I used zBrush for modeling, keyshot for rendering and Photoshop, to bring it all together.
I. a basic, matte rendering out of keyshot. Notice that the model isn't very detailed at all, it's just about the general design, perspective and lighting.
II. The simple, unshaded materials are used for masking (pure red, blue and green can be selected over the channels menu in Photoshop).
III. The rendering is masked out and ready...
IV. ...for the integration into my matte (a fast sketch I used as a background for most of the insects).
V. I rendered out several different passes...
VI. ...and brought them together with different blendmodes. I mostly use overlay, soft light, linear dodge and multiply, but there is no secret formula. This stage is heavily based on experiments. I try to keep what looks fine, and throw away what doesn`t. I generally tried to work out different materials here.
VII. I added different structures with overlay/softlight. The clean rendering will become more realistiv this way.
VIII. Painting. my goal was to bring a more natural feel to the painting. I used the general form of my sculpting to align my detail and to finalize the design I had in mind. Basicly, I just used one brush (square, with a bit of texture) for the painting.
IX. Finalizing, color correction, shiny eyes
I hope its useful to you guys, please let me know! Any questions, corrections or suggetions in the comments- I'll give my best to answer them all!
Also, Please feel free to submit it to any tutorial related group and join me on
I won a challenge contest over on Cartographers Guild for map elements. I decided to do some town/city icons for use on maps. There are 6 different icons in 3 different sizes. I tried to convey some regional difference within a cohesive style.
Here's the original thread on the Guild - www.cartographersguild.com/map… And here's the original pencil sketch work. And some closeups These are free for PERSONAL use - NOT for COMMERCIAL use. If you're going to make money from your work don't use these. Not to be redistributed or added to other collections and reuploaded or distributed. Any questions - just ask. Enjoy.
I know this is too late. I just love this device. I know you too. I tried searching for the psd but could not find a good one. So i decided to make myself one. And here it is. This is a full scale psd file. That means the screen actually covers 1280x720 px so that you can put your screenies without resizing it.
This is free for personal use. Please give proper credits if you use it. Enjoy.
It's a simple tutorial in making hair. don't hestitate to send me some notes or mail if you have difficullities (a donation for subscribtion also welcome). The software i used was Corel Draw 12. and this tutorial also can be applied on Adobe Illustrator. Full size preview or download is suggested.
I'm doing a sci-fi commissioned job and i needed a starry night. I created with Photoshop basic brushes + smudge tool in CS5, exactly now.
You can use in all kind of work, commercial and non-commercial. Credits is no obligation, but i'd love to see the results. If you don't know how to use, just put this imagem above your sky and change blend mode to Screen.
I don't have a new batch of speed paintings today. Instead, I'm posting a documentation. I don't want to call it a how-to since I have no intention of imposing my techniques upon others. It's more of a "How I did it" kind of thing.
I might also put this up on my blog. I hope you guys find this useful somehow.