How to find out what a transform doesNot really a tutorial this time, just some exploration ideas.How to find out what a transform does9 months ago in Art Features More Like This
There is no extensive guide to all transforms and plugins. So how do people figure what they do? The way is to experiment, and there are some techniques that work quite well for me.
As examples, i will use spherical and loonie.
A short note
For all the mathods below, make sure you try the following:
Change all the variables and try different combos of themMove the pre affine of the transform aroundScale and rotate the pre affine
Add it as post transform to squares or circles
Start (from blank) with square or sineblur, and add the variation you want to try out as post transform.
Lets start with square:
default square spherical post_transform loonie post_transform
Isometric Fractal Art Tutorial - Part 1In this tutorial, i will explain how i created some of my recent "isometric" works. For example:Isometric Fractal Art Tutorial - Part 19 months ago in Art Features More Like This
Softwares needed: Apophysis and Chaotica.
Prerequisites: you will need some previous knowledge on how to use Apo and Chaotica. If you have any doubts, please check those out:
Apophysis ManualChaotica ManualXaos RevealedChaotica Editor Basics
Plugins used: square.
Start from blank, and add 1 transform with square = 1. You should have something like:
Chaotica Editor BasicsAn illustrated explanation of Chaotica`s World Editor.Chaotica Editor Basics10 months ago in Art Features More Like This
It also features the Apophysis equivalents (when those exist). The left column corresponds to Chaotica, while the right column is Apo.
Iterator (Chaotica) Transform (Apo)
To add a new iterator, use the "New Iterator" button on top of the editor.
To remove an existing iterator, click on it and press Delete.
Transform (Chaotica) Variation (Ap
Post_depth TutorialLets give the word to zy0rg, the creator of post_depth plugin:Post_depth Tutorial3 months ago in Art Features More Like This
That variation is used to create the depth blur effects in 3d fractals.
Unlike Apo's native depth blur, with this plugin you can use any variation (I'd recommend sineblur) for blurring.
The drawback compared to native blur is that you need to place the blurred object "manually" (i.e. using ztranslate, rotate_x and rotate_y) so it might be a bit tricky to use. But I think that the result is 99.98% worth it.
You can download post_depth (and a few cool blurs) here:
A few examples of post_depth results:
To use post_depth, you will need par