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Made with Blender 2.64 test build, rendered internally :D

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Made with Blender 2.64a, rendered internally :D

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Made with Blender RC1, rendered in Blender Internal

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Made with Blender 2.63, rendered in Vray :D

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HDRI map by ~zbyg [link]
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Made with Blender 2.64 RC1, rendered with Cycles

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Blender 2.65, rendered internally

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:iconblenderlogoplz::iconrobothumpleftplz:
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Made with Blender 2.64a, rendered internally

My main focus here was to maintain the integrity of the poor mangled twisted torus, and make sure that no pieces are touching each other, as well as...........:blahblah:

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:iconblenderlogoplz:
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Blender 2.65, rendered in BI :iconblenderlogoplz:

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:iconimspinningplz:
:iconhumpingstickplz:
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Blender 2.65, rendered in BI :D

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:iconcrazyfaceplz: :iconblenderlogoplz:
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Blender 2.65, render in BI :D

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I used a sun, with sunsky enabled, power of 1.2, yellowish color, samples = 16, softness = 20, turbidity of 2, ambient occlusion/Add = .3, Falloff = 1, Samples = 12.
Also experimented with Catmull-Rom AA here, seems to be crisp without many jaggies :iconimthinkingplz:
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