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Huge pic is huge.

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I really enjoy hardsurface sculpting these days. A year ago I would've punched it in the face.

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classic russian "matreshka" made in sci-fi style for gamedev studio sperasoft [link] in collaboration with creative director Pavel Balabanov
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The Pilot
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I have tighten up the graphics on the doodle I did earlier.
Zbrush render and then some playing around in Photoshop.
Background Texture by smoko- stock.deviantart.com/
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Early zbrush doodle. As always I have no idea what I'm doing hahah :D. Just blocking out shapes.
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here is a pimped version of my "old" speedpainting

for comparison :3
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Some sort of robot thing.....with 3 lens flares! :D

Testing out some new techniques and pushing the level of detail a bit more than what i am used to building in 3D, i would usually do most of that in 2D but just trying to find a reasonable balance to save time. Will have some more experiments to share later this week. Stay tuned....

ZBrush + Photoshop
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Terran Marine from Starcraft

I have been working on this project for 2 weeks,original design is from Mike Jensen,you can find it here [link]

It has been a nice experience with hard surface modeling in Cinema 4d,hope you like it

made with CINEMA 4D (vray) and PHOTOSHOP

polycount:480.000

thanks to all people commented and favorited
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The first piece in the series I will make in the next weeks.
I have plans for vastly different characters, but all of them will be detailed and rendered realistically. (I do my best)
And hopefully they will make good portfolio pieces. :D

The first one is sort of a warm-up, I used :iconahbiasaaja: -s abstract picture for reference (If you want to see cool robots, check him out!)

The other two pictures Character Series 00 - Robot2 Character Series 00 - Robot1

Every comment and useful criticism appreciated!
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