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The Klingon blockade of Cardassia Prime inflicted severe damage to their military infrastructure and therefore their ability to wage war. Even more it injured deeply the fabled and deep-rooted Cardassian pride. Cardassia had always mandated an aggressive expansionist policy but never had a clear vision on how to accomplish it with the use of ships rather than stationary space stations such as Terok Nor. The mobility required to move from system to system was not possible with current Cardassian technology. However, a small and innovative group of Cardassian engineers had been working on designing a massive flagship that could effectively control distant systems and demoralize those who sought to strangle Cardassia's economic growth. But the problem in building this vessel was the lack of organization as much as the available resources, much of which had to be imported.

With the end of the blockade and the start of the Alliance with the Dominion the Cardassian shipyards started construction of what was to be the Hutet Class. Clearly a departure from the traditional Cardassian ship design, its enormous size reflected the ambitious desires of its makers. Described as a planetary assault ship, its primary role was to launch long-term moderate size assaults against moderately defended systems with little or no escort. That a Hutet could do this due to a new structural technology that could absorb hits from of all conventional weapons. In addition an innovative use of Dominion technology allowed the Hutet to quickly perform short term self-repair of battle damaged critical systems. To assist in its role of rebellion suppression the Hutet can maintain support for a detachment of Peltast Class fighters. By far the most frightening weapon on the Hutet is the Focused Wave Cannon, which is mounted on the forward array, which harness enough firepower to decimate entire installations.


Hutet by Zorg
Nebula and Planet by Yacuzza
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Sometimes in life you must ask yourself those important questions; such as 'where is my towel?'

"....a towel has immense psychological value. For some reason, if a strag (strag: nonhitchhiker) discovers that a hitchhiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, washcloth, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet-weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitchhiker any of these or a dozen other items that the hitchhiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is, is clearly a man to be reckoned with." - Douglas Adams 'The Hitchhiker's Guide to the Galaxy'

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More signs?
Dark-side/Light-side Washroom
'Explore' universal crosswalk sign
Caution Land Mine Ahead
Hitchhiking Zone

UPDATE - Improved to the art, added housecoat, book etc.
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Koi Tattoo design, in progress.
Tattoo de uma Carpa, em progresso.
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WAR IS NO SOLUTION
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A mock-up for an anniversary blu-ray collection, based on a discussion with a friend and styled to match the 'Complete David Tennant Years' and 'Complete Matt Smith Years' sets.
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This shirt is available here: [link]

T-Shirts come in men's, women's and children's sizes!
Also available on hoodies and stickers!

Sizes range from S - XXL
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Doctor Who design. Noncens Lupus (Bad Wolf). The Doctor turns up everywhere, here's the Tardis in the Bayeux Tapestry.

Available on clothing at Red Bubble:
[link]

On a ceramic mug at Etsy:
[link]

Vote for it to be printed at the cheap daily t-shirt site Qwertee:
[link]

Prints, phone skins etc. at Society6:
[link]
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fiddling around with the Goddess Maker and decided to do some of my favorite DW companions.


Rose Tyler, Martha Jones and Donna Noble


Goddess Maker c. :iconazaleasdolls:

Doctor Who and related characters c. BBC

art by moi :iconsaphari:

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A weapon from the Dark Nova Roleplaying Game.


The APPR-17 series of pulse rifles has proven to be one of the most successful- if a bit pricey- small arms weapons ever produced for the mercenary market. Using cutting-edge anti-proton technology, the APPR-17A2 is a significant upgrade from the A-1 model. An adjustable stock that molds to the shoulder- armoured or unarmoured, allowing for ease of use in a variety of armour types or meat-sacking it- and a backup AP storage cell just forward of the trigger guard enhance the A2’s capabilities and ergonomics. The stock modification was an oversight correction made by Tango Seven Armaments to replace the original fixed stock the A1 possessed. The adaptable molding stock seat allows the same weapon to be used by the operator whether she is unarmoured aboard ship or in port, wearing light, medium or heavy body armour, or operating an LPA suit (light powered armour). This cuts down on the number of weapons a mercenary firm has to pay for, a savings that more than offsets the higher per-unit cost of the A2.
The addition of a small AP cell on the weapon was an ingenious idea developed by Tango Seven R&D director Michael Bracks. Its primary purpose is the same as other, more conventional backup power cells that most weapons use for operations in a vacuum where large concentrations of free-floating hydrogen atoms- such as are found in most atospheres- would be absent. Since all particle beam and particle projection weapons- and their AP variants- use intakes not unlike ramscoops aboard ships to pull in hydrogen to fuel the weapon, having a cell worth a hundred shots or so is a handy thing in such situations.
However, Bracks had another use for the cell, one that necessitated it being placed externally in an armoured and easily-removed housing. Having served as a merc with Spartan Group and Eastbridge Services, he had seen operators with damaged weapons jettison the fusion core or AP reactor, intentionally destabilize the retention field power cell, and throw it at the enemy as an impromptu 1-2 kiloton mini-nuke grenade. While this tactic is not uncommon on the 24th century battlefield, Bracks felt that the time it took to break down a damaged weapon- often having to use “percussive maintenance” to remove slagged housing parts- could cost a desperate operator his or her life. Externally mounting this backup AP cell for vacuum environments allows it to be removed with a mental command to the weapon via the neural link embedded in it, and a handy detonator key- with numerous safeties to prevent accidents- turns the power cell into a 5kt grenade.* Additionally, this speeds up the reload process for operators in vacuum environments, and the horizontal placement allows for a larger cell, increasing the number of shots by 50%.
The APPR-17A2 (and the PSD A3 variant) is a potent weapon, rivaling the powerful A7 pulse rifle of the Ahruga for firepower (though lacking the A7’s integral grenade launcher). This has made it VERY popular, both with legal mercenary and military operators and soldiers, and with the black market. The downside is the cost, as the A2 costs half-again what the next most powerful pulse rifle does, making it prohibitively expensive for the merc-on-the-cheap. Still, its well worth it if one can save up for it. I own one myself; I call her “Vera”.
;)

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Before anyone asks, yes, this was intentionally modeled on the XM8, for reasons I will get into at a later date :D


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© Dark Nova Games

This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.

* Inevitably someone will comment about using nuclear weapons in conventional infantry combat. I have answered this question numerous times to both polite inquiries and the condescending snark of assholes who think they are smarter than they actually are. These replies- as well as the technology FAQ- exist for a reason. If you are honestly curious and do not have the time to hunt them down, or wish a more in-depth explanation, by all means ask. However, if your comment is something to the effect of “kiloton grenades? That’s just stupid, dontcha know they got rid of nuclear artillery shells back in the 50s and 60s?” my answer will be two-fold. First, you’re a dick. Move on to someone else’s gallery to nitpick and make yourself feel intellectually superior whilst making an ass of yourself. Second, that was in the mid-20th century before the invention of the advanced body armour, energy shields, and ten frillion other things invented in this setting. You’re not as smart as you think you are since you are incapable of wrapping your mind around technological development beyond the near future.

Yeah, I’m crabby, it’s 4am and I need sleep.
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A weapon from the Dark Nova RPG.

The Cumberland PPR-19 is one of the nastiest close-quarters military weapons ever produced in recent years. This is due to the dual energy format produced- a hybrid between a particle projection weapon and plasma projector. The bolts produced by the PPR-19 are a condensed core of pure plasma surrounded by an EM field, which in turn is surrounded by an outer layer of condensed charged particles within an overall outer EM field shell. In a fashion similar to ancient buckshot weapons, the bolt separates into a broad field of destructive energy about a meter across upon impact.

Big badda-boom!
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