As Iris, Aurora is more adventurous and extroverted than her real self. In contrast, she's more verbal and often establishes physical contact by holding hands or touching a shoulder with people she cares about. Iris is the person that Aurora desperately wants to be: more sociable and confident. It also seems like Iris knows all the right things to say in contrast to Aurora's constant self-doubt.
Iris is still new to the dream.
Aurora is quiet and reserved by nature, but don't think that doesn't mean that there's not a lot she wants to say. She's a columnist for the local paper and lets her writing speak for her. She is determined and highly opinionated, and although she doesn't like to speak out, she WILL let you know if she has something to say either by discussing it privately with you or via email. She puts a lot of thought into what she writes and similarly takes time to think out what she wants to say before she says it. Some may think she's slow, but in truth she is a perfectionist and wants her words to come across in a specific manner. She is meticulous and is known for her neatness.
Aurora was born to a lower-middle-class family in the city and spent her entire life living in a small apartment with her parents and little sister Rose. When her sister was born, Aurora quickly got stuck with babysitting duties and learned how to become more responsible. Her mother was always nit-picking Aurora on her weight and how she presented herself to the point where Aurora sincerely developed a lack of self-confidence. Her sister, Rose, on the other hand, was doted upon by their father and took after her father in appearance and demeanor. Of the two, it seemed that Rose was the favorite of their parents.
Going to school was no different. Aurora often disappeared into the student body and spent more time in the library reading than socializing with others. When her English teacher read her first essay at the beginning of her middle school year, he suggested that she join the school newspaper. She was quickly accepted for her skill with words as well as her subtle wit and references. Being a part of the school newspaper quickly consumed her free time and her joy towards writing and having her writing appreciated went a long way for her. She decided then, in middle school, that she was going to write for the city paper.
Her high school years flew by. She made friends with her fellow columnists and was often sought out for proofing articles before publishing them. She became the Editor of the school newspaper. After graduating, she attended a small community college while working part-time in an office as a clerk. After receiving a raise and promotion from the office for her neatness and ability to improve efficiency, she took a break from school and worked full-time to save up money for transfer to a University. After saving up a decent amount, she took out a loan from the bank and went to University full-time. She graduated in two years with a double major in English and Psychology.
After college, Aurora resumed working at the office to pay off her school loans while working on her portfolio of written articles to present to the city paper. After receiving a letter of recommendation from one of her college professors and from the teacher in charge of her high schools newspaper, she successfully attained a job writing small filler articles about some rather mundane things at the local paper. It's not where she wants to be yet, but she is determined to work her way up to become the Editor of the paper someday.
Ronaldo Mercier (prefers to be called Maverick or Mav)
♂ | Male
6'5" [226cm] | 215lbs [97kg]
> ["greater than" symbol]
▸▸▸▸Why they wield the weapon:
He got them on the black market, on what he calls the "bloody nose discount". Meaning the shopkeeper didn't want to give it to him, so Mav beat him up.
Straightforward: He wants what he wants and he will get it, by force if necessary.
Sentimental: He will remember a kind act and do his best to return the favor.
Brash: Tends to punch first, ask later.
Decisive: Will not dawdle on choices- even if the choice is not wise, he will make it.
Wants to be remembered. He doesn't expect everyone to applaud him, but recognition is nice.
▸▸BackgroundRonaldo was born into a street-merchant's family- one that was not too successful, but had enough to live on. His father sold cheap fabric wares and his mother was a sickly woman, so as the oldest, Ron was often stuck taking care of his mother and his two younger siblings. His father was also a drunkard, so Ron felt like he would have to shoulder the responsibility of taking care of the family. This made him a dutiful young man, doing all the work expected of him and more, including tucking in his ever-more-often drunk father.
As time went on (Ron approached his late teens), more strangers would come to their humble home demanding this or that from his father (who was withdrawing further into the bottle) and many would get violent. They were repeat customers and often recognized Ron on the streets ("the new face of the Merciers", they called him). He learned how to fight- mostly for self-defense, but also for defending his pride- and gained more lowly enemies than good friends. Calling himself Maverick, he gained a reputation for being able to pack a punch and take a punch very well- almost inhumanly well. There were rumors that he was a mutant, but he paid little attention to them. As long as those he cared about were safe and his name wasn't something to sneer at, he could care less about where the power came from.
Surprisingly, as his father's condition degenerated, his mother slowly recuperated from her illness, and she allowed Mav to move away from the family to start his own life. He moved into an apartment on the other end of the city. Soon after, his reputation earned him an unexpected beating and an invitation to something called the Mathematicals...
▸▸Role in their pactPrimarily brute strength
probably runs errands too, begrudgingly. In fights he tends to be the distraction since he's not a very good strategist, so he's on the front lines.
lol it sounds dumb doesn't it▸▸Valiance: Can make parts of his body insensitive to pain, even heal himself.
lv1: Can numb any one of his limbs or his torso, but only one at a time. No healing. Requires a bit of thought, like taking a pill, but holds out for a while.
lv2: Heals any minor wounds, lessens/eliminates pain. Limited to small gashes/minor bruises. Needs concentration but he can still move (somewhat) while it happens.
lv3: Pretty much able to stave off gunshots or stab wounds. Takes a lot of focus and slows him down a lot, so he tends to not use it.
more to be added sorry
◆=natural ■=faction ○=empty
other infoBirthday: July 15 | Sign: Cancer
▸▸Smokes cigarettes only. Used to drink, but is a very violent drunk [surprisesurprise] so is trying to quit. Being involved in the pact has helped him stay sober.
▸▸He doesn't get attatched to certain articles of clothing (he dirties things too easily) but he doesn't really like warm-colored things.
▸▸He trims his hair himself
that's why it's so unrulyand when it's freshly trimmed he'll only dye the front part. As it gets longer he dyes more of the tips.
▸▸ Keeps his apartment clean and still pokes his head in the extra room, like his brothers will be there to wake up. Old habits die hard.
▸▸ A neat freak- when not kicking ass he's either sleeping or cleaning.
he'll do your chores for you probably
Level 1. Her aura starts off at a 5 ft radius and only last for 10 mins.
Level 5. It now covers a 10 ft radius and last for 30 mins.
Level 10. Aura covers a 20 ft radius and lasts for 60 mins.
Level 15. Aura covers a 50 ft radius and last for 2 hrs. She can also now touch things and have them keep their luck when she isn't around, when her aura fades or when she doesn't put it up. The item's or person's luck lasts for 30 mins after the initial touch. She can give luck to 2 items/people per day.
Level 20. Touch given luck lasts for 45 mins. She can give luck to 5 items/people a day
Level 25. Touch given luck lasts for 60 mins. She can give luck to 10 items/people a day.
HEALING: Trifylla is now able to rid herself of minor injuries/ailments. (ex: scratches, bruises, tooth ache). She can NOT heal others, nor can she heal broken bones.
POWER UP: Trifylla is stronger, faster, sturdier then before. She won't bruise as easily! Think of her as a fit athlete whose body is just one giant callus!