SDW #2 - A Guide To Social Skills: Part 1 (Theory)
Self-Development Wagon #2: The Nature and Beauty of People
Update June 15, 2013: Updated some examples.
Disclaimer: Reading this will not automatically make you better with people. In order for it to work, you must practice it: understand that there's an area of your life you must get a grip on, that only you can get a grip on (although others may show you how, only you may take action), and that you can do it, even if your initial results end in failure.
If you see any misspellings/errors, point them out so I may fix them.
The Short Version
-You should have read my previous guide on depression, but it uses a lot of the same ideas.
-Spaztique's Law Of Likability: Your ability to be likable is dependent on how well you can see beyond yourself. You cannot fake friendliness, or it will show. You cannot treat yourself like the center of the universe, because that makes you unlikable. The solution for becoming better with people is to learn how people oper
SDW #2 - A Guide To Social Skills: Part 2 (Skills)SDW #2 - A Guide To Social Skills: Part 2 (Skills)3 years ago in Editorial More Like This
III. Core Techniques: How to speak to people.
The Base Skills/Principles: Listening and responding.
Notice: Do NOT skip the first part of this guide! If you skip the first part, you will have no idea how to apply the below techniques. If you don't have the right mindset for this, it will never matter how much you master the below techniques because you'll have no idea where to apply them. First develop that mindset of empathy, and then continue.
MORE IMPORTANT NOTICE: The following below is an ultra-slow-mo play-by-play of how conversations work. In execution, this all goes by much, much more quickly. Do not get paralyzed by these long and complicated procedures, because they're only microscopic parts of conversation. Just as you don't notice time, rhythm, meter, scale, or chords in music, you don't notice all of these concepts in natural conversation: they're there, but executed with such elegance and grace that they go by unnoticed, and anyon
Yes, you CAN write Original Characters!Update July 8, 2013: Added Fears 5-9.Yes, you CAN write Original Characters!2 years ago in Personal More Like This
Update July 9, 2013: Added Fears 10-12
With all of these guides regarding how not to write an OC, some of which even I've written, there's a lot of people complaining that they're too scared of messing up and being dubbed a Sue/Stu or people thinking their stories are terrible. Here's a post that ought to make you feel better about the writing proccess.
Yes, you CAN write Original Characters!
Below are a list of common complaints people have in the writing process that leads them to either never releasing their stories or feel too scared to work on them.
Fear #1: My story must be perfect before I release it!
Good News: No it doesn't! In fact, you can't reach perfect in the same way you can't reach infinite: you can still develop huge, HUGE numbers, but you'll never even get close to infinite. If you wait until it's perfect, it'll never be released: release it with its warts and all, and you can use your mistakes
Spaztique's Guide to Making a Fan Series(Updated June 8, 2015)Spaztique's Guide to Making a Fan Series2 years ago in Personal More Like This
Since 2005, I've been cranking out series after series to either decent to good to great reviews, from Garry's Mod (Loveless City, Wasteland, Hollowed Memories, Spazterpeice Theatre) to Walfas (Ao Usagi Tribute Show, Walfas Satire). Storytelling is one of my passions, but to make a series work, you don't just need story skills: you need series skills.
Here is my method for making a series that has worked for me since I was a depressed teen in high school. Although I've gotten better at production, my methods are fundamentally the same. This methodology works for any series, any medium (writing, animation, etc), and can be applied to original fiction.
Step 1: Know the Territory
Before you can even begin to start your web series, you must know the territory of where you're making your series. Before you even think to begin, look at the following:
Know your own series. Every series has at least one wiki or wikia de
The Simple Character Creator FormulaThis is a copy-paste (with some additions) from my Tumblr blog (http://spaztique.tumblr.com/), but it must be reposted.The Simple Character Creator Formula2 years ago in Personal More Like This
Twilight of the Hakurei, the club-wide comic tennis/RP (http://walfasstationwagon.deviantart.com/gallery/41877816), is turning out just as I suspected: AMAZINGLY. However, one thing that really astounds me is how well the character system is working. If you're not familiar, it's simply this:
1. Pick the character's biggest strength that affects other people. Note the key phrase, "that affects other people." For example, "He's really good at cooking," is not a strength: that's just a regular skill that only applies to one area of life and doesn't really affect others. However, "He's a fast learner," or, "He pays attention to detail," or, "He's very generous," is a strength because it applies to more than just cooking, but any other skill and especially relationships.
2. Pick the character's biggest weakness that affects other people. Once ag
A Guide to Create.swf for BeginnersTable of Contents (Use CTRL + F to search for a specific part of this guide.)A Guide to Create.swf for Beginners2 years ago in Personal More Like This
[01.2] Mouse + Keyboard
[02.0] The Interface
[02.1] Title Bar
[02.2] Menu Bar
[02.3] Selection Bar
[02.4] Speech Bubbles
[03.0] Targeting Box
Welcome to a comprehensive guide to create.swf by KirbyM! This guide will give a brief overview of what each of the keys can do.
1~0: Changes the face of selected character to a preset face. Preset faces can be changed under Menu>Options. Click the hotkeys tab.
Q: Saves the current Scene and creates a new part. You will be sent to the newer part.
R: Randomizes selected character. Selected object will rain down.
T: Selection will move to and follow your mouse cursor.
P: Pins or unpins the selection from moving. (Pinned characters and objects cannot be moved or rotated with
SDW #1: Sentimentality vs. True Happiness Part 1SDW #1: Sentimentality vs. True Happiness Part 13 years ago in Editorial More Like This
Self-Development Wagon #1: Sentimentality vs. True Happiness
Update, Dec 5, 2012: Added the Marble Jar Metaphor.
Update, June 11, 2013: Updated many of the examples, added the beliefs concept, redid the Marble Jar Metaphor to more accurately reflect how it works.
Update, June 15, 2013: More typo fixes, even more on beliefs.
Disclaimer: This guide will not automatically make you happier or better at solving your own problems. In order for it to work, you must practice it: understand that there's an area of your life you must get a grip on, that only you can get a grip on (although others may show you how, only you may take action), and that you can do it, even if your initial results end in failure.
Note about the length: If the following looks lengthy, here are some things to ease your mind: this is almost everything I learned to reach emotional stability, so it would do you good to absorb its ideas. You may read the short version for a general idea of where the r
SDW 5: Congratulations! YOU LOSE! pt1Self Development Wagon #5: Congratulations! You LOSE!SDW 5: Congratulations! YOU LOSE! pt12 years ago in Editorial More Like This
(Note: There are still typos/grammar errors/missing words since I had to upload this for the reading. If you find one, point it out so I can fix it more quickly when I have time to edit.)
Disclaimer: This guide will not automatically make you better at handling failure unless you actually practice and use the principles within. It is one thing to know, but it is another to actually do.
Table of Contents:
II. Wait, WHAT?!: Dispelling the myths on failure.
III. SERIOUSLY?!: How to fail well (and how it doesn't work).
IV. Wow...: How to use failure to your advantage.
If there is one thing people hate, it's failure.
Nobody wants to be told, "You're wrong."
Nobody wants to be told, "You failed."
Nobody wants to lose, be replaced, be overshadowed.
Nobody wants to be a failure.
It's a very sensitive topic, and nobody wants to ever deal wit
SDW #4: The Nature of AngerOutline:SDW #4: The Nature of Anger2 years ago in Editorial More Like This
II. What causes anger.
III. How to put anger at bay.
IV. How to use anger to your advantage.
DISCLAIMER: Like many guides, reading this guide will not automatically curb your anger. What is listed here are a series of ideas and principles that must be tested by you to work. I can only guide you in the right direction, but you must take the journey. Only you are responsible for what you do with the information from this guide.
The Short Version:
-Anger, which is not to be confused with other negative emotions like sadness of discomfort, is a result of a breach of values: you have a personal set of rules how the world should operate, and somebody or something has violated those rules, so your first instinct is to correct them. Unfortunately, this can hurt you in many situations when you blow up at something that cannot be solved by blowing up at it. Fortunately, you can re-channel angry energy to more production solutions.
A Small guide for StartersOh hey there! Are you new to the community and you want to start making comics, fanfics or other things you have in mind? Well I recommend that you spend a few minutes of your time reading this, it might help you out while doing things.A Small guide for Starters2 years ago in Personal More Like This
Length =/= Quality
This is one of the most common mistakes done by people when they are creating something, the fact that the comic/video is long doesn’t mean that is good. You can have a direct 4 – 8 panel comic that gives the message straightly or a 30 panel comic with just unnecessary things in 23 of those panels. Same goes with stories, a good story can give a message, explain a plot in 1 – 15 chapters (maybe even more but that depends) there is absolutely no point in having a whole page or chapter full of pointless facts and actions.
Don’t let your feelings/opinions on a character affect your development of the story
Just because you like/dislike a character doesn’t mean you have to make him/h
A Story Structure Guide for spexguy718The following was written for spexguy718, but this guide is for everyone.A Story Structure Guide for spexguy7183 years ago in Personal More Like This
Update, November 28: Now featuring a simplified Drafting section and advanced Presentation!
Update, January 20: Reworded some of the examples so they are more understandable.
There's four ways to go about writing stories: by instinct (learning to write by copying other stories), by feedback (learning to write through operant conditioning, which means you stop doing things based on negative feedback and you keep doing things based on positive feedback), by tactics (learning to write by holding people's attention by any means necessary, no matter how dirty or cliched), or by craft (learning to write by understanding what makes scenes, characters, and stuff work). Most (terrible) writers write by instinct, better writers write by feedback, hacks write by tactics, and the best writers write by craft.
I'm going to teach you craft.
First, here's a bare-bones version if the below guide is too advanc