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Made with Blender 2.64a, rendered in BI :iconhetaonialienplz:

1600 X 1200

:iconblenderlogoplz:
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Made with Blender 2.63, rendered in Cycles :iconwheeeplz:
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Made with Blender 2.64a, rendered internally :iconblenderlogoplz:

This started out as a skull of sorts, and I just kinda went another way :lmao: Also wanted to try out a sexy new black material and environment lighting

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Please ZOOM :iconwooooplz:
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Made with Blender 2.62, rendered in Cycles :headbang:
HDRI map from :iconzbyg: [link]

Floor/bump map made with GIMP

1600 X 1200 Please ZOOM :iconmc-hammer:
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Made with DAZ Studio, Wings3D, and Blender...rendered with Cycles :D
1920 X 1080

MANY thanks to *karma4ya for rendering this for me so my PC wouldn't explode :hug: Thanks girl!!! :#1:
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Made with Blender 2.64a, rendered in Vray :icondoctordanceplz:

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Blender 2.65a, rendered internally :D

1600 X 1200

:iconblenderlogoplz:

So....
Floor was modeled, texture is Blender's cloud texture, pulled along the y-axis, bump added, no color. Two area lights outside the windows, one big fill area light to the left. Sun added, as well as environment lighting set to white. No other walls other than what you see, and for those who don't know, this was done with Blender's internal render engine(not Cycles) without the use of global illumination. Direct lighting only. Everything else is really self-explanatory, cubes, circles, etc. Nothing special. Artwork from the internet(I love art nouveau stuff). :D


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Made and rendered in Blender 2.61 :D
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Made with Blender 2.64a, rendered in BI with only environment lighting

1920 X 1200

"Out here in the perimeter there are no stars..."
- Jim Morrison
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Made with Blender 2.64, rendered with BI :D

1920 X 1080
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