Logic's Insight: Soul Calibur V 1/5
Soul Calibur V is the biggest disappointment since my father.
I really can't think of any other thing in my gamer life that issues more feelings of disappointment, anger and utter betrayal when it comes to games that I play. Hell, it's not even the worst game that I've ever played and that's what makes me irk...
While my father has admitted to his mistakes, tried to made strides to not be a disappointment and I've made my peace with him and how he screwed up my life...Soul Calibur V's damage has forever affected me as a player. Halo 4, Mass Effect 3, Dragon Age, Kingdom Hearts...I can't play any of those games without thinking of the betrayal that was Soul Calibur V. It's like a fly that won't go away, no matter how much I swat it or go to another room. It's a pebble in my shoe and my shoe is stuck on my foot.
And if any of you "awesome-whores" under the age of 20 come up and say that Soul Calibur 3 was the worst game because it had dated graphics, then I suggest you stop reading this
Logic's Insight: Soul Calibur V 2/5Logic's Insight: Soul Calibur V 2/52 years ago in Reviews & Guides More Like This
Intro: Myth Busters
Before I fully begin this review, I want to take some time to debunk a few myths on why this game's story is "good" or why the game in general is the best in the series.
A) Because it's different from previous games.
No. Different isn't always better, the nail that sticks up is the one that's hammered down. Doing things differently only works when the result is as good or better than the previous method. As we can see with SCV, throwing out the traditional character endings backfires because now we have no idea about who we're playing as. We don't even get to choose who we play in the story mode.
B) Those cutscenes have great graphics.
No! Having cool graphics during cutscenes have come to be expected in games. In fact, having good graphics is just something that's part of making a game's environment and feel. There's nothing special about having awesome graphics because everyone has awesome graphics nowadays. Plus, it doesn't matter how pretty your
Logic's Insight: Soul Calibur V 3/5Logic's Insight: Soul Calibur V 3/52 years ago in Reviews & Guides More Like This
Problem 4: Time Skips and Denial of Important Need To Know Information
Because the developers wanted to do something "different", they threw in a 17 year time skip.
Which was pointless.
Nothing's really changed over 17 years, most returning characters either haven't aged at all (Ivy, Tira, Kilik, reportedly Taki whose absent from the game, and Raphael) or they look exactly the same as they did years ago (Algol, Hilde, Dampierre and Voldo). Others are supposedly completely different characters but they just took on the same name and style as the character that they're "replacing." (Nightmare, Astaroth and Yoshimitsu)
The only characters that actually have legitimately changed are Siegfried, Mitsurugi, Cervantes and Lizardman.
I'm not even really sure why they had a time skip of this many years? Couldn't they have just did 10 years?
I have a feeling that they choose 17 years so that the new game could star Sophitia's children as the new protagonist and antagonist of the new sto
Logic's Insight: Soul Calibur V 5/5Logic's Insight: Soul Calibur V 5/52 years ago in Reviews & Guides More Like This
Problem 10: This Game Shouldn't Have Happened
Honestly, if this how they were going to do this game then they shouldn't have made it at all.
I know a lot of fans petitioned for this game to be made because they love Soul Calibur so much, but fan petitions are denied all the time. Also, there comes a time when all things need to end.
Soul Calibur IV was meant to the final game in the Soul Series and it was meant to end the series with a bang. Say what you will about some of it's oddities, but the team really put a lot of effort into that game, it's mechanics and the stories of the characters involved. Everything had a higher stake, character arcs were nearing their close and the developers made a lot of calculated risks with gameplay, aesthetics, content and balance.
Whether or not you liked IV, you have to admit that at least the developers thought about what they were doing.
I don't see that here.
Soul Calibur V was just a shallow fighting game that was designed to look lik