Shop More Submit  Join Login

Similar Deviations
ink and photoshop, concept for a lovecraft book cover
Show
Add a Comment:
 
No comments have been added yet.

My new vision of Cthuhlu's kin. imagine a winged, tentacled, bipedal, carnivorous elephant...

"If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing. A pulpy, tentacled head surmounted a grotesque and scaly body with rudimentary wings;"

H.P. Lovecraft, The Call Of Cthulhu

"Another race - a land race of beings shaped like octopi and probably corresponding to fabulous prehuman spawn of Cthulhu - soon began filtering down from cosmic infinity and precipitated a -monstrous war which for a time drove the Old Ones wholly back to the sea - a colossal blow in view of the increasing land settlements."

H.P. Lovecraft, At the Mountains Of Madness
Show
Add a Comment:
 
No comments have been added yet.

"Then suddenly I saw it. With only a slight churning to mark its rise to the surface, the thing slid into view above the dark waters. Vast, Polyphemus-like, and loathsome, it darted like a stupendous monster of nightmares to the monolith, about which it flung its gigantic scaly arms, the while it bowed its hideous head and gave vent to certain measured sounds. I think I went mad then."

- H.P. Lovecraft, "DAGON"

Done in inks; inspired by the inked art of Gary Gianni, as well as that of Bernie Wrightson, the soundtrack to John Carpenter's "THE THING", and of course ... the story from HP Lovecraft.
Show
Add a Comment:
 
No comments have been added yet.

Cthulu - Painted with Red Ink (over a base of Brown Conte)
Show
Add a Comment:
 
No comments have been added yet.

One of the most advanced alien races.

"The Great Race's members were immense rugose cones ten feet high, and with head and other organs attached to foot-thick, distensible limbs spreading from the apexes. They spoke by the clicking or scraping of huge paws or claws attached to the end of two of their four limbs, and walked by the expansion and contraction of a viscous layer attached to their vast, ten-foot bases."

"These members were sometimes contracted almost to nothing, and sometimes extended to any distance up to about ten feet. Terminating two of them were enormous claws or nippers. At the end of a third were four red, trumpetlike appendages. The fourth terminated in an irregular yellowish globe some two feet in diameter and having three great dark eyes ranged along its central circumference. Surmounting this head were four slender grey stalks bearing flower-like appendages, whilst from its nether side dangled eight greenish antennae or tentacles. The great base of the central cone was fringed with a rubbery, grey substance which moved the whole entity through expansion and contraction."


H.P. Lovecraft, The Shadow Out Of Time
Show
Add a Comment:
 
No comments have been added yet.

"Hydrae" acrylic on paper, 8x10" This, along with the 'Cult of Mordiggian' painting served as illustrations for a Lovecraftian music score by Jim Gruetzmacher. This piece was for the table of contents, hence the large blank area in the middle.
Show
Add a Comment:
 
No comments have been added yet.

The Cthulu inspires ill will, the will to be ill
Show
Add a Comment:
 
No comments have been added yet.

Here is another double page chapter illustration for the upcoming 7th Edition of Chaosium's Call of Cthulhu RGP core rules.   The left half is mostly blank because that's where the text will be overlaid.  Everyone loves a shoggoth, right??  If you're not familiar, they are a product of horror writer H.P. Lovecraft's imagination, they fist appeared in his novel 'At The Mountains of Madness', currently in limbo for a major motion picture and well worth the read.   Astute examiners might be able to figure out roughly where and when this takes place.  As is my tradition to make puzzles for myself within my paintings, I focused on the transparent qualities of the amoebic creature.

Acrylic on paper, roughly 12x18"
Show
Add a Comment:
 
No comments have been added yet.

Acrylic, 13x19"

My next chapter spread for Call of Cthulhu 7th edition is for 'Alien Artifacts & Devices'.  I read through the entries in the rulebook, and the Yithian Temporal Communicator sounded interesting, and I really like the Great Race of Yith.  It's a device which allows two parties to interact via an audio/video link, sort of like Skype but with holograms... and it can cross time and space!  I hear Apple will be coming out with them soon.  It is described to be made of bronze, and the crystal glows red while in operation.

I based the design closely to the one in the rules, though it was a small line drawing so I had to make considerations as I translated it into a larger painting.  Sad to say, I don't know who created that illustration!  A lot of artists worked on that book, and often small pieces like that aren't signed, I think perhaps as to not distract from the art.  If anyone knows who made it, please let me know, hopefully he or she approves of my interpretation of their design!

My first question was where/when would this take place?  I would assume the recipient would have to be pretty special and worthy to be allowed this access, someone with great intellect and talent.  I thought rather than go for the obvious choice (yours truly ;) ), why not give some of the spotlight to lesser known folks such as renaissance artist-slash-inventors??  I was tempted to put in a lot more of Leo's famous things in there (flying whirlygigs and the like), but I felt like the idea of the communicator was a bit demanding of the viewer already, and the left side needed to be relatively blank for all the text.  I wanted to focus more on the idea that it is projecting a hologram, showing some of it's translucency to reinforce the idea, all while realizing that not everyone is going to recognize the alien within the projection.  I like to make puzzles for myself it seems!
Show
Add a Comment:
 
No comments have been added yet.

Praquians are generally a self sustaining bunch, their generalised skills range from the gathering of edible canal flanua to the repair of power conduits mounted to the city's walls. they must... the city that houses them is falling appart, aside from the trade of mind numbing narcotics, trade with the outside world is virtually nonexistant, and food must be procured...

although specilization is uncommon, there are many in praque proud to call themselves 'skeevers'. As the name implies, Skeevers are induviduals who spend their days in the crowdes city dodging canal traffic and spearing skeeves from the murky depths. Skeeves are incredibly diverse, skeevers boast that they are capable of procuring practicly every variation (although really, most people with any ability to hoist a skeeving hook and maintain a vibration inducer would be able to do the same). even if their skill level is little to take into consideration, and their intelect is even less, skeevers are an important aspect of Praquian economy. the majority of skeeves they procure are fairly large specimines (they often consume the smaller catches themselves), and are sold to those who haven't the time to hook their own meals. the prices of a Skeever's Skeeves vary, but generally speaking, a good sized catch of about 7 sepas (nearly 5 feet) would sell for around two neck rings.

skeevers are terribly territorial in concerns to their skeeving waters, and often clash with one another. The city's other denizens are forced to hook their skeeves in communal skeeving waters, such areas are often barren due to over-skeeving, and it may take several weeks for migratory skeeve populations to replenish the area. in this way, skeevers have nearly monopolised the capture and distribution of skeeves. A skeever displaced from his skeeving waters due to teritorial disputes may wander the city for a period of months before coming uppon a territory they might claim for themselves. During this time, they would expand their traditional skeeving techniques in order to procure tapisi, polypeds, degelvers and to quietly remove grodsin from the flauna planks of others... Displaced skeevers with famillies do not often fare well.

most often however, skeevers have a decent livleyhood, and can afford to live nights of quasi luxury while not skeeving that few praquians ever expoerience... generally, they live within a single room adjacent to their skeeving waters rather than constantly trading rooms in a nomadic manner, they can almost always afford to buy a surplus of food as well as entertainment...

the skeever depicted here is advertising his wares, gesticulating with his hands and waving about a half eaten grodsin whilst doing so... the pack on his back is for the storage of a variety of items ranging from dried tapisi to radial transmitters... the spines attatched to his recognition mask are the severed mouthparts of particularily large skeeves he had caught at some point in his life, showing potetial customers and rivals that he is capable and a force to be reconed with. would you like to make a purchase?
Show
Add a Comment:
 
No comments have been added yet.