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Heya!
First off I want to thank everyone profusely for posting so many supportive words regarding Anya. I fell off the horse and didn't work for a few weeks there, but I'm doing a lot better and to be honest it's due in large part to the outpouring of kindness you gave me during that time. I miss her every day.

So, what I want to talk about now is that I put up page 1 (also a title page) of the BBA preview scene!
We will be posting pages every other monday.
:iconfablepaint: and I opened a Patreon page if anyone would like to support the comic work www.patreon.com/blackbloodalli…

Once the preview scene is finished you might notice some downtime as we may take a few weeks to build up a buffer of pages for the main story arc. I got a little behind my desired schedule after Anya but I am still are shooting for early 2015 to post the beginning of the story. January would be ideal, but I dont want to promise until i can be absolutely sure it's doable. Im not 100% full time on BBA - I am working on an ancient-rome themed PC strategy game with my fiance. He was the lead designer on Civ V, and so he really loves making strategy games and kickstarted his new project over a year ago which :iconfablepaint: and i are doing art for. So thats the main thing we are working on. But there is lots of time for BBA and Im working on it every day. I just spend AGES on every page...im sure you guys who have made comic pages know how that goes...!

Well, Just thought id let you know whats going on. Thanks again for being super great, I hope you will enjoy these preview pages!
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After checking out all of the awesome Scouts, Warriors, and Sorcerers that you created, the final three winners of the Fantasy Earth Zero "Create a Character" contest have been chosen! We'd like to give a big THANK YOU to the judges from Gamepot, who had the tough job of selecting the winners from the great 25 Semi-Finalists.

Let's see whose getting their hands on a Wacom Intuos4, cash money, and more!


Read Official Rules

1st Place

FEZ- Flame Sorceress by ~Liol

~Liol will receive:
  • Wacom Intuos4 (Large)
  • $550 Cash
  • 16,000 deviantART Points
  • 1 year Premium Membership

Excellently rendered piece that captures both the conflict and teamwork of Fantasy Earth Zero."

Judge

2nd Place

FANTASY EARTH ZERO: Sorcerer by ~hirayagi-ellery

~hirayagi-ellery will receive:
  • Wacom Intuos4 (Medium)
  • $350 Cash
  • 12,000 deviantART Points
  • 1 year Premium Membership

Stunning. The overall expression and pose is delightful, while the faded out vision of the battlefiled gives the impression of more in the background. Strongly reminded of a traditional art book, well done."

Judge

3rd Place

Fantasy Earth Zero- Warrior by ~bramLeech

~bramLeech will receive:
  • Wacom Intuos4 (Small)
  • $200 Cash
  • 8,000 deviantART Points
  • 1 year Premium Membership

A very strong entry, captures the serenity of the warrior extremely well.  The armor set is also well-detailed, as a take on a Dark Lion."

Judge

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If you are a current or aspiring art student, this article may save your life.  Or...your last tuition payment.  Please :heart: this news article so the word gets out, and more art students can get their ass in gear.


________________
________________________


The Difficulty


Of Getting An Art Major



________________________
________________


A heated argument broke out in my house this afternoon.

I live in a rental situation, renting a large room (with my own bathroom and workspace, real nice setup) in a Filipino household.  Love my landlord, get along great with the other housemates, but to emphasize the 'Filipino' aspect of the living situation, there's a lot of family taking residence here.  And with family, with teenage offspring, with high standards and expectations from the older immigrant generation speaking upon the younger American-born kin, tension is inevitable.

The daughter of one of the housemates is looking for colleges to apply to, and is hellbent on going to an art school.  However, when her grades dropped, her SAT scores came back unsatisfactory, and she showed symptoms of not taking her education seriously, she pulled the relevancy card.  These stupid classes aren't relevant to me, because I am going to art school and that's that.

As the argument churned onward, my landlord (this girl's aunt, again, Filipino family and me in this house) stated very bluntly 'I don't want you going to art school, I want you going to a REAL school, with REAL classes, that get you a REAL job.'

As an art major, I could feel my heart sobbing in inky blackness to hear those words.  Art school isn't a real education.  Art school doesn't get you a real job.  The whole argument, I just felt this sensation of wanting to jump in and assure each of them they were wrong.  But it's a family argument.  I'm merely a tenant.  I have no jurisdiction getting involved in telling this family how to raise their daughter.  I just took my laptop and Slurpee into my bedroom, and let the shouting diminish before hearing the telltale door slam to queue the all clear.

I'm certain my landlord didn't intend to strike a chord with me, but she did.  It's a very harsh reality and crippling epiphany that's been plaguing me for the last eight years.  It's the abundance of misconceptions around the value of the Art Major, and the sincere difficulty in getting one.


Do not shirk your High School education.



The relevancy card.

A ploy by young students, thinking they understand how the world works, that any education beyond that which they already know will not be relevant to their field, and therefore, does not need to be taken 'seriously.'  Who needs to know history when we can call up any event at our fingertips, when Wikipedia is just a flash of the iPhone away?  Who needs calculus when computers are doing all these calculations for us?  What's the point in taking chemistry when a specific field has no correlation to it?

Throughout high school, we believe the stuff we're learning will not come into play later.  While that's a true fact, the training we're intended to pick up has nothing to do with the content of the course work, but our ability to absorb information.  We are training our minds (which like every muscle needs fitness to be healthy and strong) to pick up these lessons and more effectively commit them into practice.  It's what we do with all our muscles.  Why do football players run through tires, when tires don't even appear on the field during a game?  Why do swimmers lift weights when there isn't an ounce of iron in a pool, or army recruits do squats when we're yet to have weaponry controlled by our buttcheeks?

They're training their muscles to keep them fit.

When you go into art school, your brain needs to be fit as a ground infantry's ass is toned.  You have to keep your mind fully in the game, because unlike high school, art school requires you to pick up on tenets you have probably never practiced before.  In high school, ever taken a class in cinematography?  Photomanipulation?  How about simple design and composition?  Animation?  Unlike other universities, art schools are giving you information that has never echoed off the walls of a high school classroom.  And thanks to continuing cuts to the arts in the United States, that ain't gonna change.

Shirk your high school education, go into art with a dull brain unreceptive to learning new techniques and principles, and you are dead in the water.  I learned this far too late in life, and struggled tremendously in art school from it.  I had a hell of a tough time starting out, which only become an ongoing nightmare when the beginner classes ascended to intermediate level.  I didn't take my high school education seriously, and ended up undergoing a tremendous psychological shift in 2004 where I got serious with my work and started adopting some sort of a work ethic.

Many others did not.  They survived by pulling the relevancy card over and over again in high school, thinking they finally hit their true calling at an art school, and then terrible terrible reality crashed down upon them with supernova force.  Maybe the information itself was irrelevant, granted, but their untrained minds, just flabby unstimulated mush, hadn't learned...to learn.


The Drop-Out Rate in Art School is Monstrous.




Being unable to learn, these people are always the first to go.  If they couldn't grasp geometry, no way in hell will they get texturing.  Can't understand trigonometry, then you're screwed to be forever incapable of 3d modeling.  They went into Art School assuming art would be that forever escape away from math.

But it doesn't end there.  While half of applicants eventually drop out within the first year, it's one of those experiences where there is no home stretch.  There is no downhill run at the end, no assumption of 'if I can survive this class, everything from here on out will be a breeze.'  There is no such thing.  It only gets harder as it goes along.

I had to adopt a work schedule of 60 hours a week just to stay afloat at art school in my second year.  My dad would tell you of the dozens of late nights and sleepless weekends I spent, because the loud cantankerous family printer was next to his bedroom.  Oh, the late nights we would spend as I print off a concept design book for a class at 4 in the morning, each of us a coffee in hand, he's getting up for an early start to the day, I'm simply re-energizing to push Wednesday evening's project through to 1pm Thursday.  And that was just the second year.

Year 3, I simply did not exist.  I hardly remember anything from 2006.

By the time it was all said and done, and I finally drove home from my very last class on Friday afternoon, fueled only by a 6 hour binge nap I took on Wednesday, I collapsed onto my bed, my last conscious thought being 'I started art school in a class of 130.  I'm one of 3 who made it.'  I could only muster a couple euphoric chuckles before clicking off into a dreamless blink of unconsciousness, awaking seemingly in an instant on Sunday evening with a note taped to my bedroom door from my parents offering me congratulations.

It takes a lot out of you.  In my class, the drop out rate was 98%.  You have greater chances going to medical school or law school than you do getting that diploma.


The job market is there, but highly competitive.




Even then, the odds are still against you.  Finding a professional art-related job is extremely difficult.  However, I have to correct my landlord in saying that you can get a job in the field, and with art under your belt, it is pretty versatile.  Chemistry majors usually have to work chemistry.  Physics majors have to do aeronautics or engineering.  Art majors can find a spot in just about every company imaginable, whether it's visual effects for the next Avatar, or designing an online menu for a mom and pop Chinese restaurant.

But artists are in constant competition with one another.

Here on deviantArt, I'm very open and encouraging of other artists.  Especially my fellow color artists; I want to help them out as best I can, and give them their due praises and encouragement.  Outside of deviantArt, though, until we are actually hired on a team together, you are my enemy.  You are trying to keep me from making my living, and I am keeping you from your's.  Survival of the fittest, baby.  When you bring your A game, I too will bring mine, and we will duke it out with every neuron in our mind, every fiber in our fingertips.  With a dignified silence, without words or blows exchanged, we will fight.  Fight dirty.  Fight unfair.  Fight ferociously.  Because if we don't battle to stay on top every day, we will be surpassed by the others.

So it's important to keep your options open, and pursue an art major that opens up a lot of doors to improve your demand.  Graphic design is the obvious choice for best pick, because every publication and piece of media requires it.  It is the foundation of all things art, all things visual, and until humanity evolves beyond the necessity of eyeballs, graphic designers will be needed no matter how bad the economy, how trite the script, how awful the design doc.

Animation is the second obvious choice.  They don't come along easily, and finding a truly good animator is even more difficult.  Oh, sure, companies are trying more and more nowadays to bypass the necessity of good animation.  Just a cursory glance at 'Problem Solverz' shows cartoons trying oh so cutely to overcome its importance.  But the truth is, animators can get jobs way beyond their own field, and get hired to work for science and architecture.

Go back to the first point.  Do not shirk your high school education.  With that animation degree, you will need to know the content you're animating.  Want to make a simulated visual aid for a chemistry project to win a multi-million dollar grant?  Bet you wish you paid more attention in chemistry class.  How about a projected step by step construction process for that billion dollar high rise?  Sure would've helped to take math more seriously.

Artists always need a fall-back skill, too.  Math is mine.  I was always good at math naturally, but didn't do well in school because I kept pulling the relevancy card on my own parents.  Who needs stupid trigonometry?  What kind of idiot goes around measuring shadows at flagpoles?  Sheesh!

Fast forward five years, and I'm in a Flash class, working on a game where a cannon shoots a ball towards the cursor.

'How do I make it follow the mouse, then shoot when I click?'
'Follow the mouse?' my teacher looks over my shoulder.  'Oh, you need a Math, Tangent operator in the code.'
'Tangent?  Wait, as in-'
'Yeah, trigonometry.'
'Umm...' My face sinks to a scowl.  'Oookay, so, tangent.  That for, err...'
'You do know trigonometry, right?'
'Uhh...I, umm.'  I look down in shame.  'Damn.'
'Relevancy card, huh.'  The teacher smacks the back of my head.  'Shoulda kept it in the deck there, skippy.'

There are several other great majors that focus in art that open many doors in the professional world.  Website design.  Advertising design.  Even video game art and design.  Believe it, video game majors can easily get jobs outside of the game industry, as the industry itself is one of the most fast-paced quality demanding fields out there.  After developing the skills necessary to work on video games, they are easily qualified to apply their skills in countless fields.

For example, in El Segundo, Maba Media is a company created by former game design graduates who make simulated car crashes in 3d software for court cases.  Zoic Studios in Marina Del Rey, who does the CGI sequences for CSI: Miami and American advertisements for luxury cars, hires visual effects artists from Electronic Arts.

Almost all art related majors overlap in several ways, and are interchangeable between multiple industries.


In summary...




Art school is, in many ways, a lot more difficult than a regular university.  While the work there may not be as tedious as solving parabolas or measuring the atomic weights of molecules, the time and energy required can sum up to a much greater quantity than its academic counterparts.  Many things can go wrong with art, too.  Paint can run.  Markers smudge.  Renders can cancel, files corrupt, animation rigs break, textures reset, and sculptures drop.  The stress art students go through is insurmountable in comparison.

Regular students just have to worry their thesis is spelled correctly, their numbers are aligned, their handwriting is legible, they go into the class properly studied and knowing the course material enough to survive the midterm test.

Art students?  We have to make sure we don't leave our drawings in the sun.  We can't put too much water on paints, or too little.  Every speed bump in the campus garage is a traumatizing endeavor of crippling worry as we pray to God, Odin, Jupiter, Zeus, and Patrick Swayzee that our external hard drive doesn't chip with each thud against pavement.  On top of knowing the course material and doing all the homework, the commute to campus is as psychologically draining as awaiting the results of a pregnancy test.

It's easy to get in to art school, I'll give that.  Yet they don't make it easy to stay.  It's like a frying pan, any dope can place their palm flat against its hot surface.  However, it takes a special breed of calloused masochist to not pull away.  In my class, I'm amongst the 2% of psychotic socially inept drones who managed to get through.  And it was all because of a strong work ethic I only wish I had in high school.  It was because of a solid staff of teachers who had faith in me.  And above all else, it was because my dad cracked the whip, kept my ass in gear, and never once cashed in my relevancy card.  I was a perfect candidate for just another case of year-one dropouts going in, but drastically adapted into a completely new animal that actually clenched that diploma without the luxury of a home stretch.

And I wouldn't have done anything else differently.
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Brought to you by the Enfield District Scouts.
Scouts Logo
So its that time of year again!

:new: EDIT: If your are wanting to attend please state so in the comments, I need an idea of how many tickets to get.

Meeting: 3rd November, 1pm @ Oakwood Station (north end of picadilly line)

We'll eat and drink in a pub or two before heading out for the fireworks! Pubs are few and far between so be prepared to walk... (sorry)

The bonfire is in Enfield town park, gates open at 6pm and the display starts at 7:30.

I will try and get tickets for everyone, but bring some extra money just in case, tickets I do aquire will be handed out on a first come first serve basis.
Tickets are £6 for Adults and £4 for Children if you are unlucky enough to not get one

The display has a fairground and food for any who would be interested.

Pub visits after the display will be decided on the night due the high capacity crowds.

What to bring: Money, ID, travelcard, camera, glowsticks/lights/fluorescent/shiny things...MTG Decks

Extra: as stated by the big logo above, the firework display is run by the local Scouts (and has been so for 28 years), I have been requested by the District Commissioner of the Enfield Scouts to ask if any deviants would be happy to send in photos from the fireworks to be used by the scouts (I'm currently negotiating free use of the hotdog stand in exchange)


The List

betterwatchit
chimpy06
dusty-hacker
Exitialis
Galadhwen141
Delta-Flood
Mr greenie & Mrs CurvyLemon
headlessgummybears
Mr Horde-Of-Imps87 and Mrs kaideicakes
HunnyMonsta
InnocentDevil666
kingmancheng
l33tc4k3
Leekface72
Narfmaster
no1hoole
Phyonix
Pixel-Spotlight
Rushy
SonicSaturn
UncleWoodstock
xxKeiko-Toxicityxx
DominiqueDuong
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Our guest post today comes from established Children's Book Artist Donald Wu.  Don is a San Francisco Bay resident with a huge portfolio of success under his arm that includes more than ten published books to date. If anyone can tell you what it takes to be successful and stay successful it's him! So please join us as Donald helps to walk you through putting together the most important  tool you'll need to establish yourself and start getting work, your portfolio!




Every now and again, I get asked the question, "What should I put in my portfolio?".  So, I wanted to take a moment and share some tips and suggestions you might consider when putting together an illustration portfolio. Specifically, a portfolio of illustrations catering to children's publishing; although websites and social media play an ever-increasing role in promoting your work, having a physical portfolio will still come in handy the next time you attend a nearby illustration conference or if you find yourself lucky enough to be given some face time with an art director. So let's get started...

First off, let's get the basics out of the way; a typical portfolio should contain anywhere from 12 to 15 images, bound in a nice, clean, and simple, 8" x 11" portfolio. The thing to remember is this: showcase work and talent, so the portfolio itself should NOT distract or compete with the artwork. So rule of thumb ...keep it simple! Be sure to include pocket at the back of the portfolio with postcards and/or business card for someone to take.

Now for the most important parts of any portfolio, the ARTWORK! Here are a few key points to remember:
        
  • Order & Pacing: Typically, a portfolio should open with a sample of your best work! The point of this is pretty obvious, you want to WOW your viewer and grab their attention right from the start. Once you have it, it's a matter of sustaining that interest throughout the entire portfolio. To achieve this, you want to space your artwork out evenly and build a rhythm between some of your good/solid pieces and some great/better pieces. And to end it on a high note, you'll want to include another one of your best illustrations. Ideally, this will leave them with a lasting impression of your work, or even better still, leave them wanting more!Below is a quick diagram to better illustrate this. One thing you will notice is that depending on the quality and the number of pieces in your portfolio, as well as the fact that you will be constantly update your portfolio, we will have some variations, but the basic structure should still be followed.

          
    • Consistency of Quality: Your portfolio is only as good as it's weakest piece. So if you have an illustration that you are not sure about, it's best to leave it out. To a potential client, a weak piece will also have the potential of leaving a lasting impression, but for all the wrong reasons. Your portfolio should only contain your best work, so in some cases, less is more. So remember, even if it means a thinner portfolio, only include work that you are actually proud to show off.
    • Consistency of Style: Along with demonstrating a consistent quality of work, you also want to define a consistent style in your art as well. A big mistake you can make is filling your portfolio with work in several different styles and techniques. Below are several scenarios someone might decide to do this with their portfolio. In each case, first, I'll give the rationale behind these choices followed by reasons why you shouldn't.
      1. By showing a wide range of styles, there is a belief that you are showing the art directors that you are versatile and capable of handling multiple mediums and styles. Instead, what ends up happening is that you'll leave them thinking, "What kind of art will I expect if I hire you?" And this is not what is desired.  
      2. By including a portfolio with different styles, you are hoping this will help you land more jobs because you are in essence casting a wider net. Unfortunately, the downside of this is that you are also diluting your portfolio in the process. So instead of having a full portfolio of 12 solid pieces highlighting your individual style, you are only able to show potential clients 4 or 5 pieces. This will make it more difficult for them to accurately assess your skills and make them reluctant to hire you.
      3. Let's face it, sometimes you just need a filler. You might run into a case of simply not having the number of illustrations to fill up your portfolio. So you decide to round out the 12 pieces with an illustration that's different just to bulk up your numbers. The thing to remember is that any capable art director will see right through this as well, which will lead to them to question your experience. And just as bad, this misplaced illustration will stick out like a sore thumb and disrupt the flow to the rest of your portfolio.

      At the end of the day, the person looking at your art needs to be able to associate your name with your work. So the clearer and simpler you make it for them and yourself, the better.




    • Content: The next area I want to cover, I also feel is the most important, and that is the kind of illustrations you should showcase. So let's get down to the nitty-gritty...
      1. Children: Seeing that we are creating a portfolio for children's publishing, naturally, a huge majority of our time will be spent drawing and painting children. So knowing the subject matter will be crucial! From sad to happy, or surprise to shock, being able to convey children with emotion and life will be an important part to master. This means that your portfolio should not only cover a diversity of races, gender, and ages of children, but you can also cover a variety of situations and scenarios a child can relate to.
      2. Animals: Aside from drawing children, in this business, you will also be asked to draw lots of animals. So in your portfolio, it would be beneficial to include some animals as well. This can be your more realistic and lifelike animals to your more anthropomorphic variety.
      3. Make Believe: Fairy tales and the fantastical play a big part in children's publishing, so it would be a natural choice to include them in your portfolio. However, here's a caveat for those who decide to illustrate a popular one, and that is the risk of it being generic or cliche. Personally, I feel that unless you can introduce something new to the table, or add your unique twist to a classic, I would stay clear of them. Instead, you should use the opportunity to show off your creativity, and imagine your very own fairy tale.
      4. Storytelling: In children's publishing, a big aspect of what we do is tell stories with pictures, and so your portfolio should reflect this. Your illustrations should tell a story. The bulk of your illustrations should include work that shows a characters interacting with either their surroundings or with each other. You should limit posed, glamour shot or pin-up type of illustrations. In other words, focus on the illustrations you would find inside the pages of a children's book and not so much on the illustrations you would see on the cover.
      5. Continuity: Another part of telling stories with pictures also involves being able to demonstrate continuity. So a good addition to your portfolio would be to include a couple of illustrations (no more than 2-3) that shows you can handle a series of sequential illustrations involving the same character(s).
      6. Licensed Characters: Lastly, this seems pretty obvious but you should definitely avoid using licensed characters in your portfolio. Unless you look really good in strips or bright orange, just stick to your own original work. Not only would you be coming across as unprofessional, this too, is another missed opportunity to show that you can be creative, by inventing your own original characters.

      When deciding on the content of your portfolio, the best advice I can give you is to make the most of each illustration.  You are limited by the number of illustrations, so each and every selection becomes all the more important when trying to make a good impression. Be deliberate and even strategic about what ends up in your portfolio. A solid, well-rounded portfolio will show potential clients that you can do a job, and do it well.




  • Know Your Audience: Within children's publishing, there are lot of niches, so it's important to know who you are showing your portfolios to. From educational, to religious, to trade publishers, each one of these publishing sectors have their own requirements and preferences. So do your homework and know what these clients are looking for, and then cater your portfolio to fit those needs.
  • Updating Your Portfolio: It's a good idea to keep your portfolio current. As your work continues to evolve and mature, so too should your portfolio. While some pieces remain staples in your portfolio, others will be quickly be replaced. One thing to remember is to stay flexible depending on what's needed by the potential client.


Well, I think I have covered just about everything! In closing, I just wanted to say that this business of illustration can be quite frustrating and challenging! Not only is the competition as high as ever, but add to that the economic climate of these past several years... things couldn't be more daunting for anyone trying to succeed in this business. Which is all the more reason you need to build the strongest portfolio possible to stand out from the crowd. And for those persistent and determined few, I hope this has helped. Good luck and I wish you much success!





For more of Donald's work be sure to visit his;
Website
Blog
Rep-MB Artists


 


OnceUponASketch is a Children’s Market Blog.

Norman Grock
and Wilson Williams, Jr
have come together to give insight, education and news about the many
facets of the Children’s Illustration Market. From Children’s Books to
Character Design, Storyboarding, Toys and Lic. Products. Find articles,
interviews and resources to help fuel your education and growth. Jump on
to learn more about the varied industries and what it takes to become
successful and make it in them.

Children's Book Illustrator Donald Wu drops by to fill you in on the ever asked and incredibly important question, "What should you put in your Children's Book Portfolio?" Drop by to find out!
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REEEEEER

Journal Entry: Mon Feb 18, 2013, 9:11 PM
HELLO FRIENDS

I just want to share what my ever so loving dumb of a boyfriend got me for valentines this year

l
o
o
k


 photo aaaaaaAAA_zps9ae17a77.png  photo aaa_zps5db3b615.png

;______;
Isn't he
just
the
best
boyfriend
ever
He surprised me with this in my valentines day package ;;;;;; and i just AUGH
IT JUST MADE MY DAY OKAY laughs more like made my liFE
I fucking love you baby :heart:

He also got me an adorable tepig plush with yellow flowers, a cheesy card, bunch of doodles, and MONEY FOR A MUNCHKIN (inside joke)

I myself sent him a plush, doodles, a custom valentines day card, his favorite candy, and other tiny things but ;v; it doesn't compare to his gift. It's just the best thing ever and I will wear this necklace for forever :heart::heart::heart:

he has the other half too ;v; wah wah wah WAH
I JUST
LOVE YOU SO MUCH YOU DUMB
OKAY
!!!???!??!!

THAT IS ALL THANK YOU FRIENDS FOR READING MY SPAZZY HAPPY JOURNAL

-POPS-


Featured Artist!

:iconkaristarr:
Fam by KariStarrOoh It's Kinda Crazy by KariStarr
Cold Serenity by KariStarrInto the Light by KariStarr

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Game artists from around the world are uniting to create an art book to support Kevin Griffith's (CowAndCheese) battle with terminal lung cancer.

Kevin Griffith is a senior artist on the Diablo 3 team at Blizzard and has been fighting a rare and ruthless form of cancer known as Alveolar Soft Part Sarcoma (ASPS).  

malygos colorV01 kkgSharp by CowAndCheese



The art book will feature original fan art from Kevin's favourite games and everything about this project screams deviantART to me!  We have a ridiculously talented community of artists and I'm calling on YOU to put your skills to work for an amazing cause.

All proceeds from the
 campaign will be donated to cover medical costs for KKG and to iCureASPS.

Submissions are due by July 20, 2014 and should feature one of Kevin's favourite games:

    :bulletgreen: Chrono Tiger
    :bulletgreen: Altered Beast
    :bulletgreen: Diablo 2 & 3
    :bulletgreen: Super Mario RPG
    :bulletgreen: Minecraft
    :bulletgreen: Final Fantasy 4 & 6
    :bulletgreen: World of Warcraft
    :bulletgreen: Mortal Combat 2


You can submit your original fan art here and read more about the project and Kevin on the gamesforgood.com website.


You can also view the current submissions on their DA page @gamesforgood and the progress charts here

Now go prove, once again, that deviantART has a ton of heart :heart:


 
KKG MalthaelBlizzcon2013 Practice02 by CowAndCheese
 KKG LeahAndDad Final by CowAndCheese 







Game artists from around the world are uniting to create an art book to support Kevin Griffith's (CowAndCheese) battle with terminal lung cancer. Read more about how you can get involved!
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Auctioning My Character With MANY Extras!

Journal Entry: Tue Aug 20, 2013, 11:08 AM


So I'm selling this guy:
OC Design by Kawiku

I won't draw it anymore, I guess I just ended up getting bored of it. And many other people seems to really like it so I thought I should just sell it to someone else. And I really need to raise some money for a new computer ;n; mine is really old and slow and could just break at any time.


With the character you will also have the right to use the stuff I commissioned from other peoples + gifts I received of this character!(I won't need it anymore anyway)



Kawiko by x-AL3XPixel Icon for Kawiko by RakPolarisIcon for Kawiko by chertan-korakiKawiko Icon! by iCaitlynn
Journal doll commish for Kawiko by Little-PainterPts Com - Kawiko's Journal Doll by LeaTenshiKawiko by rninecraft
<da:thumb id="388286774"/>.:Gift Kawiko:. by MiruThunderCat




I can't really choose or decide a price...

So I will simply leave it to the best offer after a few days. if I get any decent offer.

Please, keep in mind that it's still a bit hard for me to be selling my character and I probably won't let it go so easily and can't just give it away ;-;

Both usd and points are fine, since points can be converted into money now.

I really need to save for a new computer, that's why I've been selling many characters lately, and can't be taking more commissions at the moment.



tl;dr I will be leaving the character to the best offer... So yes this is an auction.



I'm going to hide most of the smallest offers/random comments to make things more simple.


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It's a Deviation Celebration!
DeviantART's 12 million members, the largest collective of artists anywhere in the world, have contributed nearly 100 million deviations! Let the countdown begin…

As a site that many different creatives call home – from photographers to game designers to culinary artists – what will the 100 millionth deviation be?! Will it be another Flash game to inspire Nintendo's game department? A Simpsons re-creation to compel a hire from Matt Groening? Something to inspire Shia Lebouf's next tattoo? It could be anything!

Bookmark this page now and check back frequently to see what will take home the honor of being named deviantART's 100 millionth deviation!


The Prize
The deviant who submits the 100 millionth deviation will be awarded the special prize of a lifetime Premium Membership. That's right! This lucky deviant will receive never-ending access to ad-free browsing, artist discounts, and whiz-bang site features for all eternity. This is not to be taken lightly, friends. It very well could be you!

Noteworthy Deviations
DeviantART would not be what it is today without all the wonderful contributions our artists have made, and continue to make, to our special community. Over the years, deviantART has had the pleasure of hosting many very special deviations. Here are a few we thought deserved a special mention:

(in no particular order)

                                                                                                                                         

Line Rider
One of the most popular deviations of all time. Since 2006, it has been downloaded over 2 millions times and went on to inspire the creation of a game that is now available on Nintendo DS, Wii and the iPhone.

The Simpsonzu
This deviation was such a viral hit that it compelled Matt Groening, creator of The Simpsons, to extend a job offer to the artist.

Prisoner of My Own
Shia Lebouf definitely +fav'd this deviation. How do we know? He tattooed it on his abdomen.

Xbox 360 plushie
kickass-peanut's deviation was picked up by XBOX magazine where it received a cult following. The artist went on to produce and sell the item by the plush-le.

Heart of a Lion
This beautiful photo won the Grand Prize in National Geographic's Ultimate Photo Contest. The win earned the artist a trip to the Galapagos Islands in Ecuador.

Windows Seven December 07
xazac87's deviation became a viral hit as the official "first look" at the Windows 7 interface. After millions of pageviews, it was discovered that the image was incorrectly identified as a leak. The artist is still waiting for a job offer from Microsoft.

Animator vs Animation
alanbecker's stick figure animation became an Internet phenomena in 2008. It currently has over 7 million pageviews on deviantART and 5 million on YouTube.

Jaycee Lee Dugard
johnpaulthornton paints pictures of missing children soon after they go missing from their families. Eighteen years after painting this picture, Jaycee Lee Dugard was returned to her family.

Sprained Minds
suzi9mm submitted this community favorite in 2004. Maybe "favorite" isn't the right word.

Tetley Competition Winner
In 2003, gdphotography won a lifetime amount of Tetley Tea with this photo. Actually, we're not sure if he did, but he should have.



Who is deviantART?
Since August 7th, 2000, deviantART has given emerging and established artists a platform to showcase, promote, and share their work. Our 2,500 genres of art cover a vast array of styles, media and culture. From traditional art to digital art, fine art to anime, street art to fashion photography, film and animation to poetry and literature – incredible diversity and depth of creativity flourish on deviantART.

Please Note
All possible deviations from any possible category are eligible to hold the title as the 100 millionth deviation. To hold the title, the deviation must otherwise comply with the deviantART Terms of Service and Submission Policy; for example, it needs to be the work of the deviant who submits it. If the deviation falls out for non-compliance with the Terms of Service and Submission Policy, the next subsequent qualifying deviation will receive the honor of the title.
I thought deviantART had 100M deviations already?
DeviantART had surpassed 100 million image uploads to the site many months ago, but it has not yet reached its 100 millionth deviation. Many images that are uploaded to the site are not valid deviations, including those that are categorized as drafts or "scraps" and those that do not adhere to the Terms of Service. Please join us in celebrating the arrival of deviantART's 100 millionth deviation by bookmarking this page, watching the counter and adding comments.
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With 13,000 new deviants joining deviantART each day, we want to ensure everyone's user experience is seamless. A common question from new and old deviants alike is: "What do username symbols mean?" Over the years, as we’ve surveyed deviants, we’ve found that very few understand symbols.


As part of our ongoing process to make the user experience cleaner and more intuitive, we've launched a new set of username symbols designed to help easily identify deviant-types.



Easily Identifiable


At a glance, the new symbols are quickly recognizable. When hovering over a username symbol, a tooltip appears, providing a brief explanation of that user's deviant-type. If clicked, a modal appears, giving a brief explanation for each username symbol, with "Learn more" links that lead to more detailed explanations.



A word from Heidi:


Over the years, a few things have come to seem like deviantART mainstays. Deviant green, intricate art categorization, colorful avatars, symbols next to usernames. In our constant re-evaluation of what's best for longtime deviants and new users alike, we do sometimes need to stop and ask ourselves if a makeover for some aspect isn't overdue. Changing username symbols was one of the harder things we evaluated.

I've been testing the new symbols for a few months now, and while I love its sleekness, its clear message, I do occasionally find myself missing my old symbol. Symbols have permeated into deviants’ minds, made their way into works of art, and sometimes defined how deviants thought of their front-facing persona on the site. But I can honestly say in good faith, I think this new design will permeate the community just as the original system did. It beautifully aligns with the design direction we’ll be traveling moving forward, and, perhaps best of all, it doesn't require insider knowledge for understanding.

I invite you all to memorialize the old symbols and commemorate their meaning from ages past in any expression that inspires you. But I know these new symbols will usher in a new era with just as much meaning and visual attachment as ever.

Heidi, VP of Marketing


Looking Ahead


We appreciate that the previous username symbols have a long history and have become ingrained in the deviantART community, and we want to assure the community that this change was not one that was made lightly. Many factors were taken into consideration, most notably that removal of the old symbols allows us to implement more technological advancements in the future, including Mentions. Given time, it’s our hope that the new username symbols will become an emblem of deviantART culture.

As part of our ongoing process to make the user experience cleaner and more intuitive, we've launched a new set of username symbols designed to help easily identify deviant-types.
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