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pulled this off the edge of something else i was working on...
i think i like the edge better :)

apophysis...
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I finally finished the Azenis mini suite(WindowBlinds, Icon set, CursorXP and Wallpaper) for WC skinning contest 3 weeks ago. And now I can share you with this full suite due to the contest was over.
When I woke up this morning, I was so glad to find that I have won both catagory which I submitted entries for! It's incredible! Thank you all for your alwas support!
This icon set contains 75 whole 3D icons, rendered by 3Ds MAX. They are maybe sort of dark to your eyes, but I do hope they can bring you a brand-new feel!

Enjoy!

Be sure to check out other Azenis skins:
:bulletblue:WindowBlinds
:bulletblue:CursorXP
:bulletblue:Wallpaper

Welcome to my blog: JJ.Ying's GUI World
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My first deviation using an HDRI texture. I hope you like it :)
I've piked the same composition that i've used on my latest wallpaper but that one much less realistic - [link]

Thanks to ~ZarboK for his suggestion about the wood surface and to ~ emtilt-resource for supplying it's texture :thumbsup: :thanks:

News: A 1600x1200 version can be found in this [link] =)

Critics, suggestions, comments, :+fav:'s and so on are pretty much appreciated :D

Full view is a MUST:!:

Made with Cinema 4D 8.5 + Advanced Render

Render Time: About 39 minutes

Edit: New chrome texture and slightly diferent camera angle
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3 new Watch Dogs wallpapers
[link]

all wallpapers main resolution is 1920 x 1080
share our wallpapers and introduce us to your friends
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Technologic seemed to do pretty well and i was quite surprised. well... i've gone and tried yet another.

Download contains a zipped file with a resolution of 1600x1200.

Created with Bryce, Apophysis & Photoshop


Special thanks to =MelonLogic for the inspiration and the title. :D
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D77H-TCI Pelican UNSC Heavy infantry

Length:
30.5 metres (100 ft)[2]

Troop Bay: 6.19 Meters (20.3 feet)

Width:
Wingspan - 23.4 metres (77 ft)[2]

Troop Bay: 4.64 Meters (15.22 feet)

Height/depth:
10.0 meters (35.9 feet) (10.5 meters with landing gear)

Troop Bay: 3.23 Meters (10.6 feet)

Engine unit(s):
2 main engines housed in middle section of ship
10 maneuvering thrusters housed in 4 vector pylons

Slip-space Drive: None

Shielding:
Heat and radiation shielding to protect the occupants

Armament:
Chin-mounted rotary cannon (1)
40mm Rotary cannon (optional)
70mm Rotary cannon (optional)[3]
ANVIL-II ASM pods (2) (Six missiles per pod)
Rear-mounted AIE-486H HMG (1)

Complement:
Either: M808B Main Battle Tank (1) or
M12 Light Reconnaissance Vehicle (1) or
Resupply Canisters (4-6) and M274 Ultra-Light All-Terrain Vehicle (2) (internally and externally)

Crew:
1 Pilot, 1 Co-pilot, 1 crew chief

Minimum crew:
1 pilot with an AI

Passengers :
10 seats in internal bay amidships 15 people standing and sitting (these numbers are doubled in case the ship carries a troop deployment pod).

Cargo capacity:
70 tons on hoist (anything over 35 tons slows speed considerably)

Role:
Air Assault/Close Air Support

credits:
- Pelican images - jasonmartin3d([link])
- Pillar of Autumn - halo.wiki
- Spirit of Fire - halo.wiki
- UNSC Office of Intelligence - halo.wiki
- UNSC logo - halo.wiki
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Bryce. Created this from a tut by * SpudZ-- found here: [link] . Minor adjustments to the formula to personalize it. Critiques welcome.
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Cleaning out some files that never got rendered till now. :)
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Second attempt at abstract. Took the critiques from Burning Inside and went for a more complicated image this time. Still going through tutorials and practicing techniques, so critiques welcome on this.
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There is more in water than just H2O. =P

Created with Ultra Fractal.
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