: nature. The tree seemed to fit in with the piece, being the one beautiful part of the picture.
Also, the tree coming out of the hand (which is decomposing into soil) serves as an analogy for the ability of humans to do good deeds, even if this ability is usually neglected.
Thank you all for your support, and wish me luck in the contest!