about photoshop and hard work...damn it!WARINING- EITHER READ THIS COMPLETELY OR DON'T BOTHER, AS THAT IS ONE OF THE CHARACTER TRAITS THIS JOURNAL IS ABOUT!
okay, so after a swarm of questions many of which left me with my jaw on the floor... i realized something...
people are afraid of pushing a button to see what it does
okay, to backtrack first. i am self taught in photoshop, had no books had no tutorials, had a borrowed i think 7... dunno which was before cs2 when i started, i learned it by ....pressing a button and seeing what it does
i explored, i tried stuff out.
i had no teachers no schools no education on this stuff
i saw a button i pressed it.
that is how about 9 years ago when i first decided to try and apply digital coloring to early pages of ravine, i was dabbing paint on a page. i came to the point where i had to paint a waterfall. so , just for fun i tried putting scattering on the foam brush i made, a simple thing. and i was gonna see if smudge could be scattered. it had a weird side effect.
so... the method of workmany have been curious about my work method.so... the method of work3 years ago in Personal More Like This
well to fully grasp that i must first explain my personal origins
1 i was a traditional painter and drawer?...that doesnt sound right...
batman catwoman by nebezial
batman huntress comission by nebezial
2 i was a traditional sculptor..alas photos of that stuff mostly got lost
so here is what i did in high school.... by nebezial
i practiced abour 17 yeears now to get this bunch of mostly self taught techniques to work
most of my stuff is a digital painting now, made or drawn in photoshop cs3. never switched higher as cs3 satisfied all my photoshoppin needs
i used to do quite a bit of modelling in 3d studio max, but it was too technical of a program so eventually i gave it up and completely switched to zbrush as it provided me with excellent set of organinc modelling and texturing tools
aand some of that
ravine- process shot for lynn's winter armor by nebezial
ravine- how dragons are made XD by nebezial
on stylesimma keep this one simple....on styles3 years ago in Personal More Like This
style is just how the artist feels like treating his or her world at any given time!
it is influenced by the styles of other artists the artist admires
it is an amalgamation of influences mixed with personal sensibility....
it is perpetually changing and evolving
and it is not a trademarked property
see, i personally am a mix of influences from michael turner , adam hughes, marc silvestri, alex ross a few concept artist, and my design is greatly influenced by stan winston studio
my cartoonyer style is influenced greatly by disney and don bluth with a dash of manga and a healthy dose of j scott campbell who can probably tell you a similar story about the origins of his own style
its the nature of humanity people.
we stand on each others shoulders striving for greatness. so too will i influence quite a few artists who will adapt my own approaches into their workflow.
also.... i'm batman!
just to see who is still reading XD
you wanna get good....then don't be a hater!okay so here is a tipyou wanna get good....then don't be a hater!3 years ago in Personal More Like This
i have seen in my life many artists who proclaimed they want to develop their skills, and kept bashing on everyone and everything on the way....and for some reason those guys never got anywhere...
here is why..
there is a value to different approaches, different styles. realism, manga , cartooney disney, my little pony, furries....don't waste your time tryint to bash any of the stuff you don't personally like
you are missing out, bigtime!
see there is a reason why that stuff is popular. and by that i mean on the visual side. so instead of flaming , trolling and bashing, try understanding the inner workings of it.
here are some specific examples
realism- it is a wonderfully complex base , reflects one's skill in capturing reality, but in it there are differences between photo referenced, real life work and no reference. ALL HAVE THEIR VALUE AND IMPORTANCE! from photos you can learn alot, gain analytic skills, develop an attention to
so you want to be a professional XDokay, time for another journalso you want to be a professional XD2 years ago in Personal More Like This
so i keep getting the same questions over and over again. how did i learn to do this.
i was self taught. by this i mean, i took the initiative and seeked out the knowledge, as no one was offering it.
i draw on average 8 to 10 hours a day, every day. by average i mean that some days its 6 and some 12
so... the argument.
i keep hearing this one. well i want to be a professional artist, but life is hard, i need to work, i don't really have the time....
let me put things in perspective here.
i used to work as a night guard on the beach. every single night from 8 pm to s6 am. after that i would go meet up with my dad who gouarded another beach to get a cup of coffee. we had a bite to eat, and then both went to haul and sell fruits and vegetables.
every evening i was drawing. when the sun set i sat under a street lamp and drew through the night.
every night. this was on occasion interrupted by a fight with some exceedingly drunk people who wouldn't
and this is how you make a brush XDokay, so next week i will have actual video tuts of my own with audio showing some brush tips, but till then...and this is how you make a brush XD3 years ago in Personal More Like This
MY WIFE HAS HAD TUTORIALS ON THAT FOR OVER A YEAR AGOOOOOO!!!!
but googling how to make brushes in photoshop is soo tiresome ...
so, here is where you find her video containing that stuff
and here is a folder full of here tuts on brushes and other stuff
look through all of it if you want to learn some neat stuff.
then after actually trying some of it out, you will understand better how i do my stuff.
and then next week you will hear my charming lovely voice ranting about photoshoppin XD
should be fun, and seriously, my voice is ooh so sexy XDXDXDXDXD... with a slight hard r russianish accent XD
you know hov ve keep varm in croatia.... ve play...hm... diablo XD
advice on some stuff to look up before tutorialsso im gonna be starting to make some tutorials soonadvice on some stuff to look up before tutorials3 years ago in Personal More Like This
before that you should look up some informations
you probably noticed that in my work it is often hard to distinguish if im using a zbrush model or just painined it all in photoshop
reason for that is simple.
my realism rendering is greatly based on 3 d rendering processes.
by this i mean as i learned 3d i became aware of the stuff we usually visually take for granted.
qualities of material, importance of reflectivity, ambient occlusion, and subsurface scattering.
to any 3d artist these are everyday terms, while 2d artists usually paint them without often even being aware of wheat they are really doing
for instance , a 3d artist will at any given point use 2 types of shadows. cast shadows from a direct lightsource, and ambient occlusion shadows which naturally appear more intensively the closer planes of an object are together.
i can get into this and make it a long discussion , but easier w
painting video demonstrationpainting video demonstration4 years ago in Personal More Like This
so here is a new one
its about exracting lineart from background layer, after you scanned/had your image flattened down.
on this one i actuall managed to fingure how note tool works so i am actually writing as im demonstrating things
go here---> http://www.youtube.com/watch?v=8ch0bBrCwc8&featurelcp
also check my husbands tutorials, they are at the bottom of the journal also newly added
finally as promised i made a video demonstration about painting a picture in photoshop.
i started from scratch, made a sketch in photoshop and from there started painting. for the overall image it took me 3 hrs so i was rushing a bit, so please exuse anatomiocal mistakes.
Also, i started off with only basic brushes, and i made advanced ones as the video progressed. that way i wanted to show you various purpose for different brushes and how to use them.
i didnt put any text in this demonstration, since this is just for viewing the process, but i plan on making shorter - mo
HITCHHIKERS GUIDE TO MEDON'T PANIC!HITCHHIKERS GUIDE TO ME1 year ago in Personal More Like This
okay, so a slew of questions that i am pummelled with made me do this.
so here we go.
WHO IS YOUR DADDY AND WHAT DOES HE DO?
i am stjepan sejic, a comic and videogame artist designer 3d modeller illustrator, and a comic writer.
yeah... i have a few hobbies XD
in my career i have drawn the following comics
kade sun of perdition, my first comic book outing
darkness levels 1 issue
first born event 3 issues
witchblade.. 30 +issues
broken trinity 3 issues
angelus 6 issues angelus pilot season 1 issue
first born aftermath 1 issue
artifacts about 15ish issues
aphrodite 9 8 issues and going!
and a crapton of covers
dynamite entertainment , a crapton of covers
zenescope entertainment a crapton of covers
marvel a bunch of covers
comics i draw and write
ravine- epic fantasy 1 issue out, 2 about to be published
teen witchblade, adventure/comedy being finished, and issue 1 will be posted here
madnessapparently einstein defines madness as doing the same thing over and over again and expecting different results.madness2 years ago in Personal More Like This
i call that practice....
so in short , if you wanna get good...
you gotta go a little bit crazy XD
(i cant believe that this has to be said but... this is a fun little joke from the same guy that brought you the sheer brilliance of dildo baggins, don't take me too seriously, god knows i don't XD)
ravine interview part 1http://www.comicbookresources.com/?page=article&id=42627ravine interview part 13 years ago in Personal More Like This
honestly... i am geeking out , smiling... and a little teary eyed XD
Tip for Today: When to give up?Never give up just because you don't think you're good enough. We've all had our doubts in life. Successful people do not give up easily. We must prepare and prepare again, try your very hardest and then about 50% more that you didn't know you had consistently, then keep going twice as long as you ever thought you would or could. Look for more knowledge and try again.Tip for Today: When to give up?3 years ago in Personal More Like This
Favorite this if you're with me! Have an awesome Friday.
Sending positive vibes to you all.
Tip of the Day: is it memorable?In this ever growing art community (especially online) it gets harder and harder to be noticed. You will be noticed when your art and/or the idea behind your art is unique.Tip of the Day: is it memorable?3 years ago in Personal More Like This
Think about how memorable your art is. If it looks like a million other things, no one is going to remember it.
Sending positive vibes to you all!
Tip of the Day: QualityTip of the Day: Quality isn't expensive. It's priceless.Tip of the Day: Quality3 years ago in Personal More Like This
Sending positive vibes to you all!
how to work with publishers (advice)i urge all of you to read thishow to work with publishers (advice)2 years ago in Personal More Like This
"working in comics advice"
click above there^^^
since i get these types of questions all the time, i figure, you owe it to yourself to read them, and also because i hate repeating myself.
it also has a peek at an unleashed page i havent posted
Is it Worth it ? Polycount Thread.A couple of people pm'd me suggesting I should spread this far and wide, I'm glad some people find my past failures useful haha!Is it Worth it ? Polycount Thread.3 years ago in Personal More Like This
Here are my two contributions:
Its absolutely worth it if its what you want.
Let me put my cock hat on for just a second.
*has now become a dickhead*
imo n00bs that I have worked with, talked with, hung out with *think* and say they want to be in the games industry, but tbh they only *kind of* want it.
They want all the cool shit, without the slog through the mud for the first 3 - 5 years to get there. They want instant rockstar status, to tell their friends, to be cool nerds etc.
My lecturer at Qantm, stood up in an auditorium and told the entire room of 70 odd brand new students that at the end of this diploma, there would only be about 20 people left, of which 10 or so would pass, and only 2 or 3 may get a job, of which 1 or maybe 2 will be in the games industry for any great length of time.
That stuck with me big time, and what he
No More Unauthorized ArtworkRegarding the debate of whether comic artists should continue selling unauthorized prints/sketches of characters they don't own, I think Bissette and his legal advisor are 100% correct. So from now on, I won't be doing any sketches or commissions at shows of any character that I don't own. Am I rolling over in fear of Marvel? Maybe, but as it states below, they're in their legal right to come after me if there's ever a dispute. I love to complain about the Big Two, but I can't (in good conscience) get upset at them if I'm breaking the rules myself. Being DC exclusive, maybe I can get a waiver that allows me to sketch DC characters, so I'll keep you updated.No More Unauthorized Artwork3 years ago in Personal More Like This
From Steve Bissette's FB page:
ALERT, ALL COMICS CREATORS: With permission, I'm quoting key points my dear friend and own legal advisor/contract consultant (since 1992) Jean-Marc Lofficier raised on his posts to a Yahoo forum discussing Ty Templeton's cartoon concerning the Gary
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?When inspiration is far to be found...9 months ago in Personal More Like This
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.
ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away
Lacking Motivation? I hope this helps.Copied directly from the polycount thread:Lacking Motivation? I hope this helps.2 years ago in Personal More Like This
FYI My longest post on PC ever. Sorry in advance - OP I hope there's something useful in this for you. I'm back in your thread and giving you my morning before breakfast, is my way of saying ' I care '.
Usually between 1 - 5 NEW students, per day come to me for random pieces of advice. Some from here @ PC , some from Deviant Art - Mostly from Deviant art.
It's always the same questions maybe worded slightly differently and I do my best to answer every single time, every single message. Sometimes I get behind and have to catch up at the end of the week but I do my best.
As well as those, I did 2 10+ question interviews last week, on my time, for students who were still in school. For school essays, papers, projects etc that contain the same questions they always do.
I'm exposed to 'all this' *makes a big circle shape with hands* on a fairly constant basis. Everything that encompasses 'young artists trying to find their way in this scary fucking
5 Reasons to WriteI wrote a blog once that urged comic artists to try writing their own books. I held back a bit on what I said--Punk Rock Jesus hadn't come out yet, so I didn't feel like I had the proper authority to really speak up.5 Reasons to Write3 years ago in Personal More Like This
Since then, there's been a lot more discussion about the etiquette of publishers toward their freelancers, the recent rise of creator owned books, and the effects of Hollywood moving into comics (or vice versa). And as friend of mine at Newsarama pointed out recently, I'm one of a few guys who's found a middle ground--not only because I'm writing and drawing my own book, but because my OGN is partially owned by DC Comics.
Certain events of the last year have created new concerns within our industry. Do you still need to work for big publishers if you want to "make it"? Do they deliver a better product than creator owned books? Are the Big Two treating creators as fairly as they've always been? Between the rise of digital comics and comic-based movies, are creators getting
Stop the perfectionismOn my Tumblr site someone asked me for some general advice for an aspiring comic creator. This is what was on my mind. Thought I'd share it here on Deviantart as well.Stop the perfectionism3 years ago in Personal More Like This
Right now all I can think of is something I've been thinking about lately. And that is the depression some of us artists get about our art. Like our expectations aren't just "My drawings need to be good!", they are "My art needs to be PERFECT."
So I would suggest always try to improve, gain confidence, but expect good/average output. Don't expect perfect art, ever. By doing this only causes you to be frustrated, which in turn causes mistakes, which pisses you off more, then you're stuck in a lame spiraling circle downward to the pathetic whiny artist. Which in turn kills your deadline. Giving yourself freedom from perfection makes drawing much easier and better art is produced and on time.
I'm currently working on this piece where it started out difficult, I had high expectations for it, I was in a bad mood, nothing was
My Thoughts on ImprovementI get a lot of questions on how to go about improving your drawing ability. I never really know how to answer them since every artist I've met seems to grow better under different conditions. For example, my friend :icondana-t: has completed over one hundred sketchbooks in the past four years. I've completed four in the same amount of time, but our trends of improvement are (kinda) similar because we learn in different ways.My Thoughts on Improvement2 years ago in Personal More Like This
One of the reasons I never end up making a tutorial is basically because I don't think they work. Plenty of people will disagree with me on this, but that's my honest opinion. There might be a lot of opinions I type out here you'll disagree with, so keep in mind these are just my views. Here are my general thoughts on how to improve.
Stop thinking about style. Style is something you will develop gradually after you've spent years emulating other styles, talking with other artists, observing the world, and pinpointing what looks best to you. Ev
Tip of the day: The darkest momentsThe moment to shine the brightest is in darkness. Darkness can bring chaos but with it comes opportunity. Many times throughout my career when I pushed past the point when I'd usually give up, this is when I end up achieving my biggest successes. Fate seems to have a way to test us and only the ones that want it the most shall receive the fruits of their labor.Tip of the day: The darkest moments3 years ago in Personal More Like This
Sending positive vibes to you all!
my current philosophy...if i wanna draw something , i draw it.. if it creatively itches, i scratch immediately....my current philosophy...3 years ago in Personal More Like This
try it , its fun XD
Something about dedication in drawing improvementUPDATED: 2013/11/02 Added 1 personal suggestion at the bottom...Something about dedication in drawing improvement2 years ago in Personal More Like This
Couple of days ago I came across a series of notes & quotes made my various Japanese artists on how to improve drawing. This was not really an article per say but more of cut & paste collection from different source, so the artists had very different background varying from manga-ka, animators & illustrators (including general illustration). While some of them did have specific approach in development, majority of them had 1 thing in common. Which is to weight the practice in quantity, in other word "draw as much as you can".
To me this was rather obvious cause I some what went through this practice earlier in my as I became so called "Artist". (Well that's what people call me and not what I personally feel...) Although the difference is that initially I didn't do it because I wanted to improvement but I just picked up pencil because I like drawing. But in any case their was couple of