about photoshop and hard work...damn it!WARINING- EITHER READ THIS COMPLETELY OR DON'T BOTHER, AS THAT IS ONE OF THE CHARACTER TRAITS THIS JOURNAL IS ABOUT!
okay, so after a swarm of questions many of which left me with my jaw on the floor... i realized something...
people are afraid of pushing a button to see what it does
okay, to backtrack first. i am self taught in photoshop, had no books had no tutorials, had a borrowed i think 7... dunno which was before cs2 when i started, i learned it by ....pressing a button and seeing what it does
i explored, i tried stuff out.
i had no teachers no schools no education on this stuff
i saw a button i pressed it.
that is how about 9 years ago when i first decided to try and apply digital coloring to early pages of ravine, i was dabbing paint on a page. i came to the point where i had to paint a waterfall. so , just for fun i tried putting scattering on the foam brush i made, a simple thing. and i was gonna see if smudge could be scattered. it had a weird side effect.
you wanna get good....then don't be a hater!okay so here is a tipyou wanna get good....then don't be a hater!8 months ago in Personal More Like This
i have seen in my life many artists who proclaimed they want to develop their skills, and kept bashing on everyone and everything on the way....and for some reason those guys never got anywhere...
here is why..
there is a value to different approaches, different styles. realism, manga , cartooney disney, my little pony, furries....don't waste your time tryint to bash any of the stuff you don't personally like
you are missing out, bigtime!
see there is a reason why that stuff is popular. and by that i mean on the visual side. so instead of flaming , trolling and bashing, try understanding the inner workings of it.
here are some specific examples
realism- it is a wonderfully complex base , reflects one's skill in capturing reality, but in it there are differences between photo referenced, real life work and no reference. ALL HAVE THEIR VALUE AND IMPORTANCE! from photos you can learn alot, gain analytic skills, develop an attention to
and this is how you make a brush XDokay, so next week i will have actual video tuts of my own with audio showing some brush tips, but till then...and this is how you make a brush XD6 months ago in Personal More Like This
MY WIFE HAS HAD TUTORIALS ON THAT FOR OVER A YEAR AGOOOOOO!!!!
but googling how to make brushes in photoshop is soo tiresome ...
so, here is where you find her video containing that stuff
and here is a folder full of here tuts on brushes and other stuff
look through all of it if you want to learn some neat stuff.
then after actually trying some of it out, you will understand better how i do my stuff.
and then next week you will hear my charming lovely voice ranting about photoshoppin XD
should be fun, and seriously, my voice is ooh so sexy XDXDXDXDXD... with a slight hard r russianish accent XD
you know hov ve keep varm in croatia.... ve play...hm... diablo XD
so you want to be a professional XDokay, time for another journalso you want to be a professional XD2 months ago in Personal More Like This
so i keep getting the same questions over and over again. how did i learn to do this.
i was self taught. by this i mean, i took the initiative and seeked out the knowledge, as no one was offering it.
i draw on average 8 to 10 hours a day, every day. by average i mean that some days its 6 and some 12
so... the argument.
i keep hearing this one. well i want to be a professional artist, but life is hard, i need to work, i don't really have the time....
let me put things in perspective here.
i used to work as a night guard on the beach. every single night from 8 pm to s6 am. after that i would go meet up with my dad who gouarded another beach to get a cup of coffee. we had a bite to eat, and then both went to haul and sell fruits and vegetables.
every evening i was drawing. when the sun set i sat under a street lamp and drew through the night.
every night. this was on occasion interrupted by a fight with some exceedingly drunk people who wouldn't
so... the method of workmany have been curious about my work method.so... the method of work7 months ago in Personal More Like This
well to fully grasp that i must first explain my personal origins
1 i was a traditional painter and drawer?...that doesnt sound right...
2 i was a traditional sculptor..alas photos of that stuff mostly got lost
i practiced abour 17 yeears now to get this bunch of mostly self taught techniques to work
most of my stuff is a digital painting now, made or drawn in photoshop cs3. never switched higher as cs3 satisfied all my photoshoppin needs
i used to do quite a bit of modelling in 3d studio max, but it was too technical of a program so eventually i gave it up and completely switched to zbrush as it provided me with excellent set of organinc modelling and texturing tools
aand some of that
on stylesimma keep this one simple....on styles7 months ago in Personal More Like This
style is just how the artist feels like treating his or her world at any given time!
it is influenced by the styles of other artists the artist admires
it is an amalgamation of influences mixed with personal sensibility....
it is perpetually changing and evolving
and it is not a trademarked property
see, i personally am a mix of influences from michael turner , adam hughes, marc silvestri, alex ross a few concept artist, and my design is greatly influenced by stan winston studio
my cartoonyer style is influenced greatly by disney and don bluth with a dash of manga and a healthy dose of j scott campbell who can probably tell you a similar story about the origins of his own style
its the nature of humanity people.
we stand on each others shoulders striving for greatness. so too will i influence quite a few artists who will adapt my own approaches into their workflow.
also.... i'm batman!
just to see who is still reading XD
advice on some stuff to look up before tutorialsso im gonna be starting to make some tutorials soonadvice on some stuff to look up before tutorials10 months ago in Personal More Like This
before that you should look up some informations
you probably noticed that in my work it is often hard to distinguish if im using a zbrush model or just painined it all in photoshop
reason for that is simple.
my realism rendering is greatly based on 3 d rendering processes.
by this i mean as i learned 3d i became aware of the stuff we usually visually take for granted.
qualities of material, importance of reflectivity, ambient occlusion, and subsurface scattering.
to any 3d artist these are everyday terms, while 2d artists usually paint them without often even being aware of wheat they are really doing
for instance , a 3d artist will at any given point use 2 types of shadows. cast shadows from a direct lightsource, and ambient occlusion shadows which naturally appear more intensively the closer planes of an object are together.
i can get into this and make it a long discussion , but easier w
Off Book: The Art of IllustrationI love the mini-documentaries PBS produces called he Off Book series.Off Book: The Art of Illustration3 months ago in Personal More Like This
This one is about illustrators and the field of illustration.
Even has an interview with :iconseangordonmurphy:
If you want to be an illustrator or are a fan of illustration, this is well worth a looksee.
ravine interview part 1http://www.comicbookresources.com/?page=article&id=42627ravine interview part 15 months ago in Personal More Like This
honestly... i am geeking out , smiling... and a little teary eyed XD
ravine-february 2013 here we go!unfortunately description of the story is outdated and fails to mention that ron marz is handling the final rewrite to tweak my croatian butchering of english language XDravine-february 2013 here we go!6 months ago in Personal More Like This
also pagecount is wrong, it is 140 pages
first issue is 10$
after that 15
for each issue. that on average brings you a series of fantasy graphic novels of 140 pages each.. later some even more..cough
value to eny comic reader is i think obvious, every 4 months you get one issue, that in pagecount equals over 6 standard 4$ issues that are usually done. my idea is a simple one. i dont want to drain people for the small floppy issues and have forced cliffhangers every 20 pages.
i want to make a true full blooded fantasy story, and for that, i need me a nice pagecount XD
but no worries, its loaded with dragons n stuff XD
Photoshop BrushesPhotoshop brushesPhotoshop Brushes1 year ago in Personal More Like This
Some of you might remember my previous journal with a list of brush-sets I've tried out and found very useful. Today I bring you more!
And honestly I must say that those few new sets contain absolutely everything one needs (I won't join the discussion that a real artist needs only one brush, because it's absolutely true but makes things much less fun and fancy ;))
After downloading and installing a brush set always test every single brush - play with it on a clear canvas, test it in different colours and using different strokes. Pick only those which you like and know how to use, delete the others or at least move them to the bottom of the list, leaving the most often used at the top.
New brush sets
These 6 wonderful sets brought to you by ~Vincent-Montreuil are compilations of brushes that create amazing effects. All of them
aand ravine previews are coming init is a special feelign when a 11 years in the making project is finally about to hit the light of dayaand ravine previews are coming in6 months ago in Personal More Like This
newsarama bigass preview. to you faithful viewers it wont be big news cept for the upgraded look of many pages...
which makes me think i could post a sort of an evolution overview of ravine with artistic development stages...could be fun
oh also for thoswe interested in how i make all this stuff and who havent had the cnace to see
here is my youtube channel. this week i will be making a few short simple and efficient photoshop tuts
Learning: 5. Sketchbooks5. SketchbooksLearning: 5. Sketchbooks3 years ago in Personal More Like This
A sketchbook is your emblem, the outer proof of your inner artistry, and the ultimate tool of your trade. When I first turned to art, I was unable to apply for art school. I knew I would have to rely on my own abilities to train my eye and my hand. I went to my father and asked him what I should do. How can I become a solid artist without a teacher? He said, nothing could be easier! and gave me a stack of empty sketchbooks about a foot high. "Fill these over the next twelve months, and you will have no need of a teacher."
I looked at all those blank pages. I thought it would take a lifetime to fill those sketchbooks. And he told me the story of a man travelling in the mountains who came upon an old woman rubbing an iron bar against a stone. "What are you doing?" he asked. "Why, I'm making an embroidery needle," she replied. "Impossible!" he cried, and then saw a pile of needles next to her. So the Chinese say, "nothing is difficult under the sun as long
Tip of the Day: QualityTip of the Day: Quality isn't expensive. It's priceless.Tip of the Day: Quality1 year ago in Personal More Like This
Sending positive vibes to you all!
video tutorialsso as many of you have noticed first one is up...in which i am dealing with a badass case of pollen allergy. for the curious ones, the sound i keep making that sounds like i ate a chiuaua whole is me trying to scratch the back of my throat... and ears..and eyes..and brain at the same time...video tutorials2 months ago in Personal More Like This
aaaanyways, im trying to figure out the themes for the next ones, to kinda give them structure, definitely on my list is reflectivity, details, and techniques and crap like that
then ill definitely have one on some digital inking tricks
prolly gonna do some zbrush ones too, but dont expect to learn that much from me without actually trying shit out on your own too.
and again to remind you all, these are nothing but techniques. if you want to learn how to actually draw... then..draw. if you fail...draw more, if you are the best ever..draw more.... im just here to show you some tips n tricks XD
i mean sure, you might end up pickin up on some stuff from me. but there is no substituti
tutorialsjust an announcement , this weekend im starting on some video + audio tuts... expect rude dickishness if the walk it off you pansy kind! XD. by that i mean , no tutorial will replace practice, it is meant to boost practice..so funtimes ahead!tutorials3 months ago in Personal More Like This
Is it Worth it ? Polycount Thread.A couple of people pm'd me suggesting I should spread this far and wide, I'm glad some people find my past failures useful haha!Is it Worth it ? Polycount Thread.1 year ago in Personal More Like This
Here are my two contributions:
Its absolutely worth it if its what you want.
Let me put my cock hat on for just a second.
*has now become a dickhead*
imo n00bs that I have worked with, talked with, hung out with *think* and say they want to be in the games industry, but tbh they only *kind of* want it.
They want all the cool shit, without the slog through the mud for the first 3 - 5 years to get there. They want instant rockstar status, to tell their friends, to be cool nerds etc.
My lecturer at Qantm, stood up in an auditorium and told the entire room of 70 odd brand new students that at the end of this diploma, there would only be about 20 people left, of which 10 or so would pass, and only 2 or 3 may get a job, of which 1 or maybe 2 will be in the games industry for any great length of time.
That stuck with me big time, and what he
how to work with publishers (advice)i urge all of you to read thishow to work with publishers (advice)1 month ago in Personal More Like This
"working in comics advice"
click above there^^^
since i get these types of questions all the time, i figure, you owe it to yourself to read them, and also because i hate repeating myself.
it also has a peek at an unleashed page i havent posted
About male anatomy...It's been A TON OF TIMES that I get the same question:About male anatomy...7 months ago in Personal More Like This
"How do you draw male anatomy? Could you give me some tips?"
I will be honest: I don't know!! I can tell the way it all started though.
My sister's a doctor, and she bought Sobotta anatomy atlas, drawn by AWESOME doctors and artists. The edition she bought has got two HUGE books full of medical illustrations of bones and muscles, very detailed veins, tendoms, with sections, skinned corpses, etc. I got totally fascinated and I started to study myself but I was not good enough to draw all those things I learnt.
Then, I had one year of anatomy classes at my art studies in the University. My teacher was just BRILLIANT. He really loves human bodies and he gave us the best tips possible (and he likes manga/anime!!). We visited real life corpses so I could understand better how muscle insertions and tendoms worked. Then, the teacher asked us to draw like... 200 works in 9 months. It was CRAZY and I hated him too much. B
Tip for Today: When to give up?Never give up just because you don't think you're good enough. We've all had our doubts in life. Successful people do not give up easily. We must prepare and prepare again, try your very hardest and then about 50% more that you didn't know you had consistently, then keep going twice as long as you ever thought you would or could. Look for more knowledge and try again.Tip for Today: When to give up?1 year ago in Personal More Like This
Favorite this if you're with me! Have an awesome Friday.
Sending positive vibes to you all.
my current philosophy...if i wanna draw something , i draw it.. if it creatively itches, i scratch immediately....my current philosophy...10 months ago in Personal More Like This
try it , its fun XD
PE Architecture: Composition (1/2)PE Architecture: Composition (1/2)10 months ago in Community Relations More Like This
Basics: Composition (1/2)
One should always consider the composition and framing of an image before shooting. You can crop/rotate an image later, but the cornerstone of a successful image is always laid before the shutter button is pressed. It is essential to consider how to interplay between objects, shapes, lines, and spatial relations in an image can be brought together to for a suspenseful but effective whole. The aim of a good photo should be to captivate the viewer using a composition that complements the overall effect of the image.
'Porto, Portugal, 2011' by ~philipz
There is no simple formula for composing a great photograph. Locating the subject in the center of the frame produces a balanced, but often static-looking image. This type of composition is often used by documentary architectural photographers. A central location is essential if you want to produce a p
Tip of the Day: is it memorable?In this ever growing art community (especially online) it gets harder and harder to be noticed. You will be noticed when your art and/or the idea behind your art is unique.Tip of the Day: is it memorable?1 year ago in Personal More Like This
Think about how memorable your art is. If it looks like a million other things, no one is going to remember it.
Sending positive vibes to you all!
Project Educate: See the light and remember itProject Educate: See the light and remember it6 days ago in Photography More Like This
See the light and remember it
Lighting in photography is a living, changing art. One of the most important abilities of a photographer is to see light and to remember it. Light is the most changing element in our daily life. We move among solid objects and among people who do not change drastically during a day or a week. But visually the appearance of our environment and of people around us may change from one hour to the next due to the time of day, the weather, or the particular source of light. Photographers are aware of these changes and store in their memory the impact different types of light have on our emotions and our subconscious. For a photographer, watching the light becomes second nature.
Some of the photographer's palette of tools:
-The angle of light
-Quality (hard or soft)
Angle of light
From Resources to Fractal Art #1Hi deviants !From Resources to Fractal Art #17 months ago in Art Features More Like This
Welcome to my new series : "From Resources to Fractal Art".
What is really interesting in the fractal community, is the way deviants interact between each others to share their knowledge with tutorial or Parameters Pong (Sharing Parameters to tweak the main fractals).
Therefore, in this article I'm going to select a resource randomly and show you how to start from a tutorial to achieve a wonderful fractal.
This week, let's take a look at `lindelokse tutorial : Apophysis 3D Blooms Tutorial
This tutorial is an evolution of her first tutorial about 2D blooms.
Since Chiara explained us how to create bloom a lot of deviants tweaked and had fun with this technique!
Here's a lil' sample of what you can find in this category !