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May is gone and June is coming!

Journal Entry: Fri May 31, 2013, 11:06 AM
                                                                                :pokeball: *...HI EVERYONE!...* :pokeball:

How are you, guys? :D I've decided to dedicate the skin's journal to "Batman" because the 21st of may my Scarecrow Cosplay received a DD! *--*

Here you are the thumb --> How do you feel now? by Laurelin-CosPlay

:dalove: I am also so happy because I've passed the 100 DDs suggested! :squee:

Anyway, This was a very busy month for me, because on June I'll have some university exams to take…! For this reason I took a little break from 
cosplay, but I'm going to wear a new costume very soon! :happybounce:


:dalove: Now, let's begin with the month freaturing! :love:

Here you are some of the works I think are underappreciated! :hug:

:dalove: Cosplay! ^^ :dalove:

Princess Zelda from Twilight Princess Cosplay by LayzeMichelle Kongiku by flockenschnitte STRength Cosplay by Rocchan94 The Fairy in the woods by SweetLuminia Wind by dhe3794 Magna Aegwynn Cosplay - Aegwynn's Pride by ZerinaX Miwako - Paradise Kiss by SHIcosplay Delphine - Last Exile by SweetSkitty Ichihara Yuuko costume progress by arienai-ten The Red Death by FraSoldiers Terra - FFVI - The Girl with the Red Earring by Necaraphiliac Estrella Friesian by Annathetekken Erza by AleDiri ACB: The Borgia's Army by DeathWrathAngel Knight Of The Empire by AmethystPrince Kilik - SCV by big-pao Ada Wong (Resident Evil ) IV by AndyWana Lucky Dog by RoteMamba TR cosplay photo by uniqueProject Sora Wig II by xHee-Heex

 

:dalove: Other  categories! ^^ :dalove:        

just breathe by MerBellas Crippler 900 Sequence by tahoe-sushi Ballroom Dancers by ShakilovNeel bowling HDR by delobbo Bull Race by Dapicture Tree by Vautch :thumb332161018: Cityland by CordobezWeee TPP Concept - A Thief Among Us by D00Mk1tty14 Meeting the river god - Lunch sketching by SPartanen Tastes like class by Trancilian Bosque01 by Vera00Eikon Naples by Gibbich


 :dalove: And now the Daily Deviations I've suggested during May! :dalove:

Lady Woohee by Seranaide The Outcast by arachnid15 [cosplay] Hecarim by riskbreaker Bamboo Dreams by dsnider Panic by BenHeine War from Darksiders. by Shoko-Cosplay Year goes by by WindyLife Yami Yugi wig by Tatlifly The Old Portsmouth by AntonioGouveia SABER 03 by yui930 marsh by AGflower Tryndamere cosplay by PortgasDAceXx


You can find the other DDs in my Collection "No longer underappreciated" --> laurelin-cosplay.deviantart.co…

 



                                                                                                 :squee: !!Have a great day!! :squee:

                                                                                   And don't forget to :+fav: the Journal if you like it! ^^ :happybounce:



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The hat by RunareaInu x Boku SS by ikabiiLina Inverse - wedding dress_1 by GreatQueenLinaNaruto: The 4th Hokage by JoviClaireAtelier Meruru - 01 by shiroangTrinity Blood - Sister Paula by kisara-nyanBrave 10: Secret power by AstarohimeRukia Cosplay by AleDiriJackCharlotteGlen by Kazuki-FuchouinHere comes Vi by The-KiranaLongkui - Reminescence by EiloriaWe Will Punish You by Come-On-CosplayQueen of Hearts - I by hexlordCome here, Little Lamb by AnimaidensGOSICK by EvangelineMakikiyamIt Will Shine Someday - Magic Knight Rayearth by kerubearSometimes you want to be alone by MonicaWosShut up and eat a pineapple! by WackelPBrotherhood by cloethIs that all? by PaXingCaiRirichiyo Shirakiin by ikabiiThe Witch of Elrit by anthenii-sanLove Is A Battlefield by SoloGraysonTouhouvania -Patchouli Knowledge by CalssaraHikaru Shidou by kurorochanHeisuke Todo. by VerrettPaula by kisara-nyanArthur Kirkland I by lilistprinceAn illusion - Mukuro Rokudo TYL by NarcissPuppetHakuouki Hekketsuroku by HaraNatsumiVampire-Knight by PriSuicunArthur Kirkland II by lilistprinceCelestia 1 - My Little Pony by DugFinnGasai Yuno || Mirai Nikki by HAPPYHAHARWBY: A Thorny Rose by Adellexe:thumb376291288:Gundam ZAFT Meister by palecardinalWork Your Magic by MeiCosplayVirus kneel by Sinitar-des
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Braid tutorial

Sat Dec 8, 2012, 1:07 PM
◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊ :facebook: Naraku on Facebook ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
 ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊ :twitter: Naraku on Twitter ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊


Today I show you how to sew a wide braid. Most cosplayers have the problem that our character has a pattern, a braid or similar to his clothes that are simply not exist to buy.
With this little tutorial you have one of many ways to solve this problem completeley.

Today my costume is from Sakizou of the artbook "Romantic jewels - Gentleman"
Character: Prince Emerauld

Have a look what the braid looks like.



.
.
.

How to work step by step:

STEP 1



What materials do you need:

fabric (here I use cotton)
Interfacing
Bias tape
metallic- / decorative thread
Fabric Paints (gold, copper and olive green)
paper pattern (make some copies from your original!!)
Scissors, pencils and Co.


STEP 2



The first step is the same as in the appliqué tutorial.
Irons interfacing onto the back of your fabric.
It shouldn't come off.


STEP 3



Draw the number of stripes on the back of the fabric you need. Use a pencil, biro or something else.

Done? Paint the colour on it next.


STEP 4



Now cut and draw the copy of your pattern.
(NEVER cut the original!)

You can also draw the pattern before the gold paint.


STEP 5



IMPORTANT: Before you sew, paint and begin the pattern - first makes a test!

STEP 6



The test was a success?
Then you can start stitch the frame for example with zigzag (see appliqué tutorial)


STEP 7



If you have sewn everything you want to sew, it is time for a little paint.
With Brush and fabric color paint all remaining surfaces and patterns.


STEP 8



For fast work uses a system. Much like on an assembly line.

STEP 9



As long as the border dries, you can start with the bias tape.
I prefer to paint bias tape in the color I need.
So I have the same shade as the rest of the border or have the color I need.


STEP 10



The paint on the border and on the bias tape is dry?
Then you have to combine it yet * _ *

Feel free to use the decorative / metallic thread.


STEP 11



And so it looks finished.
Congratulations - you made your own border


For more new pictures and project you are welcome at my facebook page :facebook: Naraku on Facebook

  • Mood: Love
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Tohsaka Rin - Do you want some tea? by katsu-05at your side... by Fai89GuiltyCrown: Egoist by AstarohimeCode Geass - Your reflection by FYiMNight and forest by FenyachanPink Bunnies by Evil-Uke-SoraThe Fullmetal Alchemist:::::: by WitchikoCosplay - CodeGeass C.C. by KorixxkairiInu x Boku SS - Soushi by Xeno-PhotographyYusei Fudo: Don't look at me. by ShadowFox-CosplayRukia cosplay by AleDiriRWBY: A Rosy Dream by AdellexeTrinity Blood - Balcony by Faeryx13Cat's food - Miku - VOCALOID by ShirokiiFFX: The Summoner by JoviClaireKuroro - Kurapika by PriSuicunGoku ssj2...the power of Kamehameha! by AlexcloudsquallLightning Returns: Crimson Blitz by JoviClaireVampire Knight : Yuki Kuran by Misaki-SaiBIOSHOCK: Welcome to Rapture by Benny-LeeNoir: Last thing you'll ever see by ocwajbaumJudal: Fallen Magi by chibinis-chanCode Geass Gaiden: Akito the Exiled by Green-MakakasYue-cosplay-clamp2 by PriSuicunMarquise de Pompadour by clodia-romeroLonely Island by Aster-Hime
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Best deviations of the week

DRAMAtical Murder: Koujaku  and Aoba by Amapolchen:thumb423604019:Ib: Garry by zimielKuroneko - Oreimo by oShadowButterflyoHeisuke Todo by RomaiLeeNo.6: Happy Holidays by general-kuroruMagic of Water by Nishi-GantzerTinker Bell by fritzfusionWalk on horseback by MargoIIIa:thumb267532199:

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Death by Millenia666
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Hey guys!! how are you?:D
guess what?
Im taking part in the finallist of otaku house!!
I would like it if you vote to me!
its so excitin and awesome!!!:D
=V=click here to like=V=
http://cosplayidol.otakuhouse.…

=^=click here to like=^=

and for the another news!!me and my bff KimuXGemini made a new video of "Blame it on the cosplay!"
you can watch it here:



so thank you guys and have a super awesome day!!:)
like my facebook page-https://www.facebook.com/hotco…
  • Mood: Adoration
  • Listening to: over the hills and far away
  • Playing: Sonic!
  • Drinking: coco
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This is an excerpt from my blog at www.willterrell.com from July 13, 2012:

The other day I wrote about this being my 15th anniversary as a comic book artist and posted THESE pages from my very first comic book for San Diego Comic Con in 1997. I wanted to follow that up by taking the opportunity to talk about a few things I've learned over the years as a comic book artist.  Hopefully what I've learned can be of value to you. Here is a list of 7 things I've learned in my time as an artist…


1. MISTAKES ARE WHAT EXPERIENCE LOOKS LIKE
I don't know where I heard it first, but I knew from the very beginning that you have to do a lot of bad work in order to get to the good stuff. So I made the decision early on to make my mistakes as fast as possible in order to get to the other side of experience. What I didn't know at the time, was that you can make all sorts of mistakes that you don't even know are possible. Trusting the wrong people, jumping before you look, focusing on the wrong goals, etc… The challenge is to focus on the opportunities in those mistakes, instead of the frustrations. In every adversity is the seed of opportunity, if you choose to look for it.


2. WHAT YOU WANT, ISN'T ALWAYS WHAT YOU WANT
Figuring out what you really want is the hardest thing for most of us. Sometimes we want a goal 'because we want it'. But that's not a good enough reason. Knowing WHY you want something is the fuel that keeps you going when everything gets to be hard. Its not all that difficult to get paid to be an artist. Once you get to a certain level, its not even all that hard to do art for a living. But what kind of art do you really want to get paid to do? Why do you want to do it? Can you get that satisfaction from doing something else? I've walked through many doors in my career that I only dreamed about before, only to realize it wasn't what I had a passion to do. Drilling down deep into what you're excited to do for a living is the key to having a long and successful career. Knowing what you really want also allows you to let go of the 'good' opportunities that won't necessarily lead you to where you want to go.

But yield who will to their separation,
My object in living is to unite
My avocation and my vocation
As my two eyes make one in sight.
Only where love and need are one,
And the work is play for mortal stakes,
Is the deed ever really done
For heaven and the future´s sakes.
—Robert Frost,

3. PASSION MATTERS MORE THAN TALENT
Talent goes a very long way, don't get me wrong, but in the long run, talent will go to rot if you don't have the passion to do something with it. I've known many talented artists over the years that allowed themselves to be drowned in excuses, distractions and insecurities; rather than use their talent to its fullest potential. Its not that they didn't want to use their talent, just that the fire inside wasn't there for it. While at the same time I've seen creators with very little talent, grow and surpass others just by doing the thing that they love, day after day. Then there are those rare magical creatures, that possess both the passion to follow their dreams, and the talent to make it look awesome. If you want something badly enough, you'll do it no matter what. Eventually the talent will catch up.


4. IF YOU'RE NOT AFRAID, YOU'RE NOT TRYING
Fear is good. It lets you know that something is happening. I've had to learn that if I'm not at least a little afraid about a decision, then I'm probably not invested in it. The only times I'm really knocked on my butt by a situation, is when I think I have it all figured out. Fear keeps you on your toes, and keeps you thinking. The challenge is to not let fear make your decisions for you. Fear should not keep you from taking chances. Fear is supposed to be an alarm, to snap us out of comfort, and heighten our awareness to survive. But when we allow fear to decide for us, thats when we lose control of our lives.

5. FIND MENTORS
I wish it were easier to find people to give us the answers we need. We often don't realize how blessed we are by certain people and we take them for granted until its too late. But when we do find mentors, they have the power to change our lives. I've been fortunate to find a few amazing mentors in my career – Artists, Teachers, Businessmen – who were generous with their time. They gave attention, answers and hope to a young artist desperate to learn. Most people can tell you when you're doing something wrong. But very few can tell you why. Even fewer can tell you how to get better. Then there are those rare ones that can seemingly reach into your mind and remove the roadblocks that you didn't even know were there. If you find these teachers – do everything you can to learn from them. Be respectful of their time, be grateful for those moments, and for God's sake don't take them for granted. Who knows, maybe someday you'll be working along side them.

6. FALL IN LOVE WITH THE PROCESS, NOT THE RESULTS
One thing I wish I'd learned sooner is to make comics to entertain myself. I fell into making comics after high school, and from the very beginning I had the goal that someday I'd make a living doing it. Unfortunately, I didn't actually LOVE making comics. I loved the idea of it. I loved inventing worlds, I loved sharing my worlds with other people. But I didn't actually know how to draw, or how to tell a story. By the time I finally developed the skills to do comics professionally, I'd lost my reason for doing it, and it took me a long time to get that back. The truth is, the best way to learn is by having fun doing it. If you can fall in love with doing the thing you want to do (instead of the idea of doing it) your skills and opportunity will grow exponentially. Let go of your expectations. Enjoy the moment of creation. The results will work themselves out eventually.

7. THERE IS NO FINISH LINE
Following your dreams is serious business. The more we risk to follow them, the more conveniences we leave behind. There is an easier way to live, but it is not as satisfying. For those that follow the path of dreams, there are many disappointments and heart breaks, but also incredible highs and great adventures. Along the way you might lose sight of why you do this, or perhaps lose the youthful enthusiasm you had when you started out. But just remember to have fun. There is no finish line to doing what you love. Its not a race – its a way of living. When things get hard – when you're stressed about whether something will work or not – when the challenges are daunting – just remember… these are the good old days. Someday these struggles will be your fondest memories. Back when you were figuring it all out. Back when you were overcoming your biggest hurdles. Back when nobody thought you could do it. Right now you are living the life you've always wanted to live. So live it well.
-Will
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Tip of the Day: Traits of a good artist.

Journal Entry: Fri Feb 3, 2012, 8:04 AM
A trait of a 'good artists' is that they keep drawing and painting long after others would have stopped. Press "Favorite" if you plan on painting or drawing today!

See you soon for my workshop in Sao Paulo! www.melies.com.br/mega-palestr…

Sending positive vibes to you all!

Bobby

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A small talk about pricing your art

Wed Dec 25, 2013, 6:15 PM




You're creating art. You have the passion, you have the skills. Why not make some money out of it then? It's a good idea, right? A lot of people live from creating art, and even more earn some money on the side by taking commissions. You should give it a shot!

So... How much money is your art worth?



It's a hard question to answer for those who are just starting their adventure with selling and creating art for money. Is its worth equal to the price of the materials you used? Is it equal to the value of the time you've spent on creating it? What about the emotional value you put into it? Should your education influence your prices?

No matter if art is your job, hobby or a pastime, you should never undervalue it. In this article I will try to give some tips as to how assess the value of your artwork and touch the problem of too low prices.



We're in it for the money.


Let's be honest - if you're reading this then you probably want to know how much you could earn. The more the better, right? True, but you need to be aware that majority of your clients will want the exact opposite - to pay as little as possible. Your task will be to balance the two out so your clients are happy with the price and you get your well deserved money. Let's start from the basics.

poor artist by YonYonYon
If you want to sell art and be at least a bit serious about it, you need to realize that:
  • You are a worker. Artists (just like tailors, carpenters or masons) provide basic products for others to admire, use or build upon. Your work is as important as anyone's else, and as such should be valued.
  • As a worker you commit time and energy into creation. You are basically selling your skills and hours of your life so someone can get a piece of artwork. You will need to give a monetary value to those skills and hours if you want to earn money.
  • In every part of the world the cost of living and work is different.  The price of your time (and by extension also your art) will strongly depend on the minimum wage in your country.  

I strongly believe that no matter how much experience you have or how young you are,  you deserve to be paid at least the minimum wage for your honest work. Go ahead - look up the minimum wage in your country. Check how much is that per hour of work. That's the bare minimum you should take for hour of creating your work. The piece takes you more than an hour? It should cost two times as much then! Not a penny less!

If you agree and want to earn even more skip the next fragment. If you don't then stay with me for a moment longer and we'll go through all the popular arguments against it.



The reasons why you're valuable


:bulletred: I don't think art in general is worth all that much.
Artistic skills are VERY valuable. In the country I live in the problem of undervaluing art is so far-reaching that the word "artist" itself became a colloquial name for someone who is unreasonably extravagant, silly and flippant.  It's not true at all. The fact you have a good eye-hand coordination AND an imagination good enough to create anything is very valuable. Gigantic industries are based on people who create art. Can you imagine movies without someone coming up with the visuals, costumes or scenography? What about advertisements? What if all books suddenly had no illustrations? What about gaming? Fashion? Art is a very big part of many businesses and should be treated like that.
:bulletgreen: Your skills are very valuable no matter what anyone else thinks!

:bulletred: I don't have the experience to ask for such an amount.
Of course, at the very start you probably won't be able to charge as much as people who work in the industry for 10+ years now, but it doesn't mean you should work for kibble. Don't be afraid. Everyone was "just starting" at some point. Can you imagine a medical doctor, who just got his degree, working for a few cents per hour even though he's fresh on the market? A baker who sells bread for one cent a loaf because his bakery just opened?
:bulletgreen: If you're just starting, then yes, your prices will probably be lower than those of people who already make art for a living. That doesn't mean you should work for less than bare minimum.

:bulletred: It's only a hobby.
Commission Info: CLOSED by ShadeofShinon
It's actually a good argument, to be honest. If you create something for yourself in your own free time, you have the full right to sell it for as much as you want - a million dollars or a bag of chips. It's up to you.
The situation changes though when someone asks you to paint something very specific just for them. From the ideological point of view you are now employed by that person and shouldn't be treated like a slave. Taking commissions usually means you won't create what you want but what others want. It means that your price includes not only the art and time you sacrifice to create it but also all the revisions, corrections and changes, which sometimes can be harder than the main task.
:bulletgreen: Hobby or not, don't let anyone make you a slave.

:bulletred: I need to have a portfolio/commission examples first.
Yes. Yes, you do. A strong portfolio is very important if you want to get into the art industry. That doesn't mean you should work for free though. A good personal illustration that you put your heart into is worth much more than a private commission of someone's OC that you struggle with. Private commissioners usually don't care if you were hired by someone before and people from the industry care (or don't care at all) only about published  commercial projects you contributed to.
:bulletgreen: It's better to create your portfolio with utmost care so people want to buy what you actually enjoy creating, than to lower your prices just so you can pump commissioned pieces into your gallery in hope it will help you gain new clients. It won't.

:bulletred: Come on. An image like that can't be worth more than a can of soda!
A lot of young artists don't know the worth of their work simply because they've never worked before. Of course I'm not talking about the occasional work they might be involved in but the regular 8-9 hours a day for 5 days a week most adults have to do. The idea of the minimum wage was quite abstract to me as well before I started working.
Why does a can of soda cost less than art? Because it's made in millions of copies by machines. It's not customized. It's not unique. It isn't revised while being created. It's not made specifically for one person and their needs. Any bit of personalization would make its cost to skyrocket. If you intend to sell the same piece of art in millions of copies then, of course, by all means lower its price so it reaches as many customers as possible. If you're going to get paid only once though, think about it for a moment and join us back in the next part of the article.



A price to satisfy them all


The minimum wage won't earn you much. At most it will precisely null out with the time and effort you put into your work. It's basically the price of art that could be made by anyone. Just like anyone who's any good at what they're doing, you should rise the price the more experienced you get, the more known you are, and the more work you currently have. There are artists out there who work for 5USD an hour, 10USD, 20USD or even over 100USD.  It's now up to you to set your price point at which you feel the most comfortable.

Setting an hourly price might, once again, be difficult. How are you supposed to know where to start or where to stop? There are two methods to deal with it.



#1 - Start low and build up


This method is much better for young artists who are just starting their adventure with art. The idea is simple - you raise your prices as you develop your skills and build up the confidence in your art. It can cause some troubles though, so learn from my mistakes.
A few years back, when I was taking my very first commissions on dA I really undervalued my art. I asked for 20USD for works that took me over 8 hours of work (2,5USD/h) which was much too little even considering how inexperienced I was and the fact I live in eastern Europe where prices are much lower. Why was it too little? First of all I came across a few traps of the too low pricing. Oddly enough the first was... the lack of clients.

Believe it or not, too low prices scare people away! Would you buy a car for 50USD? Of course you would if you saw and tested it first. Otherwise it would sound a bit too good to be true, right? The same is with art. Some prices either feel fishy or imply that there's something wrong with the art itself. People think that for such a low price you might be adding some costs later on, send them only a small version or gods know what else!

The other problem were returning clients. After buying art from me some came back for more after a while. As a growing artist I raised my prices since then and my clients felt cheated on. I got into a few very unpleasant situations trying to explain to my ignorant clients that since the last time they've commissioned me I got much better and offered a product of higher quality. Few listened but a lot of them publicly complained... and scared away potential clients.

Another problem you might encounter is too slow price growth or even stagnation. It's a very serious issue for those who feel insecure about their art.
Do yourself a favor - set your price at a level you think is fair... and then add a few bucks. I'm serious. Go on, add those few dollars more because you're worth that much. In our efforts to be fair we usually overestimate how fast we work and don't realize how many revisions some clients want. Too low price might really come back and bite you in the ass if you're not careful enough.

If you add a buck or two with every commission batch then you'll soon reach a level you're satisfied with. If you're lucky enough you'll be able to charge even more once you find your place in the market and create yourself a niche to draw clients from.



money money money MONEY by urban-barbarian

#2 - Start high and don't give a fuck


This method works good with those who are experienced in creating art but never tried selling their works. If you already have a distinctive style, a unique technique or great ideas just slap a big price on your art. If you advertise enough there are going to be people out there who will want to buy it from you. It often requires a lot of confidence, patience and an outgoing personality but can bring incredible profits and prestige. Not for those in need of fast money.
If the plan doesn't work, lowering the prices might not work immediately... or work like a charm if you plan it right! It's definitely a high risk - high reward strategy.



I AM STILL LOST


:bigthumb420516111:
Don't worry. We all are. If you're still not sure as to how to price your art, then do some research.

Lurk around a bit and check price lists of other people that are at your level of work.  Use it as a guideline. Beware of the underpricing artists though! Remember not to go below the minimum wage and check twice to make sure you didn't stumble upon someone who's undervaluing themselves! Also remember to check if they're from the same continent as you are, having in mind that somewhere else in the world prices might be much lower.

Check how much time a given piece takes you. It will make pricing it a bit easier.

Structure your prices. Check what takes you a significant amount of time to create and make it a step in your pricing ladder.

And if you're still not confident about your art... then just keep practicing! Invest the time others use for advertising their commissions and creating art for others into developing your skills.

You might also want to read a bit more about pricing your art. Here are a few places you should visit:
Pricing Your Art by Ellen 'the Alaskan' Million
Commission - Approach and Pricing Guide  by cyphervisor
How to price your artwork for freelance work by Teshia Lyndall
Why is undercharging a bad idea? by Katie Hofgard




I don't do ART for free by Exileden

BONUS ROUND - How can anything be TOO cheap?



The practice of lowering the price to ridiculous levels in hope of getting clients is not only a very wrong approach that hurts you - the artist who decides to work for less - but also all the artists that come after you and do the exact same thing. Imagine this: artist A is new to the market and decides to check someone's price list. To get clients A makes his prices lower than that. Another artist appears - B. B checks A's price list and makes their prices even lower than that. Do you see where this is going?  It causes a never-ending spiral of lowering prices that for some is very hard to escape from even after their skills get better and they gain more experience. This is the very reason a lot of artists live on the verge of poverty.

It gets worse though. A much more serious problem arises because of offering too low prices - people believing that art has little to no worth. At some point the idea of working for kibble starts to spread among the clients who then force other artists to work for as little too. The drop in the monetary value also diminishes the cultural value of art. Paintings become worth as little as doodles on napkins, sculptures are treated as a waste of space used only as a pigeon toilet, papercraft is nothing more than a pastime for kids.

Don't allow anyone to dictate the worth of your work. If you are someone who enjoys art but isn't a creator, appreciate the young artist and give them a tip. Those few bucks more and a few nice words make a big difference.



Money can't make you happy by converse-kidd-stamps Hungry Artist by emmil My painting pay my bills... by emmil 'I Need WORK' Stamp by xmod Stamp: Commission by FlantsyFlan Arts WORTH Money by emmilSupport an Artist Stamp by Skarlet-Raven


We really need an "art article" category in the journal portal.
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Guaranteed to Get There! Holiday 2011 Shipping Guide

We guarantee that orders shipping within the US will arrive by December 24th, 2011 if placed according to the dates and ship methods to the right or we will refund your shipping costs!

FedEx is unable to guarantee international shipments. We recommend that FedEx Priority International orders be placed by December 15th for a timely holiday delivery.

Use the following shipping info to ensure your items arrive on or before Dec. 24th, 2011:
Prints
Place Orders By Shipping Method
Dec. 10 Economy
Dec. 16 Express
Dec. 19 2nd Day
Dec. 20 Overnight
deviantWEAR
Place Orders By Shipping Method
Dec. 14 Ground
Dec. 20 FedEx 2nd Day
Dec. 21 FedEx Standard Overnight
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