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Inspired by that lovely feeling you get when you enter a whirlwind of leaves.


Photoshop CS5, Wacom Intuos tablet, 3 hours
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Once again, I found some time to paint after a long day spent level building. There's something so relaxing about painting organic shapes.

I sometimes work with a documentary on in my other monitor, picking up colour themes and textures. If anything, this was inspired by a BBC series on rivers and the relationship, both good and ugly, between people and the natural world.

Prints are available, please see my journal for details.

Time: 2 hours
Tools: Photoshop CS5, Wacom Tablet, cgtextures
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A speed painting before bed.


Time: 1 hour
Tools: Photoshop CS5, Wacom Tablet
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Freedom Fall is now up on Greenlight, in the running to get our game onto Steam! Please support us by giving us a 'Yes' vote and telling your friends!

Concept art for Freedom Fall. The tower was built to hold a thousand prisoners. It now holds two, and one of them by choice.


More Freedom Fall art:
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It's been a super busy couple of weeks, coming back from Sydney, going to a cluster of parties and events and working at full pelt on the game. It's been a while since I've had time to just sit down and paint original work.

So here's a one hour speed painting, experimenting with getting red to glow.

By the way, I've been invited to be on the Australian-Deviants chat channel on 7PM Monday evening for a live Q/A session, to feel free to drop by and ask art related questions! I'll add a journal when I have the exact times for those in other time zones.
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Inspired by "I Am" by Dead Letter Circus. There was a neat interview with the lead singer, saying the song idea came to him when remembering playing in a dried up riverbed when he was a kid, imagining the river could flash flooding in.

Photoshop CS5, Wacom Intuos tablet, approx 8 hours.

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I wanted some practise with dramatic lighting, so I decided to paint this picture with a strong back-light. I went back to my old technique of painting in greyscale first, so it took me quite a while to find a colour scheme that worked for me. (You can see the in progress greyscale painting on my Facebook page)

That egg isn't going to be anyone's dinner today!

Photoshop CS5, Wacom Intuos tablet, additional textures from cgtextures.com, 8-10 hours
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It's been another full on week, but the most exciting thing for me has been having the level building finished! We're getting really close now, and I'm thankful that I have a little time left over to polish the levels and animations.

By the way, I did a little interview with Michelle Starr from CNET this week! You can check it out here: Game Dev Stories: Stirfire Studios

For more information on Freedom Fall, check out the trailer and/or like us on Facebook!

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Scenery practise, inspired by the contrast of red rocks covered in snow.

4 hours, Photoshop CS5, Wacom Intuos tablet

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After catching up with a few of my old workmates from Interzone the other night, I had the urge to browse through some of the concept art I did for the company back in 2007 or so.

The game these were for was never released and the company shut down in 2010 without paying employees pay and superannuation owed. These were some of the earlier paintings I did there. I learned so much there and was very fond of my workmates, so there's rather bitter-sweet memories attached to these paintings.

If you're curious, you can read about the Interzone saga here: [link]
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