Shop More Submit  Join Login

Similar Deviations
Add a Comment:
No comments have been added yet.

There is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.

:bulletblue: How to measure that you are ready?

You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hours.

:bulletblue: What to show in your portfolio?

Don't show to many artworks, you will always be judged by your worst piece.
Show the work that is suitable for the company's you'd like to work for. Show work that they would be able to fit in to their game right away, proving you are the right person to do so. Did you know that if you're a paid DA member you can make a portfolio website through DA? You will find it in the menu :)

:bulletblue: What to write in your CV?

Don't write about those years you worked in the supermarket or you black belt in karate, they will not care and again it looks unprofessional. Don't share your high school information or grades. If you have done a uni course related to art, you should put that information in there.
Other sections will be: Languages, Software, Art achievements( like book/magazine features.) art-courses and previous clients. Are there no previous clients? That is okay.
Don't advertise yourself as a freshly graduated person, you don't have to lie about it, but avoid the mention if possible.

:bulletblue: How to approach a company for work?

Never come across as a fan. You, of course like their work, and would like to create artwork for them, but don't phrase your fandom to them, it will come across as inexperienced. 
Explain what you can offer the company or the company's art-team with your personality and passion. 

:bulletblue: How to calculate your basic freelance rate?

The price must include: Your rent, other living costs like food & bills, equipment(pc,software and Wacom), training-days(the days you wont be working for clients) and taxes( add 21%, this variate's per country so do your research).
1 year of rent (500x12)+ (600x12)1 year of living expenses+(1500) 1 year of equipment= 14700 euro.
The year has 365 days approximately 250 workdays. 50 days will probably be spend, without a client to work for, sick, or holiday. But those days will still need to be covered so they will stay included.

14700 euro : 250 days= 58.80 euro a day. + 21% taxes(12.34 euro) =  71.14 euro.

That 71.40 a day will give you a very basic living in a country such as the Netherlands. However, if you'd like to be able to pay a vacation, a nice Christmas, a car? You have a child to take care of?
Don't forget you need to save up for a pension too! As a freelancer that needs to come from your own wallet!!
This will most certainly higher the price to a 120 euro a day easily. 
Most professional rates are between 120-500 euro a day! But these are from experienced artists and you should be able to achieve that within 1 year. But please don't ever work for lower than this previous calculation has shown you. Flipping burgers would be more sustainable otherwise XD.

These website's feature okay freelance work from individuals from time to time:
DA jobs forum.
CGhub jobs forum.

Ofcourse you will always have to keep honing your skills and strive to become better every day to climb up the career ladder :D

I wish you guys goodluck!! :D
Let me know if you have some other questions about this that I haven't covered :D

More journals for artists and creatives :D (Big Grin)
The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they  would understand.

  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around  anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps y
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us  keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Devia
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive critique instead
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's  feedback.
:bulletblue: You can search online (wit
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away

Thanks for reading, you amazing people! ^^ !
I write these journals to note down my thoughts and experiences and am really humbled by the fact it draws to many readers ^^ 

Tux Team Guide to Posing and Convention Etiquette

Journal Entry: Fri Oct 17, 2008, 7:50 PM

Man, I miss the feeling of being able to roll around in bed and sleep for as long as I want. Nowadays, my friends and I haven't been able to experience that even on weekends.

As of now, my brain is too fried to write up a proper journal entry about our volcano GARventure, and one of my usual event reports (as you can see on the right side of my journal) about Cosplay Mania, but I'd like to take this chance to share a part of our lecture of sorts at the Cosmania cosplay workshop last Sunday.

China snowpeachdrop, Kat moonlightflight, El rosiael and I were invited to talk about general cosplay planning, like fabric selection, wig styling, cosplay makeup and photography. My friends might post the other parts, but for now here is our silly guide about posing for cosplay photos, and convention etiquette. The actual presentation was actually longer, and with lots more examples, but here is a condensed rundown of what we talked about, for those who could not be there.


We are only sharing our insights, and are NOT claiming that our way is the absolute truth of the world and that going against it makes you a bad person and you should therefore feel bad about it. You're free to disagree with us and ignore us completely, or you may find your own method based on whatever you might have managed to learn from us. :)

Character Expressions and Body Language

Cosplay isn't just about the costume; we can't for get about the roleplay part!

An important aspect of cosplay is being able to personify your character through your facial expressions and gestures. It's for this reason that we believe that people ought to really get to know (and hopefully actually like) the character they intend to cosplay. If you're going to invest that time and money on something, better make it worth your while, right? Something that will make YOU happy. But considering that cosplay is a community activity, it's also something that will inevitably expose you to other people. I don't think anyone wants to hear, "OH YOU F&@$#^% POSER HOW DARE YOU DO THAT TO MY FAVORITE CHARACTER!"

When you go to a cosplay event in costume, it's inevitable that people are going to want to take pictures of you. That recorded image is how you will be remembered by the person who took the photo, along with everyone else who might view it (because those pictures usually end up online). I know only a very select few who would prefer to leave people with a bad taste in their mouths rather than good memories.


:bulletblue::bulletgreen::bulletyellow: Facial Expressions

Here, we have China snowpeachdrop as Uzumaki Naruto.
Not very convincing with that blank stare, huh?

Note how the seemingly forced, unnatural smile that is completely out of character for Naruto really just ruins the photo.

Here she is, attempting expressions that Naruto actually makes.

And now, showing Naruto's infectious spunk!

A characteristic Naruto smirk that shows how he DOESN'T AFRAID OF ANYTHING his confidence and his tendency to be obnoxious.

And now, Kat moonlightflight as Asahina Mikuru.
Again, not being very convincing with a rather bland expression.

NO. :|

Come on, this makes Mikuru look like a High School Musical reject.

Aha! There it is! Mikuru the abused moeblob.


Mikuru can be happy too, but she's a little reserved when it comes to showing emotions. (As opposed to Haruhi who is pretty much always INYOURFACE.)

Don't be afraid to experiment with facial expressions in front of a mirror, and possibly with friends who are willing test subjects. Search for your best angle! Learn to bring out emotions! You don't want to end up like this...

:bulletblue::bulletgreen::bulletyellow: Posing and Body Language

Come on, you guys. We know you can do better than that V-sign/peace sign that's been used and abused over the years. Just try to minimize your use of it, especially if it isn't a trademark pose of your chosen character.

If you're cosplaying British Prime Minister Winston Churchill, by all means, do the V-sign that he made a trademark during World War II!

:bulletred: But DO NOT, I repeat, </I>DO NOT</I> INVERT IT AND DO THE PALMBACK V! :bulletred:

Why, you ask? Time for a little history lesson: In 1941 Winston Churchill made what we now know as the 'V-for-Victory sign' famous. He made no distinction between the forward and palm-back V sign until the latter part of the war when someone probably pointed out he was telling the masses to, "piss off".

It is said that the origin of this gesture was the Battle of Agincourt in 1415. The French greatly outnumbered the British. Their only advantage was the longbow, which was a fairly new weapon at the time. Overconfident, the French threatened to cut off the British longbow archers' two drawstring fingers (index and middle - the same fingers you keep upright when you do the V-sign) once they were defeated. In the end, the British won, and the victorious archers waved their two fingers at the retreating French army in a taunting gesture, as if to say "TAKE THAT, FOTHERMUCKERS! YOUR THREATS WERE EMPTY! WE STILL HAVE OUR FINGERS, BETCHES!"

Meanwhile, others say that this story is just a load of bollocks. :lol: Either way, it's considered a rude gesture, and you shouldn't do it.

:postit: TL;DR palmback V-sign = equivalent of the middle finger

Children, this is one of the bad things that the big kids sometimes do.
Okay wait wait, I'll be somewhat serious. Try to avoid doing rude hand gestures for the sake of common decency. Though if it's appropriate for your character (like Onizuka) just be aware of your audience. If there are little kids around, don't do it.

Be careful about how you position your hands, and be aware of the position of the cameras. The foreshortening looks really awkward here, and if people are doing flash photography, there is a chance that your extended hand will catch the flash, leaving your face dark and possibly out of focus.

Flash photography sure is tricky. We must all be careful.

See, isn't it much better when you do more creative poses?
Notice how Kat angles her face, puts on a more Mikuru-like expression and tilts her body instead of just standing there with her face giving the impression of someone getting their passport photo taken.

If you don't have extra props, just utilize your hands! They're capable of more than just V-signs!

You can make use of just one...

Or two...

Or three...

Or... MANY!

Avoid turning to your side and doing poses (like crossing your arms) that hide the details of your costume. The photo on the left looks really static and awkward. China fixes this by angling herself, adjusting the position of her arms and arching her back ever so slightly.

Don't do poses half-heartedly. It shows that you lack confidence. If you don't believe in yourself, others are going to find it hard to believe in you! And again, find the right angle for your face.

BREAKING NEWS! TILTING YOUR HEAD UP DOES NOT AUTOMATICALLY MAKE YOU LOOK ALL BADASS AND POWERFUL. All it does is... showcase your nostrils. There's a proper way to do it, though. Practice how to angle your face just right.

GIRLS IN SKIRTS, PLEASE BE CAREFUL WITH SITTING SHOTS. Unmentionables are better off... unmentioned. Kat shows us how you can lessen the risk of perv shots while also staying in character.

Once again, be aware of how your whole body is positioned, while also considering the position of the cameras. In the failed attempt at the Rasengan pose, not only does China end up covering her entire face, her legs and torso are awkwardly poised and her other arm is just dangling there. That's just acting on her part. She knows how to do it right.

The same pose executed with different energy levels. It really makes a difference when you put your heart into it. The fact that you're enjoying yourself will shine right through.

This is why practicing poses (while it might sound rather silly) actually helps. Believe it!

Some basic reminders:
:bulletwhite: Have three or more possible poses in mind for when people ask for pictures. You don't want to look like a traveling wax figure, popping up at different parts of the con but always just in one pose.
:bulletwhite: Be aware of how you're angling your face and how your whole body is positioned (no lifelessly dangling arms unless you're cosplaying a zombie).
:bulletwhite: Friends ought to constantly watch out for each other, making sure that each other's costumes and wigs are still properly in place.
:bulletwhite: Always take note of the position of the camera, and try to imagine how you might look from the photographer's point of view.
:bulletwhite: If the photographer isn't going to use flash, be aware of the light source. You don't want the light behind you because you're going to end up as a silhouette with barely distinguishable features. Position yourself in such a way that you'll be properly illuminated, and won't get awkward shadows on your face.
:bulletwhite: Practice in front of a mirror prior to attending a con! You can do this when you're alone. It might make you feel a bit silly, but it's better than ending up looking silly in front of a whole lot of strangers.

Convention Etiquette

I'm sorry, Deadpool. But apparently, common sense is not quite so common nowadays.

Seriously. It might seem like common sense to those of you who know better, but I would not be writing this if my friends and I did not witness people committing these offenses.

We're all part of such a small community of people who enjoy a certain hobby that might be considered silly by the rest of the great big world. There are those who look down on us as a faction of humanity that rejects reality and likes to prance around in costumes from fantasy worlds. SCREW THEM LALALA FIGHT DA POWAH and all that. Words like that don't matter as long as we manage to have fun, which is the main reason people cosplay and attend conventions. But if this little hobby is going to be a source of drama and conflict then jeezus christ on a stick, we're really going to look pathetic - like a gathering of the socially-inept. Let's show them that we're still capable of being respectable human beings!

Cosplayers aren't paid to stand there and pose for you. Most of us are willing and happy to take pictures with other people but PLEASE ASK. AND DO IT NICELY. By that, I don't mean yelling "HEY LET ME TAKE A PICTURE OF YOU" while forcefully pulling us away from our friends. That's not asking for permission. Asking would entail actually giving the receiving party a choice.

Also, don't force cosplayers into situations that would cause them physical or emotional distress. Don't pressure them to do yaoi or yuri or pose in manners that they aren't comfortable with.

Please be considerate. If you see a cosplayer engaged in a conversation, it's best to wait until they're done before you ask to take their picture. It would also be a big help if everyone could please PLEASE wait for their turn. It gets really confusing when we're pulled away from each other and don't even know where to look anymore.

Also, WHEN COSPLAYERS ARE EATING, LEAVE THEM ALONE. Do you really want pictures of us while our mouths are full of food? Come on. (Eating time is a very personal time. Please allow us this break.)

If you ask for a photo, and a cosplayer politely declines, let them go. If you aren't a renowned blowhole or pervert, it's probably nothing personal. Like I mentioned above, cosplayers aren't paid mascots. They aren't obligated to pose for you. We have our own lives and our own things to deal with so there are times when posing for a picture is the last thing in our minds.

My friends and I sometimes have to decline requests for photos and ask them if we could postpone it for later for reasons such as:
1. We're not completely dressed yet or our costumes need adjusting. This is because, as much as possible, we hope to look our best for you.
2. We have something urgent to attend to, like setting up our merchandise booth or if we have tasks to carry out (like being a judge or a panelist) during a convention.
3. There is an emergency we need to deal with immediately, such as a friend losing their belongings. Or when the call of nature is particularly strong.
4. You might have caught us speaking to a friend and we would really appreciate if you could allow us to finish our conversation.
5. We feel like we're about to collapse from a combination of starvation and dehydration and would very much like to be excused briefly to replenish our systems in order to stay in the world of the living.

(No. 5 IS THE MOST COMMON OFFENSE!!! To those of you who regularly read my journals, you might know that when it comes to me and my friends, TO KEEP US AWAY FROM OUR FOOD IS A MOST UNHOLY ACT!)

As for the people who do not want their pictures taken at all - leave them alone. Nowhere does it say "Upon entering the convention venue in costume, you must subject yourself to the whims of anyone with a camera in their possession." There are some who just enjoy being dressed up as they go around the con, and would prefer not to have complete strangers keep a record of their faces which may end up on the internet or some crazy person's wall.

Just because everyone else is agreeing to have their pictures taken, does not mean that those select few must be forced to follow. Once again - cosplayers are not paid mascots. If they go out of their way to accept your requests and are treat you nicely, it is from the kindness in their hearts and you owe them your thanks.

To camera-wielders: Please try to be understanding.
To cosplayers: If you're going to decline, please do so nicely and perhaps offer a short explanation.

Respect other people's personal space, especially if you have just met or are only acquaintances. Maintain your distance, keep your hands to yourself and don't hog their attention. Whatever brief interaction you might have made during a convention does not automatically make you LIEK OMG BEST FRIENDS FOREVERRRRRR.

I heard from someone that there was this group hassling my dearest Kat, hovering around her and not giving her a moment of peace when she was doing her best to manage the table. Kat is the kind of person who is just too nice to drive people away, but those disrespectful people ought to have known their boundaries.

:bulletred: NO TOUCHY
Physical contact is a serious matter. For once, yes - SRS BZNS. One wrong move can win you a trip to jail. Or the wrath of an angry boyfriend or girlfriend. Think before you act. If you'd really like a photo with, for example, your arm around the shoulder of your favorite character - ask the cosplayer first. If you'd like a hug, ask first. Keep in mind that there's a chance that the cosplayer will decline certain requests out of respect for their significant others, or whatever other reasons they might have. Do not tackle or glomp people because some people don't enjoy that and may have back problems and you can do serious damage.

People should know general things like how it's not polite and downright demeaning to pat cosplayers' heads or pinch their cheeks even if they are dressed as cute characters. Especially if the cosplayers are older than the guilty party. LEARN SOME F#%ing COMMON DECENCY, CRETINS.

On a somewhat different but still relevant note, if you find yourself fascinated by someone's costume or props, ask before you touch them. If you're given permission, handle them with utmost care. Also, SWEET ANGRY JEEZUS PLEASE DON'T GLOMP OR TACKLE PEOPLE IN ARMOR. Unless they are made with industrial-strength materials, costumes are not as strong as actual armor. It won't protect them on the event that they fall if you tackle them; and it's likely to get damaged even just by a rough hug. It's sad that I have to mention this, but - don't hit people with prop weapons. Those things can still hurt, or you can damage them in the process.

Don't pressure people into giving you personal information like phone numbers. Don't ask questions that are too personal. Do I really need to explain this further?

Similarly, it's not polite to hound people into adding your account into their private blog or dA or whatever online account's friend list. Nothing personal really, but it's kind of awkward and insincere to start getting to know someone that way. It's much nicer if, say... You manage to have a nice conversation where you both feel like you get along and mutually decide to keep that bond.

It's great that you get to have fun with your friends and all, but DON'T RUIN OTHER PEOPLE'S FUN IN THE PROCESS. Don't go screaming OMG KAWAII DESU!!!!1 all over the place, wait for your turn to take pictures, don't block walkways if you're a big group, don't make rude, unnecessary remarks... the list goes on. Captain Obvious, yes that's me.

Additional Feature: Choice of Cosplay

Robert eva-guy01 shares his perspective on how we cosplayers should also be aware of the possible consequences of our actions.
:pointr: Read his article here: Choice of Cosplay: Were you asking for it?

The bottom line...

:bulletblack: Everybody deserves respect. But don't give other people reasons to deprive you of that right. :bulletblack:


I'm happy that this little guide my friends and I came up with is being received well so far. Hopefully it reaches more people, to the point that we can actually see a significant change in people's behavior at conventions. Hey, I'm a dreamer.

If you'd like to help spread the word, then by all means, feel free to link to this journal entry or quote parts of it. :D Just don't claim to have written stuff that you did not, it'd be great if you can send me a link, et cetera, you know the drill.

I congratulate myself on becoming a...


dWarped Journal CSS is based on the Warped template design by Six Shooter Media. It's avaliable here at deviantArt under the Creative Commons Attribution v2.5.

  • Mood: Crazy
  • Listening to: &quot;The Calendar Girl&quot; by Stars
  • Eating: beef and onions with rice
  • Drinking: delicious water
Add a Comment:
No comments have been added yet.

Hello everyone~

As Den of Angels is closed to new members,I thought I would update my faceup commission prices here for those interested. ^^

Name: foolbot
Location: England
Feedback thread(only have feedback on DoA,sorry ><):…
Contact email:
Faceup Portfolio:…

For my faceups I use high quality artists materials such as: soft artists pastels,watercolour pencils,acrylic paint and liquitex gloss, which are sealed with layers of Mr Super Clear Flat UV cut(or MSC normal flat if it is unavailable.).

Please allow at least 2 weeks to a month for your head to be completed. There can be delays such as weather or illness that will slow down my work, but I shall let you know if such things happen. :)

:heart:How to Order: You can send me a message here or to :la:

A detailed description or reference images for what you have in mind would be wonderful, but not necessary if you just have a rough idea of what you would like. ^^ I love to paint any style,but I will not directly copy another artists faceup work.
I do not paint recasts. Please don't ask me :(.

Upon arrival to my house I will request payment by Paypal. Please send your head in a box with protective padding so it doesn't get damaged.
During painting your head I shall send progress photos for you to check if it's going in the right direction.
Once everything is done I send back your freshly faceupped head! :3

Payment by Paypal only.  (UK clients can send money with their doll, but it is at their own risk.)


All sizes: £42


Faceup removal £5
Eyelashes (black) £3

Body Blushing

Please send your doll unstrung as it will be easier and less costly to post. ^^
With this in mind, I will be sending your doll back unstrung.

Hound/SD: £50
MSD: £40
Tiny/puki: £30
Manicure/Pedicure - All sizes: £15 (for a pair)
Hoof blushing: £10 - £25 depending on size


Arms/Legs: £30+
Body: £40+ (prices depend on how complicated the design is)

*Please note that all prices are subject to change due to materials, or if your request is very complex.

Other Modding

I can do repairs,eye closings and other such mods.
I also paint other figures such as Pullips,Blythes,PVC figures,etc and Monster High dolls. Please contact me for details!

Shipping(includes paypal fees)
UK £7
Europe: £9
Other £13

Thanks for looking! :iconkittyglompplz:
  • Mood: Content
Add a Comment:
No comments have been added yet.

The Paintings are Breathing

Wed Dec 21, 2011, 8:00 PM by techgnotic:icontechgnotic:
Visiting *MichelVictor’s deviantART gallery is like a trip to the local movie theatres. Only you never actually enter screening the rooms. You remain mesmerized outside in the lobby by the amazing movie posters – his flash art animations that billow, roll and flow, living, breathing paintings with their own soundtracks created by the artist.

by techgnotic
Thu Dec 21, 2011, 9:59 PM

Visiting MichelVictor's deviantART gallery is like a trip to the local movie theatres.

Only you never actually enter screening the rooms.  You remain mesmerized outside in the lobby by the amazing movie
posters – his flash art animations that billow, roll and flow, living, breathing paintings with their own soundtracks
created by the artist.

The Paintings are Breathing (cont.)
His latest, Red Riding Hood, inspired by the movie,
invokes more of the sense of wonder and dread than the movie aspired to achieve.

(Especially the fairy tale-appropriate easter egg –
it has a real bite.)

The portrait is three animated digital paintings in one with each click bringing you closer to the heroine’s doomed face. The accompanying musical composition fits perfectly.

Careful – it’s addictive.

You'll "awake" and find you’ve somehow lost a massive amount of time watching it over and over, trapped in its magic -- like happens with any true fairy tale.

The Paintings are Breathing (cont.)
The look of the mostly female subjects of MichelVictor’s animations is in the tradition
of classic videogame heroine iconicism – the idealized strong yet vulnerable dream woman come to life off
the comic book pages.

It’s no surprise that Michel has a background in videogames. He’s also done animated short films. With
so much achieved in 23 years, and possessing so much talent in so many interfacing fields of art – illustration,
animation, music composition, videogames and films – there’s no telling how far this multi-threat deviant will go.

An Interview with *MichelVictor

How has working in videogames influenced the look and presentation of your flash animations?

All of my life the game industry has had a big influence on me creatively. Certainly the game
that was most influential in my life was the Donkey Kong Country Series. Until today I still hear the music from
the game in my head and I will go and play it again. The images and the music are incredible, and you can see how
that particular game influenced my musical style. Games are not the only influence or the main reason for my art,
but i do still love playing them.

Your “Red Riding Hood” could have been an effective trailer for the actual film. (Just watching your piece makes me want
to watch the movie again.) Can you explain the importance of the “dramatic narrative tension” that infuses your work?

Well, maybe the tension you describe,the dark feelings you felt in my visual and musical style
can be attributed to my favorite bands. One of the bands that have had a huge influence in my life is Rammstein, with
their dark and dirty art design and a super heavy feeling in their music.

Do you have a career preference for visual fine arts, music, or filmmaking? Or do you intend to pursue a multi-track, multi-threat course?

After I finished the Red Riding Hood piece I noticed how effective this type of art might be in the
movie industry. Like a site for the movie where you would be able to click and interact with the main character a bit might
be very effective. Maybe I can do freelance work for the film industry. (I am available!)

How long before a smart major Hollywood studio asks you to write, direct, animate and compose the soundtrack for an animated feature film?

This is a tough question, I would really like to explore all of those careers. So maybe directing films
would utilize all of the different disciplines and experience I have accumulated.   I hope to direct at least one movie in my life.

Add a Comment:
No comments have been added yet.

The Importance of Reading Comics

Journal Entry: Wed Apr 3, 2013, 1:58 PM
When I was a kid I read a lot of comics. Today, I still read a lot of comics. Over the years my tastes have expanded to different publishers and genres. My reason for reading them has also changed a little. I have always read them for the story and the cool artwork but lately I have found myself examining and studying the artwork in comics much more closely than I would have before. What I am noticing is all the aesthetics that go into a comic book. As an inker of course I'm looking at the inks! I am starting to notice all the minor inconsistencies and mistakes that happen while making comics and some that I have seen in my own work. It has been a major inspiration in that it tells me that everything I do doesn't have to be perfect. Granted, that doesn't mean be sloppy and inconsistent with your work. As a comic book artist starting out like me, I think it is a very useful tool to read the comics that are coming out and to study them and the artwork and how they come together. It only makes sense that a comic artist read a little bit of what other people are doing as a way to keep up with the current trends and stay on top of the game. Just like a sports writer would watch a lot of baseball or football games in order to do accurate reporting of events, an artists has to invest interest into the industry in which they pursue.

  • Mood: dA Love
  • Listening to: Blind Guardian
  • Reading: Thanos Rising
  • Playing: Guild Wars 2
  • Drinking: The sweet nectar of determination
Add a Comment:
No comments have been added yet.

Character Design: An introduction

Fri Jan 25, 2013, 12:29 PM
Arvalis-2012 by arvalis
Arvalis-2012 by arvalis

What does 'Character Design' mean?
The character design is the process  which comes after the characterisation and consists in defining the character  through his/her physical appearance. 
We need to consider a character as a little fictional creature, human or not, that aims to please its creator and the public as well.
While the basic characterization of this fictional creature (his tastes, his fears, his behaviors) may take a little mental effort, as it is a sort of list of emotions, facts and feelings that come and go in the life of a character, the process of visual realization of this creature may not be as simple. That's why many writers and characters creators prefer to rely on experienced hands.
Also many of the mental aspects of the character are not possible to gain by using 'static' visual medium. For 'static' I mean all the illustrations and drawings unable to tell a story, but that's the beauty of writing and reading, isn't it?  Anyway there are also plenty visual media that can graphycally or spatially recreate the emotions of a certain character, his thoughts, his complex mental structure that makes our creature a simulacrum of the human being. I'm talking about cartoons and comics, videoclips, anime and manga art, where the design of the character is a real milestone in the realization of a story of success.

Which are the differences between a design for cartoons and a design for games?
The first one requires a simple shape, highly recognizable at a first glance. The second one requires a higher complexity, able to show the real power of rendering of the console (or the power of your video adapter). The higher complexity design works really well for concept art  and trading card games as well. 

Slugterra Development 6 by CreatureBox
Slugterra Development 6 by CreatureBox

Tips from experts?
  • Take a sheet of paper and write down the psychological characteristics and traits that you want to give to your character. If the character is not yours but you already have a description of the author, the better.

  • It's also important to see the character in proportion to the medium on which the character will appear and the target audience it should have: keep the design simple if it's going  to appear on small media, use more structured design in case of  larger media, use bright colors if the character is designed for children. In any case, the design must be strong and original to make it look interesting to its public.

  • Now you can start sketching. Take inspiration from the world that surrounds you, from fashion magazines, from other original characters. Starts from a successful design and work on how you would change it for the better. Add items to its design and remove others. 

  • In cartoons, the consistency of the line should be the protagonist: use curved lines for good and sweet characters, use hard and sharp lines to  present cruel and evil characters. You may also need to exaggerate the physical features that correspond to mental characteristics: thick arms for a strong man, thick lips for a seductive woman...

  • Colors ay be really important. Dark colors, black and purple (and sometimes acid green) are used to identify the villains. Bright colors, white and pink are for vouchers. Heroes uses yellow, red and blue.

Oriental enchantment by HiOutsider-Studio
Oritental Enchantment by HiOutsider-Studio

  • Add accessories to your character. Animals could work as accessories as well, but their symbolic meaning can be very vast and ancient. New items will help add personality to your character, or they'd give you ideas for their background story. Clothing is a very important accessory to identify the social class and taste of a character. A warrior will have an armor, a mage will have a stick or a scepter, one who wears sandals will not be a great walker unless he/she is poor...They say the clothing doesn't make the monk, but in Character Design the bow makes the archer and the sword makes the knight. 

  • Works a lot on your character behaviours and facial expressions. Is he/she the angry type? Or is he/she curious? Well,  in both cases it will affect his/her appearance!

  • Good designs are well balanced. Doodle many designs without planning but don't add too many oddities to the same character. Just one but a good can be enough. Try to work on the silhouette of your character, make it immediately recognizable.

  • Develop your design both on your computer and using a sketchbook. The world is the best inspiration, especially when you can look at so many human types all together. Look at their make up, hair, facial features, clothing...Everything! 

  • Works on characters with different physical characteristics that can help identify the 'type' at first sight. 

Some good design sketches

Scarlet Empress by your-fathers-belt
Jarael character design by harveytsketchbook norah epstein by AlexPascenko Cha01 by your-fathers-belt knight    s by AlexPascenko
Sketch Character Design. by Nafah Go dark by algenpfleger cornell final version 3.0 by AlexPascenko Brides for Highlandar by JDarnell
  SB doodles by AlexPascenko cornell final by AlexPascenkoMaangchuan Jyh by offrecord Blood moon by offrecord
carmilla 2.0 by AlexPascenkoMaangchuan Yaw by offrecord Carrie v3.0 by AlexPascenko Commissh - Moonhawk by kasai ICHIDO-DOODS. A gang of idiots by kasai
<da:thumb id="306341456"/> 

Items study and different races or types

Rift Necromancer Tank Minions by ArtofTy
Dark Queen by dustsplat  Pathfinder Paladins 1 by Scebiqu Javelin-2012 by arvalis
 Pathfinder Paladins 2 by Scebiqu Tryndamere Concept Art by Zeronis  offensive combat characters by michalivan 
<da:thumb id="338266933"/>  Spektre-2012 by arvalis Siege. Characters by Gimaldinov
  Yet another one by Kurunya COTV armor by Reza-ilyasa Lady Kushana by Zeronis
 II: Athos by IielyZyra Official Concept Art by Zeronis Sophie concept by anndr
Some Posts by akizhao 

Process: from the sketches to the final version

Sketch Stages by dapper-commissions
Whakan - Characters 01 by Kurunya Whakan - Characters 02 by Kurunya 
Character Sheet: Bianca by DanHowardArtDracula - Character Design by EsbenLash
Lio design process by Ranoartwork X-FEM 3 by ChaseConley Kartel- color experiments 1 by ChaseConley

Some finished character designs

COLD FLAME by offrecord

Bitefight Female Hunter by Minosch Little demon by HiOutsider-Studio   <da:thumb id="310855964"/> 
Demon Hunter Blank BG by Zeronis character study05 by tahra dj shwann by teygraphy Dream Evil by anndr 
Warriors by naturaljuice  Sombras Divinas: Brianna by telthona Sombras Divinas: Elynin by telthona Reload by AdrianDadich
  blade collector classic - RED DAZE by Toshinho Mimi by naturaljuice Wraithborne by el-grimlock character study04 by tahra
Admiral Emmerich Kephran by Zephyrhant Michiko Toyoda by dCTb Combat Princess by timmi-o-tool Amalur - Kollossae by Gorrem 111025 jaslyne by bara-chan
Cyber-238 by Rahmatozz Bloodrust by timmi-o-tool  tribal warrior by len-yan Lord of Hatred by ArtMagix
Arthas Menethil by namesjames Amalur - Ljosalfar by Gorrem Amalur - The Jottun by Gorrem Vatori Advanced Version by trejoeeee
APB Stacy James by arnistotle APB Sofia by arnistotle The Entomber by Gorrem Amazon design by PeteMohrbacher Commission: Naraku by Wen-M
Archer by Goshun scorpion woman by SiaKim :Melthelm: Fashion contest winners[D] by azpt Knight Design Male by lorlandchain World of Warcraft Kazuki 1of13 by Meiphon
ZZ by jeffwamester character study 07 by tahra  Traxex by kunkka character study06 by tahra
Gothic Witch by Scebiqu study character by tahra  F i r e P l a i n s by Bluefley Kraun by ionen The Dancing Dragon by bluessence
   Dark and Day: Keiko Kirin age 13 by nJoo Commission: Ivae by Charlie-Bowater Tantai Xuan by fangogogocassiopeia by aozorize ocs - Meral color by krhart
Twilight Waltz by MichelleHoefener <da:thumb id="242924299"/>  Senja dance outfit by Orpheelin assassin-female by Cushart  


All the images belongs to their respective owners. Click on the image to see the fullview from the artist gallery.
English is not my mothertongue. Be gentle. :dummy:

Add a Comment:
No comments have been added yet.

End of Results