Nooo idea how long I have spent on it, but yea, this is one hell of an experiment... Most of it was done with oil paints, but oh silly me~ I couldn't paint on another layer with acrylics, so this damn thing has three layers of mat acrylic varnish (the varnis didn't want to stay on either) an oh glory~ The acrylics still didn't want to stay on the varnish layer. So... This is one hell of an annoingly unpleasant effing half assed abstract-ish experiment and the result is as bad as possible... Blaaa.... Should have stayed to watercolours and markers, I guess.
------------------------------------------------- More sci-fi related arworks:
Snickering, Dryne sat back on his lizard-skin swivel chair admiring his latest purchase from behind a one-way mirror.
"She's perfect," he said to himself. "Whoever created this one was a fool to let her loose unattended. She'll do very well in my arena."
Did the Trinquette weekly challenge last week, which is hosted by Alberto Ruiz on FB [link]. This is my contribution. Ended up doing it all on paper, with a couple touches on the computer. I got an honorable mention .. yay! You can check out all the other pictures that were done for it here: [link]
I was watching the preview trailer for the feature-length Tim Burton and Timur Bekmambetov movie 9 (based off the 10-minute animated short by the amazing Shane Acker) and I was immediately brought back to my old drawing from last year, the war machine: [link] , and to a lesser extent, my cyborg monkeys from forever ago.
Now, because the trailer is sooo amazing, and quite honestly I loved the little connection to my own work (not a rip-off, mind you, just turns out Shane likes robotic animals with real skulls, too) I decided to do another, like piece, but this time with a rat skull. This is what came out. Drawn on Christmas eve. Wewht. No reference, except for the skull.
Again, This is the unnamed, unfortunate(fortunate?) girl from Flamekin2's 'Cybernetic Conversion'. The 3DCG setup that he used was based off of Phantasy Star Online's Robotic character, Eleanor Camuel.
I'm trying to edge the design toward something more advanced & futuristic, so I left her lower back 'Bows' off, and got rid of her metal 'dress' (as it would hinder mobility). I also figure the 'bracelets on her arms & legs would be more delicate.
I took a bit of design inspiration from the '86 Transformers character Arcee, a bit of the Bayformers design ethos, and, appropriately (considering Flamekin's story) the Borg.
The one-piece helmet seen here: [link] looks cool but is NOT terribly futuristic for an advanced being...
I could picture the nanites forming structures up her spine, neck & back of her head, then erupting thru the changing skin.
As she convulses on the table, (half in pain, half in euphoria), this would be followed with the nanites rapidly assembling and extruding out her 'helmet's' panels...
If I get the time, I may try to replicate this helmet in 3D...