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I really enjoy hardsurface sculpting these days. A year ago I would've punched it in the face.

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360

Huge pic is huge.

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classic russian "matreshka" made in sci-fi style for gamedev studio sperasoft [link] in collaboration with creative director Pavel Balabanov
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The Pilot
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I have tighten up the graphics on the doodle I did earlier.
Zbrush render and then some playing around in Photoshop.
Background Texture by smoko- stock.deviantart.com/
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Early zbrush doodle. As always I have no idea what I'm doing hahah :D. Just blocking out shapes.
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Some sort of robot thing.....with 3 lens flares! :D

Testing out some new techniques and pushing the level of detail a bit more than what i am used to building in 3D, i would usually do most of that in 2D but just trying to find a reasonable balance to save time. Will have some more experiments to share later this week. Stay tuned....

ZBrush + Photoshop
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Another robot character of mine. Well, an AI to be exact.
The visor can show pretty much show any image possible, this is just kind of a screensaver. Nero likes to use it while speaking, making the patterns move.
It could also be used for Tetris.

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ZBrush + Photoshop
Rest of the body is done, just needs rendering.
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Terran Marine from Starcraft

I have been working on this project for 2 weeks,original design is from Mike Jensen,you can find it here [link]

It has been a nice experience with hard surface modeling in Cinema 4d,hope you like it

made with CINEMA 4D (vray) and PHOTOSHOP

polycount:480.000

thanks to all people commented and favorited
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new ideas.soft 3d max
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